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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrAtlasTextContext_DEFINED
#define GrAtlasTextContext_DEFINED
#include "GrTextContext.h"
#include "GrBatchAtlas.h"
#include "GrBatchFontCache.h"
#include "GrGeometryProcessor.h"
#include "SkDescriptor.h"
#include "GrMemoryPool.h"
#include "SkMaskFilter.h"
#include "SkTextBlob.h"
#include "SkTInternalLList.h"
class GrPipelineBuilder;
class GrTextBlobCache;
/*
* This class implements GrTextContext using standard bitmap fonts, and can also process textblobs.
* TODO replace GrBitmapTextContext
*/
class GrAtlasTextContext : public GrTextContext {
public:
static GrAtlasTextContext* Create(GrContext*, SkGpuDevice*, const SkDeviceProperties&,
bool enableDistanceFields);
private:
GrAtlasTextContext(GrContext*, SkGpuDevice*, const SkDeviceProperties&,
bool enableDistanceFields);
~GrAtlasTextContext() override {}
bool canDraw(const GrRenderTarget*, const GrClip&, const GrPaint&,
const SkPaint&, const SkMatrix& viewMatrix) override;
void onDrawText(GrRenderTarget*, const GrClip&, const GrPaint&, const SkPaint&,
const SkMatrix& viewMatrix, const char text[], size_t byteLength,
SkScalar x, SkScalar y, const SkIRect& regionClipBounds) override;
void onDrawPosText(GrRenderTarget*, const GrClip&, const GrPaint&, const SkPaint&,
const SkMatrix& viewMatrix,
const char text[], size_t byteLength,
const SkScalar pos[], int scalarsPerPosition,
const SkPoint& offset, const SkIRect& regionClipBounds) override;
void drawTextBlob(GrRenderTarget*, const GrClip&, const SkPaint&,
const SkMatrix& viewMatrix, const SkTextBlob*, SkScalar x, SkScalar y,
SkDrawFilter*, const SkIRect& clipBounds) override;
/*
* A BitmapTextBlob contains a fully processed SkTextBlob, suitable for nearly immediate drawing
* on the GPU. These are initially created with valid positions and colors, but invalid
* texture coordinates. The BitmapTextBlob itself has a few Blob-wide properties, and also
* consists of a number of runs. Runs inside a blob are flushed individually so they can be
* reordered.
*
* The only thing(aside from a memcopy) required to flush a BitmapTextBlob is to ensure that
* the GrAtlas will not evict anything the Blob needs.
*/
struct BitmapTextBlob : public SkRefCnt {
SK_DECLARE_INTERNAL_LLIST_INTERFACE(BitmapTextBlob);
/*
* Each Run inside of the blob can have its texture coordinates regenerated if required.
* To determine if regeneration is necessary, fAtlasGeneration is used. If there have been
* any evictions inside of the atlas, then we will simply regenerate Runs. We could track
* this at a more fine grained level, but its not clear if this is worth it, as evictions
* should be fairly rare.
*
* One additional point, each run can contain glyphs with any of the three mask formats.
* We call these SubRuns. Because a subrun must be a contiguous range, we have to create
* a new subrun each time the mask format changes in a run. In theory, a run can have as
* many SubRuns as it has glyphs, ie if a run alternates between color emoji and A8. In
* practice, the vast majority of runs have only a single subrun.
*
* Finally, for runs where the entire thing is too large for the GrAtlasTextContext to
* handle, we have a bit to mark the run as flusahable via rendering as paths. It is worth
* pointing. It would be a bit expensive to figure out ahead of time whether or not a run
* can flush in this manner, so we always allocate vertices for the run, regardless of
* whether or not it is too large. The benefit of this strategy is that we can always reuse
* a blob allocation regardless of viewmatrix changes. We could store positions for these
* glyphs. However, its not clear if this is a win because we'd still have to either go the
* glyph cache to get the path at flush time, or hold onto the path in the cache, which
* would greatly increase the memory of these cached items.
