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/*
* Copyright 2011 Skia
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SampleApp_DEFINED
#define SampleApp_DEFINED
#include "SkExecutor.h"
#include "SkOSMenu.h"
#include "SkPath.h"
#include "SkPicture.h"
#include "SkPictureRecorder.h"
#include "SkScalar.h"
#include "SkStream.h"
#include "SkSurface.h"
#include "SkTDArray.h"
#include "SkTouchGesture.h"
#include "SkWindow.h"
#include "timer/Timer.h"
#include "SkPipe.h"
#if SK_SUPPORT_GPU
#include "GrContextOptions.h"
#endif
class GrContext;
class GrRenderTarget;
class SkCanvas;
class SkData;
class SkDocument;
class SkEvent;
class SkTypeface;
class SkViewFactory;
class SampleWindow : public SkOSWindow {
SkTDArray<const SkViewFactory*> fSamples;
public:
enum DeviceType {
kRaster_DeviceType,
#if SK_SUPPORT_GPU
kGPU_DeviceType,
#if SK_ANGLE
kANGLE_DeviceType,
#endif // SK_ANGLE
#endif // SK_SUPPORT_GPU
kDeviceTypeCnt
};
static bool IsGpuDeviceType(DeviceType devType) {
#if SK_SUPPORT_GPU
switch (devType) {
case kGPU_DeviceType:
#if SK_ANGLE
case kANGLE_DeviceType:
#endif // SK_ANGLE
return true;
default:
return false;
}
#endif // SK_SUPPORT_GPU
return false;
}
/**
* SampleApp ports can subclass this manager class if they want to:
* * filter the types of devices supported
* * customize plugging of SkBaseDevice objects into an SkCanvas
* * customize publishing the results of draw to the OS window
* * manage GrContext / GrRenderTarget lifetimes
*/
class DeviceManager : public SkRefCnt {
public:
struct BackendOptions {
#if SK_SUPPORT_GPU
GrContextOptions fGrContextOptions;
int fMSAASampleCount;
bool fDeepColor;
#endif
};
virtual void setUpBackend(SampleWindow* win, const BackendOptions&) = 0;
virtual void tearDownBackend(SampleWindow* win) = 0;
// called before drawing. should install correct device
// type on the canvas. Will skip drawing if returns false.
virtual sk_sp<SkSurface> makeSurface(DeviceType dType, SampleWindow* win) = 0;
// called after drawing, should get the results onto the
// screen.
virtual void publishCanvas(DeviceType dType,
SkCanvas* canvas,
SampleWindow* win) = 0;
// called when window changes size, guaranteed to be called
// at least once before first draw (after init)
virtual void windowSizeChanged(SampleWindow* win) = 0;
// return the GrContext backing gpu devices (nullptr if not built with GPU support)
virtual GrContext* getGrContext() = 0;
// return the GrRenderTarget backing gpu devices (nullptr if not built with GPU support)
virtual int numColorSamples() const = 0;
// return the color depth of the output device
virtual int getColorBits() = 0;
private:
typedef SkRefCnt INHERITED;
};
SampleWindow(void* hwnd, int argc, char** argv, DeviceManager*);
~SampleWindow() override;
sk_sp<SkSurface> makeSurface() override {
sk_sp<SkSurface> surface;
if (fDevManager) {
surface = fDevManager->makeSurface(fDeviceType, this);
}
if (!surface) {
surface = this->INHERITED::makeSurface();
}
return surface;
}
void draw(SkCanvas*) override;
void setDeviceType(DeviceType type);
void setDeviceColorType(SkColorType, sk_sp<SkColorSpace>);
void toggleRendering();
void toggleSlideshow();
void toggleFPS();
void resetFPS();
void showOverview();
void toggleDistanceFieldFonts();
void setPixelGeometry(int pixelGeometryIndex);
GrContext* getGrContext() const { return fDevManager->getGrContext(); }
void setZoomCenter(float x, float y);
