blob: 5d544f2912275eccfc77f821a601c3ab8759fac9 [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrTesselatedPathRenderer.h"
#include "GrPathUtils.h"
#include "GrPoint.h"
#include "GrTDArray.h"
#include "SkTemplates.h"
#include <limits.h>
#include <sk_glu.h>
typedef GrTDArray<GrDrawTarget::Edge> GrEdgeArray;
typedef GrTDArray<GrPoint> GrPointArray;
typedef GrTDArray<uint16_t> GrIndexArray;
typedef void (*TESSCB)();
// limit the allowable vertex range to approximately half of the representable
// IEEE exponent in order to avoid overflow when doing multiplies between
// vertex components,
const float kMaxVertexValue = 1e18f;
static inline GrDrawTarget::Edge computeEdge(const GrPoint& p,
const GrPoint& q,
float sign) {
GrVec tangent = GrVec::Make(p.fY - q.fY, q.fX - p.fX);
float scale = sign / tangent.length();
float cross2 = p.fX * q.fY - q.fX * p.fY;
return GrDrawTarget::Edge(tangent.fX * scale,
tangent.fY * scale,
cross2 * scale);
}
static inline GrPoint sanitizePoint(const GrPoint& pt) {
GrPoint r;
r.fX = SkScalarPin(pt.fX, -kMaxVertexValue, kMaxVertexValue);
r.fY = SkScalarPin(pt.fY, -kMaxVertexValue, kMaxVertexValue);
return r;
}
class GrTess {
public:
GrTess(int count, unsigned winding_rule) {
fTess = Sk_gluNewTess();
Sk_gluTessProperty(fTess, GLU_TESS_WINDING_RULE, winding_rule);
Sk_gluTessNormal(fTess, 0.0f, 0.0f, 1.0f);
Sk_gluTessCallback(fTess, GLU_TESS_BEGIN_DATA, (TESSCB) &beginCB);
Sk_gluTessCallback(fTess, GLU_TESS_VERTEX_DATA, (TESSCB) &vertexCB);
Sk_gluTessCallback(fTess, GLU_TESS_END_DATA, (TESSCB) &endCB);
Sk_gluTessCallback(fTess, GLU_TESS_EDGE_FLAG_DATA, (TESSCB) &edgeFlagCB);
Sk_gluTessCallback(fTess, GLU_TESS_COMBINE_DATA, (TESSCB) &combineCB);
fInVertices = new double[count * 3];
}
~GrTess() {
Sk_gluDeleteTess(fTess);
delete[] fInVertices;
}
void addVertex(const GrPoint& pt, int index) {
if (index > USHRT_MAX) return;
double* inVertex = &fInVertices[index * 3];
inVertex[0] = pt.fX;
inVertex[1] = pt.fY;
inVertex[2] = 0.0;
*fVertices.append() = pt;
Sk_gluTessVertex(fTess, inVertex, reinterpret_cast<void*>(index));
}
void addVertices(const GrPoint* points, const uint16_t* contours, int numContours) {
Sk_gluTessBeginPolygon(fTess, this);
size_t i = 0;
for (int j = 0; j < numContours; ++j) {
Sk_gluTessBeginContour(fTess);
size_t end = i + contours[j];
for (; i < end; ++i) {
addVertex(points[i], i);
}
Sk_gluTessEndContour(fTess);
}
Sk_gluTessEndPolygon(fTess);
}
GLUtesselator* tess() { return fTess; }
const GrPointArray& vertices() const { return fVertices; }
protected:
virtual void begin(GLenum type) = 0;
virtual void vertex(int index) = 0;
virtual void edgeFlag(bool flag) = 0;
virtual void end() = 0;
virtual int combine(GLdouble coords[3], int vertexIndices[4],
GLfloat weight[4]) = 0;
static void beginCB(GLenum type, void* data) {
static_cast<GrTess*>(data)->begin(type);
}
static void vertexCB(void* vertexData, void* data) {
static_cast<GrTess*>(data)->vertex(reinterpret_cast<long>(vertexData));
}
static void edgeFlagCB(GLboolean flag, void* data) {
static_cast<GrTess*>(data)->edgeFlag(flag != 0);
}
static void endCB(void* data) {
static_cast<GrTess*>(data)->end();
}
static void combineCB(GLdouble coords[3], void* vertexData[4],
GLfloat weight[4], void **outData, void* data) {
