| |
| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #include "SampleCode.h" |
| #include "SkBlurMask.h" |
| #include "SkBlurMaskFilter.h" |
| #include "SkCanvas.h" |
| #include "SkGaussianEdgeShader.h" |
| #include "SkPath.h" |
| #include "SkPoint3.h" |
| #include "SkShadowUtils.h" |
| #include "SkUtils.h" |
| #include "SkView.h" |
| #include "sk_tool_utils.h" |
| |
| #define USE_SHADOW_UTILS |
| |
| //////////////////////////////////////////////////////////////////////////// |
| |
| class ShadowsView : public SampleView { |
| SkPath fRectPath; |
| SkPath fRRPath; |
| SkPath fCirclePath; |
| SkPoint3 fLightPos; |
| |
| bool fShowAmbient; |
| bool fShowSpot; |
| bool fUseAlt; |
| bool fShowObject; |
| bool fIgnoreShadowAlpha; |
| |
| public: |
| ShadowsView() |
| : fShowAmbient(true) |
| , fShowSpot(true) |
| , fUseAlt(true) |
| , fShowObject(true) |
| , fIgnoreShadowAlpha(false) {} |
| |
| protected: |
| void onOnceBeforeDraw() override { |
| fCirclePath.addCircle(0, 0, 50); |
| fRectPath.addRect(SkRect::MakeXYWH(-100, -50, 200, 100)); |
| fRRPath.addRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(-100, -50, 200, 100), 4, 4)); |
| fLightPos = SkPoint3::Make(-700, -700, 2800); |
| } |
| |
| // overrides from SkEventSink |
| bool onQuery(SkEvent* evt) override { |
| if (SampleCode::TitleQ(*evt)) { |
| SampleCode::TitleR(evt, "AndroidShadows"); |
| return true; |
| } |
| |
| SkUnichar uni; |
| if (SampleCode::CharQ(*evt, &uni)) { |
| switch (uni) { |
| case 'B': |
| fShowAmbient = !fShowAmbient; |
| break; |
| case 'S': |
| fShowSpot = !fShowSpot; |
| break; |
| case 'T': |
| fUseAlt = !fUseAlt; |
| break; |
| case 'O': |
| fShowObject = !fShowObject; |
| break; |
| case '>': |
| fLightPos.fZ += 10; |
| break; |
| case '<': |
| fLightPos.fZ -= 10; |
| break; |
| case '?': |
| fIgnoreShadowAlpha = !fIgnoreShadowAlpha; |
| break; |
| default: |
| break; |
| } |
| this->inval(nullptr); |
| } |
| return this->INHERITED::onQuery(evt); |
| } |
| |
| void drawBG(SkCanvas* canvas) { |
| canvas->drawColor(0xFFDDDDDD); |
| } |
| |
| static void GetOcclRect(const SkPath& path, SkRect* occlRect) { |
| SkRect pathRect; |
| SkRRect pathRRect; |
| if (path.isOval(&pathRect)) { |
| *occlRect = sk_tool_utils::compute_central_occluder(SkRRect::MakeOval(pathRect)); |
| } else if (path.isRRect(&pathRRect)) { |
| *occlRect = sk_tool_utils::compute_central_occluder(pathRRect); |
| } else if (path.isRect(occlRect)) { |
| // the inverse transform for the spot shadow occluder doesn't always get us |
| // back to exactly the same position, so deducting a little slop |
| occlRect->inset(1, 1); |
| } else { |
| *occlRect = SkRect::MakeEmpty(); |
| } |
| } |
| |
| void drawAmbientShadow(SkCanvas* canvas, const SkPath& path, SkScalar zValue, |
| SkScalar ambientAlpha) { |
| |
| if (ambientAlpha <= 0) { |
| return; |
| } |
| |
| const SkScalar kHeightFactor = 1.f / 128.f; |
| const SkScalar kGeomFactor = 64; |
| |
| SkScalar umbraAlpha = 1 / (1 + SkMaxScalar(zValue*kHeightFactor, 0)); |
| SkScalar radius = zValue*kHeightFactor*kGeomFactor; |
| |
| // occlude blur |
| SkRect occlRect; |
