| /* |
| * Copyright 2010 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrContext_DEFINED |
| #define GrContext_DEFINED |
| |
| #include "GrClipData.h" |
| #include "GrColor.h" |
| #include "GrPaint.h" |
| #include "GrPathRendererChain.h" |
| #include "GrPoint.h" |
| #include "GrRenderTarget.h" |
| #include "GrTexture.h" |
| #include "SkMatrix.h" |
| #include "SkTypes.h" |
| |
| class GrAARectRenderer; |
| class GrAutoScratchTexture; |
| class GrDrawState; |
| class GrDrawTarget; |
| class GrEffect; |
| class GrFontCache; |
| class GrGpu; |
| class GrIndexBuffer; |
| class GrIndexBufferAllocPool; |
| class GrInOrderDrawBuffer; |
| class GrOvalRenderer; |
| class GrPathRenderer; |
| class GrResourceEntry; |
| class GrResourceCache; |
| class GrStencilBuffer; |
| class GrTestTarget; |
| class GrTextureParams; |
| class GrVertexBuffer; |
| class GrVertexBufferAllocPool; |
| class GrSoftwarePathRenderer; |
| class SkStrokeRec; |
| |
| class SK_API GrContext : public SkRefCnt { |
| public: |
| SK_DECLARE_INST_COUNT(GrContext) |
| |
| /** |
| * Creates a GrContext for a backend context. |
| */ |
| static GrContext* Create(GrBackend, GrBackendContext); |
| |
| /** |
| * Returns the number of GrContext instances for the current thread. |
| */ |
| static int GetThreadInstanceCount(); |
| |
| virtual ~GrContext(); |
| |
| /** |
| * The GrContext normally assumes that no outsider is setting state |
| * within the underlying 3D API's context/device/whatever. This call informs |
| * the context that the state was modified and it should resend. Shouldn't |
| * be called frequently for good performance. |
| * The flag bits, state, is dpendent on which backend is used by the |
| * context, either GL or D3D (possible in future). |
| */ |
| void resetContext(uint32_t state = kAll_GrBackendState); |
| |
| /** |
| * Callback function to allow classes to cleanup on GrContext destruction. |
| * The 'info' field is filled in with the 'info' passed to addCleanUp. |
| */ |
| typedef void (*PFCleanUpFunc)(const GrContext* context, void* info); |
| |
| /** |
| * Add a function to be called from within GrContext's destructor. |
| * This gives classes a chance to free resources held on a per context basis. |
| * The 'info' parameter will be stored and passed to the callback function. |
| */ |
| void addCleanUp(PFCleanUpFunc cleanUp, void* info) { |
| CleanUpData* entry = fCleanUpData.push(); |
| |
| entry->fFunc = cleanUp; |
| entry->fInfo = info; |
| } |
| |
| /** |
| * Abandons all GPU resources, assumes 3D API state is unknown. Call this |
| * if you have lost the associated GPU context, and thus internal texture, |
| * buffer, etc. references/IDs are now invalid. Should be called even when |
| * GrContext is no longer going to be used for two reasons: |
| * 1) ~GrContext will not try to free the objects in the 3D API. |
| * 2) If you've created GrResources that outlive the GrContext they will |
| * be marked as invalid (GrResource::isValid()) and won't attempt to |
| * free their underlying resource in the 3D API. |
| * Content drawn since the last GrContext::flush() may be lost. |
| */ |
| void contextLost(); |
| |
| /** |
| * Similar to contextLost, but makes no attempt to reset state. |
| * Use this method when GrContext destruction is pending, but |
| * the graphics context is destroyed first. |
| */ |
| void contextDestroyed(); |
| |
| /** |
| * Frees GPU created by the context. Can be called to reduce GPU memory |
| * pressure. |
| */ |
| void freeGpuResources(); |
| |
| /** |
| * Returns the number of bytes of GPU memory hosted by the texture cache. |
| */ |
| size_t getGpuTextureCacheBytes() const; |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Textures |
| |
| /** |
| * Creates a new entry, based on the specified key and texture and returns it. The caller owns a |
| * ref on the returned texture which must be balanced by a call to unref. |
| * |
| * @param params The texture params used to draw a texture may help determine |
| * the cache entry used. (e.g. different versions may exist |
| * for different wrap modes on GPUs with limited NPOT |
| * texture support). NULL implies clamp wrap modes. |
| * @param desc Description of the texture properties. |
| * @param cacheID Cache-specific properties (e.g., texture gen ID) |
| * @param srcData Pointer to the pixel values. |
| * @param rowBytes The number of bytes between rows of the texture. Zero |
| * implies tightly packed rows. |