int vertexIndex[4];
vertexIndex[0] = reinterpret_cast<long>(vertexData[0]);
vertexIndex[1] = reinterpret_cast<long>(vertexData[1]);
vertexIndex[2] = reinterpret_cast<long>(vertexData[2]);
vertexIndex[3] = reinterpret_cast<long>(vertexData[3]);
GrTess* tess = static_cast<GrTess*>(data);
int outIndex = tess->combine(coords, vertexIndex, weight);
*reinterpret_cast<long*>(outData) = outIndex;
}
protected:
GLUtesselator* fTess;
GrPointArray fVertices;
double* fInVertices;
};
class GrPolygonTess : public GrTess {
public:
GrPolygonTess(int count, unsigned winding_rule)
: GrTess(count, winding_rule) {
}
~GrPolygonTess() {
}
const GrIndexArray& indices() const { return fIndices; }
protected:
virtual void begin(GLenum type) {
GR_DEBUGASSERT(type == GL_TRIANGLES);
}
virtual void vertex(int index) {
*fIndices.append() = index;
}
virtual void edgeFlag(bool flag) {}
virtual void end() {}
virtual int combine(GLdouble coords[3], int vertexIndices[4],
GLfloat weight[4]) {
int index = fVertices.count();
GrPoint p = GrPoint::Make(static_cast<float>(coords[0]),
static_cast<float>(coords[1]));
*fVertices.append() = p;
return index;
}
protected:
GrIndexArray fIndices;
};
class GrEdgePolygonTess : public GrPolygonTess {
public:
GrEdgePolygonTess(int count, unsigned winding_rule, const SkMatrix& matrix)
: GrPolygonTess(count, winding_rule),
fMatrix(matrix),
fEdgeFlag(false),
fEdgeVertex(-1),
fTriStartVertex(-1),
fEdges(NULL) {
}
~GrEdgePolygonTess() {
delete[] fEdges;
}
const GrDrawTarget::Edge* edges() const { return fEdges; }
private:
void addEdge(int index0, int index1) {
GrPoint p = fVertices[index0];
GrPoint q = fVertices[index1];
fMatrix.mapPoints(&p, 1);
fMatrix.mapPoints(&q, 1);
p = sanitizePoint(p);
q = sanitizePoint(q);
if (p == q) return;
GrDrawTarget::Edge edge = computeEdge(p, q, 1.0f);
fEdges[index0 * 2 + 1] = edge;
fEdges[index1 * 2] = edge;
}
virtual void begin(GLenum type) {
GR_DEBUGASSERT(type == GL_TRIANGLES);
int count = fVertices.count() * 2;
fEdges = new GrDrawTarget::Edge[count];
memset(fEdges, 0, count * sizeof(GrDrawTarget::Edge));
}
virtual void edgeFlag(bool flag) {
fEdgeFlag = flag;
}
virtual void vertex(int index) {
bool triStart = fIndices.count() % 3 == 0;
GrPolygonTess::vertex(index);
if (fEdgeVertex != -1) {
if (triStart) {
addEdge(fEdgeVertex, fTriStartVertex);
} else {
addEdge(fEdgeVertex, index);
}
}
if (triStart) {
fTriStartVertex = index;
}
if (fEdgeFlag) {
fEdgeVertex = index;
} else {
fEdgeVertex = -1;
}
}
virtual void end() {
if (fEdgeVertex != -1) {
addEdge(fEdgeVertex, fTriStartVertex);
}
}
GrMatrix fMatrix;
bool fEdgeFlag;
int fEdgeVertex, fTriStartVertex;
GrDrawTarget::Edge* fEdges;
};
class GrBoundaryTess : public GrTess {
public:
GrBoundaryTess(int count, unsigned winding_rule)
: GrTess(count, winding_rule),
fContourStart(0) {
Sk_gluTessProperty(fTess, GLU_TESS_BOUNDARY_ONLY, 1);
}
~GrBoundaryTess() {
}
GrPointArray& contourPoints() { return fContourPoints; }
const GrIndexArray& contours() const { return fContours; }
private:
virtual void begin(GLenum type) {
fContourStart = fContourPoints.count();
}
virtual void vertex(int index) {
*fContourPoints.append() = fVertices.at(index);
}
virtual void edgeFlag(bool flag) {}
virtual void end() {
