| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrShaderVar.h" |
| #include "GrSwizzle.h" |
| #include "glsl/GrGLSLShaderBuilder.h" |
| #include "glsl/GrGLSLCaps.h" |
| #include "glsl/GrGLSLColorSpaceXformHelper.h" |
| #include "glsl/GrGLSLProgramBuilder.h" |
| |
| GrGLSLShaderBuilder::GrGLSLShaderBuilder(GrGLSLProgramBuilder* program) |
| : fProgramBuilder(program) |
| , fInputs(GrGLSLProgramBuilder::kVarsPerBlock) |
| , fOutputs(GrGLSLProgramBuilder::kVarsPerBlock) |
| , fFeaturesAddedMask(0) |
| , fCodeIndex(kCode) |
| , fFinalized(false) { |
| // We push back some dummy pointers which will later become our header |
| for (int i = 0; i <= kCode; i++) { |
| fShaderStrings.push_back(); |
| fCompilerStrings.push_back(nullptr); |
| fCompilerStringLengths.push_back(0); |
| } |
| |
| this->main() = "void main() {"; |
| } |
| |
| void GrGLSLShaderBuilder::declAppend(const GrShaderVar& var) { |
| SkString tempDecl; |
| var.appendDecl(fProgramBuilder->glslCaps(), &tempDecl); |
| this->codeAppendf("%s;", tempDecl.c_str()); |
| } |
| |
| void GrGLSLShaderBuilder::emitFunction(GrSLType returnType, |
| const char* name, |
| int argCnt, |
| const GrShaderVar* args, |
| const char* body, |
| SkString* outName) { |
| this->functions().append(GrGLSLTypeString(returnType)); |
| fProgramBuilder->nameVariable(outName, '\0', name); |
| this->functions().appendf(" %s", outName->c_str()); |
| this->functions().append("("); |
| for (int i = 0; i < argCnt; ++i) { |
| args[i].appendDecl(fProgramBuilder->glslCaps(), &this->functions()); |
| if (i < argCnt - 1) { |
| this->functions().append(", "); |
| } |
| } |
| this->functions().append(") {\n"); |
| this->functions().append(body); |
| this->functions().append("}\n\n"); |
| } |
| |
| static inline void append_texture_swizzle(SkString* out, GrSwizzle swizzle) { |
| if (swizzle != GrSwizzle::RGBA()) { |
| out->appendf(".%s", swizzle.c_str()); |
| } |
| } |
| |
| void GrGLSLShaderBuilder::appendTextureLookup(SkString* out, |
| SamplerHandle samplerHandle, |
| const char* coordName, |
| GrSLType varyingType) const { |
| const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps(); |
| const GrShaderVar& sampler = fProgramBuilder->samplerVariable(samplerHandle); |
| GrSLType samplerType = sampler.getType(); |
| if (samplerType == kTexture2DRectSampler_GrSLType) { |
| if (varyingType == kVec2f_GrSLType) { |
| out->appendf("%s(%s, textureSize(%s) * %s)", |
| GrGLSLTexture2DFunctionName(varyingType, samplerType, |
| glslCaps->generation()), |
| sampler.c_str(), sampler.c_str(), coordName); |
| } else { |
| out->appendf("%s(%s, vec3(textureSize(%s) * %s.xy, %s.z))", |
| GrGLSLTexture2DFunctionName(varyingType, samplerType, |
| glslCaps->generation()), |
| sampler.c_str(), sampler.c_str(), coordName, coordName); |
| } |
| } else { |
| out->appendf("%s(%s, %s)", |
| GrGLSLTexture2DFunctionName(varyingType, samplerType, glslCaps->generation()), |
| sampler.c_str(), coordName); |
| } |
| append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle)); |
| } |
| |
| void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, |
| const char* coordName, |
| GrSLType varyingType, |
| GrGLSLColorSpaceXformHelper* colorXformHelper) { |
| if (colorXformHelper && colorXformHelper->getXformMatrix()) { |
| // With a color gamut transform, we need to wrap the lookup in another function call |
| SkString lookup; |
| this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); |
| this->appendColorGamutXform(lookup.c_str(), colorXformHelper); |
| } else { |
| this->appendTextureLookup(&this->code(), samplerHandle, coordName, varyingType); |
| } |
| } |
| |
| void GrGLSLShaderBuilder::appendTextureLookupAndModulate( |
| const char* modulation, |
| SamplerHandle samplerHandle, |
| const char* coordName, |
| GrSLType varyingType, |
| GrGLSLColorSpaceXformHelper* colorXformHelper) { |
| SkString lookup; |
| this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); |
| if (colorXformHelper && colorXformHelper->getXformMatrix()) { |
| SkString xform; |
| this->appendColorGamutXform(&xform, lookup.c_str(), colorXformHelper); |
| this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(xform)).c_str()); |
| } else { |
| this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str()); |
| } |
| } |
| |
| void GrGLSLShaderBuilder::appendColorGamutXform(SkString* out, |
