| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkMatrixClipStateMgr.h" |
| #include "SkPictureRecord.h" |
| |
| bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipPath(SkPictureRecord* picRecord, |
| const SkPath& path, |
| SkRegion::Op op, |
| bool doAA, |
| const SkMatrix& matrix) { |
| int pathID = picRecord->addPathToHeap(path); |
| |
| ClipOp& newClip = fClips.push_back(); |
| newClip.fClipType = kPath_ClipType; |
| newClip.fGeom.fPathID = pathID; |
| newClip.fOp = op; |
| newClip.fDoAA = doAA; |
| newClip.fMatrix = matrix; |
| newClip.fOffset = kInvalidJumpOffset; |
| return false; |
| } |
| |
| bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipRegion(SkPictureRecord* picRecord, |
| const SkRegion& region, |
| SkRegion::Op op, |
| const SkMatrix& matrix) { |
| // TODO: add a region dictionary so we don't have to copy the region in here |
| ClipOp& newClip = fClips.push_back(); |
| newClip.fClipType = kRegion_ClipType; |
| newClip.fGeom.fRegion = SkNEW(SkRegion(region)); |
| newClip.fOp = op; |
| newClip.fDoAA = true; // not necessary but sanity preserving |
| newClip.fMatrix = matrix; |
| newClip.fOffset = kInvalidJumpOffset; |
| return false; |
| } |
| |
| void SkMatrixClipStateMgr::WriteDeltaMat(SkPictureRecord* picRecord, |
| const SkMatrix& current, |
| const SkMatrix& desired) { |
| SkMatrix delta; |
| bool result = current.invert(&delta); |
| if (result) { |
| delta.preConcat(desired); |
| } |
| picRecord->recordConcat(delta); |
| } |
| |
| // Note: this only writes out the clips for the current save state. To get the |
| // entire clip stack requires iterating of the entire matrix/clip stack. |
| void SkMatrixClipStateMgr::MatrixClipState::ClipInfo::writeClip(SkMatrix* curMat, |
| SkPictureRecord* picRecord, |
| bool* overrideFirstOp) { |
| for (int i = 0; i < fClips.count(); ++i) { |
| ClipOp& curClip = fClips[i]; |
| |
| SkRegion::Op op = curClip.fOp; |
| if (*overrideFirstOp) { |
| op = SkRegion::kReplace_Op; |
| *overrideFirstOp = false; |
| } |
| |
| // TODO: re-add an internal matrix dictionary to not write out |
| // redundant matrices. |
| // TODO: right now we're writing out the delta matrix from the prior |
| // matrix state. This is a side-effect of writing out the entire |
| // clip stack and should be resolved when that is fixed. |
| SkMatrixClipStateMgr::WriteDeltaMat(picRecord, *curMat, curClip.fMatrix); |
| *curMat = curClip.fMatrix; |
| |
| switch (curClip.fClipType) { |
| case kRect_ClipType: |
| curClip.fOffset = picRecord->recordClipRect(curClip.fGeom.fRRect.rect(), |
| op, curClip.fDoAA); |
| break; |
| case kRRect_ClipType: |
| curClip.fOffset = picRecord->recordClipRRect(curClip.fGeom.fRRect, op, |
| curClip.fDoAA); |
| break; |
| case kPath_ClipType: |
| curClip.fOffset = picRecord->recordClipPath(curClip.fGeom.fPathID, op, |
| curClip.fDoAA); |
| break; |
| case kRegion_ClipType: |
| curClip.fOffset = picRecord->recordClipRegion(*curClip.fGeom.fRegion, op); |
| break; |
| default: |
| SkASSERT(0); |
| } |
| } |
| } |
| |
| // Fill in the skip offsets for all the clips written in the current block |
| void SkMatrixClipStateMgr::MatrixClipState::ClipInfo::fillInSkips(SkWriter32* writer, |
| int32_t restoreOffset) { |
| for (int i = 0; i < fClips.count(); ++i) { |
| ClipOp& curClip = fClips[i]; |
| |
| if (-1 == curClip.fOffset) { |
| continue; |
| } |
| // SkDEBUGCODE(uint32_t peek = writer->read32At(curClip.fOffset);) |
| // SkASSERT(-1 == peek); |
| writer->overwriteTAt(curClip.fOffset, restoreOffset); |
| SkDEBUGCODE(curClip.fOffset = -1;) |
| } |
| } |
| |
| SkMatrixClipStateMgr::SkMatrixClipStateMgr() |
| : fPicRecord(NULL) |
| , fMatrixClipStack(sizeof(MatrixClipState), |
| fMatrixClipStackStorage, |
| sizeof(fMatrixClipStackStorage)) |
| , fCurOpenStateID(kIdentityWideOpenStateID) { |
| fCurMCState = (MatrixClipState*)fMatrixClipStack.push_back(); |
| new (fCurMCState) MatrixClipState(NULL, 0); // balanced in restore() |
| } |
| |
| |
| int SkMatrixClipStateMgr::save(SkCanvas::SaveFlags flags) { |
| SkDEBUGCODE(this->validate();) |
| |
| MatrixClipState* newTop = (MatrixClipState*)fMatrixClipStack.push_back(); |
| new (newTop) MatrixClipState(fCurMCState, flags); // balanced in restore() |
| fCurMCState = newTop; |
| |
