| /* |
| * Copyright 2010 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkDevice_DEFINED |
| #define SkDevice_DEFINED |
| |
| #include "SkRefCnt.h" |
| #include "SkBitmap.h" |
| #include "SkCanvas.h" |
| #include "SkColor.h" |
| #include "SkDeviceProperties.h" |
| #include "SkImageFilter.h" |
| |
| class SkClipStack; |
| class SkDraw; |
| struct SkIRect; |
| class SkMatrix; |
| class SkMetaData; |
| class SkRegion; |
| |
| class GrRenderTarget; |
| |
| class SK_API SkBaseDevice : public SkRefCnt { |
| public: |
| SK_DECLARE_INST_COUNT(SkBaseDevice) |
| |
| /** |
| * Construct a new device. |
| */ |
| SkBaseDevice(); |
| |
| /** |
| * Construct a new device. |
| */ |
| SkBaseDevice(const SkDeviceProperties& deviceProperties); |
| |
| virtual ~SkBaseDevice(); |
| |
| SkBaseDevice* createCompatibleDevice(const SkImageInfo&); |
| |
| SkMetaData& getMetaData(); |
| |
| /** Return the image properties of the device. */ |
| virtual const SkDeviceProperties& getDeviceProperties() const { |
| //Currently, all the properties are leaky. |
| return fLeakyProperties; |
| } |
| |
| /** |
| * Return ImageInfo for this device. If the canvas is not backed by pixels |
| * (cpu or gpu), then the info's ColorType will be kUnknown_SkColorType. |
| */ |
| virtual SkImageInfo imageInfo() const; |
| |
| /** |
| * Return the bounds of the device in the coordinate space of the root |
| * canvas. The root device will have its top-left at 0,0, but other devices |
| * such as those associated with saveLayer may have a non-zero origin. |
| */ |
| void getGlobalBounds(SkIRect* bounds) const { |
| SkASSERT(bounds); |
| const SkIPoint& origin = this->getOrigin(); |
| bounds->setXYWH(origin.x(), origin.y(), this->width(), this->height()); |
| } |
| |
| int width() const { |
| return this->imageInfo().width(); |
| } |
| |
| int height() const { |
| return this->imageInfo().height(); |
| } |
| |
| bool isOpaque() const { |
| return this->imageInfo().isOpaque(); |
| } |
| |
| /** Return the bitmap associated with this device. Call this each time you need |
| to access the bitmap, as it notifies the subclass to perform any flushing |
| etc. before you examine the pixels. |
| @param changePixels set to true if the caller plans to change the pixels |
| @return the device's bitmap |
| */ |
| const SkBitmap& accessBitmap(bool changePixels); |
| |
| bool writePixels(const SkImageInfo&, const void*, size_t rowBytes, int x, int y); |
| |
| void* accessPixels(SkImageInfo* info, size_t* rowBytes); |
| |
| /** |
| * Return the device's associated gpu render target, or NULL. |
| */ |
| virtual GrRenderTarget* accessRenderTarget() { return NULL; } |
| |
| |
| /** |
| * Return the device's origin: its offset in device coordinates from |
| * the default origin in its canvas' matrix/clip |
| */ |
| const SkIPoint& getOrigin() const { return fOrigin; } |
| |
| /** |
| * onAttachToCanvas is invoked whenever a device is installed in a canvas |
| * (i.e., setDevice, saveLayer (for the new device created by the save), |
| * and SkCanvas' SkBaseDevice & SkBitmap -taking ctors). It allows the |
| * devices to prepare for drawing (e.g., locking their pixels, etc.) |
| */ |
| virtual void onAttachToCanvas(SkCanvas*) { |
| SkASSERT(!fAttachedToCanvas); |
| this->lockPixels(); |
| #ifdef SK_DEBUG |
| fAttachedToCanvas = true; |
| #endif |
| }; |
| |
| /** |
| * onDetachFromCanvas notifies a device that it will no longer be drawn to. |
| * It gives the device a chance to clean up (e.g., unlock its pixels). It |
| * is invoked from setDevice (for the displaced device), restore and |
| * possibly from SkCanvas' dtor. |
| */ |
| virtual void onDetachFromCanvas() { |
| SkASSERT(fAttachedToCanvas); |
| this->unlockPixels(); |
| #ifdef SK_DEBUG |
| fAttachedToCanvas = false; |
| #endif |
| }; |
| |
| protected: |
| enum Usage { |
| kGeneral_Usage, |
| kSaveLayer_Usage // <! internal use only |
| }; |
| |
| struct TextFlags { |
| uint32_t fFlags; // SkPaint::getFlags() |
| SkPaint::Hinting fHinting; |
| }; |
| |
| /** |
| * Device may filter the text flags for drawing text here. If it wants to |
| * make a change to the specified values, it should write them into the |
| * textflags parameter (output) and return true. If the paint is fine as |
| * is, then ignore the textflags parameter and return false. |
| */ |
| virtual bool filterTextFlags(const SkPaint& paint, TextFlags*) { return false; } |
| |
| /** |
| * |
| * DEPRECATED: This will be removed in a future change. Device subclasses |
| * should use the matrix and clip from the SkDraw passed to draw functions. |
| * |
| * Called with the correct matrix and clip before this device is drawn |
| * to using those settings. If your subclass overrides this, be sure to |
| * call through to the base class as well. |
| * |
| * The clipstack is another view of the clip. It records the actual |