*/
struct Run {
Run()
: fColor(GrColor_ILLEGAL)
, fInitialized(false)
, fDrawAsPaths(false) {
fVertexBounds.setLargestInverted();
// To ensure we always have one subrun, we push back a fresh run here
fSubRunInfo.push_back();
}
struct SubRunInfo {
SubRunInfo()
: fAtlasGeneration(GrBatchAtlas::kInvalidAtlasGeneration)
, fVertexStartIndex(0)
, fVertexEndIndex(0)
, fGlyphStartIndex(0)
, fGlyphEndIndex(0)
, fDrawAsDistanceFields(false) {}
// Distance field text cannot draw coloremoji, and so has to fall back. However,
// though the distance field text and the coloremoji may share the same run, they
// will have different descriptors. If fOverrideDescriptor is non-NULL, then it
// will be used in place of the run's descriptor to regen texture coords
// TODO we could have a descriptor cache, it would reduce the size of these blobs
// significantly, and then the subrun could just have a refed pointer to the
// correct descriptor.
GrBatchAtlas::BulkUseTokenUpdater fBulkUseToken;
uint64_t fAtlasGeneration;
size_t fVertexStartIndex;
size_t fVertexEndIndex;
uint32_t fGlyphStartIndex;
uint32_t fGlyphEndIndex;
SkScalar fTextRatio; // df property
GrMaskFormat fMaskFormat;
bool fDrawAsDistanceFields; // df property
bool fUseLCDText; // df property
};
SubRunInfo& push_back() {
// Forward glyph / vertex information to seed the new sub run
SubRunInfo& prevSubRun = fSubRunInfo.back();
SubRunInfo& newSubRun = fSubRunInfo.push_back();
newSubRun.fGlyphStartIndex = prevSubRun.fGlyphEndIndex;
newSubRun.fGlyphEndIndex = prevSubRun.fGlyphEndIndex;
newSubRun.fVertexStartIndex = prevSubRun.fVertexEndIndex;
newSubRun.fVertexEndIndex = prevSubRun.fVertexEndIndex;
return newSubRun;
}
static const int kMinSubRuns = 1;
SkAutoTUnref<GrBatchTextStrike> fStrike;
SkAutoTUnref<SkTypeface> fTypeface;
SkRect fVertexBounds;
SkSTArray<kMinSubRuns, SubRunInfo> fSubRunInfo;
SkAutoDescriptor fDescriptor;
SkAutoTDelete<SkAutoDescriptor> fOverrideDescriptor; // df properties
GrColor fColor;
bool fInitialized;
bool fDrawAsPaths;
};
struct BigGlyph {
BigGlyph(const SkPath& path, int vx, int vy) : fPath(path), fVx(vx), fVy(vy) {}
SkPath fPath;
int fVx;
int fVy;
};
struct Key {
Key() {
sk_bzero(this, sizeof(Key));
}
uint32_t fUniqueID;
SkPaint::Style fStyle;
// Color may affect the gamma of the mask we generate, but in a fairly limited way.
// Each color is assigned to on of a fixed number of buckets based on its
// luminance. For each luminance bucket there is a "canonical color" that
// represents the bucket. This functionality is currently only supported for A8
SkColor fCanonicalColor;
bool fHasBlur;
bool operator==(const Key& other) const {
return 0 == memcmp(this, &other, sizeof(Key));
}
};
struct StrokeInfo {
SkScalar fFrameWidth;
SkScalar fMiterLimit;
SkPaint::Join fJoin;
};
enum TextType {
kHasDistanceField_TextType = 0x1,
kHasBitmap_TextType = 0x2,
};
// all glyph / vertex offsets are into these pools.
