| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkTextureCompressor_R11EAC_DEFINED |
| #define SkTextureCompressor_R11EAC_DEFINED |
| |
| #include "SkBitmapProcShader.h" |
| |
| class SkBlitter; |
| |
| namespace SkTextureCompressor { |
| |
| bool CompressA8ToR11EAC(uint8_t* dst, const uint8_t* src, |
| int width, int height, int rowBytes); |
| |
| SkBlitter* CreateR11EACBlitter(int width, int height, void* outputBuffer, |
| SkTBlitterAllocator* allocator); |
| |
| void DecompressR11EAC(uint8_t* dst, int dstRB, const uint8_t* src, int width, int height); |
| } |
| |
| #endif // SkTextureCompressor_R11EAC_DEFINED |