blob: 4a436aa04b9a7b4bd63ed6f3c8be26a4611b6862 [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrDefaultPathRenderer.h"
#include "GrContext.h"
#include "GrDefaultGeoProcFactory.h"
#include "GrDrawOpTest.h"
#include "GrFixedClip.h"
#include "GrMesh.h"
#include "GrOpFlushState.h"
#include "GrPathUtils.h"
#include "GrSimpleMeshDrawOpHelper.h"
#include "SkGeometry.h"
#include "SkString.h"
#include "SkStrokeRec.h"
#include "SkTLazy.h"
#include "SkTraceEvent.h"
#include "ops/GrMeshDrawOp.h"
#include "ops/GrRectOpFactory.h"
GrDefaultPathRenderer::GrDefaultPathRenderer() {
}
////////////////////////////////////////////////////////////////////////////////
// Helpers for drawPath
#define STENCIL_OFF 0 // Always disable stencil (even when needed)
static inline bool single_pass_shape(const GrShape& shape) {
#if STENCIL_OFF
return true;
#else
// Inverse fill is always two pass.
if (shape.inverseFilled()) {
return false;
}
// This path renderer only accepts simple fill paths or stroke paths that are either hairline
// or have a stroke width small enough to treat as hairline. Hairline paths are always single
// pass. Filled paths are single pass if they're convex.
if (shape.style().isSimpleFill()) {
return shape.knownToBeConvex();
}
return true;
#endif
}
GrPathRenderer::StencilSupport
GrDefaultPathRenderer::onGetStencilSupport(const GrShape& shape) const {
if (single_pass_shape(shape)) {
return GrPathRenderer::kNoRestriction_StencilSupport;
} else {
return GrPathRenderer::kStencilOnly_StencilSupport;
}
}
namespace {
class PathGeoBuilder {
public:
PathGeoBuilder(GrPrimitiveType primitiveType, GrMeshDrawOp::Target* target,
GrGeometryProcessor* geometryProcessor, const GrPipeline* pipeline)
: fMesh(primitiveType)
, fTarget(target)
, fVertexStride(sizeof(SkPoint))
, fGeometryProcessor(geometryProcessor)
, fPipeline(pipeline)
, fIndexBuffer(nullptr)
, fFirstIndex(0)
, fIndicesInChunk(0)
, fIndices(nullptr) {
this->allocNewBuffers();
}
~PathGeoBuilder() {
this->emitMeshAndPutBackReserve();
}
/**
* Path verbs
*/
void moveTo(const SkPoint& p) {
needSpace(1);
fSubpathIndexStart = this->currentIndex();
*(fCurVert++) = p;
}
void addLine(const SkPoint& p) {
needSpace(1, this->indexScale());
if (this->isIndexed()) {
uint16_t prevIdx = this->currentIndex() - 1;
appendCountourEdgeIndices(prevIdx);
}
*(fCurVert++) = p;
}
void addQuad(const SkPoint pts[], SkScalar srcSpaceTolSqd, SkScalar srcSpaceTol) {
this->needSpace(GrPathUtils::kMaxPointsPerCurve,
GrPathUtils::kMaxPointsPerCurve * this->indexScale());
// First pt of quad is the pt we ended on in previous step
uint16_t firstQPtIdx = this->currentIndex() - 1;
uint16_t numPts = (uint16_t)GrPathUtils::generateQuadraticPoints(
pts[0], pts[1], pts[2], srcSpaceTolSqd, &fCurVert,
GrPathUtils::quadraticPointCount(pts, srcSpaceTol));
if (this->isIndexed()) {
for (uint16_t i = 0; i < numPts; ++i) {
appendCountourEdgeIndices(firstQPtIdx + i);
}
}
}
void addConic(SkScalar weight, const SkPoint pts[], SkScalar srcSpaceTolSqd,
SkScalar srcSpaceTol) {
SkAutoConicToQuads converter;
const SkPoint* quadPts = converter.computeQuads(pts, weight, srcSpaceTol);