| */ |
| GrTexture* createTexture(const GrTextureParams* params, |
| const GrTextureDesc& desc, |
| const GrCacheID& cacheID, |
| void* srcData, size_t rowBytes); |
| |
| /** |
| * Search for an entry based on key and dimensions. If found, ref it and return it. The return |
| * value will be NULL if not found. The caller must balance with a call to unref. |
| * |
| * @param desc Description of the texture properties. |
| * @param cacheID Cache-specific properties (e.g., texture gen ID) |
| * @param params The texture params used to draw a texture may help determine |
| * the cache entry used. (e.g. different versions may exist |
| * for different wrap modes on GPUs with limited NPOT |
| * texture support). NULL implies clamp wrap modes. |
| */ |
| GrTexture* findAndRefTexture(const GrTextureDesc& desc, |
| const GrCacheID& cacheID, |
| const GrTextureParams* params); |
| /** |
| * Determines whether a texture is in the cache. If the texture is found it |
| * will not be locked or returned. This call does not affect the priority of |
| * the texture for deletion. |
| */ |
| bool isTextureInCache(const GrTextureDesc& desc, |
| const GrCacheID& cacheID, |
| const GrTextureParams* params) const; |
| |
| /** |
| * Enum that determines how closely a returned scratch texture must match |
| * a provided GrTextureDesc. |
| */ |
| enum ScratchTexMatch { |
| /** |
| * Finds a texture that exactly matches the descriptor. |
| */ |
| kExact_ScratchTexMatch, |
| /** |
| * Finds a texture that approximately matches the descriptor. Will be |
| * at least as large in width and height as desc specifies. If desc |
| * specifies that texture is a render target then result will be a |
| * render target. If desc specifies a render target and doesn't set the |
| * no stencil flag then result will have a stencil. Format and aa level |
| * will always match. |
| */ |
| kApprox_ScratchTexMatch |
| }; |
| |
| /** |
| * Returns a texture matching the desc. It's contents are unknown. Subsequent |
| * requests with the same descriptor are not guaranteed to return the same |
| * texture. The same texture is guaranteed not be returned again until it is |
| * unlocked. Call must be balanced with an unlockTexture() call. The caller |
| * owns a ref on the returned texture and must balance with a call to unref. |
| * |
| * Textures created by createAndLockTexture() hide the complications of |
| * tiling non-power-of-two textures on APIs that don't support this (e.g. |
| * unextended GLES2). Tiling a NPOT texture created by lockScratchTexture on |
| * such an API will create gaps in the tiling pattern. This includes clamp |
| * mode. (This may be addressed in a future update.) |
| */ |
| GrTexture* lockAndRefScratchTexture(const GrTextureDesc&, ScratchTexMatch match); |
| |
| /** |
| * When done with an entry, call unlockScratchTexture(entry) on it, which returns |
| * it to the cache, where it may be purged. This does not unref the texture. |
| */ |
| void unlockScratchTexture(GrTexture* texture); |
| |
| /** |
| * This method should be called whenever a GrTexture is unreffed or |
| * switched from exclusive to non-exclusive. This |
| * gives the resource cache a chance to discard unneeded textures. |
| * Note: this entry point will be removed once totally ref-driven |
| * cache maintenance is implemented |
| */ |
| void purgeCache(); |
| |
| /** |
| * Creates a texture that is outside the cache. Does not count against |
| * cache's budget. |
| */ |
| GrTexture* createUncachedTexture(const GrTextureDesc& desc, |
| void* srcData, |
| size_t rowBytes); |
| |
| /** |
| * Returns true if the specified use of an indexed texture is supported. |
| * Support may depend upon whether the texture params indicate that the |
| * texture will be tiled. Passing NULL for the texture params indicates |
| * clamp mode. |
| */ |
| bool supportsIndex8PixelConfig(const GrTextureParams*, |
| int width, |
| int height) const; |
| |
| /** |
| * Return the current texture cache limits. |
| * |
| * @param maxTextures If non-null, returns maximum number of textures that |
| * can be held in the cache. |
| * @param maxTextureBytes If non-null, returns maximum number of bytes of |
| * texture memory that can be held in the cache. |
| */ |
| void getTextureCacheLimits(int* maxTextures, size_t* maxTextureBytes) const; |
| |
| /** |
| * Specify the texture cache limits. If the current cache exceeds either |
