| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.h" |
| #include "SkCanvas.h" |
| #include "SkPath.h" |
| |
| namespace { |
| // Test thin stroked rect (stroked "by hand", not by stroking). |
| void draw_thin_stroked_rect(SkCanvas* canvas, const SkPaint& paint, SkScalar width) { |
| SkPath path; |
| path.moveTo(10 + width, 10 + width); |
| path.lineTo(40, 10 + width); |
| path.lineTo(40, 20); |
| path.lineTo(10 + width, 20); |
| path.moveTo(10, 10); |
| path.lineTo(10, 20 + width); |
| path.lineTo(40 + width, 20 + width); |
| path.lineTo(40 + width, 10); |
| canvas->drawPath(path, paint); |
| } |
| |
| void draw_thin_right_angle(SkCanvas* canvas, const SkPaint& paint, SkScalar width) { |
| SkPath path; |
| path.moveTo(10 + width, 10 + width); |
| path.lineTo(40, 10 + width); |
| path.lineTo(40, 20); |
| path.lineTo(40 + width, 20 + width); |
| path.lineTo(40 + width, 10); |
| path.lineTo(10, 10); |
| canvas->drawPath(path, paint); |
| } |
| |
| // Test thin horizontal line (<1 pixel) which should give lower alpha. |
| void draw_golf_club(SkCanvas* canvas, const SkPaint& paint, SkScalar width) { |
| SkPath path; |
| path.moveTo(20, 10); |
| path.lineTo(80, 10); |
| path.lineTo(80, 10 + width); |
| path.lineTo(30, 10 + width); |
| path.lineTo(30, 20); |
| path.lineTo(20, 20); |
| canvas->drawPath(path, paint); |
| } |
| |
| // Test thin lines between two filled regions. The outer edges overlap, but |
| // there are no inverted edges to fix. |
| void draw_barbell(SkCanvas* canvas, const SkPaint& paint, SkScalar width) { |
| SkScalar offset = width * 0.5f; |
| SkPath path; |
| path.moveTo(30, 5); |
| path.lineTo(40 - offset, 15 - offset); |
| path.lineTo(60 + offset, 15 - offset); |
| path.lineTo(70, 5); |
| path.lineTo(70, 25); |
| path.lineTo(60 + offset, 15 + offset); |
| path.lineTo(40 - offset, 15 + offset); |
| path.lineTo(30, 25); |
| canvas->drawPath(path, paint); |
| } |
| |
| // Test a thin rectangle and triangle. The top and bottom inner edges of the |
| // rectangle and all inner edges of the triangle invert on stroking. |
| void draw_thin_rect_and_triangle(SkCanvas* canvas, const SkPaint& paint, SkScalar width) { |
| SkPath path; |
| path.moveTo(30, 5); |
| path.lineTo(30 + width, 5); |
| path.lineTo(30 + width, 25); |
| path.lineTo(30, 25); |
| path.moveTo(40, 5); |
| path.lineTo(40 + width, 5); |
| path.lineTo(40, 25); |
| canvas->drawPath(path, paint); |
| } |
| |
| // Two triangles joined by a very thin bridge. The tiny triangle formed |
| // by the inner edges at the bridge is inverted. |
| // (These are actually now more phat pants than hipster pants.) |
| void draw_hipster_pants(SkCanvas* canvas, const SkPaint& paint, SkScalar width) { |
| SkPath path; |
| path.moveTo(10, 10); |
| path.lineTo(10, 20); |
| path.lineTo(50, 10 + width); |
| path.lineTo(90, 20); |
| path.lineTo(90, 10); |
| canvas->drawPath(path, paint); |
| } |
| |
| // A thin z-shape whose interior inverts on stroking. The top and bottom inner edges invert, and |
| // the connector edges at the "elbows" intersect the inner edges. |
| void draw_skinny_snake(SkCanvas* canvas, const SkPaint& paint, SkScalar width) { |
| SkPath path; |
| path.moveTo(20 + width, 10); |
| path.lineTo(20 + width, 20); |
| path.lineTo(10 + width, 30); |
| path.lineTo(10 + width, 40); |
| path.lineTo(10 - width, 40); |
| path.lineTo(10 - width, 30); |
| path.lineTo(20 - width, 20); |
| path.lineTo(20 - width, 10); |
| canvas->drawPath(path, paint); |
| } |
| |
| // Test pointy features whose outer edges extend far to the right on stroking. |
| void draw_pointy_golf_club(SkCanvas* canvas, const SkPaint& paint, SkScalar width) { |
| SkPath path; |
| path.moveTo(20, 10); |
| path.lineTo(80, 10 + width * 0.5); |
| path.lineTo(30, 10 + width); |
| path.lineTo(30, 20); |
| path.lineTo(20, 20); |
| canvas->drawPath(path, paint); |
| } |
| |
| }; |
| |
| DEF_SIMPLE_GM(thinconcavepaths, canvas, 550, 400) { |
| SkPaint paint; |
| |
| paint.setAntiAlias(true); |
| paint.setStyle(SkPaint::kFill_Style); |
| |
| canvas->save(); |
| for (SkScalar width = 0.5f; width < 2.05f; width += 0.25f) { |
| draw_thin_stroked_rect(canvas, paint, width); |
| canvas->translate(0, 25); |
| } |
| canvas->restore(); |
| canvas->translate(50, 0); |
| canvas->save(); |
| for (SkScalar width = 0.5f; width < 2.05f; width += 0.25f) { |
| draw_thin_right_angle(canvas, paint, width); |
| canvas->translate(0, 25); |
| } |
| canvas->restore(); |
| canvas->translate(40, 0); |
| canvas->save(); |
| for (SkScalar width = 0.2f; width < 2.1f; width += 0.2f) { |
| draw_golf_club(canvas, paint, width); |
| canvas->translate(0, 30); |
| } |
| canvas->restore(); |
| canvas->translate(70, 0); |
| canvas->save(); |
| for (SkScalar width = 0.2f; width < 2.1f; width += 0.2f) { |
| draw_thin_rect_and_triangle(canvas, paint, width); |
| canvas->translate(0, 30); |
| } |
| canvas->restore(); |
| canvas->translate(30, 0); |
| canvas->save(); |
| |
| for (SkScalar width = 0.2f; width < 2.1f; width += 0.2f) { |
| draw_barbell(canvas, paint, width); |
| canvas->translate(0, 30); |
| } |
| canvas->restore(); |
| canvas->translate(80, 0); |
| canvas->save(); |
| for (SkScalar width = 0.2f; width < 2.1f; width += 0.2f) { |
| draw_hipster_pants(canvas, paint, width); |
| canvas->translate(0, 30); |
| } |
| canvas->restore(); |
| canvas->translate(100, 0); |
| canvas->save(); |
| for (SkScalar width = 0.2f; width < 2.1f; width += 0.2f) { |
| draw_skinny_snake(canvas, paint, width); |
| canvas->translate(0, 30); |
| } |
| canvas->restore(); |
| canvas->translate(30, 0); |
| canvas->save(); |
| for (SkScalar width = 0.2f; width < 2.1f; width += 0.2f) { |
| draw_pointy_golf_club(canvas, paint, width); |
| canvas->translate(0, 30); |
| } |
| canvas->restore(); |
| canvas->translate(100, 0); |
| } |