*fContours.append() = fContourPoints.count() - fContourStart;
}
virtual int combine(GLdouble coords[3], int vertexIndices[4],
GLfloat weight[4]) {
int index = fVertices.count();
*fVertices.append() = GrPoint::Make(static_cast<float>(coords[0]),
static_cast<float>(coords[1]));
return index;
}
GrPointArray fContourPoints;
GrIndexArray fContours;
size_t fContourStart;
};
static bool nearlyEqual(float a, float b) {
return fabsf(a - b) < 0.0001f;
}
static bool nearlyEqual(const GrPoint& a, const GrPoint& b) {
return nearlyEqual(a.fX, b.fX) && nearlyEqual(a.fY, b.fY);
}
static bool parallel(const GrDrawTarget::Edge& a, const GrDrawTarget::Edge& b) {
return (nearlyEqual(a.fX, b.fX) && nearlyEqual(a.fY, b.fY)) ||
(nearlyEqual(a.fX, -b.fX) && nearlyEqual(a.fY, -b.fY));
}
static unsigned fill_type_to_glu_winding_rule(GrPathFill fill) {
switch (fill) {
case kWinding_PathFill:
return GLU_TESS_WINDING_NONZERO;
case kEvenOdd_PathFill:
return GLU_TESS_WINDING_ODD;
case kInverseWinding_PathFill:
return GLU_TESS_WINDING_POSITIVE;
case kInverseEvenOdd_PathFill:
return GLU_TESS_WINDING_ODD;
case kHairLine_PathFill:
return GLU_TESS_WINDING_NONZERO; // FIXME: handle this
default:
GrAssert(!"Unknown path fill!");
return 0;
}
}
GrTesselatedPathRenderer::GrTesselatedPathRenderer() {
}
static bool isCCW(const GrPoint* pts, int count) {
GrVec v1, v2;
do {
v1 = pts[1] - pts[0];
v2 = pts[2] - pts[1];
pts++;
count--;
} while (nearlyEqual(v1, v2) && count > 3);
return v1.cross(v2) < 0;
}
static bool validEdge(const GrDrawTarget::Edge& edge) {
return !(edge.fX == 0.0f && edge.fY == 0.0f && edge.fZ == 0.0f);
}
static size_t computeEdgesAndIntersect(const GrMatrix& matrix,
const GrMatrix& inverse,
GrPoint* vertices,
size_t numVertices,
GrEdgeArray* edges,
float sign) {
if (numVertices < 3) {
return 0;
}
matrix.mapPoints(vertices, numVertices);
if (sign == 0.0f) {
sign = isCCW(vertices, numVertices) ? -1.0f : 1.0f;
}
GrPoint p = sanitizePoint(vertices[numVertices - 1]);
for (size_t i = 0; i < numVertices; ++i) {
GrPoint q = sanitizePoint(vertices[i]);
if (p == q) {
continue;
}
GrDrawTarget::Edge edge = computeEdge(p, q, sign);
edge.fZ += 0.5f; // Offset by half a pixel along the tangent.
*edges->append() = edge;
p = q;
}
int count = edges->count();
if (count == 0) {
return 0;
}
GrDrawTarget::Edge prev_edge = edges->at(0);
for (int i = 0; i < count; ++i) {
GrDrawTarget::Edge edge = edges->at(i < count - 1 ? i + 1 : 0);
if (parallel(edge, prev_edge)) {
// 3 points are collinear; offset by half the tangent instead
vertices[i].fX -= edge.fX * 0.5f;
vertices[i].fY -= edge.fY * 0.5f;
} else {
vertices[i] = prev_edge.intersect(edge);
}
inverse.mapPoints(&vertices[i], 1);
prev_edge = edge;
}
return edges->count();
}
void GrTesselatedPathRenderer::drawPath(GrDrawTarget::StageBitfield stages) {
GrDrawTarget::AutoStateRestore asr(fTarget);
// face culling doesn't make sense here
GrAssert(GrDrawTarget::kBoth_DrawFace == fTarget->getDrawFace());
GrMatrix viewM = fTarget->getViewMatrix();
GrScalar tol = GR_Scalar1;
tol = GrPathUtils::scaleToleranceToSrc(tol, viewM, fPath->getBounds());
GrScalar tolSqd = GrMul(tol, tol);
int subpathCnt;
int maxPts = GrPathUtils::worstCasePointCount(*fPath, &subpathCnt, tol);
GrVertexLayout layout = 0;
for (int s = 0; s < GrDrawTarget::kNumStages; ++s) {
