| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrGLShaderBuilder.h" |
| #include "GrGLProgramBuilder.h" |
| #include "GrGLProgramBuilder.h" |
| #include "../GrGpuGL.h" |
| #include "../GrGLShaderVar.h" |
| |
| namespace { |
| inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) { |
| if (kVec2f_GrSLType == type) { |
| return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D"; |
| } else { |
| SkASSERT(kVec3f_GrSLType == type); |
| return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj"; |
| } |
| } |
| void append_texture_lookup(SkString* out, |
| GrGLGpu* gpu, |
| const char* samplerName, |
| const char* coordName, |
| uint32_t configComponentMask, |
| const char* swizzle, |
| GrSLType varyingType = kVec2f_GrSLType) { |
| SkASSERT(coordName); |
| |
| out->appendf("%s(%s, %s)", |
| sample_function_name(varyingType, gpu->glslGeneration()), |
| samplerName, |
| coordName); |
| |
| char mangledSwizzle[5]; |
| |
| // The swizzling occurs using texture params instead of shader-mangling if ARB_texture_swizzle |
| // is available. |
| if (!gpu->glCaps().textureSwizzleSupport() && |
| (kA_GrColorComponentFlag == configComponentMask)) { |
| char alphaChar = gpu->glCaps().textureRedSupport() ? 'r' : 'a'; |
| int i; |
| for (i = 0; '\0' != swizzle[i]; ++i) { |
| mangledSwizzle[i] = alphaChar; |
| } |
| mangledSwizzle[i] ='\0'; |
| swizzle = mangledSwizzle; |
| } |
| // For shader prettiness we omit the swizzle rather than appending ".rgba". |
| if (memcmp(swizzle, "rgba", 4)) { |
| out->appendf(".%s", swizzle); |
| } |
| } |
| } |
| |
| GrGLShaderBuilder::GrGLShaderBuilder(GrGLProgramBuilder* program) |
| : fProgramBuilder(program) |
| , fInputs(GrGLProgramBuilder::kVarsPerBlock) |
| , fOutputs(GrGLProgramBuilder::kVarsPerBlock) |
| , fFeaturesAddedMask(0) { |
| } |
| |
| void GrGLShaderBuilder::declAppend(const GrGLShaderVar& var) { |
| SkString tempDecl; |
| var.appendDecl(fProgramBuilder->ctxInfo(), &tempDecl); |
| this->codeAppendf("%s;", tempDecl.c_str()); |
| } |
| |
| void GrGLShaderBuilder::emitFunction(GrSLType returnType, |
| const char* name, |
| int argCnt, |
| const GrGLShaderVar* args, |
| const char* body, |
| SkString* outName) { |
| fFunctions.append(GrGLSLTypeString(returnType)); |
| fProgramBuilder->nameVariable(outName, '\0', name); |
| fFunctions.appendf(" %s", outName->c_str()); |
| fFunctions.append("("); |
| const GrGLContextInfo& ctxInfo = fProgramBuilder->gpu()->ctxInfo(); |
| for (int i = 0; i < argCnt; ++i) { |
| args[i].appendDecl(ctxInfo, &fFunctions); |
| if (i < argCnt - 1) { |
| fFunctions.append(", "); |
| } |
| } |
| fFunctions.append(") {\n"); |
| fFunctions.append(body); |
| fFunctions.append("}\n\n"); |
| } |
| |
| void GrGLShaderBuilder::appendTextureLookup(SkString* out, |
| const TextureSampler& sampler, |
| const char* coordName, |
| GrSLType varyingType) const { |
| append_texture_lookup(out, |
| fProgramBuilder->gpu(), |
| fProgramBuilder->getUniformCStr(sampler.fSamplerUniform), |
| coordName, |
| sampler.configComponentMask(), |
| sampler.swizzle(), |
| varyingType); |
| } |
| |
| void GrGLShaderBuilder::appendTextureLookup(const TextureSampler& sampler, |
| const char* coordName, |
| GrSLType varyingType) { |
| this->appendTextureLookup(&fCode, sampler, coordName, varyingType); |
| } |
| |
| void GrGLShaderBuilder::appendTextureLookupAndModulate(const char* modulation, |
| const TextureSampler& sampler, |
| const char* coordName, |
| GrSLType varyingType) { |
| SkString lookup; |
| this->appendTextureLookup(&lookup, sampler, coordName, varyingType); |
| this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str()); |
| } |
| |
| |
| const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps) { |
| if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) { |
| if (caps.textureRedSupport()) { |
| static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RED, GR_GL_RED }; |
| return gRedSmear; |
| } else { |
| static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA, |
| GR_GL_ALPHA, GR_GL_ALPHA }; |
| return gAlphaSmear; |
| } |
| } else { |
| static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA }; |
| return gStraight; |
| } |
| } |
| |
| void GrGLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) { |
| if (!(featureBit & fFeaturesAddedMask)) { |
| fExtensions.appendf("#extension %s: require\n", extensionName); |
| fFeaturesAddedMask |= featureBit; |
| } |
| } |
| |
| void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const { |
| for (int i = 0; i < vars.count(); ++i) { |
| vars[i].appendDecl(fProgramBuilder->ctxInfo(), out); |
| out->append(";\n"); |
| } |
| } |
| |
| void GrGLShaderBuilder::appendTextureLookup(const char* samplerName, |
| const char* coordName, |
| uint32_t configComponentMask, |
| const char* swizzle) { |
| append_texture_lookup(&fCode, |
| fProgramBuilder->gpu(), |
| samplerName, |
| coordName, |
| configComponentMask, |
| swizzle, |
| kVec2f_GrSLType); |
| } |