| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrConfigConversionEffect_DEFINED |
| #define GrConfigConversionEffect_DEFINED |
| |
| #include "GrSingleTextureEffect.h" |
| |
| class GrEffectStage; |
| class GrGLConfigConversionEffect; |
| |
| /** |
| * This class is used to perform config conversions. Clients may want to read/write data that is |
| * unpremultiplied. Also on some systems reading/writing BGRA or RGBA is faster. In those cases we |
| * read/write using the faster path and perform an R/B swap in the shader if the client data is in |
| * the slower config. |
| */ |
| class GrConfigConversionEffect : public GrSingleTextureEffect { |
| public: |
| /** |
| * The PM->UPM or UPM->PM conversions to apply. |
| */ |
| enum PMConversion { |
| kNone_PMConversion = 0, |
| kMulByAlpha_RoundUp_PMConversion, |
| kMulByAlpha_RoundDown_PMConversion, |
| kDivByAlpha_RoundUp_PMConversion, |
| kDivByAlpha_RoundDown_PMConversion, |
| |
| kPMConversionCnt |
| }; |
| |
| // Installs an effect in the GrEffectStage to perform a config conversion. |
| static const GrEffectRef* Create(GrTexture*, |
| bool swapRedAndBlue, |
| PMConversion pmConversion, |
| const SkMatrix& matrix); |
| |
| static const char* Name() { return "Config Conversion"; } |
| typedef GrGLConfigConversionEffect GLEffect; |
| |
| virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; |
| |
| virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE; |
| |
| bool swapsRedAndBlue() const { return fSwapRedAndBlue; } |
| PMConversion pmConversion() const { return fPMConversion; } |
| |
| // This function determines whether it is possible to choose PM->UPM and UPM->PM conversions |
| // for which in any PM->UPM->PM->UPM sequence the two UPM values are the same. This means that |
| // if pixels are read back to a UPM buffer, written back to PM to the GPU, and read back again |
| // both reads will produce the same result. This test is quite expensive and should not be run |
| // multiple times for a given context. |
| static void TestForPreservingPMConversions(GrContext* context, |
| PMConversion* PMToUPMRule, |
| PMConversion* UPMToPMRule); |
| |
| private: |
| GrConfigConversionEffect(GrTexture*, |
| bool swapRedAndBlue, |
| PMConversion pmConversion, |
| const SkMatrix& matrix); |
| |
| virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE; |
| |
| bool fSwapRedAndBlue; |
| PMConversion fPMConversion; |
| |
| GR_DECLARE_EFFECT_TEST; |
| |
| typedef GrSingleTextureEffect INHERITED; |
| }; |
| |
| #endif |