| * of these, it will be purged (LRU) to keep the cache within these limits. |
| * |
| * @param maxTextures The maximum number of textures that can be held in |
| * the cache. |
| * @param maxTextureBytes The maximum number of bytes of texture memory |
| * that can be held in the cache. |
| */ |
| void setTextureCacheLimits(int maxTextures, size_t maxTextureBytes); |
| |
| /** |
| * Return the max width or height of a texture supported by the current GPU. |
| */ |
| int getMaxTextureSize() const; |
| |
| /** |
| * Temporarily override the true max texture size. Note: an override |
| * larger then the true max texture size will have no effect. |
| * This entry point is mainly meant for testing texture size dependent |
| * features and is only available if defined outside of Skia (see |
| * bleed GM. |
| */ |
| void setMaxTextureSizeOverride(int maxTextureSizeOverride); |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Render targets |
| |
| /** |
| * Sets the render target. |
| * @param target the render target to set. |
| */ |
| void setRenderTarget(GrRenderTarget* target) { |
| fRenderTarget.reset(SkSafeRef(target)); |
| } |
| |
| /** |
| * Gets the current render target. |
| * @return the currently bound render target. |
| */ |
| const GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); } |
| GrRenderTarget* getRenderTarget() { return fRenderTarget.get(); } |
| |
| GrAARectRenderer* getAARectRenderer() { return fAARectRenderer; } |
| |
| /** |
| * Can the provided configuration act as a color render target? |
| */ |
| bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const; |
| |
| /** |
| * Return the max width or height of a render target supported by the |
| * current GPU. |
| */ |
| int getMaxRenderTargetSize() const; |
| |
| /** |
| * Returns the max sample count for a render target. It will be 0 if MSAA |
| * is not supported. |
| */ |
| int getMaxSampleCount() const; |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Backend Surfaces |
| |
| /** |
| * Wraps an existing texture with a GrTexture object. |
| * |
| * OpenGL: if the object is a texture Gr may change its GL texture params |
| * when it is drawn. |
| * |
| * @param desc description of the object to create. |
| * |
| * @return GrTexture object or NULL on failure. |
| */ |
| GrTexture* wrapBackendTexture(const GrBackendTextureDesc& desc); |
| |
| /** |
| * Wraps an existing render target with a GrRenderTarget object. It is |
| * similar to wrapBackendTexture but can be used to draw into surfaces |
| * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that |
| * the client will resolve to a texture). |
| * |
| * @param desc description of the object to create. |
| * |
| * @return GrTexture object or NULL on failure. |
| */ |
| GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc); |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Matrix state |
| |
| /** |
| * Gets the current transformation matrix. |
| * @return the current matrix. |
| */ |
| const SkMatrix& getMatrix() const { return fViewMatrix; } |
| |
| /** |
| * Sets the transformation matrix. |
| * @param m the matrix to set. |
| */ |
| void setMatrix(const SkMatrix& m) { fViewMatrix = m; } |
| |
| /** |
| * Sets the current transformation matrix to identity. |
| */ |
| void setIdentityMatrix() { fViewMatrix.reset(); } |
| |
| /** |
| * Concats the current matrix. The passed matrix is applied before the |
| * current matrix. |
| * @param m the matrix to concat. |
| */ |
| void concatMatrix(const SkMatrix& m) { fViewMatrix.preConcat(m); } |
| |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Clip state |
| /** |
| * Gets the current clip. |
| * @return the current clip. |
| */ |
| const GrClipData* getClip() const { return fClip; } |
| |
| /** |
| * Sets the clip. |
| * @param clipData the clip to set. |
| */ |
| void setClip(const GrClipData* clipData) { fClip = clipData; } |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Draws |
| |
| /** |
| * Clear the entire or rect of the render target, ignoring any clips. |
| * @param rect the rect to clear or the whole thing if rect is NULL. |
| * @param color the color to clear to. |
| * @param target if non-NULL, the render target to clear otherwise clear |
| * the current render target |
| */ |
| void clear(const SkIRect* rect, GrColor color, |
| GrRenderTarget* target = NULL); |
| |
| /** |
| * Draw everywhere (respecting the clip) with the paint. |
| */ |
