| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrStencilAndCoverTextContext.h" |
| #include "GrBitmapTextContext.h" |
| #include "GrDrawTarget.h" |
| #include "GrGpu.h" |
| #include "GrPath.h" |
| #include "GrPathRange.h" |
| #include "SkAutoKern.h" |
| #include "SkDraw.h" |
| #include "SkDrawProcs.h" |
| #include "SkGlyphCache.h" |
| #include "SkGpuDevice.h" |
| #include "SkPath.h" |
| #include "SkTextMapStateProc.h" |
| #include "SkTextFormatParams.h" |
| |
| GrStencilAndCoverTextContext::GrStencilAndCoverTextContext( |
| GrContext* context, const SkDeviceProperties& properties) |
| : GrTextContext(context, properties) |
| , fStroke(SkStrokeRec::kFill_InitStyle) |
| , fQueuedGlyphCount(0) |
| , fFallbackGlyphsIdx(kGlyphBufferSize) { |
| } |
| |
| GrStencilAndCoverTextContext* GrStencilAndCoverTextContext::Create(GrContext* context, |
| const SkDeviceProperties& props) { |
| GrStencilAndCoverTextContext* textContext = SkNEW_ARGS(GrStencilAndCoverTextContext, |
| (context, props)); |
| textContext->fFallbackTextContext = GrBitmapTextContext::Create(context, props); |
| |
| return textContext; |
| } |
| |
| GrStencilAndCoverTextContext::~GrStencilAndCoverTextContext() { |
| } |
| |
| bool GrStencilAndCoverTextContext::canDraw(const SkPaint& paint, const SkMatrix& viewMatrix) { |
| if (paint.getRasterizer()) { |
| return false; |
| } |
| if (paint.getMaskFilter()) { |
| return false; |
| } |
| if (paint.getPathEffect()) { |
| return false; |
| } |
| |
| // No hairlines unless we can map the 1 px width to the object space. |
| if (paint.getStyle() == SkPaint::kStroke_Style |
| && paint.getStrokeWidth() == 0 |
| && viewMatrix.hasPerspective()) { |
| return false; |
| } |
| |
| // No color bitmap fonts. |
| SkScalerContext::Rec rec; |
| SkScalerContext::MakeRec(paint, &fDeviceProperties, NULL, &rec); |
| return rec.getFormat() != SkMask::kARGB32_Format; |
| } |
| |
| void GrStencilAndCoverTextContext::onDrawText(GrRenderTarget* rt, |
| const GrClip& clip, |
| const GrPaint& paint, |
| const SkPaint& skPaint, |
| const SkMatrix& viewMatrix, |
| const char text[], |
| size_t byteLength, |
| SkScalar x, SkScalar y) { |
| SkASSERT(byteLength == 0 || text != NULL); |
| |
| if (text == NULL || byteLength == 0 /*|| fRC->isEmpty()*/) { |
| return; |
| } |
| |
| // This is the slow path, mainly used by Skia unit tests. The other |
| // backends (8888, gpu, ...) use device-space dependent glyph caches. In |
| // order to match the glyph positions that the other code paths produce, we |
| // must also use device-space dependent glyph cache. This has the |
| // side-effect that the glyph shape outline will be in device-space, |
| // too. This in turn has the side-effect that NVPR can not stroke the paths, |
| // as the stroke in NVPR is defined in object-space. |
| // NOTE: here we have following coincidence that works at the moment: |
| // - When using the device-space glyphs, the transforms we pass to NVPR |
| // instanced drawing are the global transforms, and the view transform is |
| // identity. NVPR can not use non-affine transforms in the instanced |
| // drawing. This is taken care of by SkDraw::ShouldDrawTextAsPaths since it |
| // will turn off the use of device-space glyphs when perspective transforms |
