| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| namespace { // See Sk4px.h |
| |
| inline Sk4px Sk4px::DupPMColor(SkPMColor px) { return Sk16b((uint8x16_t)vdupq_n_u32(px)); } |
| |
| inline Sk4px Sk4px::Load4(const SkPMColor px[4]) { |
| return Sk16b((uint8x16_t)vld1q_u32(px)); |
| } |
| inline Sk4px Sk4px::Load2(const SkPMColor px[2]) { |
| uint32x2_t px2 = vld1_u32(px); |
| return Sk16b((uint8x16_t)vcombine_u32(px2, px2)); |
| } |
| inline Sk4px Sk4px::Load1(const SkPMColor px[1]) { |
| return Sk16b((uint8x16_t)vdupq_n_u32(*px)); |
| } |
| |
| inline void Sk4px::store4(SkPMColor px[4]) const { |
| vst1q_u32(px, (uint32x4_t)this->fVec); |
| } |
| inline void Sk4px::store2(SkPMColor px[2]) const { |
| vst1_u32(px, (uint32x2_t)vget_low_u8(this->fVec)); |
| } |
| inline void Sk4px::store1(SkPMColor px[1]) const { |
| vst1q_lane_u32(px, (uint32x4_t)this->fVec, 0); |
| } |
| |
| inline Sk4px::Wide Sk4px::widenLo() const { |
| return Sk16h(vmovl_u8(vget_low_u8 (this->fVec)), |
| vmovl_u8(vget_high_u8(this->fVec))); |
| } |
| |
| inline Sk4px::Wide Sk4px::widenHi() const { |
| return Sk16h(vshll_n_u8(vget_low_u8 (this->fVec), 8), |
| vshll_n_u8(vget_high_u8(this->fVec), 8)); |
| } |
| |
| inline Sk4px::Wide Sk4px::widenLoHi() const { |
| auto zipped = vzipq_u8(this->fVec, this->fVec); |
| return Sk16h((uint16x8_t)zipped.val[0], |
| (uint16x8_t)zipped.val[1]); |
| } |
| |
| inline Sk4px::Wide Sk4px::mulWiden(const Sk16b& other) const { |
| return Sk16h(vmull_u8(vget_low_u8 (this->fVec), vget_low_u8 (other.fVec)), |
| vmull_u8(vget_high_u8(this->fVec), vget_high_u8(other.fVec))); |
| } |
| |
| inline Sk4px Sk4px::Wide::addNarrowHi(const Sk16h& other) const { |
| const Sk4px::Wide o(other); // Should be no code, but allows us to access fLo, fHi. |
| return Sk16b(vcombine_u8(vaddhn_u16(this->fLo.fVec, o.fLo.fVec), |
| vaddhn_u16(this->fHi.fVec, o.fHi.fVec))); |
| } |
| |
| inline Sk4px Sk4px::alphas() const { |
| auto as = vshrq_n_u32((uint32x4_t)fVec, SK_A32_SHIFT); // ___3 ___2 ___1 ___0 |
| return Sk16b((uint8x16_t)vmulq_n_u32(as, 0x01010101)); // 3333 2222 1111 0000 |
| } |
| |
| inline Sk4px Sk4px::Load4Alphas(const SkAlpha a[4]) { |
| uint8x16_t a8 = vdupq_n_u8(0); // ____ ____ ____ ____ |
| a8 = vld1q_lane_u8(a+0, a8, 0); // ____ ____ ____ ___0 |
| a8 = vld1q_lane_u8(a+1, a8, 4); // ____ ____ ___1 ___0 |
| a8 = vld1q_lane_u8(a+2, a8, 8); // ____ ___2 ___1 ___0 |
| a8 = vld1q_lane_u8(a+3, a8, 12); // ___3 ___2 ___1 ___0 |
| auto a32 = (uint32x4_t)a8; // |
| return Sk16b((uint8x16_t)vmulq_n_u32(a32, 0x01010101)); // 3333 2222 1111 0000 |
| } |
| |
| inline Sk4px Sk4px::Load2Alphas(const SkAlpha a[2]) { |
| uint8x16_t a8 = vdupq_n_u8(0); // ____ ____ ____ ____ |
| a8 = vld1q_lane_u8(a+0, a8, 0); // ____ ____ ____ ___0 |
| a8 = vld1q_lane_u8(a+1, a8, 4); // ____ ____ ___1 ___0 |
| auto a32 = (uint32x4_t)a8; // |
| return Sk16b((uint8x16_t)vmulq_n_u32(a32, 0x01010101)); // ____ ____ 1111 0000 |
| } |
| |
| inline Sk4px Sk4px::zeroColors() const { |