| void drawPaint(const GrPaint& paint); |
| |
| /** |
| * Draw the rect using a paint. |
| * @param paint describes how to color pixels. |
| * @param strokeWidth If strokeWidth < 0, then the rect is filled, else |
| * the rect is mitered stroked based on strokeWidth. If |
| * strokeWidth == 0, then the stroke is always a single |
| * pixel thick. |
| * @param matrix Optional matrix applied to the rect. Applied before |
| * context's matrix or the paint's matrix. |
| * The rects coords are used to access the paint (through texture matrix) |
| */ |
| void drawRect(const GrPaint& paint, |
| const SkRect&, |
| SkScalar strokeWidth = -1, |
| const SkMatrix* matrix = NULL); |
| |
| /** |
| * Maps a rect of local coordinates onto the a rect of destination |
| * coordinates. Each rect can optionally be transformed. The localRect |
| * is stretched over the dstRect. The dstRect is transformed by the |
| * context's matrix. Additional optional matrices for both rects can be |
| * provided by parameters. |
| * |
| * @param paint describes how to color pixels. |
| * @param dstRect the destination rect to draw. |
| * @param localRect rect of local coordinates to be mapped onto dstRect |
| * @param dstMatrix Optional matrix to transform dstRect. Applied before context's matrix. |
| * @param localMatrix Optional matrix to transform localRect. |
| */ |
| void drawRectToRect(const GrPaint& paint, |
| const SkRect& dstRect, |
| const SkRect& localRect, |
| const SkMatrix* dstMatrix = NULL, |
| const SkMatrix* localMatrix = NULL); |
| |
| /** |
| * Draw a roundrect using a paint. |
| * |
| * @param paint describes how to color pixels. |
| * @param rrect the roundrect to draw |
| * @param stroke the stroke information (width, join, cap) |
| */ |
| void drawRRect(const GrPaint& paint, |
| const SkRRect& rrect, |
| const SkStrokeRec& stroke); |
| |
| /** |
| * Draws a path. |
| * |
| * @param paint describes how to color pixels. |
| * @param path the path to draw |
| * @param stroke the stroke information (width, join, cap) |
| */ |
| void drawPath(const GrPaint& paint, const SkPath& path, const SkStrokeRec& stroke); |
| |
| /** |
| * Draws vertices with a paint. |
| * |
| * @param paint describes how to color pixels. |
| * @param primitiveType primitives type to draw. |
| * @param vertexCount number of vertices. |
| * @param positions array of vertex positions, required. |
| * @param texCoords optional array of texture coordinates used |
| * to access the paint. |
| * @param colors optional array of per-vertex colors, supercedes |
| * the paint's color field. |
| * @param indices optional array of indices. If NULL vertices |
| * are drawn non-indexed. |
| * @param indexCount if indices is non-null then this is the |
| * number of indices. |
| */ |
| void drawVertices(const GrPaint& paint, |
| GrPrimitiveType primitiveType, |
| int vertexCount, |
| const GrPoint positions[], |
| const GrPoint texs[], |
| const GrColor colors[], |
| const uint16_t indices[], |
| int indexCount); |
| |
| /** |
| * Draws an oval. |
| * |
| * @param paint describes how to color pixels. |
| * @param oval the bounding rect of the oval. |
| * @param stroke the stroke information (width, style) |
| */ |
| void drawOval(const GrPaint& paint, |
| const SkRect& oval, |
| const SkStrokeRec& stroke); |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Misc. |
| |
| /** |
| * Flags that affect flush() behavior. |
| */ |
| enum FlushBits { |
| /** |
| * A client may reach a point where it has partially rendered a frame |
| * through a GrContext that it knows the user will never see. This flag |
| * causes the flush to skip submission of deferred content to the 3D API |
| * during the flush. |
| */ |
| kDiscard_FlushBit = 0x2, |
| }; |
| |
| /** |
| * Call to ensure all drawing to the context has been issued to the |
| * underlying 3D API. |
| * @param flagsBitfield flags that control the flushing behavior. See |
| * FlushBits. |
| */ |
| void flush(int flagsBitfield = 0); |
| |
| /** |
| * These flags can be used with the read/write pixels functions below. |
| */ |
| enum PixelOpsFlags { |
| /** The GrContext will not be flushed. This means that the read or write may occur before |
| previous draws have executed. */ |
| kDontFlush_PixelOpsFlag = 0x1, |
| /** The src for write or dst read is unpremultiplied. This is only respected if both the |
| config src and dst configs are an RGBA/BGRA 8888 format. */ |
| kUnpremul_PixelOpsFlag = 0x2, |
