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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
namespace { // See Sk4px.h
inline Sk4px Sk4px::DupPMColor(SkPMColor px) { return Sk16b((uint8x16_t)vdupq_n_u32(px)); }
inline Sk4px Sk4px::Load4(const SkPMColor px[4]) {
return Sk16b((uint8x16_t)vld1q_u32(px));
}
inline Sk4px Sk4px::Load2(const SkPMColor px[2]) {
uint32x2_t px2 = vld1_u32(px);
return Sk16b((uint8x16_t)vcombine_u32(px2, px2));
}
inline Sk4px Sk4px::Load1(const SkPMColor px[1]) {
return Sk16b((uint8x16_t)vdupq_n_u32(*px));
}
inline void Sk4px::store4(SkPMColor px[4]) const {
vst1q_u32(px, (uint32x4_t)this->fVec);
}
inline void Sk4px::store2(SkPMColor px[2]) const {
vst1_u32(px, (uint32x2_t)vget_low_u8(this->fVec));
}
inline void Sk4px::store1(SkPMColor px[1]) const {
vst1q_lane_u32(px, (uint32x4_t)this->fVec, 0);
}
inline Sk4px::Wide Sk4px::widenLo() const {
return Sk16h(vmovl_u8(vget_low_u8 (this->fVec)),
vmovl_u8(vget_high_u8(this->fVec)));
}
inline Sk4px::Wide Sk4px::widenHi() const {
return Sk16h(vshll_n_u8(vget_low_u8 (this->fVec), 8),
vshll_n_u8(vget_high_u8(this->fVec), 8));
}
inline Sk4px::Wide Sk4px::widenLoHi() const {
auto zipped = vzipq_u8(this->fVec, this->fVec);
return Sk16h((uint16x8_t)zipped.val[0],
(uint16x8_t)zipped.val[1]);
}
inline Sk4px::Wide Sk4px::mulWiden(const Sk16b& other) const {
return Sk16h(vmull_u8(vget_low_u8 (this->fVec), vget_low_u8 (other.fVec)),
vmull_u8(vget_high_u8(this->fVec), vget_high_u8(other.fVec)));
}
inline Sk4px Sk4px::Wide::addNarrowHi(const Sk16h& other) const {
const Sk4px::Wide o(other); // Should be no code, but allows us to access fLo, fHi.
return Sk16b(vcombine_u8(vaddhn_u16(this->fLo.fVec, o.fLo.fVec),
vaddhn_u16(this->fHi.fVec, o.fHi.fVec)));
}
inline Sk4px Sk4px::alphas() const {
auto as = vshrq_n_u32((uint32x4_t)fVec, SK_A32_SHIFT); // ___3 ___2 ___1 ___0
return Sk16b((uint8x16_t)vmulq_n_u32(as, 0x01010101)); // 3333 2222 1111 0000
}
inline Sk4px Sk4px::Load4Alphas(const SkAlpha a[4]) {
uint8x16_t a8 = vdupq_n_u8(0); // ____ ____ ____ ____
a8 = vld1q_lane_u8(a+0, a8, 0); // ____ ____ ____ ___0
a8 = vld1q_lane_u8(a+1, a8, 4); // ____ ____ ___1 ___0
a8 = vld1q_lane_u8(a+2, a8, 8); // ____ ___2 ___1 ___0
a8 = vld1q_lane_u8(a+3, a8, 12); // ___3 ___2 ___1 ___0
auto a32 = (uint32x4_t)a8; //
return Sk16b((uint8x16_t)vmulq_n_u32(a32, 0x01010101)); // 3333 2222 1111 0000
}
inline Sk4px Sk4px::Load2Alphas(const SkAlpha a[2]) {
uint8x16_t a8 = vdupq_n_u8(0); // ____ ____ ____ ____
a8 = vld1q_lane_u8(a+0, a8, 0); // ____ ____ ____ ___0
a8 = vld1q_lane_u8(a+1, a8, 4); // ____ ____ ___1 ___0
auto a32 = (uint32x4_t)a8; //
return Sk16b((uint8x16_t)vmulq_n_u32(a32, 0x01010101)); // ____ ____ 1111 0000
}
inline Sk4px Sk4px::zeroColors() const {
return Sk16b(vandq_u8(this->fVec, (uint8x16_t)vdupq_n_u32(0xFF << SK_A32_SHIFT)));
}
inline Sk4px Sk4px::zeroAlphas() const {
// vbic(a,b) == a & ~b
return Sk16b(vbicq_u8(this->fVec, (uint8x16_t)vdupq_n_u32(0xFF << SK_A32_SHIFT)));
}
static inline uint8x16_t widen_to_8888(uint16x4_t v) {
// RGB565 format: |R....|G.....|B....|
// Bit: 16 11 5 0
// First get each pixel into its own 32-bit lane.