| GetOcclRect(path, &occlRect); |
| sk_sp<SkMaskFilter> mf = SkBlurMaskFilter::Make(kNormal_SkBlurStyle, |
| SkBlurMask::ConvertRadiusToSigma(radius), |
| occlRect, |
| SkBlurMaskFilter::kNone_BlurFlag); |
| |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| paint.setMaskFilter(std::move(mf)); |
| paint.setColor(SkColorSetARGB(fIgnoreShadowAlpha |
| ? 255 |
| : (unsigned char)(ambientAlpha*umbraAlpha*255.999f), 0, 0, 0)); |
| canvas->drawPath(path, paint); |
| |
| // draw occlusion rect |
| #if DRAW_OCCL_RECT |
| SkPaint stroke; |
| stroke.setStyle(SkPaint::kStroke_Style); |
| stroke.setColor(SK_ColorBLUE); |
| canvas->drawRect(occlRect, stroke); |
| #endif |
| } |
| |
| void drawAmbientShadowAlt(SkCanvas* canvas, const SkPath& path, SkScalar zValue, |
| SkScalar ambientAlpha) { |
| |
| if (ambientAlpha <= 0) { |
| return; |
| } |
| |
| const SkScalar kHeightFactor = 1.f / 128.f; |
| const SkScalar kGeomFactor = 64; |
| |
| SkScalar umbraAlpha = 1 / (1 + SkMaxScalar(zValue*kHeightFactor, 0)); |
| SkScalar radius = zValue*kHeightFactor*kGeomFactor; |
| // distance to outer of edge of geometry from original shape edge |
| SkScalar offset = radius*umbraAlpha; |
| |
| SkRect pathRect; |
| SkRRect pathRRect; |
| SkScalar scaleFactors[2]; |
| if (!canvas->getTotalMatrix().getMinMaxScales(scaleFactors)) { |
| return; |
| } |
| if (scaleFactors[0] != scaleFactors[1] || radius*scaleFactors[0] >= 64 || |
| !((path.isOval(&pathRect) && pathRect.width() == pathRect.height()) || |
| (path.isRRect(&pathRRect) && pathRRect.allCornersCircular()) || |
| path.isRect(&pathRect))) { |
| this->drawAmbientShadow(canvas, path, zValue, ambientAlpha); |
| return; |
| } |
| |
| // For all of these, we inset the offset rect by half the radius to get our stroke shape. |
| SkScalar strokeOutset = offset - SK_ScalarHalf*radius; |
| // Make sure we'll have a radius of at least 0.5 after xform |
| if (strokeOutset*scaleFactors[0] < 0.5f) { |
| strokeOutset = 0.5f / scaleFactors[0]; |
| } |
| if (path.isOval(nullptr)) { |
| pathRect.outset(strokeOutset, strokeOutset); |
| pathRRect = SkRRect::MakeOval(pathRect); |
| } else if (path.isRect(nullptr)) { |
| pathRect.outset(strokeOutset, strokeOutset); |
| pathRRect = SkRRect::MakeRectXY(pathRect, strokeOutset, strokeOutset); |
| } else { |
| pathRRect.outset(strokeOutset, strokeOutset); |
| } |
| |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| paint.setStyle(SkPaint::kStroke_Style); |
| // we outset the stroke a little to cover up AA on the interior edge |
| SkScalar pad = 0.5f; |
| paint.setStrokeWidth(radius + 2*pad); |
| // handle scale of radius and pad due to CTM |
| radius *= scaleFactors[0]; |
| pad *= scaleFactors[0]; |
| SkASSERT(radius < 16384); |
| SkASSERT(pad < 64); |
| // Convert radius to 14.2 fixed point and place in the R & G components. |
| // Convert pad to 6.2 fixed point and place in the B component. |
| uint16_t iRadius = (uint16_t)(radius*4.0f); |
| unsigned char alpha = (unsigned char)(ambientAlpha*255.999f); |
| paint.setColor(SkColorSetARGB(fIgnoreShadowAlpha ? 255 : alpha, |
| iRadius >> 8, iRadius & 0xff, |
