| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SKSL_GLSLCODEGENERATOR |
| #define SKSL_GLSLCODEGENERATOR |
| |
| #include <stack> |
| #include <tuple> |
| #include <unordered_map> |
| |
| #include "SkSLCodeGenerator.h" |
| #include "ir/SkSLBinaryExpression.h" |
| #include "ir/SkSLBoolLiteral.h" |
| #include "ir/SkSLConstructor.h" |
| #include "ir/SkSLDoStatement.h" |
| #include "ir/SkSLExtension.h" |
| #include "ir/SkSLFloatLiteral.h" |
| #include "ir/SkSLIfStatement.h" |
| #include "ir/SkSLIndexExpression.h" |
| #include "ir/SkSLInterfaceBlock.h" |
| #include "ir/SkSLIntLiteral.h" |
| #include "ir/SkSLFieldAccess.h" |
| #include "ir/SkSLForStatement.h" |
| #include "ir/SkSLFunctionCall.h" |
| #include "ir/SkSLFunctionDeclaration.h" |
| #include "ir/SkSLFunctionDefinition.h" |
| #include "ir/SkSLPrefixExpression.h" |
| #include "ir/SkSLPostfixExpression.h" |
| #include "ir/SkSLProgramElement.h" |
| #include "ir/SkSLReturnStatement.h" |
| #include "ir/SkSLStatement.h" |
| #include "ir/SkSLSwitchStatement.h" |
| #include "ir/SkSLSwizzle.h" |
| #include "ir/SkSLTernaryExpression.h" |
| #include "ir/SkSLVarDeclarations.h" |
| #include "ir/SkSLVarDeclarationsStatement.h" |
| #include "ir/SkSLVariableReference.h" |
| #include "ir/SkSLWhileStatement.h" |
| |
| namespace SkSL { |
| |
| #define kLast_Capability SpvCapabilityMultiViewport |
| |
| /** |
| * Converts a Program into GLSL code. |
| */ |
| class GLSLCodeGenerator : public CodeGenerator { |
| public: |
| enum Precedence { |
| kParentheses_Precedence = 1, |
| kPostfix_Precedence = 2, |
| kPrefix_Precedence = 3, |
| kMultiplicative_Precedence = 4, |
| kAdditive_Precedence = 5, |
| kShift_Precedence = 6, |
| kRelational_Precedence = 7, |
| kEquality_Precedence = 8, |
| kBitwiseAnd_Precedence = 9, |
| kBitwiseXor_Precedence = 10, |
| kBitwiseOr_Precedence = 11, |
| kLogicalAnd_Precedence = 12, |
| kLogicalXor_Precedence = 13, |
| kLogicalOr_Precedence = 14, |
| kTernary_Precedence = 15, |
| kAssignment_Precedence = 16, |
| kSequence_Precedence = 17, |
| kTopLevel_Precedence = 18 |
| }; |
| |
| GLSLCodeGenerator(const Context* context, const Program* program, ErrorReporter* errors, |
| OutputStream* out) |
| : INHERITED(program, errors, out) |
| , fContext(*context) {} |
| |
| virtual bool generateCode() override; |
| |
| private: |
| void write(const char* s); |
| |
| void writeLine(); |
| |
| void writeLine(const char* s); |
| |
| void write(const String& s); |
| |
| void writeLine(const String& s); |
| |
| void writeType(const Type& type); |
| |
| void writeExtension(const Extension& ext); |
| |
| void writeInterfaceBlock(const InterfaceBlock& intf); |
| |
| void writeFunctionStart(const FunctionDeclaration& f); |
| |
| void writeFunctionDeclaration(const FunctionDeclaration& f); |
| |
| void writeFunction(const FunctionDefinition& f); |
| |
| void writeLayout(const Layout& layout); |
| |
| void writeModifiers(const Modifiers& modifiers, bool globalContext); |
| |
| void writeGlobalVars(const VarDeclaration& vs); |
| |
| void writeVarDeclarations(const VarDeclarations& decl, bool global); |
| |
| void writeFragCoord(); |
| |
| void writeVariableReference(const VariableReference& ref); |
| |
| void writeExpression(const Expression& expr, Precedence parentPrecedence); |
| |
| void writeIntrinsicCall(const FunctionCall& c); |
| |
| void writeMinAbsHack(Expression& absExpr, Expression& otherExpr); |
| |
| void writeFunctionCall(const FunctionCall& c); |
| |
| void writeConstructor(const Constructor& c); |
| |
| void writeFieldAccess(const FieldAccess& f); |
| |
| void writeSwizzle(const Swizzle& swizzle); |
| |
| void writeBinaryExpression(const BinaryExpression& b, Precedence parentPrecedence); |
| |
| void writeTernaryExpression(const TernaryExpression& t, Precedence parentPrecedence); |
| |
| void writeIndexExpression(const IndexExpression& expr); |
| |
| void writePrefixExpression(const PrefixExpression& p, Precedence parentPrecedence); |
| |
| void writePostfixExpression(const PostfixExpression& p, Precedence parentPrecedence); |
| |
| void writeBoolLiteral(const BoolLiteral& b); |
| |
| void writeIntLiteral(const IntLiteral& i); |
| |
| void writeFloatLiteral(const FloatLiteral& f); |
| |
| void writeStatement(const Statement& s); |
| |
| void writeBlock(const Block& b); |
| |
| void writeIfStatement(const IfStatement& stmt); |
| |
| void writeForStatement(const ForStatement& f); |
| |
| void writeWhileStatement(const WhileStatement& w); |
| |
| void writeDoStatement(const DoStatement& d); |
| |
| void writeSwitchStatement(const SwitchStatement& s); |
| |
| void writeReturnStatement(const ReturnStatement& r); |
| |
| const Context& fContext; |
| StringStream fHeader; |
| String fFunctionHeader; |
| Program::Kind fProgramKind; |
| int fVarCount = 0; |
| int fIndentation = 0; |
| bool fAtLineStart = false; |
| // Keeps track of which struct types we have written. Given that we are unlikely to ever write |
| // more than one or two structs per shader, a simple linear search will be faster than anything |
| // fancier. |
| std::vector<const Type*> fWrittenStructs; |
| // true if we have run into usages of dFdx / dFdy |
| bool fFoundDerivatives = false; |
| bool fFoundImageDecl = false; |
| bool fSetupFragPositionGlobal = false; |
| bool fSetupFragPositionLocal = false; |
| |
| typedef CodeGenerator INHERITED; |
| }; |
| |
| } |
| |
| #endif |