for (int i = 0; i < converter.countQuads(); ++i) {
this->addQuad(quadPts + i * 2, srcSpaceTolSqd, srcSpaceTol);
}
}
void addCubic(const SkPoint pts[], SkScalar srcSpaceTolSqd, SkScalar srcSpaceTol) {
this->needSpace(GrPathUtils::kMaxPointsPerCurve,
GrPathUtils::kMaxPointsPerCurve * this->indexScale());
// First pt of cubic is the pt we ended on in previous step
uint16_t firstCPtIdx = this->currentIndex() - 1;
uint16_t numPts = (uint16_t) GrPathUtils::generateCubicPoints(
pts[0], pts[1], pts[2], pts[3], srcSpaceTolSqd, &fCurVert,
GrPathUtils::cubicPointCount(pts, srcSpaceTol));
if (this->isIndexed()) {
for (uint16_t i = 0; i < numPts; ++i) {
appendCountourEdgeIndices(firstCPtIdx + i);
}
}
}
void addPath(const SkPath& path, SkScalar srcSpaceTol) {
SkScalar srcSpaceTolSqd = srcSpaceTol * srcSpaceTol;
SkPath::Iter iter(path, false);
SkPoint pts[4];
bool done = false;
while (!done) {
SkPath::Verb verb = iter.next(pts);
switch (verb) {
case SkPath::kMove_Verb:
this->moveTo(pts[0]);
break;
case SkPath::kLine_Verb:
this->addLine(pts[1]);
break;
case SkPath::kConic_Verb:
this->addConic(iter.conicWeight(), pts, srcSpaceTolSqd, srcSpaceTol);
break;
case SkPath::kQuad_Verb:
this->addQuad(pts, srcSpaceTolSqd, srcSpaceTol);
break;
case SkPath::kCubic_Verb:
this->addCubic(pts, srcSpaceTolSqd, srcSpaceTol);
break;
case SkPath::kClose_Verb:
break;
case SkPath::kDone_Verb:
done = true;
}
}
}
static bool PathHasMultipleSubpaths(const SkPath& path) {
bool first = true;
SkPath::Iter iter(path, false);
SkPath::Verb verb;
SkPoint pts[4];
while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
if (SkPath::kMove_Verb == verb && !first) {
return true;
}
first = false;
}
return false;
}
private:
/**
* Derived properties
* TODO: Cache some of these for better performance, rather than re-computing?
*/
bool isIndexed() const {
return GrPrimitiveType::kLines == fMesh.primitiveType() ||
GrPrimitiveType::kTriangles == fMesh.primitiveType();
}
bool isHairline() const {
return GrPrimitiveType::kLines == fMesh.primitiveType() ||
GrPrimitiveType::kLineStrip == fMesh.primitiveType();
}
int indexScale() const {
switch (fMesh.primitiveType()) {
case GrPrimitiveType::kLines:
return 2;
case GrPrimitiveType::kTriangles:
return 3;
default:
return 0;
}
}
uint16_t currentIndex() const { return fCurVert - fVertices; }
// Allocate vertex and (possibly) index buffers
void allocNewBuffers() {
// Ensure that we always get enough verts for a worst-case quad/cubic, plus leftover points
// from previous mesh piece (up to two verts to continue fanning). If we can't get that
// many, ask for a much larger number. This needs to be fairly big to handle quads/cubics,
// which have a worst-case of 1k points.
static const int kMinVerticesPerChunk = GrPathUtils::kMaxPointsPerCurve + 2;
static const int kFallbackVerticesPerChunk = 16384;
fVertices = static_cast<SkPoint*>(fTarget->makeVertexSpaceAtLeast(fVertexStride,
kMinVerticesPerChunk,
kFallbackVerticesPerChunk,
&fVertexBuffer,
&fFirstVertex,
&fVerticesInChunk));
if (this->isIndexed()) {
// Similar to above: Ensure we get enough indices for one worst-case quad/cubic.