| const char* srcColor, |
| GrGLSLColorSpaceXformHelper* colorXformHelper) { |
| // Our color is (r, g, b, a), but we want to multiply (r, g, b, 1) by our matrix, then |
| // re-insert the original alpha. The supplied srcColor is likely to be of the form |
| // "texture(...)", and we don't want to evaluate that twice, so wrap everything in a function. |
| static const GrShaderVar gColorGamutXformArgs[] = { |
| GrShaderVar("color", kVec4f_GrSLType), |
| GrShaderVar("xform", kMat44f_GrSLType), |
| }; |
| SkString functionBody; |
| // Gamut xform, clamp to destination gamut |
| functionBody.append("\tcolor.rgb = clamp((xform * vec4(color.rgb, 1.0)).rgb, 0.0, 1.0);\n"); |
| functionBody.append("\treturn color;"); |
| SkString colorGamutXformFuncName; |
| this->emitFunction(kVec4f_GrSLType, |
| "colorGamutXform", |
| SK_ARRAY_COUNT(gColorGamutXformArgs), |
| gColorGamutXformArgs, |
| functionBody.c_str(), |
| &colorGamutXformFuncName); |
| |
| out->appendf("%s(%s, %s)", colorGamutXformFuncName.c_str(), srcColor, |
| colorXformHelper->getXformMatrix()); |
| } |
| |
| void GrGLSLShaderBuilder::appendColorGamutXform(const char* srcColor, |
| GrGLSLColorSpaceXformHelper* colorXformHelper) { |
| SkString xform; |
| this->appendColorGamutXform(&xform, srcColor, colorXformHelper); |
| this->codeAppend(xform.c_str()); |
| } |
| |
| void GrGLSLShaderBuilder::appendTexelFetch(SkString* out, |
| SamplerHandle samplerHandle, |
| const char* coordExpr) const { |
| const GrShaderVar& sampler = fProgramBuilder->samplerVariable(samplerHandle); |
| SkASSERT(fProgramBuilder->glslCaps()->texelFetchSupport()); |
| SkASSERT(GrSLTypeIsCombinedSamplerType(sampler.getType())); |
| |
| out->appendf("texelFetch(%s, %s)", sampler.c_str(), coordExpr); |
| |
| append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle)); |
| } |
| |
| void GrGLSLShaderBuilder::appendTexelFetch(SamplerHandle samplerHandle, const char* coordExpr) { |
| this->appendTexelFetch(&this->code(), samplerHandle, coordExpr); |
| } |
| |
| bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) { |
| if (featureBit & fFeaturesAddedMask) { |
| return false; |
| } |
| this->extensions().appendf("#extension %s: require\n", extensionName); |
| fFeaturesAddedMask |= featureBit; |
| return true; |
| } |
| |
| void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const { |
| for (int i = 0; i < vars.count(); ++i) { |
| vars[i].appendDecl(fProgramBuilder->glslCaps(), out); |
| out->append(";\n"); |
| } |
| } |
| |
| void GrGLSLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) { |
| SkASSERT(fProgramBuilder->glslCaps()->generation() >= k330_GrGLSLGeneration || |
| fProgramBuilder->glslCaps()->mustEnableAdvBlendEqs()); |
| fLayoutParams[interface].push_back() = param; |
| } |
| |
| void GrGLSLShaderBuilder::compileAndAppendLayoutQualifiers() { |
| static const char* interfaceQualifierNames[] = { |
| "in", |
| "out" |
| }; |
| |
| for (int interface = 0; interface <= kLastInterfaceQualifier; ++interface) { |
| const SkTArray<SkString>& params = fLayoutParams[interface]; |
| if (params.empty()) { |
| continue; |
| } |
| this->layoutQualifiers().appendf("layout(%s", params[0].c_str()); |
| for (int i = 1; i < params.count(); ++i) { |
| this->layoutQualifiers().appendf(", %s", params[i].c_str()); |
| } |
| this->layoutQualifiers().appendf(") %s;\n", interfaceQualifierNames[interface]); |
| } |
| |
| GR_STATIC_ASSERT(0 == GrGLSLShaderBuilder::kIn_InterfaceQualifier); |
| GR_STATIC_ASSERT(1 == GrGLSLShaderBuilder::kOut_InterfaceQualifier); |
| GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQualifier + 1); |
| } |
| |
| void GrGLSLShaderBuilder::finalize(uint32_t visibility) { |
| SkASSERT(!fFinalized); |
| this->versionDecl() = fProgramBuilder->glslCaps()->versionDeclString(); |
| this->compileAndAppendLayoutQualifiers(); |
| SkASSERT(visibility); |
| fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms()); |
| this->appendDecls(fInputs, &this->inputs()); |
| this->appendDecls(fOutputs, &this->outputs()); |
| this->onFinalize(); |
| // append the 'footer' to code |
| this->code().append("}"); |
| |
| for (int i = 0; i <= fCodeIndex; i++) { |
| fCompilerStrings[i] = fShaderStrings[i].c_str(); |
| fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); |
| } |
| |
| fFinalized = true; |
| } |