| }; |
| |
| /** |
| * Reads a rectangle of pixels from a render target. |
| * @param target the render target to read from. NULL means the current render target. |
| * @param left left edge of the rectangle to read (inclusive) |
| * @param top top edge of the rectangle to read (inclusive) |
| * @param width width of rectangle to read in pixels. |
| * @param height height of rectangle to read in pixels. |
| * @param config the pixel config of the destination buffer |
| * @param buffer memory to read the rectangle into. |
| * @param rowBytes number of bytes bewtween consecutive rows. Zero means rows are tightly |
| * packed. |
| * @param pixelOpsFlags see PixelOpsFlags enum above. |
| * |
| * @return true if the read succeeded, false if not. The read can fail because of an unsupported |
| * pixel config or because no render target is currently set and NULL was passed for |
| * target. |
| */ |
| bool readRenderTargetPixels(GrRenderTarget* target, |
| int left, int top, int width, int height, |
| GrPixelConfig config, void* buffer, |
| size_t rowBytes = 0, |
| uint32_t pixelOpsFlags = 0); |
| |
| /** |
| * Copy the src pixels [buffer, row bytes, pixel config] into a render target at the specified |
| * rectangle. |
| * @param target the render target to write into. NULL means the current render target. |
| * @param left left edge of the rectangle to write (inclusive) |
| * @param top top edge of the rectangle to write (inclusive) |
| * @param width width of rectangle to write in pixels. |
| * @param height height of rectangle to write in pixels. |
| * @param config the pixel config of the source buffer |
| * @param buffer memory to read the rectangle from. |
| * @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly |
| * packed. |
| * @param pixelOpsFlags see PixelOpsFlags enum above. |
| * |
| * @return true if the write succeeded, false if not. The write can fail because of an |
| * unsupported combination of target and pixel configs. |
| */ |
| bool writeRenderTargetPixels(GrRenderTarget* target, |
| int left, int top, int width, int height, |
| GrPixelConfig config, const void* buffer, |
| size_t rowBytes = 0, |
| uint32_t pixelOpsFlags = 0); |
| |
| /** |
| * Reads a rectangle of pixels from a texture. |
| * @param texture the texture to read from. |
| * @param left left edge of the rectangle to read (inclusive) |
| * @param top top edge of the rectangle to read (inclusive) |
| * @param width width of rectangle to read in pixels. |
| * @param height height of rectangle to read in pixels. |
| * @param config the pixel config of the destination buffer |
| * @param buffer memory to read the rectangle into. |
| * @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly |
| * packed. |
| * @param pixelOpsFlags see PixelOpsFlags enum above. |
| * |
| * @return true if the read succeeded, false if not. The read can fail because of an unsupported |
| * pixel config. |
| */ |
| bool readTexturePixels(GrTexture* texture, |
| int left, int top, int width, int height, |
| GrPixelConfig config, void* buffer, |
| size_t rowBytes = 0, |
| uint32_t pixelOpsFlags = 0); |
| |
| /** |
| * Writes a rectangle of pixels to a texture. |
| * @param texture the render target to read from. |
| * @param left left edge of the rectangle to write (inclusive) |
| * @param top top edge of the rectangle to write (inclusive) |
| * @param width width of rectangle to write in pixels. |
| * @param height height of rectangle to write in pixels. |
| * @param config the pixel config of the source buffer |
| * @param buffer memory to read pixels from |
| * @param rowBytes number of bytes between consecutive rows. Zero |
| * means rows are tightly packed. |
| * @param pixelOpsFlags see PixelOpsFlags enum above. |
| * @return true if the write succeeded, false if not. The write can fail because of an |
| * unsupported combination of texture and pixel configs. |
| */ |
| bool writeTexturePixels(GrTexture* texture, |
| int left, int top, int width, int height, |
| GrPixelConfig config, const void* buffer, |
| size_t rowBytes, |
| uint32_t pixelOpsFlags = 0); |
| |
| |
| /** |
| * Copies a rectangle of texels from src to dst. The size of dst is the size of the rectangle |
| * copied and topLeft is the position of the rect in src. The rectangle is clipped to src's |
| * bounds. |
| * @param src the texture to copy from. |
| * @param dst the render target to copy to. |