unsigned char* fVertices;
GrGlyph** fGlyphs;
Run* fRuns;
GrMemoryPool* fPool;
SkMaskFilter::BlurRec fBlurRec;
StrokeInfo fStrokeInfo;
SkTArray<BigGlyph> fBigGlyphs;
Key fKey;
SkMatrix fViewMatrix;
SkColor fPaintColor;
SkScalar fX;
SkScalar fY;
// We can reuse distance field text, but only if the new viewmatrix would not result in
// a mip change. Because there can be multiple runs in a blob, we track the overall
// maximum minimum scale, and minimum maximum scale, we can support before we need to regen
SkScalar fMaxMinScale;
SkScalar fMinMaxScale;
int fRunCount;
uint8_t fTextType;
BitmapTextBlob()
: fMaxMinScale(-SK_ScalarMax)
, fMinMaxScale(SK_ScalarMax)
, fTextType(0) {}
~BitmapTextBlob() override {
for (int i = 0; i < fRunCount; i++) {
fRuns[i].~Run();
}
}
static const Key& GetKey(const BitmapTextBlob& blob) {
return blob.fKey;
}
static uint32_t Hash(const Key& key) {
return SkChecksum::Murmur3(&key, sizeof(Key));
}
void operator delete(void* p) {
BitmapTextBlob* blob = reinterpret_cast<BitmapTextBlob*>(p);
blob->fPool->release(p);
}
void* operator new(size_t) {
SkFAIL("All blobs are created by placement new.");
return sk_malloc_throw(0);
}
void* operator new(size_t, void* p) { return p; }
void operator delete(void* target, void* placement) {
::operator delete(target, placement);
}
bool hasDistanceField() const { return SkToBool(fTextType & kHasDistanceField_TextType); }
bool hasBitmap() const { return SkToBool(fTextType & kHasBitmap_TextType); }
void setHasDistanceField() { fTextType |= kHasDistanceField_TextType; }
void setHasBitmap() { fTextType |= kHasBitmap_TextType; }
};
typedef BitmapTextBlob::Run Run;
typedef Run::SubRunInfo PerSubRunInfo;
inline bool canDrawAsDistanceFields(const SkPaint&, const SkMatrix& viewMatrix);
BitmapTextBlob* setupDFBlob(int glyphCount, const SkPaint& origPaint,
const SkMatrix& viewMatrix, SkGlyphCache** cache,
SkPaint* dfPaint, SkScalar* textRatio);
void bmpAppendGlyph(BitmapTextBlob*, int runIndex, GrGlyph::PackedID, int left, int top,
GrColor color, GrFontScaler*, const SkIRect& clipRect);
bool dfAppendGlyph(BitmapTextBlob*, int runIndex, GrGlyph::PackedID, SkScalar sx, SkScalar sy,
GrColor color, GrFontScaler*, const SkIRect& clipRect, SkScalar textRatio,
const SkMatrix& viewMatrix);
inline void appendGlyphPath(BitmapTextBlob* blob, GrGlyph* glyph,
GrFontScaler* scaler, int x, int y);
inline void appendGlyphCommon(BitmapTextBlob*, Run*, Run::SubRunInfo*,
const SkRect& positions, GrColor color,
size_t vertexStride, bool useVertexColor,
GrGlyph*);
inline void flushRunAsPaths(const SkTextBlob::RunIterator&, const SkPaint&, SkDrawFilter*,
const SkMatrix& viewMatrix, const SkIRect& clipBounds, SkScalar x,
SkScalar y);
inline void flushRun(GrDrawTarget*, GrPipelineBuilder*, BitmapTextBlob*, int run, GrColor,
SkScalar transX, SkScalar transY, const SkPaint&);
inline void flushBigGlyphs(BitmapTextBlob* cacheBlob, GrRenderTarget* rt,
const GrPaint& grPaint, const GrClip& clip,
SkScalar transX, SkScalar transY);
// We have to flush SkTextBlobs differently from drawText / drawPosText
void flush(GrDrawTarget*, const SkTextBlob*, BitmapTextBlob*, GrRenderTarget*, const SkPaint&,
const GrPaint&, SkDrawFilter*, const GrClip&, const SkMatrix& viewMatrix,
const SkIRect& clipBounds, SkScalar x, SkScalar y, SkScalar transX, SkScalar transY);