| // are in use. |
| |
| this->init(rt, clip, paint, skPaint, byteLength, kMaxAccuracy_RenderMode, viewMatrix); |
| |
| // Transform our starting point. |
| if (fUsingDeviceSpaceGlyphs) { |
| SkPoint loc; |
| fContextInitialMatrix.mapXY(x, y, &loc); |
| x = loc.fX; |
| y = loc.fY; |
| } |
| |
| SkDrawCacheProc glyphCacheProc = fSkPaint.getDrawCacheProc(); |
| |
| const char* stop = text + byteLength; |
| |
| // Measure first if needed. |
| if (fSkPaint.getTextAlign() != SkPaint::kLeft_Align) { |
| SkFixed stopX = 0; |
| SkFixed stopY = 0; |
| |
| const char* textPtr = text; |
| while (textPtr < stop) { |
| // We don't need x, y here, since all subpixel variants will have the |
| // same advance. |
| const SkGlyph& glyph = glyphCacheProc(fGlyphCache, &textPtr, 0, 0); |
| |
| stopX += glyph.fAdvanceX; |
| stopY += glyph.fAdvanceY; |
| } |
| SkASSERT(textPtr == stop); |
| |
| SkScalar alignX = SkFixedToScalar(stopX) * fTextRatio; |
| SkScalar alignY = SkFixedToScalar(stopY) * fTextRatio; |
| |
| if (fSkPaint.getTextAlign() == SkPaint::kCenter_Align) { |
| alignX = SkScalarHalf(alignX); |
| alignY = SkScalarHalf(alignY); |
| } |
| |
| x -= alignX; |
| y -= alignY; |
| } |
| |
| SkAutoKern autokern; |
| |
| SkFixed fixedSizeRatio = SkScalarToFixed(fTextRatio); |
| |
| SkFixed fx = SkScalarToFixed(x); |
| SkFixed fy = SkScalarToFixed(y); |
| while (text < stop) { |
| const SkGlyph& glyph = glyphCacheProc(fGlyphCache, &text, 0, 0); |
| fx += SkFixedMul_portable(autokern.adjust(glyph), fixedSizeRatio); |
| if (glyph.fWidth) { |
| this->appendGlyph(glyph, SkPoint::Make(SkFixedToScalar(fx), SkFixedToScalar(fy))); |
| } |
| |
| fx += SkFixedMul_portable(glyph.fAdvanceX, fixedSizeRatio); |
| fy += SkFixedMul_portable(glyph.fAdvanceY, fixedSizeRatio); |
| } |
| |
| this->finish(); |
| } |
| |
| void GrStencilAndCoverTextContext::onDrawPosText(GrRenderTarget* rt, |
| const GrClip& clip, |
| const GrPaint& paint, |
| const SkPaint& skPaint, |
| const SkMatrix& viewMatrix, |
| const char text[], |
| size_t byteLength, |
| const SkScalar pos[], |
| int scalarsPerPosition, |
| const SkPoint& offset) { |
| SkASSERT(byteLength == 0 || text != NULL); |
| SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition); |
| |
| // nothing to draw |
| if (text == NULL || byteLength == 0/* || fRC->isEmpty()*/) { |
| return; |
| } |
| |
| // This is the fast path. Here we do not bake in the device-transform to |
| // the glyph outline or the advances. This is because we do not need to |
| // position the glyphs at all, since the caller has done the positioning. |
| // The positioning is based on SkPaint::measureText of individual |
| // glyphs. That already uses glyph cache without device transforms. Device |
| // transform is not part of SkPaint::measureText API, and thus we use the |
| // same glyphs as what were measured. |
| |
| this->init(rt, clip, paint, skPaint, byteLength, kMaxPerformance_RenderMode, viewMatrix); |
| |
| SkDrawCacheProc glyphCacheProc = fSkPaint.getDrawCacheProc(); |
| |
| const char* stop = text + byteLength; |
| |
| SkTextMapStateProc tmsProc(SkMatrix::I(), offset, scalarsPerPosition); |
| SkTextAlignProcScalar alignProc(fSkPaint.getTextAlign()); |
| while (text < stop) { |
| const SkGlyph& glyph = glyphCacheProc(fGlyphCache, &text, 0, 0); |