void changeZoomLevel(float delta);
void changeOffset(SkVector delta);
bool nextSample();
bool previousSample();
bool goToSample(int i);
SkString getSampleTitle(int i);
int sampleCount();
bool handleTouch(int ownerId, float x, float y,
SkView::Click::State state);
void saveToPdf();
void postInvalDelay();
DeviceType getDeviceType() const { return fDeviceType; }
int getColorConfigIndex() const { return fColorConfigIndex; }
int getTiles() const { return fTiles; }
void setTiles(int tiles) { fTiles = tiles; this->resetExecutor(); }
int getThreads() const { return fThreads; }
void setThreads(int threads) { fThreads = threads; this->resetExecutor(); }
protected:
void onDraw(SkCanvas* canvas) override;
bool onHandleKey(SkKey key) override;
bool onHandleChar(SkUnichar) override;
void onSizeChange() override;
SkCanvas* beforeChildren(SkCanvas*) override;
void afterChildren(SkCanvas*) override;
void beforeChild(SkView* child, SkCanvas* canvas) override;
bool onEvent(const SkEvent& evt) override;
bool onQuery(SkEvent* evt) override;
virtual bool onDispatchClick(int x, int y, Click::State, void* owner,
unsigned modi) override;
bool onClick(Click* click) override;
virtual Click* onFindClickHandler(SkScalar x, SkScalar y,
unsigned modi) override;
private:
class DefaultDeviceManager;
int fCurrIndex;
std::unique_ptr<SkDynamicMemoryWStream> fPipeStream;
SkPipeSerializer fPipeSerializer;
SkPipeDeserializer fPipeDeserializer;
SkPictureRecorder fRecorder;
std::unique_ptr<SkCanvas> fFlagsFilterCanvas;
SkPath fClipPath;
SkTouchGesture fGesture;
SkScalar fZoomLevel;
SkScalar fZoomScale;
SkVector fOffset;
DeviceType fDeviceType;
DeviceManager* fDevManager;
bool fSaveToPdf;
bool fSaveToSKP;
sk_sp<SkDocument> fPDFDocument;
bool fUseClip;
bool fUsePicture;
bool fAnimating;
bool fRotate;
bool fPerspAnim;
bool fRequestGrabImage;
bool fMeasureFPS;
bool fUseDeferredCanvas;
WallTimer fTimer;
double fMeasureFPS_Time;
double fCumulativeFPS_Time;
int fCumulativeFPS_Count;
bool fMagnify;
int fTilingMode;
// The following are for the 'fatbits' drawing
// Latest position of the mouse.
int fMouseX, fMouseY;
int fFatBitsScale;
// Used by the text showing position and color values.
sk_sp<SkTypeface> fTypeface;
bool fShowZoomer;
SkOSMenu::TriState fLCDState;
SkOSMenu::TriState fAAState;
SkOSMenu::TriState fSubpixelState;
int fHintingState;
int fPixelGeometryIndex;
int fFilterQualityIndex;
unsigned fFlipAxis;
DeviceManager::BackendOptions fBackendOptions;
int fColorConfigIndex;
SkScalar fZoomCenterX, fZoomCenterY;
//Stores global settings
SkOSMenu* fAppMenu; // We pass ownership to SkWindow, when we call addMenu
//Stores slide specific settings
SkOSMenu* fSlideMenu; // We pass ownership to SkWindow, when we call addMenu
int fTiles = 0;
int fThreads = 0;
std::unique_ptr<SkExecutor> fExecutor;
int fMeasureMS; // the number of milliseconds to measure the FPS before we close the SampleApp
void loadView(SkView*);
void updateTitle();
bool getRawTitle(SkString*);
bool zoomIn();
bool zoomOut();
void updatePointer(int x, int y);
void magnify(SkCanvas* canvas);
void showZoomer(SkCanvas* canvas);
void updateMatrix();
void postAnimatingEvent();
int findByTitle(const char*);
void listTitles();
SkSize tileSize() const;
bool sendAnimatePulse();
void resetExecutor() {
fExecutor = SkExecutor::MakeFIFOThreadPool(fThreads == 0 ? fTiles : fThreads);
}
typedef SkOSWindow INHERITED;
};
#endif