| * @param topLeft the point in src that will be copied to the top-left of dst. If NULL, |
| * (0, 0) will be used. |
| */ |
| void copyTexture(GrTexture* src, GrRenderTarget* dst, const SkIPoint* topLeft = NULL); |
| |
| /** |
| * Resolves a render target that has MSAA. The intermediate MSAA buffer is |
| * down-sampled to the associated GrTexture (accessible via |
| * GrRenderTarget::asTexture()). Any pending draws to the render target will |
| * be executed before the resolve. |
| * |
| * This is only necessary when a client wants to access the object directly |
| * using the backend API directly. GrContext will detect when it must |
| * perform a resolve to a GrTexture used as the source of a draw or before |
| * reading pixels back from a GrTexture or GrRenderTarget. |
| */ |
| void resolveRenderTarget(GrRenderTarget* target); |
| |
| #ifdef SK_DEVELOPER |
| void dumpFontCache() const; |
| #endif |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Helpers |
| |
| class AutoRenderTarget : public ::SkNoncopyable { |
| public: |
| AutoRenderTarget(GrContext* context, GrRenderTarget* target) { |
| fPrevTarget = context->getRenderTarget(); |
| SkSafeRef(fPrevTarget); |
| context->setRenderTarget(target); |
| fContext = context; |
| } |
| AutoRenderTarget(GrContext* context) { |
| fPrevTarget = context->getRenderTarget(); |
| SkSafeRef(fPrevTarget); |
| fContext = context; |
| } |
| ~AutoRenderTarget() { |
| if (NULL != fContext) { |
| fContext->setRenderTarget(fPrevTarget); |
| } |
| SkSafeUnref(fPrevTarget); |
| } |
| private: |
| GrContext* fContext; |
| GrRenderTarget* fPrevTarget; |
| }; |
| |
| /** |
| * Save/restore the view-matrix in the context. It can optionally adjust a paint to account |
| * for a coordinate system change. Here is an example of how the paint param can be used: |
| * |
| * A GrPaint is setup with GrEffects. The stages will have access to the pre-matrix source |
| * geometry positions when the draw is executed. Later on a decision is made to transform the |
| * geometry to device space on the CPU. The effects now need to know that the space in which |
| * the geometry will be specified has changed. |
| * |
| * Note that when restore is called (or in the destructor) the context's matrix will be |
| * restored. However, the paint will not be restored. The caller must make a copy of the |
| * paint if necessary. Hint: use SkTCopyOnFirstWrite if the AutoMatrix is conditionally |
| * initialized. |
| */ |
| class AutoMatrix : public ::SkNoncopyable { |
| public: |
| AutoMatrix() : fContext(NULL) {} |
| |
| ~AutoMatrix() { this->restore(); } |
| |
| /** |
| * Initializes by pre-concat'ing the context's current matrix with the preConcat param. |
| */ |
| void setPreConcat(GrContext* context, const SkMatrix& preConcat, GrPaint* paint = NULL) { |
| SkASSERT(NULL != context); |
| |
| this->restore(); |
| |
| fContext = context; |
| fMatrix = context->getMatrix(); |
| this->preConcat(preConcat, paint); |
| } |
| |
| /** |
| * Sets the context's matrix to identity. Returns false if the inverse matrix is required to |
| * update a paint but the matrix cannot be inverted. |
| */ |
| bool setIdentity(GrContext* context, GrPaint* paint = NULL) { |
| SkASSERT(NULL != context); |
| |
| this->restore(); |
| |
| if (NULL != paint) { |
| if (!paint->localCoordChangeInverse(context->getMatrix())) { |
| return false; |
| } |
| } |
| fMatrix = context->getMatrix(); |
| fContext = context; |
| context->setIdentityMatrix(); |
| return true; |
| } |
| |
| /** |
| * Replaces the context's matrix with a new matrix. Returns false if the inverse matrix is |
| * required to update a paint but the matrix cannot be inverted. |
| */ |
| bool set(GrContext* context, const SkMatrix& newMatrix, GrPaint* paint = NULL) { |
| if (NULL != paint) { |
| if (!this->setIdentity(context, paint)) { |
| return false; |
| } |
| this->preConcat(newMatrix, paint); |
| } else { |
| this->restore(); |
| fContext = context; |
| fMatrix = context->getMatrix(); |
| context->setMatrix(newMatrix); |
| } |
| return true; |
| } |
| |
| /** |
| * If this has been initialized then the context's matrix will be further updated by |
| * pre-concat'ing the preConcat param. The matrix that will be restored remains unchanged. |
| * The paint is assumed to be relative to the context's matrix at the time this call is |
| * made, not the matrix at the time AutoMatrix was first initialized. In other words, this |