| if (glyph.fWidth) { |
| SkPoint tmsLoc; |
| tmsProc(pos, &tmsLoc); |
| SkPoint loc; |
| alignProc(tmsLoc, glyph, &loc); |
| |
| this->appendGlyph(glyph, loc); |
| } |
| pos += scalarsPerPosition; |
| } |
| |
| this->finish(); |
| } |
| |
| static GrPathRange* get_gr_glyphs(GrContext* ctx, |
| const SkTypeface* typeface, |
| const SkDescriptor* desc, |
| const SkStrokeRec& stroke) { |
| static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain(); |
| GrUniqueKey key; |
| GrUniqueKey::Builder builder(&key, kDomain, 4); |
| struct GlyphKey { |
| uint32_t fChecksum; |
| uint32_t fTypeface; |
| uint64_t fStroke; |
| }; |
| GlyphKey* glyphKey = reinterpret_cast<GlyphKey*>(&builder[0]); |
| glyphKey->fChecksum = desc ? desc->getChecksum() : 0; |
| glyphKey->fTypeface = typeface ? typeface->uniqueID() : 0; |
| glyphKey->fStroke = GrPath::ComputeStrokeKey(stroke); |
| builder.finish(); |
| |
| SkAutoTUnref<GrPathRange> glyphs( |
| static_cast<GrPathRange*>(ctx->findAndRefCachedResource(key))); |
| if (NULL == glyphs || (NULL != desc && !glyphs->isEqualTo(*desc))) { |
| glyphs.reset(ctx->getGpu()->pathRendering()->createGlyphs(typeface, desc, stroke)); |
| ctx->addResourceToCache(key, glyphs); |
| } |
| |
| return glyphs.detach(); |
| } |
| |
| void GrStencilAndCoverTextContext::init(GrRenderTarget* rt, |
| const GrClip& clip, |
| const GrPaint& paint, |
| const SkPaint& skPaint, |
| size_t textByteLength, |
| RenderMode renderMode, |
| const SkMatrix& viewMatrix) { |
| GrTextContext::init(rt, clip, paint, skPaint); |
| |
| fContextInitialMatrix = viewMatrix; |
| fViewMatrix = viewMatrix; |
| fLocalMatrix = SkMatrix::I(); |
| |
| const bool otherBackendsWillDrawAsPaths = |
| SkDraw::ShouldDrawTextAsPaths(skPaint, fContextInitialMatrix); |
| |
| fUsingDeviceSpaceGlyphs = !otherBackendsWillDrawAsPaths && |
| kMaxAccuracy_RenderMode == renderMode && |
| SkToBool(fContextInitialMatrix.getType() & |
| (SkMatrix::kScale_Mask | SkMatrix::kAffine_Mask)); |
| |
| if (fUsingDeviceSpaceGlyphs) { |
| // SkDraw::ShouldDrawTextAsPaths takes care of perspective transforms. |
| SkASSERT(!fContextInitialMatrix.hasPerspective()); |
| |
| // The whole shape (including stroke) will be baked into the glyph outlines. Make |
| // NVPR just fill the baked shapes. |
| fStroke = SkStrokeRec(SkStrokeRec::kFill_InitStyle); |
| |
| fTextRatio = fTextInverseRatio = 1.0f; |
| |
| // Glyphs loaded by GPU path rendering have an inverted y-direction. |
| SkMatrix m; |
| m.setScale(1, -1); |
| fViewMatrix = m; |
| |
| // Post-flip the initial matrix so we're left with just the flip after |
| // the paint preConcats the inverse. |
| m = fContextInitialMatrix; |
| m.postScale(1, -1); |
| if (!m.invert(&fLocalMatrix)) { |
| SkDebugf("Not invertible!\n"); |
| return; |
| } |
| |
| fGlyphCache = fSkPaint.detachCache(&fDeviceProperties, &fContextInitialMatrix, |
| true /*ignoreGamma*/); |
| fGlyphs = get_gr_glyphs(fContext, fGlyphCache->getScalerContext()->getTypeface(), |
| &fGlyphCache->getDescriptor(), fStroke); |
| } else { |
| // Don't bake strokes into the glyph outlines. We will stroke the glyphs |
| // using the GPU instead. This is the fast path. |
| fStroke = SkStrokeRec(fSkPaint); |
| fSkPaint.setStyle(SkPaint::kFill_Style); |