// No extra indices are needed for stitching, though. If we can't get that many, ask
// for enough to match our large vertex request.
const int kMinIndicesPerChunk = GrPathUtils::kMaxPointsPerCurve * this->indexScale();
const int kFallbackIndicesPerChunk = kFallbackVerticesPerChunk * this->indexScale();
fIndices = fTarget->makeIndexSpaceAtLeast(kMinIndicesPerChunk, kFallbackIndicesPerChunk,
&fIndexBuffer, &fFirstIndex,
&fIndicesInChunk);
}
fCurVert = fVertices;
fCurIdx = fIndices;
fSubpathIndexStart = 0;
}
void appendCountourEdgeIndices(uint16_t edgeV0Idx) {
// When drawing lines we're appending line segments along the countour. When applying the
// other fill rules we're drawing triangle fans around the start of the current (sub)path.
if (!this->isHairline()) {
*(fCurIdx++) = fSubpathIndexStart;
}
*(fCurIdx++) = edgeV0Idx;
*(fCurIdx++) = edgeV0Idx + 1;
}
// Emits a single draw with all accumulated vertex/index data
void emitMeshAndPutBackReserve() {
int vertexCount = fCurVert - fVertices;
int indexCount = fCurIdx - fIndices;
SkASSERT(vertexCount <= fVerticesInChunk);
SkASSERT(indexCount <= fIndicesInChunk);
if (vertexCount > 0) {
if (!this->isIndexed()) {
fMesh.setNonIndexedNonInstanced(vertexCount);
} else {
fMesh.setIndexed(fIndexBuffer, indexCount, fFirstIndex, 0, vertexCount - 1);
}
fMesh.setVertexData(fVertexBuffer, fFirstVertex);
fTarget->draw(fGeometryProcessor, fPipeline, fMesh);
}
fTarget->putBackIndices((size_t)(fIndicesInChunk - indexCount));
fTarget->putBackVertices((size_t)(fVerticesInChunk - vertexCount), fVertexStride);
}
void needSpace(int vertsNeeded, int indicesNeeded = 0) {
if (fCurVert + vertsNeeded > fVertices + fVerticesInChunk ||
fCurIdx + indicesNeeded > fIndices + fIndicesInChunk) {
// We are about to run out of space (possibly)
// To maintain continuity, we need to remember one or two points from the current mesh.
// Lines only need the last point, fills need the first point from the current contour.
// We always grab both here, and append the ones we need at the end of this process.
SkPoint lastPt = *(fCurVert - 1);
SkASSERT(fSubpathIndexStart < fVerticesInChunk);
SkPoint subpathStartPt = fVertices[fSubpathIndexStart];
// Draw the mesh we've accumulated, and put back any unused space
this->emitMeshAndPutBackReserve();
// Get new buffers
this->allocNewBuffers();
// Append copies of the points we saved so the two meshes will weld properly
if (!this->isHairline()) {
*(fCurVert++) = subpathStartPt;
}
*(fCurVert++) = lastPt;
}
}
GrMesh fMesh;
GrMeshDrawOp::Target* fTarget;
size_t fVertexStride;
GrGeometryProcessor* fGeometryProcessor;
const GrPipeline* fPipeline;
const GrBuffer* fVertexBuffer;
int fFirstVertex;
int fVerticesInChunk;
SkPoint* fVertices;
SkPoint* fCurVert;
const GrBuffer* fIndexBuffer;
int fFirstIndex;
int fIndicesInChunk;
uint16_t* fIndices;
uint16_t* fCurIdx;
uint16_t fSubpathIndexStart;
};
class DefaultPathOp final : public GrMeshDrawOp {
private:
using Helper = GrSimpleMeshDrawOpHelperWithStencil;
public:
DEFINE_OP_CLASS_ID
static std::unique_ptr<GrDrawOp> Make(GrPaint&& paint, const SkPath& path, SkScalar tolerance,