| (unsigned char)(4.0f*pad))); |
| |
| paint.setShader(SkGaussianEdgeShader::Make()); |
| canvas->drawRRect(pathRRect, paint); |
| } |
| |
| void drawSpotShadow(SkCanvas* canvas, const SkPath& path, SkScalar zValue, |
| SkPoint3 lightPos, SkScalar lightWidth, SkScalar spotAlpha) { |
| if (spotAlpha <= 0) { |
| return; |
| } |
| |
| SkScalar zRatio = zValue / (lightPos.fZ - zValue); |
| if (zRatio < 0.0f) { |
| zRatio = 0.0f; |
| } else if (zRatio > 0.95f) { |
| zRatio = 0.95f; |
| } |
| SkScalar blurRadius = lightWidth*zRatio; |
| |
| // compute the transformation params |
| SkPoint center = SkPoint::Make(path.getBounds().centerX(), path.getBounds().centerY()); |
| SkMatrix ctmInverse; |
| if (!canvas->getTotalMatrix().invert(&ctmInverse)) { |
| return; |
| } |
| SkPoint lightPos2D = SkPoint::Make(lightPos.fX, lightPos.fY); |
| ctmInverse.mapPoints(&lightPos2D, 1); |
| SkPoint offset = SkPoint::Make(zRatio*(center.fX - lightPos2D.fX), |
| zRatio*(center.fY - lightPos2D.fY)); |
| SkScalar scale = lightPos.fZ / (lightPos.fZ - zValue); |
| |
| SkAutoCanvasRestore acr(canvas, true); |
| |
| sk_sp<SkMaskFilter> mf = SkBlurMaskFilter::Make(kNormal_SkBlurStyle, |
| SkBlurMask::ConvertRadiusToSigma(blurRadius), |
| SkBlurMaskFilter::kNone_BlurFlag); |
| |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| paint.setMaskFilter(std::move(mf)); |
| paint.setColor(SkColorSetARGB(fIgnoreShadowAlpha |
| ? 255 |
| : (unsigned char)(spotAlpha*255.999f), 0, 0, 0)); |
| |
| // apply transformation to shadow |
| canvas->scale(scale, scale); |
| canvas->translate(offset.fX, offset.fY); |
| canvas->drawPath(path, paint); |
| } |
| |
| void drawSpotShadowAlt(SkCanvas* canvas, const SkPath& path, SkScalar zValue, |
| SkPoint3 lightPos, SkScalar lightWidth, SkScalar spotAlpha) { |
| if (spotAlpha <= 0) { |
| return; |
| } |
| |
| SkScalar zRatio = zValue / (lightPos.fZ - zValue); |
| if (zRatio < 0.0f) { |
| zRatio = 0.0f; |
| } else if (zRatio > 0.95f) { |
| zRatio = 0.95f; |
| } |
| SkScalar radius = 2.0f*lightWidth*zRatio; |
| |
| SkRect pathRect; |
| SkRRect pathRRect; |
| SkScalar scaleFactors[2]; |
| if (!canvas->getTotalMatrix().getMinMaxScales(scaleFactors)) { |
| return; |
| } |
| if (scaleFactors[0] != scaleFactors[1] || radius*scaleFactors[0] >= 16384 || |
| !((path.isOval(&pathRect) && pathRect.width() == pathRect.height()) || |
| (path.isRRect(&pathRRect) && pathRRect.allCornersCircular()) || |
| path.isRect(&pathRect))) { |
| this->drawSpotShadow(canvas, path, zValue, lightPos, lightWidth, spotAlpha); |
| return; |
| } |
| |
| // For all of these, we need to ensure we have a rrect with radius >= 0.5f in device space |
| const SkScalar minRadius = SK_ScalarHalf/scaleFactors[0]; |
| if (path.isOval(nullptr)) { |
| pathRRect = SkRRect::MakeOval(pathRect); |
| } else if (path.isRect(nullptr)) { |
| pathRRect = SkRRect::MakeRectXY(pathRect, minRadius, minRadius); |
| } else { |
| if (pathRRect.getSimpleRadii().fX < minRadius) { |
| pathRRect.setRectXY(pathRRect.rect(), minRadius, minRadius); |
| } |
| } |
| |
| // compute the scale and translation for the shadow |
| SkScalar scale = lightPos.fZ / (lightPos.fZ - zValue); |