| * performs an incremental update of the paint. |
| */ |
| void preConcat(const SkMatrix& preConcat, GrPaint* paint = NULL) { |
| if (NULL != paint) { |
| paint->localCoordChange(preConcat); |
| } |
| fContext->concatMatrix(preConcat); |
| } |
| |
| /** |
| * Returns false if never initialized or the inverse matrix was required to update a paint |
| * but the matrix could not be inverted. |
| */ |
| bool succeeded() const { return NULL != fContext; } |
| |
| /** |
| * If this has been initialized then the context's original matrix is restored. |
| */ |
| void restore() { |
| if (NULL != fContext) { |
| fContext->setMatrix(fMatrix); |
| fContext = NULL; |
| } |
| } |
| |
| private: |
| GrContext* fContext; |
| SkMatrix fMatrix; |
| }; |
| |
| class AutoClip : public ::SkNoncopyable { |
| public: |
| // This enum exists to require a caller of the constructor to acknowledge that the clip will |
| // initially be wide open. It also could be extended if there are other desirable initial |
| // clip states. |
| enum InitialClip { |
| kWideOpen_InitialClip, |
| }; |
| |
| AutoClip(GrContext* context, InitialClip initialState) |
| : fContext(context) { |
| SkASSERT(kWideOpen_InitialClip == initialState); |
| fNewClipData.fClipStack = &fNewClipStack; |
| |
| fOldClip = context->getClip(); |
| context->setClip(&fNewClipData); |
| } |
| |
| AutoClip(GrContext* context, const SkRect& newClipRect) |
| : fContext(context) |
| , fNewClipStack(newClipRect) { |
| fNewClipData.fClipStack = &fNewClipStack; |
| |
| fOldClip = fContext->getClip(); |
| fContext->setClip(&fNewClipData); |
| } |
| |
| ~AutoClip() { |
| if (NULL != fContext) { |
| fContext->setClip(fOldClip); |
| } |
| } |
| private: |
| GrContext* fContext; |
| const GrClipData* fOldClip; |
| |
| SkClipStack fNewClipStack; |
| GrClipData fNewClipData; |
| }; |
| |
| class AutoWideOpenIdentityDraw { |
| public: |
| AutoWideOpenIdentityDraw(GrContext* ctx, GrRenderTarget* rt) |
| : fAutoClip(ctx, AutoClip::kWideOpen_InitialClip) |
| , fAutoRT(ctx, rt) { |
| fAutoMatrix.setIdentity(ctx); |
| // should never fail with no paint param. |
| SkASSERT(fAutoMatrix.succeeded()); |
| } |
| |
| private: |
| AutoClip fAutoClip; |
| AutoRenderTarget fAutoRT; |
| AutoMatrix fAutoMatrix; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Functions intended for internal use only. |
| GrGpu* getGpu() { return fGpu; } |
| const GrGpu* getGpu() const { return fGpu; } |
| GrFontCache* getFontCache() { return fFontCache; } |
| GrDrawTarget* getTextTarget(); |
| const GrIndexBuffer* getQuadIndexBuffer() const; |
| |
| // Called by tests that draw directly to the context via GrDrawTarget |
| void getTestTarget(GrTestTarget*); |
| |
| /** |
| * Stencil buffers add themselves to the cache using addStencilBuffer. findStencilBuffer is |
| * called to check the cache for a SB that matches an RT's criteria. |
| */ |
| void addStencilBuffer(GrStencilBuffer* sb); |
| GrStencilBuffer* findStencilBuffer(int width, int height, int sampleCnt); |
| |
| GrPathRenderer* getPathRenderer( |
| const SkPath& path, |
| const SkStrokeRec& stroke, |
| const GrDrawTarget* target, |
| bool allowSW, |
| GrPathRendererChain::DrawType drawType = GrPathRendererChain::kColor_DrawType, |
| GrPathRendererChain::StencilSupport* stencilSupport = NULL); |
| |
| |
| #if GR_CACHE_STATS |
| void printCacheStats() const; |
| #endif |
| |
| private: |
| // Used to indicate whether a draw should be performed immediately or queued in fDrawBuffer. |
| enum BufferedDraw { |
| kYes_BufferedDraw, |
| kNo_BufferedDraw, |
| }; |
| BufferedDraw fLastDrawWasBuffered; |
| |
| GrGpu* fGpu; |
| SkMatrix fViewMatrix; |
| SkAutoTUnref<GrRenderTarget> fRenderTarget; |
| const GrClipData* fClip; // TODO: make this ref counted |
| GrDrawState* fDrawState; |
| |
| GrResourceCache* fTextureCache; |
| GrFontCache* fFontCache; |
| |
| GrPathRendererChain* fPathRendererChain; |
| GrSoftwarePathRenderer* fSoftwarePathRenderer; |
| |
| GrVertexBufferAllocPool* fDrawBufferVBAllocPool; |
| GrIndexBufferAllocPool* fDrawBufferIBAllocPool; |
| GrInOrderDrawBuffer* fDrawBuffer; |
| |
| // Set by OverbudgetCB() to request that GrContext flush before exiting a draw. |
| bool fFlushToReduceCacheSize; |
| |
| GrAARectRenderer* fAARectRenderer; |
| GrOvalRenderer* fOvalRenderer; |
| |
| bool fDidTestPMConversions; |
| int fPMToUPMConversion; |
| int fUPMToPMConversion; |
| |
| struct CleanUpData { |
| PFCleanUpFunc fFunc; |
| void* fInfo; |