if ((1 << s) & stages) {
layout |= GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(s);
}
}
bool inverted = IsFillInverted(fFill);
if (inverted) {
maxPts += 4;
subpathCnt++;
}
if (maxPts > USHRT_MAX) {
return;
}
SkAutoSTMalloc<8, GrPoint> baseMem(maxPts);
GrPoint* base = baseMem;
GrPoint* vert = base;
GrPoint* subpathBase = base;
SkAutoSTMalloc<8, uint16_t> subpathVertCount(subpathCnt);
GrPoint pts[4];
SkPath::Iter iter(*fPath, false);
bool first = true;
int subpath = 0;
for (;;) {
switch (iter.next(pts)) {
case kMove_PathCmd:
if (!first) {
subpathVertCount[subpath] = vert-subpathBase;
subpathBase = vert;
++subpath;
}
*vert = pts[0];
vert++;
break;
case kLine_PathCmd:
*vert = pts[1];
vert++;
break;
case kQuadratic_PathCmd: {
GrPathUtils::generateQuadraticPoints(pts[0], pts[1], pts[2],
tolSqd, &vert,
GrPathUtils::quadraticPointCount(pts, tol));
break;
}
case kCubic_PathCmd: {
GrPathUtils::generateCubicPoints(pts[0], pts[1], pts[2], pts[3],
tolSqd, &vert,
GrPathUtils::cubicPointCount(pts, tol));
break;
}
case kClose_PathCmd:
break;
case kEnd_PathCmd:
subpathVertCount[subpath] = vert-subpathBase;
++subpath; // this could be only in debug
goto FINISHED;
}
first = false;
}
FINISHED:
if (0 != fTranslate.fX || 0 != fTranslate.fY) {
for (int i = 0; i < vert - base; i++) {
base[i].offset(fTranslate.fX, fTranslate.fY);
}
}
if (inverted) {
GrRect bounds;
GrAssert(NULL != fTarget->getRenderTarget());
bounds.setLTRB(0, 0,
GrIntToScalar(fTarget->getRenderTarget()->width()),
GrIntToScalar(fTarget->getRenderTarget()->height()));
GrMatrix vmi;
if (fTarget->getViewInverse(&vmi)) {
vmi.mapRect(&bounds);
}
*vert++ = GrPoint::Make(bounds.fLeft, bounds.fTop);
*vert++ = GrPoint::Make(bounds.fLeft, bounds.fBottom);
*vert++ = GrPoint::Make(bounds.fRight, bounds.fBottom);
*vert++ = GrPoint::Make(bounds.fRight, bounds.fTop);
subpathVertCount[subpath++] = 4;
}
GrAssert(subpath == subpathCnt);
GrAssert((vert - base) <= maxPts);
size_t count = vert - base;
if (count < 3) {
return;
}
if (subpathCnt == 1 && !inverted && fPath->isConvex()) {
if (fTarget->isAntialiasState()) {
GrEdgeArray edges;
GrMatrix inverse, matrix = fTarget->getViewMatrix();
fTarget->getViewInverse(&inverse);
count = computeEdgesAndIntersect(matrix, inverse, base, count, &edges, 0.0f);
size_t maxEdges = fTarget->getMaxEdges();
if (count == 0) {
return;
}
if (count <= maxEdges) {
// All edges fit; upload all edges and draw all verts as a fan
fTarget->setVertexSourceToArray(layout, base, count);
fTarget->setEdgeAAData(&edges[0], count);
fTarget->drawNonIndexed(kTriangleFan_PrimitiveType, 0, count);
} else {
// Upload "maxEdges" edges and verts at a time, and draw as
// separate fans
for (size_t i = 0; i < count - 2; i += maxEdges - 2) {
edges[i] = edges[0];
base[i] = base[0];
int size = GR_CT_MIN(count - i, maxEdges);
fTarget->setVertexSourceToArray(layout, &base[i], size);
fTarget->setEdgeAAData(&edges[i], size);
fTarget->drawNonIndexed(kTriangleFan_PrimitiveType, 0, size);
}
}
fTarget->setEdgeAAData(NULL, 0);
} else {
fTarget->setVertexSourceToArray(layout, base, count);
fTarget->drawNonIndexed(kTriangleFan_PrimitiveType, 0, count);
}
return;
}
if (fTarget->isAntialiasState()) {
// Run the tesselator once to get the boundaries.
