| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "Benchmark.h" |
| #include "SkBitmap.h" |
| #include "SkCanvas.h" |
| #include "SkShader.h" |
| #include "SkString.h" |
| |
| static void create_gradient(SkBitmap* bm) { |
| SkASSERT(1 == bm->width()); |
| const int height = bm->height(); |
| |
| float deltaB = 255.0f / height; |
| float blue = 255.0f; |
| |
| SkAutoLockPixels lock(*bm); |
| for (int y = 0; y < height; y++) { |
| *bm->getAddr32(0, y) = SkColorSetRGB(0, 0, (U8CPU) blue); |
| blue -= deltaB; |
| } |
| } |
| |
| // Test out the special case of a tiled 1xN texture. Test out opacity, |
| // filtering and the different tiling modes |
| class ConstXTileBench : public Benchmark { |
| SkPaint fPaint; |
| SkString fName; |
| bool fDoFilter; |
| bool fDoTrans; |
| bool fDoScale; |
| static const int kWidth = 1; |
| static const int kHeight = 300; |
| |
| public: |
| ConstXTileBench(SkShader::TileMode xTile, |
| SkShader::TileMode yTile, |
| bool doFilter, |
| bool doTrans, |
| bool doScale) |
| : fDoFilter(doFilter) |
| , fDoTrans(doTrans) |
| , fDoScale(doScale) { |
| SkBitmap bm; |
| |
| bm.allocN32Pixels(kWidth, kHeight, true); |
| bm.eraseColor(SK_ColorWHITE); |
| |
| create_gradient(&bm); |
| |
| fPaint.setShader(SkShader::MakeBitmapShader(bm, xTile, yTile)); |
| |
| fName.printf("constXTile_"); |
| |
| static const char* gTileModeStr[SkShader::kTileModeCount] = { "C", "R", "M" }; |
| fName.append(gTileModeStr[xTile]); |
| fName.append(gTileModeStr[yTile]); |
| |
| if (doFilter) { |
| fName.append("_filter"); |
| } |
| |
| if (doTrans) { |
| fName.append("_trans"); |
| } |
| |
| if (doScale) { |
| fName.append("_scale"); |
| } |
| } |
| |
| protected: |
| virtual const char* onGetName() { |
| return fName.c_str(); |
| } |
| |
| virtual void onDraw(int loops, SkCanvas* canvas) { |
| SkPaint paint(fPaint); |
| this->setupPaint(&paint); |
| paint.setFilterQuality(fDoFilter ? kLow_SkFilterQuality |
| : kNone_SkFilterQuality); |
| if (fDoTrans) { |
| paint.setColor(SkColorSetARGBMacro(0x80, 0xFF, 0xFF, 0xFF)); |
| } |
| |
| SkRect r; |
| |
| if (fDoScale) { |
| r = SkRect::MakeWH(SkIntToScalar(2 * 640), SkIntToScalar(2 * 480)); |
| canvas->scale(SK_ScalarHalf, SK_ScalarHalf); |
| } else { |
| r = SkRect::MakeWH(SkIntToScalar(640), SkIntToScalar(480)); |
| } |
| |
| SkPaint bgPaint; |
| bgPaint.setColor(SK_ColorWHITE); |
| |
| for (int i = 0; i < loops; i++) { |
| if (fDoTrans) { |
| canvas->drawRect(r, bgPaint); |
| } |
| |
| canvas->drawRect(r, paint); |
| } |
| } |
| |
| private: |
| typedef Benchmark INHERITED; |
| }; |
| |
| // Scaled benches are trending towards free. Seems like caching. |
| // TODO(mtklein, reed): fix and reenable |
| |
| //DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, false, false, true)) |
| DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, false, false)) |
| //DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, false, false, true)) |
| |
| DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, true, false, false)) |
| //DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, false, true)) |
| DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, true, false, false)) |
| |
| //DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, false, true, true)) |
| DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, true, false)) |
| //DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, false, true, true)) |
| |
| DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, true, true, false)) |
| //DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, true, true)) |
| DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, true, true, false)) |