// v == rgb3 rgb2 rgb1 rgb0
// spread == 0000 rgb3 0000 rgb2 0000 rgb1 0000 rgb0
uint32x4_t spread = vmovl_u16(v);
// Get each color independently, still in 565 precison but down at bit 0.
auto r5 = vshrq_n_u32(spread, 11),
g6 = vandq_u32(vdupq_n_u32(63), vshrq_n_u32(spread, 5)),
b5 = vandq_u32(vdupq_n_u32(31), spread);
// Scale 565 precision up to 8-bit each, filling low 323 bits with high bits of each component.
auto r8 = vorrq_u32(vshlq_n_u32(r5, 3), vshrq_n_u32(r5, 2)),
g8 = vorrq_u32(vshlq_n_u32(g6, 2), vshrq_n_u32(g6, 4)),
b8 = vorrq_u32(vshlq_n_u32(b5, 3), vshrq_n_u32(b5, 2));
// Now put all the 8-bit components into SkPMColor order.
return (uint8x16_t)vorrq_u32(vshlq_n_u32(r8, SK_R32_SHIFT), // TODO: one shift is zero...
vorrq_u32(vshlq_n_u32(g8, SK_G32_SHIFT),
vorrq_u32(vshlq_n_u32(b8, SK_B32_SHIFT),
vdupq_n_u32(0xFF << SK_A32_SHIFT))));
}
static inline uint16x4_t narrow_to_565(uint8x16_t w8x16) {
uint32x4_t w = (uint32x4_t)w8x16;
// Extract out top RGB 565 bits of each pixel, with no rounding.
auto r5 = vandq_u32(vdupq_n_u32(31), vshrq_n_u32(w, SK_R32_SHIFT + 3)),
g6 = vandq_u32(vdupq_n_u32(63), vshrq_n_u32(w, SK_G32_SHIFT + 2)),
b5 = vandq_u32(vdupq_n_u32(31), vshrq_n_u32(w, SK_B32_SHIFT + 3));
// Now put the bits in place in the low 16-bits of each 32-bit lane.
auto spread = vorrq_u32(vshlq_n_u32(r5, 11),
vorrq_u32(vshlq_n_u32(g6, 5),
b5));
// Pack the low 16-bits of our 128-bit register down into a 64-bit register.
// spread == 0000 rgb3 0000 rgb2 0000 rgb1 0000 rgb0
// v == rgb3 rgb2 rgb1 rgb0
auto v = vmovn_u32(spread);
return v;
}
inline Sk4px Sk4px::Load4(const SkPMColor16 src[4]) {
return Sk16b(widen_to_8888(vld1_u16(src)));
}
inline Sk4px Sk4px::Load2(const SkPMColor16 src[2]) {
auto src2 = ((uint32_t)src[0] )
| ((uint32_t)src[1] << 16);
return Sk16b(widen_to_8888(vcreate_u16(src2)));
}
inline Sk4px Sk4px::Load1(const SkPMColor16 src[1]) {
return Sk16b(widen_to_8888(vcreate_u16(src[0])));
}
inline void Sk4px::store4(SkPMColor16 dst[4]) const {
vst1_u16(dst, narrow_to_565(this->fVec));
}
inline void Sk4px::store2(SkPMColor16 dst[2]) const {
auto v = narrow_to_565(this->fVec);
dst[0] = vget_lane_u16(v, 0);
dst[1] = vget_lane_u16(v, 1);
}
inline void Sk4px::store1(SkPMColor16 dst[1]) const {
dst[0] = vget_lane_u16(narrow_to_565(this->fVec), 0);
}
} // namespace