| * geometry that went into building the region. It is present for devices |
| * that want to parse it, but is not required: the region is a complete |
| * picture of the current clip. (i.e. if you regionize all of the geometry |
| * in the clipstack, you will arrive at an equivalent region to the one |
| * passed in). |
| */ |
| virtual void setMatrixClip(const SkMatrix&, const SkRegion&, |
| const SkClipStack&) {}; |
| |
| /** Clears the entire device to the specified color (including alpha). |
| * Ignores the clip. |
| */ |
| virtual void clear(SkColor color) = 0; |
| |
| SK_ATTR_DEPRECATED("use clear() instead") |
| void eraseColor(SkColor eraseColor) { this->clear(eraseColor); } |
| |
| /** These are called inside the per-device-layer loop for each draw call. |
| When these are called, we have already applied any saveLayer operations, |
| and are handling any looping from the paint, and any effects from the |
| DrawFilter. |
| */ |
| virtual void drawPaint(const SkDraw&, const SkPaint& paint) = 0; |
| virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count, |
| const SkPoint[], const SkPaint& paint) = 0; |
| virtual void drawRect(const SkDraw&, const SkRect& r, |
| const SkPaint& paint) = 0; |
| virtual void drawOval(const SkDraw&, const SkRect& oval, |
| const SkPaint& paint) = 0; |
| virtual void drawRRect(const SkDraw&, const SkRRect& rr, |
| const SkPaint& paint) = 0; |
| |
| // Default impl calls drawPath() |
| virtual void drawDRRect(const SkDraw&, const SkRRect& outer, |
| const SkRRect& inner, const SkPaint&); |
| |
| /** |
| * If pathIsMutable, then the implementation is allowed to cast path to a |
| * non-const pointer and modify it in place (as an optimization). Canvas |
| * may do this to implement helpers such as drawOval, by placing a temp |
| * path on the stack to hold the representation of the oval. |
| * |
| * If prePathMatrix is not null, it should logically be applied before any |
| * stroking or other effects. If there are no effects on the paint that |
| * affect the geometry/rasterization, then the pre matrix can just be |
| * pre-concated with the current matrix. |
| */ |
| virtual void drawPath(const SkDraw&, const SkPath& path, |
| const SkPaint& paint, |
| const SkMatrix* prePathMatrix = NULL, |
| bool pathIsMutable = false) = 0; |
| virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap, |
| const SkMatrix& matrix, const SkPaint& paint) = 0; |
| virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap, |
| int x, int y, const SkPaint& paint) = 0; |
| |
| /** |
| * The default impl. will create a bitmap-shader from the bitmap, |
| * and call drawRect with it. |
| */ |
| virtual void drawBitmapRect(const SkDraw&, const SkBitmap&, |
| const SkRect* srcOrNull, const SkRect& dst, |
| const SkPaint& paint, |
| SkCanvas::DrawBitmapRectFlags flags) = 0; |
| |
| /** |
| * Does not handle text decoration. |
| * Decorations (underline and stike-thru) will be handled by SkCanvas. |
| */ |
| virtual void drawText(const SkDraw&, const void* text, size_t len, |
| SkScalar x, SkScalar y, const SkPaint& paint) = 0; |
| virtual void drawPosText(const SkDraw&, const void* text, size_t len, |
| const SkScalar pos[], SkScalar constY, |
| int scalarsPerPos, const SkPaint& paint) = 0; |
| virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len, |
| const SkPath& path, const SkMatrix* matrix, |
| const SkPaint& paint) = 0; |
| virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount, |
| const SkPoint verts[], const SkPoint texs[], |
| const SkColor colors[], SkXfermode* xmode, |
| const uint16_t indices[], int indexCount, |
| const SkPaint& paint) = 0; |
| // default implementation calls drawVertices |
| virtual void drawPatch(const SkDraw&, const SkPoint cubics[12], const SkColor colors[4], |
| const SkPoint texCoords[4], SkXfermode* xmode, const SkPaint& paint); |
| /** The SkDevice passed will be an SkDevice which was returned by a call to |
| onCreateDevice on this device with kSaveLayer_Usage. |
| */ |
| virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y, |
| const SkPaint&) = 0; |
| |
| bool readPixels(const SkImageInfo&, void* dst, size_t rowBytes, int x, int y); |
| |
| /////////////////////////////////////////////////////////////////////////// |
| |
| /** Update as needed the pixel value in the bitmap, so that the caller can |
| access the pixels directly. |
| @return The device contents as a bitmap |
| */ |
| virtual const SkBitmap& onAccessBitmap() = 0; |
| |
| /** Called when this device is installed into a Canvas. Balanced by a call |
| to unlockPixels() when the device is removed from a Canvas. |
| */ |
| virtual void lockPixels() {} |
| virtual void unlockPixels() {} |
| |
| /** |
| * Returns true if the device allows processing of this imagefilter. If |
| * false is returned, then the filter is ignored. This may happen for |
