| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrPathRange_DEFINED |
| #define GrPathRange_DEFINED |
| |
| #include "GrGpuResource.h" |
| #include "SkPath.h" |
| #include "SkRefCnt.h" |
| #include "SkTArray.h" |
| |
| class SkDescriptor; |
| |
| /** |
| * Represents a contiguous range of GPU path objects. |
| * This object is immutable with the exception that individual paths may be |
| * initialized lazily. |
| */ |
| |
| class GrPathRange : public GrGpuResource { |
| public: |
| |
| |
| enum PathIndexType { |
| kU8_PathIndexType, //!< uint8_t |
| kU16_PathIndexType, //!< uint16_t |
| kU32_PathIndexType, //!< uint32_t |
| |
| kLast_PathIndexType = kU32_PathIndexType |
| }; |
| |
| static inline int PathIndexSizeInBytes(PathIndexType type) { |
| GR_STATIC_ASSERT(0 == kU8_PathIndexType); |
| GR_STATIC_ASSERT(1 == kU16_PathIndexType); |
| GR_STATIC_ASSERT(2 == kU32_PathIndexType); |
| GR_STATIC_ASSERT(kU32_PathIndexType == kLast_PathIndexType); |
| |
| return 1 << type; |
| } |
| |
| /** |
| * Class that generates the paths for a specific range. |
| */ |
| class PathGenerator : public SkRefCnt { |
| public: |
| virtual int getNumPaths() = 0; |
| virtual void generatePath(int index, SkPath* out) = 0; |
| #ifdef SK_DEBUG |
| virtual bool isEqualTo(const SkDescriptor&) const { return false; } |
| #endif |
| virtual ~PathGenerator() {} |
| }; |
| |
| /** |
| * Initialize a lazy-loaded path range. This class will generate an SkPath and call |
| * onInitPath() for each path within the range before it is drawn for the first time. |
| */ |
| GrPathRange(GrGpu*, PathGenerator*); |
| |
| /** |
| * Initialize an eager-loaded path range. The subclass is responsible for ensuring all |
| * the paths are initialized up front. |
| */ |
| GrPathRange(GrGpu*, int numPaths); |
| |
| int getNumPaths() const { return fNumPaths; } |
| const PathGenerator* getPathGenerator() const { return fPathGenerator.get(); } |
| |
| void loadPathsIfNeeded(const void* indices, PathIndexType, int count) const; |
| |
| template<typename IndexType> void loadPathsIfNeeded(const IndexType* indices, int count) const { |
| if (!fPathGenerator) { |
| return; |
| } |
| |
| bool didLoadPaths = false; |
| |
| for (int i = 0; i < count; ++i) { |
| SkASSERT(indices[i] < static_cast<uint32_t>(fNumPaths)); |
| |
| const int groupIndex = indices[i] / kPathsPerGroup; |
| const int groupByte = groupIndex / 8; |
| const uint8_t groupBit = 1 << (groupIndex % 8); |
| |
| const bool hasPath = SkToBool(fGeneratedPaths[groupByte] & groupBit); |
| if (!hasPath) { |
| // We track which paths are loaded in groups of kPathsPerGroup. To |
| // mark a path as loaded we need to load the entire group. |
| const int groupFirstPath = groupIndex * kPathsPerGroup; |
| const int groupLastPath = SkTMin(groupFirstPath + kPathsPerGroup, fNumPaths) - 1; |
| |
| SkPath path; |
| for (int pathIdx = groupFirstPath; pathIdx <= groupLastPath; ++pathIdx) { |
| fPathGenerator->generatePath(pathIdx, &path); |
| this->onInitPath(pathIdx, path); |
| } |
| |
| fGeneratedPaths[groupByte] |= groupBit; |
| didLoadPaths = true; |
| } |
| } |
| |
| if (didLoadPaths) { |
| this->didChangeGpuMemorySize(); |
| } |
| } |
| |
| #ifdef SK_DEBUG |
| void assertPathsLoaded(const void* indices, PathIndexType, int count) const; |
| |
| template<typename IndexType> void assertPathsLoaded(const IndexType* indices, int count) const { |
| if (!fPathGenerator) { |
| return; |
| } |
| |
| for (int i = 0; i < count; ++i) { |
| SkASSERT(indices[i] < static_cast<uint32_t>(fNumPaths)); |
| |
| const int groupIndex = indices[i] / kPathsPerGroup; |
| const int groupByte = groupIndex / 8; |
| const uint8_t groupBit = 1 << (groupIndex % 8); |
| |
| SkASSERT(fGeneratedPaths[groupByte] & groupBit); |
| } |
| } |
| |
| virtual bool isEqualTo(const SkDescriptor& desc) const { |
| return nullptr != fPathGenerator.get() && fPathGenerator->isEqualTo(desc); |
| } |
| #endif |
| protected: |
| // Initialize a path in the range before drawing. This is only called when |
| // fPathGenerator is non-null. The child class need not call didChangeGpuMemorySize(), |
| // GrPathRange will take care of that after the call is complete. |
| virtual void onInitPath(int index, const SkPath&) const = 0; |
| |
| private: |
| enum { |
| kPathsPerGroup = 16 // Paths get tracked in groups of 16 for lazy loading. |
| }; |
| |
| mutable SkAutoTUnref<PathGenerator> fPathGenerator; |
| mutable SkTArray<uint8_t, true /*MEM_COPY*/> fGeneratedPaths; |
| const int fNumPaths; |
| |
| typedef GrGpuResource INHERITED; |
| }; |
| |
| #endif |