| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.h" |
| |
| #include "SkCanvas.h" |
| #include "SkGradientShader.h" |
| #include "SkGraphics.h" |
| #include "SkShader.h" |
| #include "SkString.h" |
| #include "SkTDArray.h" |
| |
| static sk_sp<SkShader> make_shader(SkBlendMode mode) { |
| SkPoint pts[2]; |
| SkColor colors[2]; |
| |
| pts[0].set(0, 0); |
| pts[1].set(SkIntToScalar(100), 0); |
| colors[0] = SK_ColorRED; |
| colors[1] = SK_ColorBLUE; |
| auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); |
| |
| pts[0].set(0, 0); |
| pts[1].set(0, SkIntToScalar(100)); |
| colors[0] = SK_ColorBLACK; |
| colors[1] = SkColorSetARGB(0x80, 0, 0, 0); |
| auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); |
| |
| return SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB), mode); |
| } |
| |
| class ComposeShaderGM : public skiagm::GM { |
| public: |
| ComposeShaderGM() { |
| fShader = make_shader(SkBlendMode::kDstIn); |
| } |
| |
| protected: |
| SkString onShortName() override { |
| return SkString("composeshader"); |
| } |
| |
| SkISize onISize() override { |
| return SkISize::Make(120, 120); |
| } |
| |
| void onDraw(SkCanvas* canvas) override { |
| SkPaint paint; |
| paint.setColor(SK_ColorGREEN); |
| canvas->drawRect(SkRect::MakeWH(100, 100), paint); |
| paint.setShader(fShader); |
| canvas->drawRect(SkRect::MakeWH(100, 100), paint); |
| } |
| |
| protected: |
| sk_sp<SkShader> fShader; |
| |
| private: |
| typedef GM INHERITED ; |
| }; |
| |
| class ComposeShaderAlphaGM : public skiagm::GM { |
| public: |
| ComposeShaderAlphaGM() {} |
| |
| protected: |
| SkString onShortName() override { |
| return SkString("composeshader_alpha"); |
| } |
| |
| SkISize onISize() override { |
| return SkISize::Make(750, 220); |
| } |
| |
| void onDraw(SkCanvas* canvas) override { |
| sk_sp<SkShader> shaders[] = { |
| make_shader(SkBlendMode::kDstIn), |
| make_shader(SkBlendMode::kSrcOver), |
| }; |
| |
| SkPaint paint; |
| paint.setColor(SK_ColorGREEN); |
| |
| const SkRect r = SkRect::MakeXYWH(5, 5, 100, 100); |
| |
| for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) { |
| canvas->save(); |
| for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) { |
| paint.setAlpha(0xFF); |
| paint.setShader(nullptr); |
| canvas->drawRect(r, paint); |
| |
| paint.setAlpha(alpha); |
| paint.setShader(shaders[y]); |
| canvas->drawRect(r, paint); |
| |
| canvas->translate(r.width() + 5, 0); |
| } |
| canvas->restore(); |
| canvas->translate(0, r.height() + 5); |
| } |
| } |
| |
| private: |
| typedef GM INHERITED ; |
| }; |
| |
| |
| // creates a square bitmap with red background and a green circle in the center |
| static void draw_color_bm(SkBitmap* bm, int length) { |
| SkPaint paint; |
| paint.setColor(SK_ColorGREEN); |
| |
| bm->allocN32Pixels(length, length); |
| bm->eraseColor(SK_ColorRED); |
| |
| SkCanvas canvas(*bm); |
| canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/2), |
| paint); |
| } |
| |
| // creates a square alpha8 bitmap with transparent background and an opaque circle in the center |
| static void draw_alpha8_bm(SkBitmap* bm, int length) { |
| SkPaint circlePaint; |
| circlePaint.setColor(SK_ColorBLACK); |
| |
| bm->allocPixels(SkImageInfo::MakeA8(length, length)); |
| bm->eraseColor(SK_ColorTRANSPARENT); |
| |
| SkCanvas canvas(*bm); |
| canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/4), |
| circlePaint); |
| } |
| |
| // creates a linear gradient shader |
| static sk_sp<SkShader> make_linear_gradient_shader(int length) { |
| SkPoint pts[2]; |
| SkColor colors[2]; |
| pts[0].set(0, 0); |
| pts[1].set(SkIntToScalar(length), 0); |
| colors[0] = SK_ColorBLUE; |
| colors[1] = SkColorSetARGB(0, 0, 0, 0xFF); |
| return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); |
| } |
| |
| |
| class ComposeShaderBitmapGM : public skiagm::GM { |
| public: |
| ComposeShaderBitmapGM() {} |
| |
| protected: |
| void onOnceBeforeDraw() override { |
| draw_color_bm(&fColorBitmap, squareLength); |
| draw_alpha8_bm(&fAlpha8Bitmap, squareLength); |