| * some subclasses that do not support pixel manipulations after drawing |
| * has occurred (e.g. printing). The default implementation returns true. |
| */ |
| virtual bool allowImageFilter(const SkImageFilter*) { return true; } |
| |
| /** |
| * Override and return true for filters that the device can handle |
| * intrinsically. Doing so means that SkCanvas will pass-through this |
| * filter to drawSprite and drawDevice (and potentially filterImage). |
| * Returning false means the SkCanvas will have apply the filter itself, |
| * and just pass the resulting image to the device. |
| */ |
| virtual bool canHandleImageFilter(const SkImageFilter*) { return false; } |
| |
| /** |
| * Related (but not required) to canHandleImageFilter, this method returns |
| * true if the device could apply the filter to the src bitmap and return |
| * the result (and updates offset as needed). |
| * If the device does not recognize or support this filter, |
| * it just returns false and leaves result and offset unchanged. |
| */ |
| virtual bool filterImage(const SkImageFilter*, const SkBitmap&, |
| const SkImageFilter::Context& ctx, |
| SkBitmap* result, SkIPoint* offset) { |
| return false; |
| } |
| |
| protected: |
| // default impl returns NULL |
| virtual SkSurface* newSurface(const SkImageInfo&); |
| |
| // default impl returns NULL |
| virtual const void* peekPixels(SkImageInfo*, size_t* rowBytes); |
| |
| /** |
| * The caller is responsible for "pre-clipping" the dst. The impl can assume that the dst |
| * image at the specified x,y offset will fit within the device's bounds. |
| * |
| * This is explicitly asserted in readPixels(), the public way to call this. |
| */ |
| virtual bool onReadPixels(const SkImageInfo&, void*, size_t, int x, int y); |
| |
| /** |
| * The caller is responsible for "pre-clipping" the src. The impl can assume that the src |
| * image at the specified x,y offset will fit within the device's bounds. |
| * |
| * This is explicitly asserted in writePixelsDirect(), the public way to call this. |
| */ |
| virtual bool onWritePixels(const SkImageInfo&, const void*, size_t, int x, int y); |
| |
| /** |
| * Default impl returns NULL. |
| */ |
| virtual void* onAccessPixels(SkImageInfo* info, size_t* rowBytes); |
| |
| /** |
| * Leaky properties are those which the device should be applying but it isn't. |
| * These properties will be applied by the draw, when and as it can. |
| * If the device does handle a property, that property should be set to the identity value |
| * for that property, effectively making it non-leaky. |
| */ |
| SkDeviceProperties fLeakyProperties; |
| |
| /** |
| * PRIVATE / EXPERIMENTAL -- do not call |
| * Construct an acceleration object and attach it to 'picture' |
| */ |
| virtual void EXPERIMENTAL_optimize(const SkPicture* picture); |
| |
| /** |
| * PRIVATE / EXPERIMENTAL -- do not call |
| * This entry point gives the backend an opportunity to take over the rendering |
| * of 'picture'. If optimization data is available (due to an earlier |
| * 'optimize' call) this entry point should make use of it and return true |
| * if all rendering has been done. If false is returned, SkCanvas will |
| * perform its own rendering pass. It is acceptable for the backend |
| * to perform some device-specific warm up tasks and then let SkCanvas |
| * perform the main rendering loop (by return false from here). |
| */ |
| virtual bool EXPERIMENTAL_drawPicture(SkCanvas*, const SkPicture*, const SkMatrix*, |
| const SkPaint*); |
| |
| private: |
| friend class SkCanvas; |
| friend struct DeviceCM; //for setMatrixClip |
| friend class SkDraw; |
| friend class SkDrawIter; |
| friend class SkDeviceFilteredPaint; |
| friend class SkDeviceImageFilterProxy; |
| friend class SkDeferredDevice; // for newSurface |
| |
| friend class SkSurface_Raster; |
| |
| // used to change the backend's pixels (and possibly config/rowbytes) |
| // but cannot change the width/height, so there should be no change to |
| // any clip information. |
| // TODO: move to SkBitmapDevice |
| virtual void replaceBitmapBackendForRasterSurface(const SkBitmap&) {} |
| |
| // just called by SkCanvas when built as a layer |
| void setOrigin(int x, int y) { fOrigin.set(x, y); } |
| // just called by SkCanvas for saveLayer |
| SkBaseDevice* createCompatibleDeviceForSaveLayer(const SkImageInfo&); |
| |
| virtual SkBaseDevice* onCreateDevice(const SkImageInfo&, Usage) { |
| return NULL; |
| } |
| |
| /** Causes any deferred drawing to the device to be completed. |
| */ |
| virtual void flush() {} |
| |
| virtual SkImageFilter::Cache* getImageFilterCache() { return NULL; } |
| |
| SkIPoint fOrigin; |
| SkMetaData* fMetaData; |
| |
| #ifdef SK_DEBUG |
| bool fAttachedToCanvas; |
| #endif |
| |
| typedef SkRefCnt INHERITED; |
| }; |
| |
| #endif |