| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrContext.h" |
| #include "GrDrawTargetCaps.h" |
| #include "GrGpu.h" |
| #include "GrResourceKey.h" |
| #include "GrRenderTarget.h" |
| #include "GrRenderTargetPriv.h" |
| #include "GrTexture.h" |
| #include "GrTexturePriv.h" |
| |
| void GrTexture::dirtyMipMaps(bool mipMapsDirty) { |
| if (mipMapsDirty) { |
| if (kValid_MipMapsStatus == fMipMapsStatus) { |
| fMipMapsStatus = kAllocated_MipMapsStatus; |
| } |
| } else { |
| const bool sizeChanged = kNotAllocated_MipMapsStatus == fMipMapsStatus; |
| fMipMapsStatus = kValid_MipMapsStatus; |
| if (sizeChanged) { |
| // This must not be called until after changing fMipMapsStatus. |
| this->didChangeGpuMemorySize(); |
| } |
| } |
| } |
| |
| size_t GrTexture::onGpuMemorySize() const { |
| size_t textureSize; |
| |
| if (GrPixelConfigIsCompressed(fDesc.fConfig)) { |
| textureSize = GrCompressedFormatDataSize(fDesc.fConfig, fDesc.fWidth, fDesc.fHeight); |
| } else { |
| textureSize = (size_t) fDesc.fWidth * fDesc.fHeight * GrBytesPerPixel(fDesc.fConfig); |
| } |
| |
| if (this->texturePriv().hasMipMaps()) { |
| // We don't have to worry about the mipmaps being a different size than |
| // we'd expect because we never change fDesc.fWidth/fHeight. |
| textureSize *= 2; |
| } |
| return textureSize; |
| } |
| |
| void GrTexture::validateDesc() const { |
| if (this->asRenderTarget()) { |
| // This texture has a render target |
| SkASSERT(0 != (fDesc.fFlags & kRenderTarget_GrSurfaceFlag)); |
| SkASSERT(fDesc.fSampleCnt == this->asRenderTarget()->numSamples()); |
| } else { |
| SkASSERT(0 == (fDesc.fFlags & kRenderTarget_GrSurfaceFlag)); |
| SkASSERT(0 == fDesc.fSampleCnt); |
| } |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace { |
| |
| // FIXME: This should be refactored with the code in gl/GrGLGpu.cpp. |
| GrSurfaceOrigin resolve_origin(const GrSurfaceDesc& desc) { |
| // By default, GrRenderTargets are GL's normal orientation so that they |
| // can be drawn to by the outside world without the client having |
| // to render upside down. |
| bool renderTarget = 0 != (desc.fFlags & kRenderTarget_GrSurfaceFlag); |
| if (kDefault_GrSurfaceOrigin == desc.fOrigin) { |
| return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin; |
| } else { |
| return desc.fOrigin; |
| } |
| } |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| GrTexture::GrTexture(GrGpu* gpu, LifeCycle lifeCycle, const GrSurfaceDesc& desc) |
| : INHERITED(gpu, lifeCycle, desc) |
| , fMipMapsStatus(kNotAllocated_MipMapsStatus) { |
| |
| if (kWrapped_LifeCycle != lifeCycle && !GrPixelConfigIsCompressed(desc.fConfig)) { |
| GrScratchKey key; |
| GrTexturePriv::ComputeScratchKey(desc, &key); |
| this->setScratchKey(key); |
| } |
| // only make sense if alloc size is pow2 |
| fShiftFixedX = 31 - SkCLZ(fDesc.fWidth); |
| fShiftFixedY = 31 - SkCLZ(fDesc.fHeight); |
| } |
| |
| void GrTexturePriv::ComputeScratchKey(const GrSurfaceDesc& desc, GrScratchKey* key) { |
| static const GrScratchKey::ResourceType kType = GrScratchKey::GenerateResourceType(); |
| |
| GrScratchKey::Builder builder(key, kType, 2); |
| |
| GrSurfaceOrigin origin = resolve_origin(desc); |
| uint32_t flags = desc.fFlags & ~kCheckAllocation_GrSurfaceFlag; |
| |
| SkASSERT(desc.fWidth <= SK_MaxU16); |
| SkASSERT(desc.fHeight <= SK_MaxU16); |
| SkASSERT(static_cast<int>(desc.fConfig) < (1 << 6)); |
| SkASSERT(desc.fSampleCnt < (1 << 8)); |
| SkASSERT(flags < (1 << 10)); |
| SkASSERT(static_cast<int>(origin) < (1 << 8)); |
| |
| builder[0] = desc.fWidth | (desc.fHeight << 16); |
| builder[1] = desc.fConfig | (desc.fSampleCnt << 6) | (flags << 14) | (origin << 24); |
| } |