| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkChecksum_DEFINED |
| #define SkChecksum_DEFINED |
| |
| #include "SkString.h" |
| #include "SkTLogic.h" |
| #include "SkTypes.h" |
| |
| /** |
| * Computes a 32bit checksum from a blob of 32bit aligned data. This is meant |
| * to be very very fast, as it is used internally by the font cache, in |
| * conjuction with the entire raw key. This algorithm does not generate |
| * unique values as well as others (e.g. MD5) but it performs much faster. |
| * Skia's use cases can survive non-unique values (since the entire key is |
| * always available). Clients should only be used in circumstances where speed |
| * over uniqueness is at a premium. |
| */ |
| class SkChecksum : SkNoncopyable { |
| private: |
| /* |
| * Our Rotate and Mash helpers are meant to automatically do the right |
| * thing depending if sizeof(uintptr_t) is 4 or 8. |
| */ |
| enum { |
| ROTR = 17, |
| ROTL = sizeof(uintptr_t) * 8 - ROTR, |
| HALFBITS = sizeof(uintptr_t) * 4 |
| }; |
| |
| static inline uintptr_t Mash(uintptr_t total, uintptr_t value) { |
| return ((total >> ROTR) | (total << ROTL)) ^ value; |
| } |
| |
| public: |
| /** |
| * uint32_t -> uint32_t hash, useful for when you're about to trucate this hash but you |
| * suspect its low bits aren't well mixed. |
| * |
| * This is the Murmur3 finalizer. |
| */ |
| static uint32_t Mix(uint32_t hash) { |
| hash ^= hash >> 16; |
| hash *= 0x85ebca6b; |
| hash ^= hash >> 13; |
| hash *= 0xc2b2ae35; |
| hash ^= hash >> 16; |
| return hash; |
| } |
| |
| /** |
| * uint32_t -> uint32_t hash, useful for when you're about to trucate this hash but you |
| * suspect its low bits aren't well mixed. |
| * |
| * This version is 2-lines cheaper than Mix, but seems to be sufficient for the font cache. |
| */ |
| static uint32_t CheapMix(uint32_t hash) { |
| hash ^= hash >> 16; |
| hash *= 0x85ebca6b; |
| hash ^= hash >> 16; |
| return hash; |
| } |
| |
| /** |
| * Calculate 32-bit Murmur hash (murmur3). |
| * This should take 2-3x longer than SkChecksum::Compute, but is a considerably better hash. |
| * See en.wikipedia.org/wiki/MurmurHash. |
| * |
| * @param data Memory address of the data block to be processed. |
| * @param size Size of the data block in bytes. |
| * @param seed Initial hash seed. (optional) |
| * @return hash result |
| */ |
| static uint32_t Murmur3(const void* data, size_t bytes, uint32_t seed=0); |
| |
| /** |
| * Compute a 32-bit checksum for a given data block |
| * |
| * WARNING: this algorithm is tuned for efficiency, not backward/forward |
| * compatibility. It may change at any time, so a checksum generated with |
| * one version of the Skia code may not match a checksum generated with |
| * a different version of the Skia code. |
| * |
| * @param data Memory address of the data block to be processed. Must be |
| * 32-bit aligned. |
| * @param size Size of the data block in bytes. Must be a multiple of 4. |
| * @return checksum result |
| */ |
| static uint32_t Compute(const uint32_t* data, size_t size) { |
| // Use may_alias to remind the compiler we're intentionally violating strict aliasing, |
| // and so not to apply strict-aliasing-based optimizations. |
| typedef uint32_t SK_ATTRIBUTE(may_alias) aliased_uint32_t; |
| const aliased_uint32_t* safe_data = (const aliased_uint32_t*)data; |
| |
| SkASSERT(SkIsAlign4(size)); |
| |
| /* |
| * We want to let the compiler use 32bit or 64bit addressing and math |
| * so we use uintptr_t as our magic type. This makes the code a little |
| * more obscure (we can't hard-code 32 or 64 anywhere, but have to use |
| * sizeof()). |
| */ |
| uintptr_t result = 0; |
| const uintptr_t* ptr = reinterpret_cast<const uintptr_t*>(safe_data); |
| |
| /* |
| * count the number of quad element chunks. This takes into account |
| * if we're on a 32bit or 64bit arch, since we use sizeof(uintptr_t) |
| * to compute how much to shift-down the size. |
| */ |
| size_t n4 = size / (sizeof(uintptr_t) << 2); |
| for (size_t i = 0; i < n4; ++i) { |
| result = Mash(result, *ptr++); |
| result = Mash(result, *ptr++); |
| result = Mash(result, *ptr++); |
| result = Mash(result, *ptr++); |
| } |
| size &= ((sizeof(uintptr_t) << 2) - 1); |
| |
| safe_data = reinterpret_cast<const aliased_uint32_t*>(ptr); |
| const aliased_uint32_t* stop = safe_data + (size >> 2); |
| while (safe_data < stop) { |
| result = Mash(result, *safe_data++); |
| } |
| |
| /* |
| * smash us down to 32bits if we were 64. Note that when uintptr_t is |
| * 32bits, this code-path should go away, but I still got a warning |
| * when I wrote |
| * result ^= result >> 32; |
| * since >>32 is undefined for 32bit ints, hence the wacky HALFBITS |
| * define. |
| */ |
| if (8 == sizeof(result)) { |
| result ^= result >> HALFBITS; |
| } |
| return static_cast<uint32_t>(result); |
| } |
| }; |
| |
| // SkGoodHash should usually be your first choice in hashing data. |
| // It should be both reasonably fast and high quality. |
| struct SkGoodHash { |
| template <typename K> |
| SK_WHEN(sizeof(K) == 4, uint32_t) operator()(const K& k) const { |
| return SkChecksum::Mix(*(const uint32_t*)&k); |
| } |
| |
| template <typename K> |
| SK_WHEN(sizeof(K) != 4, uint32_t) operator()(const K& k) const { |
| return SkChecksum::Murmur3(&k, sizeof(K)); |
| } |
| |
| uint32_t operator()(const SkString& k) const { |
| return SkChecksum::Murmur3(k.c_str(), k.size()); |
| } |
| }; |
| |
| #endif |