| SkMatrix s; |
| s.reset(); |
| fColorBitmapShader = SkShader::MakeBitmapShader(fColorBitmap, SkShader::kRepeat_TileMode, |
| SkShader::kRepeat_TileMode, &s); |
| fAlpha8BitmapShader = SkShader::MakeBitmapShader(fAlpha8Bitmap, SkShader::kRepeat_TileMode, |
| SkShader::kRepeat_TileMode, &s); |
| fLinearGradientShader = make_linear_gradient_shader(squareLength); |
| } |
| |
| SkString onShortName() override { |
| return SkString("composeshader_bitmap"); |
| } |
| |
| SkISize onISize() override { |
| return SkISize::Make(7 * (squareLength + 5), 2 * (squareLength + 5)); |
| } |
| |
| void onDraw(SkCanvas* canvas) override { |
| SkBlendMode mode = SkBlendMode::kDstOver; |
| |
| sk_sp<SkShader> shaders[] = { |
| // gradient should appear over color bitmap |
| SkShader::MakeComposeShader(fLinearGradientShader, fColorBitmapShader, mode), |
| // gradient should appear over alpha8 bitmap colorized by the paint color |
| SkShader::MakeComposeShader(fLinearGradientShader, fAlpha8BitmapShader, mode), |
| }; |
| |
| SkPaint paint; |
| paint.setColor(SK_ColorYELLOW); |
| |
| const SkRect r = SkRect::MakeXYWH(0, 0, SkIntToScalar(squareLength), |
| SkIntToScalar(squareLength)); |
| |
| for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) { |
| canvas->save(); |
| for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) { |
| paint.setAlpha(alpha); |
| paint.setShader(shaders[y]); |
| canvas->drawRect(r, paint); |
| |
| canvas->translate(r.width() + 5, 0); |
| } |
| canvas->restore(); |
| canvas->translate(0, r.height() + 5); |
| } |
| } |
| |
| private: |
| /** This determines the length and width of the bitmaps used in the ComposeShaders. Values |
| * above 20 may cause an SkASSERT to fail in SkSmallAllocator. However, larger values will |
| * work in a release build. You can change this parameter and then compile a release build |
| * to have this GM draw larger bitmaps for easier visual inspection. |
| */ |
| static constexpr int squareLength = 20; |
| |
| SkBitmap fColorBitmap; |
| SkBitmap fAlpha8Bitmap; |
| sk_sp<SkShader> fColorBitmapShader; |
| sk_sp<SkShader> fAlpha8BitmapShader; |
| sk_sp<SkShader> fLinearGradientShader; |
| |
| typedef GM INHERITED; |
| }; |
| |
| DEF_SIMPLE_GM(composeshader_bitmap2, canvas, 200, 200) { |
| int width = 255; |
| int height = 255; |
| SkTDArray<uint8_t> dst8Storage; |
| dst8Storage.setCount(width * height); |
| SkTDArray<uint32_t> dst32Storage; |
| dst32Storage.setCount(width * height * sizeof(int32_t)); |
| for (int y = 0; y < height; ++y) { |
| for (int x = 0; x < width; ++x) { |
| dst8Storage[y * width + x] = (y + x) / 2; |
| dst32Storage[y * width + x] = SkPackARGB32(0xFF, x, y, 0); |
| } |
| } |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| paint.setColor(SK_ColorBLUE); |
| SkRect r = {0, 0, SkIntToScalar(width), SkIntToScalar(height)}; |
| canvas->drawRect(r, paint); |
| SkBitmap skBitmap, skMask; |
| SkImageInfo imageInfo = SkImageInfo::Make(width, height, |
| SkColorType::kN32_SkColorType, kPremul_SkAlphaType); |
| skBitmap.installPixels(imageInfo, dst32Storage.begin(), width * sizeof(int32_t), |
| nullptr, nullptr, nullptr); |
| imageInfo = SkImageInfo::Make(width, height, |
| SkColorType::kAlpha_8_SkColorType, kPremul_SkAlphaType); |
| skMask.installPixels(imageInfo, dst8Storage.begin(), width, nullptr, nullptr, nullptr); |
| sk_sp<SkImage> skSrc = SkImage::MakeFromBitmap(skBitmap); |
| sk_sp<SkShader> skSrcShader = |
| skSrc->makeShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); |
| sk_sp<SkImage> skMaskImage = SkImage::MakeFromBitmap(skMask); |
| sk_sp<SkShader> skMaskShader = skMaskImage->makeShader( |
| SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); |
| paint.setShader( |
| SkShader::MakeComposeShader(skMaskShader, skSrcShader, SkBlendMode::kSrcIn)); |
| canvas->drawRect(r, paint); |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| DEF_GM( return new ComposeShaderGM; ) |
| DEF_GM( return new ComposeShaderAlphaGM; ) |
| DEF_GM( return new ComposeShaderBitmapGM; ) |