| SkRRect shadowRRect; |
| pathRRect.transform(SkMatrix::MakeScale(scale, scale), &shadowRRect); |
| SkPoint center = SkPoint::Make(shadowRRect.rect().centerX(), shadowRRect.rect().centerY()); |
| SkMatrix ctmInverse; |
| if (!canvas->getTotalMatrix().invert(&ctmInverse)) { |
| return; |
| } |
| SkPoint lightPos2D = SkPoint::Make(lightPos.fX, lightPos.fY); |
| ctmInverse.mapPoints(&lightPos2D, 1); |
| SkPoint offset = SkPoint::Make(zRatio*(center.fX - lightPos2D.fX), |
| zRatio*(center.fY - lightPos2D.fY)); |
| SkAutoCanvasRestore acr(canvas, true); |
| |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| // We want to extend the stroked area in so that it meets up with the caster |
| // geometry. The stroked geometry will, by definition already be inset half the |
| // stroke width but we also have to account for the scaling. |
| // We also add 1/2 to cover up AA on the interior edge. |
| SkScalar scaleOffset = (scale - 1.0f) * SkTMax(SkTMax(SkTAbs(pathRect.fLeft), |
| SkTAbs(pathRect.fRight)), |
| SkTMax(SkTAbs(pathRect.fTop), |
| SkTAbs(pathRect.fBottom))); |
| SkScalar insetAmount = offset.length() - (0.5f * radius) + scaleOffset + 0.5f; |
| |
| // compute area |
| SkScalar strokeWidth = radius + insetAmount; |
| SkScalar strokedArea = 2.0f*strokeWidth*(shadowRRect.width() + shadowRRect.height()); |
| SkScalar filledArea = (shadowRRect.height() + radius)*(shadowRRect.width() + radius); |
| // If the area of the stroked geometry is larger than the fill geometry, or |
| // if our pad is too big to convert to 6.2 fixed point, just fill it. |
| if (strokedArea > filledArea) { |
| paint.setStyle(SkPaint::kStrokeAndFill_Style); |
| paint.setStrokeWidth(radius); |
| } else { |
| // Since we can't have unequal strokes, inset the shadow rect so the inner |
| // and outer edges of the stroke will land where we want. |
| SkRect insetRect = shadowRRect.rect().makeInset(insetAmount/2.0f, insetAmount/2.0f); |
| SkScalar insetRad = SkTMax(shadowRRect.getSimpleRadii().fX - insetAmount/2.0f, |
| minRadius); |
| |
| shadowRRect = SkRRect::MakeRectXY(insetRect, insetRad, insetRad); |
| paint.setStyle(SkPaint::kStroke_Style); |
| paint.setStrokeWidth(strokeWidth); |
| } |
| paint.setShader(SkGaussianEdgeShader::Make()); |
| // handle scale of radius due to CTM |
| radius *= scaleFactors[0]; |
| // don't need to scale pad as it was computed from the transformed offset |
| SkASSERT(radius < 16384); |
| SkScalar pad = 0; |
| SkASSERT(pad < 64); |
| // Convert radius to 14.2 fixed point and place in the R & G components. |
| // Convert pad to 6.2 fixed point and place in the B component. |
| uint16_t iRadius = (uint16_t)(radius*4.0f); |
| unsigned char alpha = (unsigned char)(spotAlpha*255.999f); |
| paint.setColor(SkColorSetARGB(fIgnoreShadowAlpha ? 255 : alpha, |
| iRadius >> 8, iRadius & 0xff, |
| (unsigned char)(4.0f*pad))); |
| |
| // apply transformation to shadow |
| canvas->translate(offset.fX, offset.fY); |
| canvas->drawRRect(shadowRRect, paint); |
| } |
| |
| void drawShadowedPath(SkCanvas* canvas, const SkPath& path, SkScalar zValue, |
