| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrPictureUtils_DEFINED |
| #define GrPictureUtils_DEFINED |
| |
| #include "SkPicture.h" |
| #include "SkTArray.h" |
| |
| // This class encapsulates the GPU-backend-specific acceleration data |
| // for a single SkPicture |
| class GrAccelData : public SkPicture::AccelData { |
| public: |
| // Information about a given saveLayer in an SkPicture |
| class SaveLayerInfo { |
| public: |
| SaveLayerInfo() : fPicture(NULL), fPaint(NULL) {} |
| ~SaveLayerInfo() { SkSafeUnref(fPicture); SkDELETE(fPaint); } |
| |
| // The picture owning the layer. If the owning picture is the top-most |
| // one (i.e., the picture for which this GrAccelData was created) then |
| // this pointer is NULL. If it is a nested picture then the pointer |
| // is non-NULL and owns a ref on the picture. |
| const SkPicture* fPicture; |
| // The device space bounds of this layer. |
| SkRect fBounds; |
| // The pre-matrix begins as the identity and accumulates the transforms |
| // of the containing SkPictures (if any). This matrix state has to be |
| // part of the initial matrix during replay so that it will be |
| // preserved across setMatrix calls. |
| SkMatrix fPreMat; |
| // The matrix state (in the leaf picture) in which this layer's draws |
| // must occur. It will/can be overridden by setMatrix calls in the |
| // layer itself. It does not include the translation needed to map the |
| // layer's top-left point to the origin (which must be part of the |
| // initial matrix). |
| SkMatrix fLocalMat; |
| // The paint to use on restore. Can be NULL since it is optional. |
| const SkPaint* fPaint; |
| // The ID of this saveLayer in the picture. 0 is an invalid ID. |
| size_t fSaveLayerOpID; |
| // The ID of the matching restore in the picture. 0 is an invalid ID. |
| size_t fRestoreOpID; |
| // True if this saveLayer has at least one other saveLayer nested within it. |
| // False otherwise. |
| bool fHasNestedLayers; |
| // True if this saveLayer is nested within another. False otherwise. |
| bool fIsNested; |
| }; |
| |
| GrAccelData(Key key) : INHERITED(key) { } |
| |
| virtual ~GrAccelData() { } |
| |
| SaveLayerInfo& addSaveLayerInfo() { return fSaveLayerInfo.push_back(); } |
| |
| int numSaveLayers() const { return fSaveLayerInfo.count(); } |
| |
| const SaveLayerInfo& saveLayerInfo(int index) const { |
| SkASSERT(index < fSaveLayerInfo.count()); |
| |
| return fSaveLayerInfo[index]; |
| } |
| |
| // We may, in the future, need to pass in the GPUDevice in order to |
| // incorporate the clip and matrix state into the key |
| static SkPicture::AccelData::Key ComputeAccelDataKey(); |
| |
| private: |
| SkTArray<SaveLayerInfo, true> fSaveLayerInfo; |
| |
| typedef SkPicture::AccelData INHERITED; |
| }; |
| |
| const GrAccelData* GPUOptimize(const SkPicture* pict); |
| |
| #endif // GrPictureUtils_DEFINED |