| SkDEBUGCODE(this->validate();) |
| |
| return fMatrixClipStack.count(); |
| } |
| |
| int SkMatrixClipStateMgr::saveLayer(const SkRect* bounds, const SkPaint* paint, |
| SkCanvas::SaveFlags flags) { |
| int result = this->save(flags); |
| ++fCurMCState->fLayerID; |
| fCurMCState->fIsSaveLayer = true; |
| |
| fCurMCState->fSaveLayerBracketed = this->call(kOther_CallType); |
| fCurMCState->fSaveLayerBaseStateID = fCurOpenStateID; |
| fPicRecord->recordSaveLayer(bounds, paint, |
| (SkCanvas::SaveFlags)(flags| SkCanvas::kMatrixClip_SaveFlag)); |
| return result; |
| } |
| |
| void SkMatrixClipStateMgr::restore() { |
| SkDEBUGCODE(this->validate();) |
| |
| if (fCurMCState->fIsSaveLayer) { |
| if (fCurMCState->fSaveLayerBaseStateID != fCurOpenStateID) { |
| fPicRecord->recordRestore(); // Close the open block |
| } |
| // The saveLayer's don't carry any matrix or clip state in the |
| // new scheme so make sure the saveLayer's recordRestore doesn't |
| // try to finalize them (i.e., fill in their skip offsets). |
| fPicRecord->recordRestore(false); // close of saveLayer |
| |
| // Close the Save that brackets the saveLayer. TODO: this doesn't handle |
| // the skip offsets correctly |
| if (fCurMCState->fSaveLayerBracketed) { |
| fPicRecord->recordRestore(false); |
| } |
| |
| // MC states can be allowed to fuse across saveLayer/restore boundaries |
| fCurOpenStateID = kIdentityWideOpenStateID; |
| } |
| |
| fCurMCState->~MatrixClipState(); // balanced in save() |
| fMatrixClipStack.pop_back(); |
| fCurMCState = (MatrixClipState*)fMatrixClipStack.back(); |
| |
| SkDEBUGCODE(this->validate();) |
| } |
| |
| // kIdentityWideOpenStateID (0) is reserved for the identity/wide-open clip state |
| int32_t SkMatrixClipStateMgr::NewMCStateID() { |
| // TODO: guard against wrap around |
| // TODO: make uint32_t |
| static int32_t gMCStateID = kIdentityWideOpenStateID; |
| ++gMCStateID; |
| return gMCStateID; |
| } |
| |
| bool SkMatrixClipStateMgr::call(CallType callType) { |
| SkDEBUGCODE(this->validate();) |
| |
| if (kMatrix_CallType == callType || kClip_CallType == callType) { |
| fCurMCState->fMCStateID = NewMCStateID(); |
| SkDEBUGCODE(this->validate();) |
| return false; |
| } |
| |
| SkASSERT(kOther_CallType == callType); |
| |
| if (fCurMCState->fMCStateID == fCurOpenStateID) { |
| // Required MC state is already active one - nothing to do |
| SkDEBUGCODE(this->validate();) |
| return false; |
| } |
| |
| if (kIdentityWideOpenStateID != fCurOpenStateID) { |
| fPicRecord->recordRestore(); // Close the open block |
| } |
| |
| // Install the required MC state as the active one |
| fCurOpenStateID = fCurMCState->fMCStateID; |
| |
| fPicRecord->recordSave(SkCanvas::kMatrixClip_SaveFlag); |
| |
| // write out clips |
| SkDeque::F2BIter iter(fMatrixClipStack); |
| bool firstClip = true; |
| |
| SkMatrix curMat = SkMatrix::I(); |
| for (const MatrixClipState* state = (const MatrixClipState*) iter.next(); |
| state != NULL; |
| state = (const MatrixClipState*) iter.next()) { |
| state->fClipInfo->writeClip(&curMat, fPicRecord, &firstClip); |
| } |
| |
| // write out matrix |
| if (!fCurMCState->fMatrixInfo->fMatrix.isIdentity()) { |
| // TODO: writing out the delta matrix here is an artifact of the writing |
| // out of the entire clip stack (with its matrices). Ultimately we will |
| // write out the CTM here when the clip state is collapsed to a single path. |
| WriteDeltaMat(fPicRecord, curMat, fCurMCState->fMatrixInfo->fMatrix); |
| } |
| |
| SkDEBUGCODE(this->validate();) |
| |
| return true; |
| } |
| |
| void SkMatrixClipStateMgr::finish() { |
| if (kIdentityWideOpenStateID != fCurOpenStateID) { |
| fPicRecord->recordRestore(); // Close the open block |
| fCurOpenStateID = kIdentityWideOpenStateID; |
| } |
| } |
| |
| #ifdef SK_DEBUG |
| void SkMatrixClipStateMgr::validate() { |
| if (fCurOpenStateID == fCurMCState->fMCStateID) { |
| // The current state is the active one so all its skip offsets should |
| // still be -1 |
| SkDeque::F2BIter iter(fMatrixClipStack); |
| |
| for (const MatrixClipState* state = (const MatrixClipState*) iter.next(); |
| state != NULL; |
| state = (const MatrixClipState*) iter.next()) { |
| state->fClipInfo->checkOffsetNotEqual(-1); |
| } |
| } |
| } |
| #endif |