| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrTextureDomain.h" |
| #include "GrSimpleTextureEffect.h" |
| #include "GrTBackendEffectFactory.h" |
| #include "gl/GrGLEffect.h" |
| #include "SkFloatingPoint.h" |
| |
| |
| GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index) |
| : fIndex(index) { |
| |
| static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; |
| if (domain.contains(kFullRect)) { |
| fMode = kIgnore_Mode; |
| } else { |
| fMode = mode; |
| } |
| |
| if (fMode != kIgnore_Mode) { |
| // We don't currently handle domains that are empty or don't intersect the texture. |
| // It is OK if the domain rect is a line or point, but it should not be inverted. We do not |
| // handle rects that do not intersect the [0..1]x[0..1] rect. |
| SkASSERT(domain.fLeft <= domain.fRight); |
| SkASSERT(domain.fTop <= domain.fBottom); |
| fDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft); |
| fDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight); |
| fDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop); |
| fDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom); |
| SkASSERT(fDomain.fLeft <= fDomain.fRight); |
| SkASSERT(fDomain.fTop <= fDomain.fBottom); |
| } |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder, |
| const GrTextureDomain& textureDomain, |
| const char* outColor, |
| const SkString& inCoords, |
| const GrGLEffect::TextureSampler sampler, |
| const char* inModulateColor) { |
| SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode); |
| SkDEBUGCODE(fMode = textureDomain.mode();) |
| |
| if (kIgnore_Mode == textureDomain.mode()) { |
| builder->fsCodeAppendf("\t%s = ", outColor); |
| builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, |
| inCoords.c_str()); |
| builder->fsCodeAppend(";\n"); |
| return; |
| } |
| |
| if (!fDomainUni.isValid()) { |
| const char* name; |
| SkString uniName("TexDom"); |
| if (textureDomain.fIndex >= 0) { |
| uniName.appendS32(textureDomain.fIndex); |
| } |
| fDomainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
| kVec4f_GrSLType, uniName.c_str(), &name); |
| fDomainName = name; |
| } |
| if (kClamp_Mode == textureDomain.mode()) { |
| SkString clampedCoords; |
| clampedCoords.appendf("\tclamp(%s, %s.xy, %s.zw)", |
| inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str()); |
| |
| builder->fsCodeAppendf("\t%s = ", outColor); |
| builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, clampedCoords.c_str()); |
| builder->fsCodeAppend(";\n"); |
| } else { |
| SkASSERT(GrTextureDomain::kDecal_Mode == textureDomain.mode()); |
| // Add a block since we're going to declare variables. |
| GrGLShaderBuilder::FSBlock block(builder); |
| |
| const char* domain = fDomainName.c_str(); |
| if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) { |
| // On the NexusS and GalaxyNexus, the other path (with the 'any' |
| // call) causes the compilation error "Calls to any function that |
| // may require a gradient calculation inside a conditional block |
| // may return undefined results". This appears to be an issue with |
| // the 'any' call since even the simple "result=black; if (any()) |
| // result=white;" code fails to compile. |
| builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n"); |
| builder->fsCodeAppend("\tvec4 inside = "); |
| builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str()); |
| builder->fsCodeAppend(";\n"); |
| |
| builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s.x) - 1.0);\n", |
| inCoords.c_str(), domain, domain, domain); |
| builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s.y) - 1.0);\n", |
| inCoords.c_str(), domain, domain, domain); |
| builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n"); |
| builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outColor); |
| } else { |
| builder->fsCodeAppend("\tbvec4 outside;\n"); |
| builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", inCoords.c_str(), |
| domain); |
| builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", inCoords.c_str(), |
| domain); |
| builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outColor); |
| builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str()); |
| builder->fsCodeAppend(";\n"); |
| } |
| } |
| } |
| |
| void GrTextureDomain::GLDomain::setData(const GrGLUniformManager& uman, |
| const GrTextureDomain& textureDomain, |
| GrSurfaceOrigin textureOrigin) { |
| SkASSERT(textureDomain.mode() == fMode); |
| if (kIgnore_Mode != textureDomain.mode()) { |
| GrGLfloat values[4] = { |
| SkScalarToFloat(textureDomain.domain().left()), |
| SkScalarToFloat(textureDomain.domain().top()), |
| SkScalarToFloat(textureDomain.domain().right()), |
| SkScalarToFloat(textureDomain.domain().bottom()) |
| }; |
| // vertical flip if necessary |
| if (kBottomLeft_GrSurfaceOrigin == textureOrigin) { |
| values[1] = 1.0f - values[1]; |
| values[3] = 1.0f - values[3]; |
| // The top and bottom were just flipped, so correct the ordering |