uint8_t coverage, const SkMatrix& viewMatrix,
bool isHairline, GrAAType aaType, const SkRect& devBounds,
const GrUserStencilSettings* stencilSettings) {
return Helper::FactoryHelper<DefaultPathOp>(std::move(paint), path, tolerance, coverage,
viewMatrix, isHairline, aaType, devBounds,
stencilSettings);
}
const char* name() const override { return "DefaultPathOp"; }
SkString dumpInfo() const override {
SkString string;
string.appendf("Color: 0x%08x Count: %d\n", fColor, fPaths.count());
for (const auto& path : fPaths) {
string.appendf("Tolerance: %.2f\n", path.fTolerance);
}
string += fHelper.dumpInfo();
string += INHERITED::dumpInfo();
return string;
}
DefaultPathOp(const Helper::MakeArgs& helperArgs, GrColor color, const SkPath& path,
SkScalar tolerance, uint8_t coverage, const SkMatrix& viewMatrix, bool isHairline,
GrAAType aaType, const SkRect& devBounds,
const GrUserStencilSettings* stencilSettings)
: INHERITED(ClassID())
, fHelper(helperArgs, aaType, stencilSettings)
, fColor(color)
, fCoverage(coverage)
, fViewMatrix(viewMatrix)
, fIsHairline(isHairline) {
fPaths.emplace_back(PathData{path, tolerance});
this->setBounds(devBounds, HasAABloat::kNo,
isHairline ? IsZeroArea::kYes : IsZeroArea::kNo);
}
FixedFunctionFlags fixedFunctionFlags() const override { return fHelper.fixedFunctionFlags(); }
RequiresDstTexture finalize(const GrCaps& caps, const GrAppliedClip* clip) override {
GrProcessorAnalysisCoverage gpCoverage =
this->coverage() == 0xFF ? GrProcessorAnalysisCoverage::kNone
: GrProcessorAnalysisCoverage::kSingleChannel;
return fHelper.xpRequiresDstTexture(caps, clip, gpCoverage, &fColor);
}
private:
void onPrepareDraws(Target* target) override {
sk_sp<GrGeometryProcessor> gp;
{
using namespace GrDefaultGeoProcFactory;
Color color(this->color());
Coverage coverage(this->coverage());
LocalCoords localCoords(fHelper.usesLocalCoords() ? LocalCoords::kUsePosition_Type
: LocalCoords::kUnused_Type);
gp = GrDefaultGeoProcFactory::Make(color, coverage, localCoords, this->viewMatrix());
}
SkASSERT(gp->getVertexStride() == sizeof(SkPoint));
int instanceCount = fPaths.count();
// We will use index buffers if we have multiple paths or one path with multiple contours
bool isIndexed = instanceCount > 1;
for (int i = 0; !isIndexed && i < instanceCount; i++) {
const PathData& args = fPaths[i];
isIndexed = isIndexed || PathGeoBuilder::PathHasMultipleSubpaths(args.fPath);
}
// determine primitiveType
GrPrimitiveType primitiveType;
if (this->isHairline()) {
primitiveType = isIndexed ? GrPrimitiveType::kLines : GrPrimitiveType::kLineStrip;
} else {
primitiveType = isIndexed ? GrPrimitiveType::kTriangles : GrPrimitiveType::kTriangleFan;
}
PathGeoBuilder pathGeoBuilder(primitiveType, target, gp.get(),
fHelper.makePipeline(target));
// fill buffers
for (int i = 0; i < instanceCount; i++) {
const PathData& args = fPaths[i];
pathGeoBuilder.addPath(args.fPath, args.fTolerance);
}
}
bool onCombineIfPossible(GrOp* t, const GrCaps& caps) override {
DefaultPathOp* that = t->cast<DefaultPathOp>();
if (!fHelper.isCompatible(that->fHelper, caps, this->bounds(), that->bounds())) {
return false;
}
if (this->color() != that->color()) {