| }; |
| |
| SkTDArray<CleanUpData> fCleanUpData; |
| |
| int fMaxTextureSizeOverride; |
| |
| GrContext(); // init must be called after the constructor. |
| bool init(GrBackend, GrBackendContext); |
| |
| void setupDrawBuffer(); |
| |
| class AutoRestoreEffects; |
| class AutoCheckFlush; |
| /// Sets the paint and returns the target to draw into. The paint can be NULL in which case the |
| /// draw state is left unmodified. |
| GrDrawTarget* prepareToDraw(const GrPaint*, BufferedDraw, AutoRestoreEffects*, AutoCheckFlush*); |
| |
| void internalDrawPath(GrDrawTarget* target, bool useAA, const SkPath& path, |
| const SkStrokeRec& stroke); |
| |
| GrTexture* createResizedTexture(const GrTextureDesc& desc, |
| const GrCacheID& cacheID, |
| void* srcData, |
| size_t rowBytes, |
| bool filter); |
| |
| // Needed so GrTexture's returnToCache helper function can call |
| // addExistingTextureToCache |
| friend class GrTexture; |
| |
| // Add an existing texture to the texture cache. This is intended solely |
| // for use with textures released from an GrAutoScratchTexture. |
| void addExistingTextureToCache(GrTexture* texture); |
| |
| /** |
| * These functions create premul <-> unpremul effects if it is possible to generate a pair |
| * of effects that make a readToUPM->writeToPM->readToUPM cycle invariant. Otherwise, they |
| * return NULL. |
| */ |
| const GrEffectRef* createPMToUPMEffect(GrTexture* texture, |
| bool swapRAndB, |
| const SkMatrix& matrix); |
| const GrEffectRef* createUPMToPMEffect(GrTexture* texture, |
| bool swapRAndB, |
| const SkMatrix& matrix); |
| |
| /** |
| * This callback allows the resource cache to callback into the GrContext |
| * when the cache is still overbudget after a purge. |
| */ |
| static bool OverbudgetCB(void* data); |
| |
| typedef SkRefCnt INHERITED; |
| }; |
| |
| /** |
| * Gets and locks a scratch texture from a descriptor using either exact or approximate criteria. |
| * Unlocks texture in the destructor. |
| */ |
| class GrAutoScratchTexture : public ::SkNoncopyable { |
| public: |
| GrAutoScratchTexture() |
| : fContext(NULL) |
| , fTexture(NULL) { |
| } |
| |
| GrAutoScratchTexture(GrContext* context, |
| const GrTextureDesc& desc, |
| GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch) |
| : fContext(NULL) |
| , fTexture(NULL) { |
| this->set(context, desc, match); |
| } |
| |
| ~GrAutoScratchTexture() { |
| this->reset(); |
| } |
| |
| void reset() { |
| if (NULL != fContext && NULL != fTexture) { |
| fContext->unlockScratchTexture(fTexture); |
| fTexture->unref(); |
| fTexture = NULL; |
| } |
| } |
| |
| /* |
| * When detaching a texture we do not unlock it in the texture cache but |
| * we do set the returnToCache flag. In this way the texture remains |
| * "locked" in the texture cache until it is freed and recycled in |
| * GrTexture::internal_dispose. In reality, the texture has been removed |
| * from the cache (because this is in AutoScratchTexture) and by not |
| * calling unlockScratchTexture we simply don't re-add it. It will be |
| * reattached in GrTexture::internal_dispose. |
| * |
| * Note that the caller is assumed to accept and manage the ref to the |
| * returned texture. |
| */ |
| GrTexture* detach() { |
| if (NULL == fTexture) { |
| return NULL; |
| } |
| GrTexture* texture = fTexture; |
| fTexture = NULL; |
| |
| // This GrAutoScratchTexture has a ref from lockAndRefScratchTexture, which we give up now. |
| // The cache also has a ref which we are lending to the caller of detach(). When the caller |
| // lets go of the ref and the ref count goes to 0 internal_dispose will see this flag is |
| // set and re-ref the texture, thereby restoring the cache's ref. |
| SkASSERT(texture->getRefCnt() > 1); |
| texture->setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit); |
| texture->unref(); |
| SkASSERT(NULL != texture->getCacheEntry()); |
| |
| return texture; |
| } |
| |
| GrTexture* set(GrContext* context, |
| const GrTextureDesc& desc, |
| GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch) { |
| this->reset(); |
| |
| fContext = context; |
| if (NULL != fContext) { |
| fTexture = fContext->lockAndRefScratchTexture(desc, match); |
| if (NULL == fTexture) { |
| fContext = NULL; |
| } |
| return fTexture; |
| } else { |
| return NULL; |
| } |
| } |
| |
| GrTexture* texture() { return fTexture; } |
| |
| private: |
| GrContext* fContext; |
| GrTexture* fTexture; |
| }; |
| |
| #endif |