| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.h" |
| |
| #include "SkLightingShader.h" |
| #include "SkPoint3.h" |
| #include "SkShader.h" |
| |
| static SkBitmap make_checkerboard(int texSize) { |
| SkBitmap bitmap; |
| bitmap.allocN32Pixels(texSize, texSize); |
| |
| SkCanvas canvas(bitmap); |
| sk_tool_utils::draw_checkerboard(&canvas, |
| sk_tool_utils::color_to_565(0x0), |
| sk_tool_utils::color_to_565(0xFF804020), |
| 8); |
| return bitmap; |
| } |
| |
| // Create a hemispherical normal map |
| static SkBitmap make_hemi_normalmap(int texSize) { |
| SkBitmap hemi; |
| hemi.allocN32Pixels(texSize, texSize); |
| |
| sk_tool_utils::create_hemi_normal_map(&hemi, SkIRect::MakeWH(texSize, texSize)); |
| return hemi; |
| } |
| |
| // Create a truncated pyramid normal map |
| static SkBitmap make_frustum_normalmap(int texSize) { |
| SkBitmap frustum; |
| frustum.allocN32Pixels(texSize, texSize); |
| |
| sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); |
| return frustum; |
| } |
| |
| // Create a tetrahedral normal map |
| static SkBitmap make_tetra_normalmap(int texSize) { |
| SkBitmap tetra; |
| tetra.allocN32Pixels(texSize, texSize); |
| |
| sk_tool_utils::create_tetra_normal_map(&tetra, SkIRect::MakeWH(texSize, texSize)); |
| return tetra; |
| } |
| |
| namespace skiagm { |
| |
| // This GM exercises lighting shaders. |
| class LightingShaderGM : public GM { |
| public: |
| LightingShaderGM() { |
| this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); |
| |
| SkLightingShader::Lights::Builder builder; |
| |
| builder.add(SkLight(SkColor3f::Make(1.0f, 1.0f, 1.0f), |
| SkVector3::Make(1.0f, 0.0f, 0.0f))); |
| builder.add(SkLight(SkColor3f::Make(0.2f, 0.2f, 0.2f))); |
| |
| fLights.reset(builder.finish()); |
| } |
| |
| protected: |
| enum NormalMap { |
| kHemi_NormalMap, |
| kFrustum_NormalMap, |
| kTetra_NormalMap, |
| |
| kLast_NormalMap = kTetra_NormalMap |
| }; |
| |
| static const int kNormalMapCount = kLast_NormalMap+1; |
| |
| SkString onShortName() override { |
| return SkString("lightingshader"); |
| } |
| |
| SkISize onISize() override { |
| return SkISize::Make(kGMSize, kGMSize); |
| } |
| |
| void onOnceBeforeDraw() override { |
| fDiffuse = make_checkerboard(kTexSize); |
| |
| fNormalMaps[kHemi_NormalMap] = make_hemi_normalmap(kTexSize); |
| fNormalMaps[kFrustum_NormalMap] = make_frustum_normalmap(kTexSize); |
| fNormalMaps[kTetra_NormalMap] = make_tetra_normalmap(kTexSize); |
| } |
| |
| void drawRect(SkCanvas* canvas, const SkRect& r, NormalMap mapType) { |
| |
| SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height()); |
| |
| SkMatrix matrix; |
| matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); |
| |
| const SkMatrix& ctm = canvas->getTotalMatrix(); |
| |
| // TODO: correctly pull out the pure rotation |
| SkVector invNormRotation = { ctm[SkMatrix::kMScaleX], ctm[SkMatrix::kMSkewY] }; |
| |
| SkAutoTUnref<SkShader> fShader(SkLightingShader::Create( |
| fDiffuse, |
| fNormalMaps[mapType], |
| fLights, |
| invNormRotation, &matrix, &matrix)); |
| |
| SkPaint paint; |
| paint.setShader(fShader); |
| |
| canvas->drawRect(r, paint); |
| } |
| |
| void onDraw(SkCanvas* canvas) override { |
| SkMatrix m; |
| SkRect r; |
| |
| { |
| r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize)); |
| this->drawRect(canvas, r, kHemi_NormalMap); |
| |
| canvas->save(); |
| m.setRotate(45.0f, r.centerX(), r.centerY()); |
| m.postTranslate(kGMSize/2.0f - kTexSize/2.0f, 0.0f); |
| canvas->setMatrix(m); |
| this->drawRect(canvas, r, kHemi_NormalMap); |
| canvas->restore(); |
| } |
| |
| { |
| r.offset(kGMSize - kTexSize, 0); |
| this->drawRect(canvas, r, kFrustum_NormalMap); |
| |
| canvas->save(); |
| m.setRotate(45.0f, r.centerX(), r.centerY()); |
| m.postTranslate(0.0f, kGMSize/2.0f - kTexSize/2.0f); |
| canvas->setMatrix(m); |
| this->drawRect(canvas, r, kFrustum_NormalMap); |
| canvas->restore(); |
| } |
| |
| { |
| r.offset(0, kGMSize - kTexSize); |
| this->drawRect(canvas, r, kTetra_NormalMap); |
| |
| canvas->save(); |
| m.setRotate(45.0f, r.centerX(), r.centerY()); |
| m.postTranslate(-kGMSize/2.0f + kTexSize/2.0f, 0.0f); |
| canvas->setMatrix(m); |
| this->drawRect(canvas, r, kTetra_NormalMap); |
| canvas->restore(); |
| } |
| |
| { |
| r.offset(kTexSize - kGMSize, 0); |
| this->drawRect(canvas, r, kHemi_NormalMap); |
| |
| canvas->save(); |
| m.setRotate(45.0f, r.centerX(), r.centerY()); |
| m.postTranslate(0.0f, -kGMSize/2.0f + kTexSize/2.0f); |
| canvas->setMatrix(m); |
| this->drawRect(canvas, r, kHemi_NormalMap); |
| canvas->restore(); |
| } |
| } |
| |
| private: |
| static const int kTexSize = 128; |
| static const int kGMSize = 512; |
| |
| SkBitmap fDiffuse; |
| SkBitmap fNormalMaps[kNormalMapCount]; |
| |
| SkAutoTUnref<const SkLightingShader::Lights> fLights; |
| |
| typedef GM INHERITED; |
| }; |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| DEF_GM( return SkNEW(LightingShaderGM); ) |
| |
| } |