return false;
}
if (this->coverage() != that->coverage()) {
return false;
}
if (!this->viewMatrix().cheapEqualTo(that->viewMatrix())) {
return false;
}
if (this->isHairline() != that->isHairline()) {
return false;
}
fPaths.push_back_n(that->fPaths.count(), that->fPaths.begin());
this->joinBounds(*that);
return true;
}
GrColor color() const { return fColor; }
uint8_t coverage() const { return fCoverage; }
const SkMatrix& viewMatrix() const { return fViewMatrix; }
bool isHairline() const { return fIsHairline; }
struct PathData {
SkPath fPath;
SkScalar fTolerance;
};
SkSTArray<1, PathData, true> fPaths;
Helper fHelper;
GrColor fColor;
uint8_t fCoverage;
SkMatrix fViewMatrix;
bool fIsHairline;
typedef GrMeshDrawOp INHERITED;
};
} // anonymous namespace
bool GrDefaultPathRenderer::internalDrawPath(GrRenderTargetContext* renderTargetContext,
GrPaint&& paint,
GrAAType aaType,
const GrUserStencilSettings& userStencilSettings,
const GrClip& clip,
const SkMatrix& viewMatrix,
const GrShape& shape,
bool stencilOnly) {
SkASSERT(GrAAType::kCoverage != aaType);
SkPath path;
shape.asPath(&path);
SkScalar hairlineCoverage;
uint8_t newCoverage = 0xff;
bool isHairline = false;
if (IsStrokeHairlineOrEquivalent(shape.style(), viewMatrix, &hairlineCoverage)) {
newCoverage = SkScalarRoundToInt(hairlineCoverage * 0xff);
isHairline = true;
} else {
SkASSERT(shape.style().isSimpleFill());
}
int passCount = 0;
const GrUserStencilSettings* passes[2];
bool reverse = false;
bool lastPassIsBounds;
if (isHairline) {
passCount = 1;
if (stencilOnly) {
passes[0] = &gDirectToStencil;
} else {
passes[0] = &userStencilSettings;
}
lastPassIsBounds = false;
} else {
if (single_pass_shape(shape)) {
passCount = 1;
if (stencilOnly) {
passes[0] = &gDirectToStencil;
} else {
passes[0] = &userStencilSettings;
}
lastPassIsBounds = false;
} else {
switch (path.getFillType()) {
case SkPath::kInverseEvenOdd_FillType:
reverse = true;
// fallthrough
case SkPath::kEvenOdd_FillType:
passes[0] = &gEOStencilPass;
if (stencilOnly) {
passCount = 1;
lastPassIsBounds = false;
} else {
passCount = 2;
lastPassIsBounds = true;
if (reverse) {
passes[1] = &gInvEOColorPass;
} else {
passes[1] = &gEOColorPass;
}
}
break;
case SkPath::kInverseWinding_FillType:
reverse = true;
// fallthrough
case SkPath::kWinding_FillType:
passes[0] = &gWindStencilPass;
passCount = 2;
if (stencilOnly) {
lastPassIsBounds = false;
--passCount;
} else {
lastPassIsBounds = true;
if (reverse) {
passes[passCount-1] = &gInvWindColorPass;
} else {
passes[passCount-1] = &gWindColorPass;
}
}
break;
default:
SkDEBUGFAIL("Unknown path fFill!");
return false;
}
}
}
SkScalar tol = GrPathUtils::kDefaultTolerance;
SkScalar srcSpaceTol = GrPathUtils::scaleToleranceToSrc(tol, viewMatrix, path.getBounds());
SkRect devBounds;
GetPathDevBounds(path, renderTargetContext->width(), renderTargetContext->height(), viewMatrix,
&devBounds);
for (int p = 0; p < passCount; ++p) {
if (lastPassIsBounds && (p == passCount-1)) {
SkRect bounds;
SkMatrix localMatrix = SkMatrix::I();
if (reverse) {
// draw over the dev bounds (which will be the whole dst surface for inv fill).
