| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrVertexBatch.h" |
| #include "GrBatchFlushState.h" |
| #include "GrResourceProvider.h" |
| |
| GrVertexBatch::GrVertexBatch(uint32_t classID) |
| : INHERITED(classID) |
| , fBaseDrawToken(GrBatchDrawToken::AlreadyFlushedToken()) { |
| } |
| |
| void GrVertexBatch::onPrepare(GrBatchFlushState* state) { |
| Target target(state, this); |
| this->onPrepareDraws(&target); |
| } |
| |
| void* GrVertexBatch::InstancedHelper::init(Target* target, GrPrimitiveType primType, |
| size_t vertexStride, const GrBuffer* indexBuffer, |
| int verticesPerInstance, int indicesPerInstance, |
| int instancesToDraw) { |
| SkASSERT(target); |
| if (!indexBuffer) { |
| return nullptr; |
| } |
| const GrBuffer* vertexBuffer; |
| int firstVertex; |
| int vertexCount = verticesPerInstance * instancesToDraw; |
| void* vertices = target->makeVertexSpace(vertexStride, vertexCount, &vertexBuffer, &firstVertex); |
| if (!vertices) { |
| SkDebugf("Vertices could not be allocated for instanced rendering."); |
| return nullptr; |
| } |
| SkASSERT(vertexBuffer); |
| size_t ibSize = indexBuffer->gpuMemorySize(); |
| int maxInstancesPerDraw = static_cast<int>(ibSize / (sizeof(uint16_t) * indicesPerInstance)); |
| |
| fMesh.initInstanced(primType, vertexBuffer, indexBuffer, |
| firstVertex, verticesPerInstance, indicesPerInstance, instancesToDraw, |
| maxInstancesPerDraw); |
| return vertices; |
| } |
| |
| void GrVertexBatch::InstancedHelper::recordDraw(Target* target, const GrGeometryProcessor* gp) { |
| SkASSERT(fMesh.instanceCount()); |
| target->draw(gp, fMesh); |
| } |
| |
| void* GrVertexBatch::QuadHelper::init(Target* target, size_t vertexStride, |
| int quadsToDraw) { |
| SkAutoTUnref<const GrBuffer> quadIndexBuffer( |
| target->resourceProvider()->refQuadIndexBuffer()); |
| if (!quadIndexBuffer) { |
| SkDebugf("Could not get quad index buffer."); |
| return nullptr; |
| } |
| return this->INHERITED::init(target, kTriangles_GrPrimitiveType, vertexStride, |
| quadIndexBuffer, kVerticesPerQuad, kIndicesPerQuad, quadsToDraw); |
| } |
| |
| void GrVertexBatch::onDraw(GrBatchFlushState* state, const SkRect& bounds) { |
| int currUploadIdx = 0; |
| int currMeshIdx = 0; |
| |
| SkASSERT(fQueuedDraws.empty() || fBaseDrawToken == state->nextTokenToFlush()); |
| |
| for (int currDrawIdx = 0; currDrawIdx < fQueuedDraws.count(); ++currDrawIdx) { |
| GrBatchDrawToken drawToken = state->nextTokenToFlush(); |
| while (currUploadIdx < fInlineUploads.count() && |
| fInlineUploads[currUploadIdx].fUploadBeforeToken == drawToken) { |
| state->doUpload(fInlineUploads[currUploadIdx++].fUpload); |
| } |
| const QueuedDraw &draw = fQueuedDraws[currDrawIdx]; |
| state->commandBuffer()->draw(*this->pipeline(), *draw.fGeometryProcessor.get(), |
| fMeshes.begin() + currMeshIdx, draw.fMeshCnt, bounds); |
| currMeshIdx += draw.fMeshCnt; |
| state->flushToken(); |
| } |
| SkASSERT(currUploadIdx == fInlineUploads.count()); |
| SkASSERT(currMeshIdx == fMeshes.count()); |
| fQueuedDraws.reset(); |
| fInlineUploads.reset(); |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| void GrVertexBatch::Target::draw(const GrGeometryProcessor* gp, const GrMesh& mesh) { |
| GrVertexBatch* batch = this->vertexBatch(); |
| batch->fMeshes.push_back(mesh); |
| if (!batch->fQueuedDraws.empty()) { |
| // If the last draw shares a geometry processor and there are no intervening uploads, |
| // add this mesh to it. |
| GrVertexBatch::QueuedDraw& lastDraw = this->vertexBatch()->fQueuedDraws.back(); |
| if (lastDraw.fGeometryProcessor == gp && |
| (batch->fInlineUploads.empty() || |
| batch->fInlineUploads.back().fUploadBeforeToken != this->nextDrawToken())) { |
| ++lastDraw.fMeshCnt; |
| return; |
| } |
| } |
| GrVertexBatch::QueuedDraw& draw = this->vertexBatch()->fQueuedDraws.push_back(); |
| GrBatchDrawToken token = this->state()->issueDrawToken(); |
| draw.fGeometryProcessor.reset(gp); |
| draw.fMeshCnt = 1; |
| if (batch->fQueuedDraws.count() == 1) { |
| batch->fBaseDrawToken = token; |
| } |
| } |