void flush(GrDrawTarget*, BitmapTextBlob*, GrRenderTarget*, const SkPaint&,
const GrPaint&, const GrClip&);
// A helper for drawing BitmapText in a run of distance fields
inline void fallbackDrawPosText(BitmapTextBlob*, int runIndex,
GrRenderTarget*, const GrClip&,
const GrPaint&,
const SkPaint&, const SkMatrix& viewMatrix,
const SkTDArray<char>& fallbackTxt,
const SkTDArray<SkScalar>& fallbackPos,
int scalarsPerPosition,
const SkPoint& offset,
const SkIRect& clipRect);
void internalDrawBMPText(BitmapTextBlob*, int runIndex, SkGlyphCache*, const SkPaint&,
GrColor color, const SkMatrix& viewMatrix,
const char text[], size_t byteLength,
SkScalar x, SkScalar y, const SkIRect& clipRect);
void internalDrawBMPPosText(BitmapTextBlob*, int runIndex, SkGlyphCache*, const SkPaint&,
GrColor color, const SkMatrix& viewMatrix,
const char text[], size_t byteLength,
const SkScalar pos[], int scalarsPerPosition,
const SkPoint& offset, const SkIRect& clipRect);
void internalDrawDFText(BitmapTextBlob*, int runIndex, SkGlyphCache*, const SkPaint&,
GrColor color, const SkMatrix& viewMatrix,
const char text[], size_t byteLength,
SkScalar x, SkScalar y, const SkIRect& clipRect,
SkScalar textRatio,
SkTDArray<char>* fallbackTxt,
SkTDArray<SkScalar>* fallbackPos,
SkPoint* offset, const SkPaint& origPaint);
void internalDrawDFPosText(BitmapTextBlob*, int runIndex, SkGlyphCache*, const SkPaint&,
GrColor color, const SkMatrix& viewMatrix,
const char text[], size_t byteLength,
const SkScalar pos[], int scalarsPerPosition,
const SkPoint& offset, const SkIRect& clipRect,
SkScalar textRatio,
SkTDArray<char>* fallbackTxt,
SkTDArray<SkScalar>* fallbackPos);
// sets up the descriptor on the blob and returns a detached cache. Client must attach
inline static GrColor ComputeCanonicalColor(const SkPaint&, bool lcd);
inline SkGlyphCache* setupCache(Run*, const SkPaint&, const SkMatrix* viewMatrix, bool noGamma);
static inline bool MustRegenerateBlob(SkScalar* outTransX, SkScalar* outTransY,
const BitmapTextBlob&, const SkPaint&,
const SkMaskFilter::BlurRec&,
const SkMatrix& viewMatrix, SkScalar x, SkScalar y);
void regenerateTextBlob(BitmapTextBlob* bmp, const SkPaint& skPaint, GrColor,
const SkMatrix& viewMatrix,
const SkTextBlob* blob, SkScalar x, SkScalar y,
SkDrawFilter* drawFilter, const SkIRect& clipRect, GrRenderTarget*,
const GrClip&, const GrPaint&);
inline static bool HasLCD(const SkTextBlob*);
inline void initDistanceFieldPaint(BitmapTextBlob*, SkPaint*, SkScalar* textRatio,
const SkMatrix&);
// Distance field text needs this table to compute a value for use in the fragment shader.
// Because the GrAtlasTextContext can go out of scope before the final flush, this needs to be
// refcnted and malloced
struct DistanceAdjustTable : public SkNVRefCnt<DistanceAdjustTable> {
DistanceAdjustTable(float gamma) { this->buildDistanceAdjustTable(gamma); }
~DistanceAdjustTable() { SkDELETE_ARRAY(fTable); }
void buildDistanceAdjustTable(float gamma);
SkScalar& operator[] (int i) {
return fTable[i];
}
const SkScalar& operator[] (int i) const {
return fTable[i];
}
SkScalar* fTable;
};
GrBatchTextStrike* fCurrStrike;
GrTextBlobCache* fCache;
bool fEnableDFRendering;
SkAutoTUnref<DistanceAdjustTable> fDistanceAdjustTable;
friend class GrTextBlobCache;
friend class BitmapTextBatch;
typedef GrTextContext INHERITED;
};
#endif