| |
| if (fStroke.isHairlineStyle()) { |
| // Approximate hairline stroke. |
| SkScalar strokeWidth = SK_Scalar1 / |
| (SkVector::Make(fContextInitialMatrix.getScaleX(), |
| fContextInitialMatrix.getSkewY()).length()); |
| fStroke.setStrokeStyle(strokeWidth, false /*strokeAndFill*/); |
| |
| } else if (fSkPaint.isFakeBoldText() && |
| #ifdef SK_USE_FREETYPE_EMBOLDEN |
| kMaxPerformance_RenderMode == renderMode && |
| #endif |
| SkStrokeRec::kStroke_Style != fStroke.getStyle()) { |
| |
| // Instead of baking fake bold into the glyph outlines, do it with the GPU stroke. |
| SkScalar fakeBoldScale = SkScalarInterpFunc(fSkPaint.getTextSize(), |
| kStdFakeBoldInterpKeys, |
| kStdFakeBoldInterpValues, |
| kStdFakeBoldInterpLength); |
| SkScalar extra = SkScalarMul(fSkPaint.getTextSize(), fakeBoldScale); |
| fStroke.setStrokeStyle(fStroke.needToApply() ? fStroke.getWidth() + extra : extra, |
| true /*strokeAndFill*/); |
| |
| fSkPaint.setFakeBoldText(false); |
| } |
| |
| bool canUseRawPaths; |
| |
| if (otherBackendsWillDrawAsPaths || kMaxPerformance_RenderMode == renderMode) { |
| // We can draw the glyphs from canonically sized paths. |
| fTextRatio = fSkPaint.getTextSize() / SkPaint::kCanonicalTextSizeForPaths; |
| fTextInverseRatio = SkPaint::kCanonicalTextSizeForPaths / fSkPaint.getTextSize(); |
| |
| // Compensate for the glyphs being scaled by fTextRatio. |
| if (!fStroke.isFillStyle()) { |
| fStroke.setStrokeStyle(fStroke.getWidth() / fTextRatio, |
| SkStrokeRec::kStrokeAndFill_Style == fStroke.getStyle()); |
| } |
| |
| fSkPaint.setLinearText(true); |
| fSkPaint.setLCDRenderText(false); |
| fSkPaint.setAutohinted(false); |
| fSkPaint.setHinting(SkPaint::kNo_Hinting); |
| fSkPaint.setSubpixelText(true); |
| fSkPaint.setTextSize(SkIntToScalar(SkPaint::kCanonicalTextSizeForPaths)); |
| |
| canUseRawPaths = SK_Scalar1 == fSkPaint.getTextScaleX() && |
| 0 == fSkPaint.getTextSkewX() && |
| !fSkPaint.isFakeBoldText() && |
| !fSkPaint.isVerticalText(); |
| } else { |
| fTextRatio = fTextInverseRatio = 1.0f; |
| canUseRawPaths = false; |
| } |
| |
| SkMatrix textMatrix; |
| // Glyphs loaded by GPU path rendering have an inverted y-direction. |
| textMatrix.setScale(fTextRatio, -fTextRatio); |
| fViewMatrix.preConcat(textMatrix); |
| fLocalMatrix = textMatrix; |
| |
| fGlyphCache = fSkPaint.detachCache(&fDeviceProperties, NULL, true /*ignoreGamma*/); |
| fGlyphs = canUseRawPaths ? |
| get_gr_glyphs(fContext, fSkPaint.getTypeface(), NULL, fStroke) : |
| get_gr_glyphs(fContext, fGlyphCache->getScalerContext()->getTypeface(), |
| &fGlyphCache->getDescriptor(), fStroke); |
| } |
| |
| fStateRestore.set(&fPipelineBuilder); |
| |
| fPipelineBuilder.setFromPaint(fPaint, fRenderTarget, fClip); |
| |
| GR_STATIC_CONST_SAME_STENCIL(kStencilPass, |
| kZero_StencilOp, |
| kZero_StencilOp, |
| kNotEqual_StencilFunc, |
| 0xffff, |
| 0x0000, |
| 0xffff); |
| |
| *fPipelineBuilder.stencil() = kStencilPass; |
| |
| SkASSERT(0 == fQueuedGlyphCount); |
| SkASSERT(kGlyphBufferSize == fFallbackGlyphsIdx); |
| } |
| |
| bool GrStencilAndCoverTextContext::mapToFallbackContext(SkMatrix* inverse) { |
| // The current view matrix is flipped because GPU path rendering glyphs have an |
| // inverted y-direction. Unflip the view matrix for the fallback context. If using |