GrBoundaryTess btess(count, fill_type_to_glu_winding_rule(fFill));
btess.addVertices(base, subpathVertCount, subpathCnt);
GrMatrix inverse, matrix = fTarget->getViewMatrix();
if (!fTarget->getViewInverse(&inverse)) {
return;
}
if (btess.vertices().count() > USHRT_MAX) {
return;
}
// Inflate the boundary, and run the tesselator again to generate
// interior polys.
const GrPointArray& contourPoints = btess.contourPoints();
const GrIndexArray& contours = btess.contours();
GrEdgePolygonTess ptess(contourPoints.count(), GLU_TESS_WINDING_NONZERO, matrix);
size_t i = 0;
Sk_gluTessBeginPolygon(ptess.tess(), &ptess);
for (int contour = 0; contour < contours.count(); ++contour) {
int count = contours[contour];
GrEdgeArray edges;
int newCount = computeEdgesAndIntersect(matrix, inverse, &btess.contourPoints()[i], count, &edges, 1.0f);
Sk_gluTessBeginContour(ptess.tess());
for (int j = 0; j < newCount; j++) {
ptess.addVertex(contourPoints[i + j], ptess.vertices().count());
}
i += count;
Sk_gluTessEndContour(ptess.tess());
}
Sk_gluTessEndPolygon(ptess.tess());
if (ptess.vertices().count() > USHRT_MAX) {
return;
}
// Draw the resulting polys and upload their edge data.
fTarget->enableState(GrDrawTarget::kEdgeAAConcave_StateBit);
const GrPointArray& vertices = ptess.vertices();
const GrIndexArray& indices = ptess.indices();
const GrDrawTarget::Edge* edges = ptess.edges();
GR_DEBUGASSERT(indices.count() % 3 == 0);
for (int i = 0; i < indices.count(); i += 3) {
GrPoint tri_verts[3];
int index0 = indices[i];
int index1 = indices[i + 1];
int index2 = indices[i + 2];
tri_verts[0] = vertices[index0];
tri_verts[1] = vertices[index1];
tri_verts[2] = vertices[index2];
GrDrawTarget::Edge tri_edges[6];
int t = 0;
const GrDrawTarget::Edge& edge0 = edges[index0 * 2];
const GrDrawTarget::Edge& edge1 = edges[index0 * 2 + 1];
const GrDrawTarget::Edge& edge2 = edges[index1 * 2];
const GrDrawTarget::Edge& edge3 = edges[index1 * 2 + 1];
const GrDrawTarget::Edge& edge4 = edges[index2 * 2];
const GrDrawTarget::Edge& edge5 = edges[index2 * 2 + 1];
if (validEdge(edge0) && validEdge(edge1)) {
tri_edges[t++] = edge0;
tri_edges[t++] = edge1;
}
if (validEdge(edge2) && validEdge(edge3)) {
tri_edges[t++] = edge2;
tri_edges[t++] = edge3;
}
if (validEdge(edge4) && validEdge(edge5)) {
tri_edges[t++] = edge4;
tri_edges[t++] = edge5;
}
fTarget->setEdgeAAData(&tri_edges[0], t);
fTarget->setVertexSourceToArray(layout, &tri_verts[0], 3);
fTarget->drawNonIndexed(kTriangles_PrimitiveType, 0, 3);
}
fTarget->setEdgeAAData(NULL, 0);
fTarget->disableState(GrDrawTarget::kEdgeAAConcave_StateBit);
return;
}
GrPolygonTess ptess(count, fill_type_to_glu_winding_rule(fFill));
ptess.addVertices(base, subpathVertCount, subpathCnt);
const GrPointArray& vertices = ptess.vertices();
const GrIndexArray& indices = ptess.indices();
if (indices.count() > 0) {
fTarget->setVertexSourceToArray(layout, vertices.begin(), vertices.count());
fTarget->setIndexSourceToArray(indices.begin(), indices.count());
fTarget->drawIndexed(kTriangles_PrimitiveType,
0,
0,
vertices.count(),
indices.count());
}
}
bool GrTesselatedPathRenderer::canDrawPath(const GrDrawTarget* target,
const SkPath& path,
GrPathFill fill) const {
return kHairLine_PathFill != fill;
}
void GrTesselatedPathRenderer::drawPathToStencil() {
GrAlwaysAssert(!"multipass stencil should not be needed");
}
bool GrTesselatedPathRenderer::supportsAA(const GrDrawTarget* target,
const SkPath& path,
GrPathFill fill) const {
return true;
}