| // of elements so that values = (l, t, r, b). |
| SkTSwap(values[1], values[3]); |
| } |
| if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) { |
| uman.set4fv(fDomainUni, 1, values); |
| memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat)); |
| } |
| } |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| class GrGLTextureDomainEffect : public GrGLEffect { |
| public: |
| GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| |
| virtual void emitCode(GrGLShaderBuilder*, |
| const GrDrawEffect&, |
| EffectKey, |
| const char* outputColor, |
| const char* inputColor, |
| const TransformedCoordsArray&, |
| const TextureSamplerArray&) SK_OVERRIDE; |
| |
| virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; |
| |
| static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
| |
| private: |
| GrTextureDomain::GLDomain fGLDomain; |
| typedef GrGLEffect INHERITED; |
| }; |
| |
| GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& factory, |
| const GrDrawEffect&) |
| : INHERITED(factory) { |
| } |
| |
| void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder, |
| const GrDrawEffect& drawEffect, |
| EffectKey key, |
| const char* outputColor, |
| const char* inputColor, |
| const TransformedCoordsArray& coords, |
| const TextureSamplerArray& samplers) { |
| const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainEffect>(); |
| const GrTextureDomain& domain = effect.textureDomain(); |
| |
| SkString coords2D = builder->ensureFSCoords2D(coords, 0); |
| fGLDomain.sampleTexture(builder, domain, outputColor, coords2D, samplers[0], inputColor); |
| } |
| |
| void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman, |
| const GrDrawEffect& drawEffect) { |
| const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainEffect>(); |
| const GrTextureDomain& domain = effect.textureDomain(); |
| fGLDomain.setData(uman, domain, effect.texture(0)->origin()); |
| } |
| |
| GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEffect, |
| const GrGLCaps&) { |
| const GrTextureDomain& domain = drawEffect.castEffect<GrTextureDomainEffect>().textureDomain(); |
| return GrTextureDomain::GLDomain::DomainKey(domain); |
| } |
| |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GrEffectRef* GrTextureDomainEffect::Create(GrTexture* texture, |
| const SkMatrix& matrix, |
| const SkRect& domain, |
| GrTextureDomain::Mode mode, |
| GrTextureParams::FilterMode filterMode, |
| GrCoordSet coordSet) { |
| static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; |
| if (GrTextureDomain::kIgnore_Mode == mode || |
| (GrTextureDomain::kClamp_Mode == mode && domain.contains(kFullRect))) { |
| return GrSimpleTextureEffect::Create(texture, matrix, filterMode); |
| } else { |
| |
| AutoEffectUnref effect(SkNEW_ARGS(GrTextureDomainEffect, (texture, |
| matrix, |
| domain, |
| mode, |
| filterMode, |
| coordSet))); |
| return CreateEffectRef(effect); |
| |
| } |
| } |
| |
| GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, |
| const SkMatrix& matrix, |
| const SkRect& domain, |
| GrTextureDomain::Mode mode, |
| GrTextureParams::FilterMode filterMode, |
| GrCoordSet coordSet) |
| : GrSingleTextureEffect(texture, matrix, filterMode, coordSet) |
| , fTextureDomain(domain, mode) { |
| } |
| |
| GrTextureDomainEffect::~GrTextureDomainEffect() { |
| |
| } |
| |
| const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const { |
| return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance(); |
| } |
| |
| bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const { |
| const GrTextureDomainEffect& s = CastEffect<GrTextureDomainEffect>(sBase); |
| return this->hasSameTextureParamsMatrixAndSourceCoords(s) && |
| this->fTextureDomain == s.fTextureDomain; |
| } |
| |
| void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { |
| if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper |
| *validFlags = 0; |
| } else { |
| this->updateConstantColorComponentsForModulation(color, validFlags); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GR_DEFINE_EFFECT_TEST(GrTextureDomainEffect); |
| |
| GrEffectRef* GrTextureDomainEffect::TestCreate(SkRandom* random, |
| GrContext*, |
| const GrDrawTargetCaps&, |
| GrTexture* textures[]) { |
| int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : |
| GrEffectUnitTest::kAlphaTextureIdx; |
| SkRect domain; |
| domain.fLeft = random->nextUScalar1(); |
| domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1); |
| domain.fTop = random->nextUScalar1(); |
| domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1); |
| GrTextureDomain::Mode mode = |
| (GrTextureDomain::Mode) random->nextULessThan(GrTextureDomain::kModeCount); |
| const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); |
| bool bilerp = random->nextBool(); |
| GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoordSet; |
| return GrTextureDomainEffect::Create(textures[texIdx], |
| matrix, |
| domain, |
| mode, |
| bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode, |
| coords); |
| } |