bounds = devBounds;
SkMatrix vmi;
// mapRect through persp matrix may not be correct
if (!viewMatrix.hasPerspective() && viewMatrix.invert(&vmi)) {
vmi.mapRect(&bounds);
} else {
if (!viewMatrix.invert(&localMatrix)) {
return false;
}
}
} else {
bounds = path.getBounds();
}
const SkMatrix& viewM = (reverse && viewMatrix.hasPerspective()) ? SkMatrix::I() :
viewMatrix;
renderTargetContext->addDrawOp(
clip,
GrRectOpFactory::MakeNonAAFillWithLocalMatrix(
std::move(paint), viewM, localMatrix, bounds, aaType, passes[p]));
} else {
bool stencilPass = stencilOnly || passCount > 1;
std::unique_ptr<GrDrawOp> op;
if (stencilPass) {
GrPaint stencilPaint;
stencilPaint.setXPFactory(GrDisableColorXPFactory::Get());
op = DefaultPathOp::Make(std::move(stencilPaint), path, srcSpaceTol, newCoverage,
viewMatrix, isHairline, aaType, devBounds, passes[p]);
} else {
op = DefaultPathOp::Make(std::move(paint), path, srcSpaceTol, newCoverage,
viewMatrix, isHairline, aaType, devBounds, passes[p]);
}
renderTargetContext->addDrawOp(clip, std::move(op));
}
}
return true;
}
bool GrDefaultPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const {
bool isHairline = IsStrokeHairlineOrEquivalent(args.fShape->style(), *args.fViewMatrix, nullptr);
// If we aren't a single_pass_shape or hairline, we require stencil buffers.
if (!(single_pass_shape(*args.fShape) || isHairline) && args.fCaps->avoidStencilBuffers()) {
return false;
}
// This can draw any path with any simple fill style but doesn't do coverage-based antialiasing.
return GrAAType::kCoverage != args.fAAType &&
(args.fShape->style().isSimpleFill() || isHairline);
}
bool GrDefaultPathRenderer::onDrawPath(const DrawPathArgs& args) {
GR_AUDIT_TRAIL_AUTO_FRAME(args.fRenderTargetContext->auditTrail(),
"GrDefaultPathRenderer::onDrawPath");
return this->internalDrawPath(args.fRenderTargetContext,
std::move(args.fPaint),
args.fAAType,
*args.fUserStencilSettings,
*args.fClip,
*args.fViewMatrix,
*args.fShape,
false);
}
void GrDefaultPathRenderer::onStencilPath(const StencilPathArgs& args) {
GR_AUDIT_TRAIL_AUTO_FRAME(args.fRenderTargetContext->auditTrail(),
"GrDefaultPathRenderer::onStencilPath");
SkASSERT(!args.fShape->inverseFilled());
GrPaint paint;
paint.setXPFactory(GrDisableColorXPFactory::Get());
this->internalDrawPath(args.fRenderTargetContext, std::move(paint), args.fAAType,
GrUserStencilSettings::kUnused, *args.fClip, *args.fViewMatrix,
*args.fShape, true);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
#if GR_TEST_UTILS
GR_DRAW_OP_TEST_DEFINE(DefaultPathOp) {
SkMatrix viewMatrix = GrTest::TestMatrix(random);
// For now just hairlines because the other types of draws require two ops.
// TODO we should figure out a way to combine the stencil and cover steps into one op.
GrStyle style(SkStrokeRec::kHairline_InitStyle);
SkPath path = GrTest::TestPath(random);
// Compute srcSpaceTol
SkRect bounds = path.getBounds();
SkScalar tol = GrPathUtils::kDefaultTolerance;
SkScalar srcSpaceTol = GrPathUtils::scaleToleranceToSrc(tol, viewMatrix, bounds);
viewMatrix.mapRect(&bounds);
uint8_t coverage = GrRandomCoverage(random);
GrAAType aaType = GrAAType::kNone;
if (GrFSAAType::kUnifiedMSAA == fsaaType && random->nextBool()) {
aaType = GrAAType::kMSAA;
}
return DefaultPathOp::Make(std::move(paint), path, srcSpaceTol, coverage, viewMatrix, true,
aaType, bounds, GrGetRandomStencil(random, context));
}
#endif