| return Sk16b(vandq_u8(this->fVec, (uint8x16_t)vdupq_n_u32(0xFF << SK_A32_SHIFT))); |
| } |
| |
| inline Sk4px Sk4px::zeroAlphas() const { |
| // vbic(a,b) == a & ~b |
| return Sk16b(vbicq_u8(this->fVec, (uint8x16_t)vdupq_n_u32(0xFF << SK_A32_SHIFT))); |
| } |
| |
| static inline uint8x16_t widen_to_8888(uint16x4_t v) { |
| // RGB565 format: |R....|G.....|B....| |
| // Bit: 16 11 5 0 |
| |
| // First get each pixel into its own 32-bit lane. |
| // v == rgb3 rgb2 rgb1 rgb0 |
| // spread == 0000 rgb3 0000 rgb2 0000 rgb1 0000 rgb0 |
| uint32x4_t spread = vmovl_u16(v); |
| |
| // Get each color independently, still in 565 precison but down at bit 0. |
| auto r5 = vshrq_n_u32(spread, 11), |
| g6 = vandq_u32(vdupq_n_u32(63), vshrq_n_u32(spread, 5)), |
| b5 = vandq_u32(vdupq_n_u32(31), spread); |
| |
| // Scale 565 precision up to 8-bit each, filling low 323 bits with high bits of each component. |
| auto r8 = vorrq_u32(vshlq_n_u32(r5, 3), vshrq_n_u32(r5, 2)), |
| g8 = vorrq_u32(vshlq_n_u32(g6, 2), vshrq_n_u32(g6, 4)), |
| b8 = vorrq_u32(vshlq_n_u32(b5, 3), vshrq_n_u32(b5, 2)); |
| |
| // Now put all the 8-bit components into SkPMColor order. |
| return (uint8x16_t)vorrq_u32(vshlq_n_u32(r8, SK_R32_SHIFT), // TODO: one shift is zero... |
| vorrq_u32(vshlq_n_u32(g8, SK_G32_SHIFT), |
| vorrq_u32(vshlq_n_u32(b8, SK_B32_SHIFT), |
| vdupq_n_u32(0xFF << SK_A32_SHIFT)))); |
| } |
| |
| static inline uint16x4_t narrow_to_565(uint8x16_t w8x16) { |
| uint32x4_t w = (uint32x4_t)w8x16; |
| |
| // Extract out top RGB 565 bits of each pixel, with no rounding. |
| auto r5 = vandq_u32(vdupq_n_u32(31), vshrq_n_u32(w, SK_R32_SHIFT + 3)), |
| g6 = vandq_u32(vdupq_n_u32(63), vshrq_n_u32(w, SK_G32_SHIFT + 2)), |
| b5 = vandq_u32(vdupq_n_u32(31), vshrq_n_u32(w, SK_B32_SHIFT + 3)); |
| |
| // Now put the bits in place in the low 16-bits of each 32-bit lane. |
| auto spread = vorrq_u32(vshlq_n_u32(r5, 11), |
| vorrq_u32(vshlq_n_u32(g6, 5), |
| b5)); |
| |
| // Pack the low 16-bits of our 128-bit register down into a 64-bit register. |
| // spread == 0000 rgb3 0000 rgb2 0000 rgb1 0000 rgb0 |
| // v == rgb3 rgb2 rgb1 rgb0 |
| auto v = vmovn_u32(spread); |
| return v; |
| } |
| |
| |
| inline Sk4px Sk4px::Load4(const SkPMColor16 src[4]) { |
| return Sk16b(widen_to_8888(vld1_u16(src))); |
| } |
| inline Sk4px Sk4px::Load2(const SkPMColor16 src[2]) { |
| auto src2 = ((uint32_t)src[0] ) |
| | ((uint32_t)src[1] << 16); |
| return Sk16b(widen_to_8888(vcreate_u16(src2))); |
| } |
| inline Sk4px Sk4px::Load1(const SkPMColor16 src[1]) { |
| return Sk16b(widen_to_8888(vcreate_u16(src[0]))); |
| } |
| |
| inline void Sk4px::store4(SkPMColor16 dst[4]) const { |
| vst1_u16(dst, narrow_to_565(this->fVec)); |
| } |
| inline void Sk4px::store2(SkPMColor16 dst[2]) const { |
| auto v = narrow_to_565(this->fVec); |
| dst[0] = vget_lane_u16(v, 0); |
| dst[1] = vget_lane_u16(v, 1); |
| } |
| inline void Sk4px::store1(SkPMColor16 dst[1]) const { |
| dst[0] = vget_lane_u16(narrow_to_565(this->fVec), 0); |
| } |
| |
| } // namespace |
| |