| // device-space glyphs, we'll also need to restore the original view matrix since |
| // we moved that transfomation into our local glyph cache for this scenario. Also |
| // track the inverse operation so the caller can unmap the paint and glyph positions. |
| if (fUsingDeviceSpaceGlyphs) { |
| fViewMatrix = fContextInitialMatrix; |
| if (!fContextInitialMatrix.invert(inverse)) { |
| return false; |
| } |
| inverse->preScale(1, -1); |
| } else { |
| inverse->setScale(1, -1); |
| const SkMatrix& unflip = *inverse; // unflip is equal to its own inverse. |
| fViewMatrix.preConcat(unflip); |
| } |
| return true; |
| } |
| |
| inline void GrStencilAndCoverTextContext::appendGlyph(const SkGlyph& glyph, const SkPoint& pos) { |
| if (fQueuedGlyphCount >= fFallbackGlyphsIdx) { |
| SkASSERT(fQueuedGlyphCount == fFallbackGlyphsIdx); |
| this->flush(); |
| } |
| |
| // Stick the glyphs we can't draw at the end of the buffer, growing backwards. |
| int index = (SkMask::kARGB32_Format == glyph.fMaskFormat) ? |
| --fFallbackGlyphsIdx : fQueuedGlyphCount++; |
| |
| fGlyphIndices[index] = glyph.getGlyphID(); |
| fGlyphPositions[index].set(fTextInverseRatio * pos.x(), -fTextInverseRatio * pos.y()); |
| } |
| |
| static const SkScalar* get_xy_scalar_array(const SkPoint* pointArray) { |
| GR_STATIC_ASSERT(2 * sizeof(SkScalar) == sizeof(SkPoint)); |
| GR_STATIC_ASSERT(0 == offsetof(SkPoint, fX)); |
| |
| return &pointArray[0].fX; |
| } |
| |
| void GrStencilAndCoverTextContext::flush() { |
| if (fQueuedGlyphCount > 0) { |
| SkAutoTUnref<GrPathProcessor> pp(GrPathProcessor::Create(fPaint.getColor(), |
| fViewMatrix, |
| fLocalMatrix)); |
| fDrawTarget->drawPaths(&fPipelineBuilder, pp, fGlyphs, |
| fGlyphIndices, GrPathRange::kU16_PathIndexType, |
| get_xy_scalar_array(fGlyphPositions), |
| GrPathRendering::kTranslate_PathTransformType, |
| fQueuedGlyphCount, GrPathRendering::kWinding_FillType); |
| |
| fQueuedGlyphCount = 0; |
| } |
| |
| if (fFallbackGlyphsIdx < kGlyphBufferSize) { |
| int fallbackGlyphCount = kGlyphBufferSize - fFallbackGlyphsIdx; |
| |
| GrPaint paintFallback(fPaint); |
| |
| SkPaint skPaintFallback(fSkPaint); |
| if (!fUsingDeviceSpaceGlyphs) { |
| fStroke.applyToPaint(&skPaintFallback); |
| } |
| skPaintFallback.setTextAlign(SkPaint::kLeft_Align); // Align has already been accounted for. |
| skPaintFallback.setTextEncoding(SkPaint::kGlyphID_TextEncoding); |
| |
| SkMatrix inverse; |
| if (this->mapToFallbackContext(&inverse)) { |
| inverse.mapPoints(&fGlyphPositions[fFallbackGlyphsIdx], fallbackGlyphCount); |
| } |
| |
| fFallbackTextContext->drawPosText(fRenderTarget, fClip, paintFallback, skPaintFallback, |
| fViewMatrix, (char*)&fGlyphIndices[fFallbackGlyphsIdx], |
| 2 * fallbackGlyphCount, |
| get_xy_scalar_array(&fGlyphPositions[fFallbackGlyphsIdx]), |
| 2, SkPoint::Make(0, 0)); |
| |
| fFallbackGlyphsIdx = kGlyphBufferSize; |
| } |
| } |
| |
| void GrStencilAndCoverTextContext::finish() { |
| this->flush(); |
| |
| fGlyphs->unref(); |
| fGlyphs = NULL; |
| |
| SkGlyphCache::AttachCache(fGlyphCache); |
| fGlyphCache = NULL; |
| |
| fPipelineBuilder.stencil()->setDisabled(); |
| fStateRestore.set(NULL); |
| fViewMatrix = fContextInitialMatrix; |
| GrTextContext::finish(); |
| } |
| |