| const SkPaint& paint, SkScalar ambientAlpha, |
| const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) { |
| #ifdef USE_SHADOW_UTILS |
| if (fUseAlt) { |
| if (fShowAmbient) { |
| this->drawAmbientShadowAlt(canvas, path, zValue, ambientAlpha); |
| } |
| if (fShowSpot) { |
| this->drawSpotShadowAlt(canvas, path, zValue, lightPos, lightWidth, spotAlpha); |
| } |
| } else { |
| if (!fShowAmbient) { |
| ambientAlpha = 0; |
| } |
| if (!fShowSpot) { |
| spotAlpha = 0; |
| } |
| SkShadowUtils::DrawShadow(canvas, path, zValue, lightPos, lightWidth, |
| ambientAlpha, spotAlpha, SK_ColorBLACK); |
| } |
| #else |
| if (fShowAmbient) { |
| if (fUseAlt) { |
| this->drawAmbientShadowAlt(canvas, path, zValue, ambientAlpha); |
| } else { |
| this->drawAmbientShadow(canvas, path, zValue, ambientAlpha); |
| } |
| } |
| if (fShowSpot) { |
| if (fUseAlt) { |
| this->drawSpotShadowAlt(canvas, path, zValue, lightPos, lightWidth, spotAlpha); |
| } else { |
| this->drawSpotShadow(canvas, path, zValue, lightPos, lightWidth, spotAlpha); |
| } |
| } |
| #endif |
| |
| if (fShowObject) { |
| canvas->drawPath(path, paint); |
| } else { |
| SkPaint strokePaint; |
| |
| strokePaint.setColor(paint.getColor()); |
| strokePaint.setStyle(SkPaint::kStroke_Style); |
| |
| canvas->drawPath(path, strokePaint); |
| } |
| } |
| |
| void onDrawContent(SkCanvas* canvas) override { |
| this->drawBG(canvas); |
| const SkScalar kLightWidth = 2800; |
| const SkScalar kAmbientAlpha = 0.25f; |
| const SkScalar kSpotAlpha = 0.25f; |
| |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| |
| SkPoint3 lightPos = fLightPos; |
| |
| paint.setColor(SK_ColorWHITE); |
| canvas->translate(200, 90); |
| lightPos.fX += 200; |
| lightPos.fY += 90; |
| this->drawShadowedPath(canvas, fRectPath, 2, paint, kAmbientAlpha, |
| lightPos, kLightWidth, kSpotAlpha); |
| |
| paint.setColor(SK_ColorRED); |
| canvas->translate(250, 0); |
| lightPos.fX += 250; |
| this->drawShadowedPath(canvas, fRRPath, 4, paint, kAmbientAlpha, |
| lightPos, kLightWidth, kSpotAlpha); |
| |
| paint.setColor(SK_ColorBLUE); |
| canvas->translate(-250, 110); |
| lightPos.fX -= 250; |
| lightPos.fY += 110; |
| this->drawShadowedPath(canvas, fCirclePath, 8, paint, 0.0f, |
| lightPos, kLightWidth, 0.5f); |
| |
| paint.setColor(SK_ColorGREEN); |
| canvas->translate(250, 0); |
| lightPos.fX += 250; |
| this->drawShadowedPath(canvas, fRRPath, 64, paint, kAmbientAlpha, |
| lightPos, kLightWidth, kSpotAlpha); |
| } |
| |
| protected: |
| SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) override { |
| return new SkView::Click(this); |
| } |
| |
| bool onClick(Click *click) override { |
| SkScalar x = click->fCurr.fX; |
| SkScalar y = click->fCurr.fY; |
| |
| SkScalar dx = x - click->fPrev.fX; |
| SkScalar dy = y - click->fPrev.fY; |
| |
| if (dx != 0 || dy != 0) { |
| fLightPos.fX += dx; |
| fLightPos.fY += dy; |
| this->inval(nullptr); |
| } |
| |
| return true; |
| } |
| |
| private: |
| typedef SkView INHERITED; |
| }; |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| static SkView* MyFactory() { return new ShadowsView; } |
| static SkViewRegister reg(MyFactory); |