| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #include "Simplify.h" |
| |
| #undef SkASSERT |
| #define SkASSERT(cond) while (!(cond)) { sk_throw(); } |
| |
| // Terminology: |
| // A Path contains one of more Contours |
| // A Contour is made up of Segment array |
| // A Segment is described by a Verb and a Point array with 2, 3, or 4 points |
| // A Verb is one of Line, Quad(ratic), or Cubic |
| // A Segment contains a Span array |
| // A Span is describes a portion of a Segment using starting and ending T |
| // T values range from 0 to 1, where 0 is the first Point in the Segment |
| // An Edge is a Segment generated from a Span |
| |
| // FIXME: remove once debugging is complete |
| #ifdef SK_DEBUG |
| int gDebugMaxWindSum = SK_MaxS32; |
| int gDebugMaxWindValue = SK_MaxS32; |
| #endif |
| |
| #define PIN_ADD_T 0 |
| #define TRY_ROTATE 1 |
| |
| #define DEBUG_UNUSED 0 // set to expose unused functions |
| #define FORCE_RELEASE 0 // set force release to 1 for multiple thread -- no debugging |
| |
| #if FORCE_RELEASE || defined SK_RELEASE |
| |
| const bool gRunTestsInOneThread = false; |
| |
| #define DEBUG_ACTIVE_SPANS 0 |
| #define DEBUG_ACTIVE_SPANS_SHORT_FORM 0 |
| #define DEBUG_ADD_INTERSECTING_TS 0 |
| #define DEBUG_ADD_T_PAIR 0 |
| #define DEBUG_ANGLE 0 |
| #define DEBUG_ASSEMBLE 0 |
| #define DEBUG_CONCIDENT 0 |
| #define DEBUG_CROSS 0 |
| #define DEBUG_FLOW 0 |
| #define DEBUG_MARK_DONE 0 |
| #define DEBUG_PATH_CONSTRUCTION 0 |
| #define DEBUG_SHOW_WINDING 0 |
| #define DEBUG_SORT 0 |
| #define DEBUG_WIND_BUMP 0 |
| #define DEBUG_WINDING 0 |
| |
| #else |
| |
| const bool gRunTestsInOneThread = true; |
| |
| #define DEBUG_ACTIVE_SPANS 1 |
| #define DEBUG_ACTIVE_SPANS_SHORT_FORM 1 |
| #define DEBUG_ADD_INTERSECTING_TS 1 |
| #define DEBUG_ADD_T_PAIR 1 |
| #define DEBUG_ANGLE 1 |
| #define DEBUG_ASSEMBLE 1 |
| #define DEBUG_CONCIDENT 1 |
| #define DEBUG_CROSS 0 |
| #define DEBUG_FLOW 1 |
| #define DEBUG_MARK_DONE 1 |
| #define DEBUG_PATH_CONSTRUCTION 1 |
| #define DEBUG_SHOW_WINDING 0 |
| #define DEBUG_SORT 1 |
| #define DEBUG_WIND_BUMP 0 |
| #define DEBUG_WINDING 1 |
| |
| #endif |
| |
| #define DEBUG_DUMP (DEBUG_ACTIVE_SPANS | DEBUG_CONCIDENT | DEBUG_SORT | DEBUG_PATH_CONSTRUCTION) |
| |
| #if DEBUG_DUMP |
| static const char* kLVerbStr[] = {"", "line", "quad", "cubic"}; |
| // static const char* kUVerbStr[] = {"", "Line", "Quad", "Cubic"}; |
| static int gContourID; |
| static int gSegmentID; |
| #endif |
| |
| #ifndef DEBUG_TEST |
| #define DEBUG_TEST 0 |
| #endif |
| |
| #define MAKE_CONST_LINE(line, pts) \ |
| const _Line line = {{pts[0].fX, pts[0].fY}, {pts[1].fX, pts[1].fY}} |
| #define MAKE_CONST_QUAD(quad, pts) \ |
| const Quadratic quad = {{pts[0].fX, pts[0].fY}, {pts[1].fX, pts[1].fY}, \ |
| {pts[2].fX, pts[2].fY}} |
| #define MAKE_CONST_CUBIC(cubic, pts) \ |
| const Cubic cubic = {{pts[0].fX, pts[0].fY}, {pts[1].fX, pts[1].fY}, \ |
| {pts[2].fX, pts[2].fY}, {pts[3].fX, pts[3].fY}} |
| |
| static int LineIntersect(const SkPoint a[2], const SkPoint b[2], |
| Intersections& intersections) { |
| MAKE_CONST_LINE(aLine, a); |
| MAKE_CONST_LINE(bLine, b); |
| return intersect(aLine, bLine, intersections.fT[0], intersections.fT[1]); |
| } |
| |
| static int QuadLineIntersect(const SkPoint a[3], const SkPoint b[2], |
| Intersections& intersections) { |
| MAKE_CONST_QUAD(aQuad, a); |
| MAKE_CONST_LINE(bLine, b); |
| return intersect(aQuad, bLine, intersections); |
| } |
| |
| static int CubicLineIntersect(const SkPoint a[4], const SkPoint b[2], |
| Intersections& intersections) { |
| MAKE_CONST_CUBIC(aCubic, a); |
| MAKE_CONST_LINE(bLine, b); |
| return intersect(aCubic, bLine, intersections.fT[0], intersections.fT[1]); |
| } |
| |
| static int QuadIntersect(const SkPoint a[3], const SkPoint b[3], |
| Intersections& intersections) { |
| MAKE_CONST_QUAD(aQuad, a); |
| MAKE_CONST_QUAD(bQuad, b); |
| #define TRY_QUARTIC_SOLUTION 1 |
| #if TRY_QUARTIC_SOLUTION |
| intersect2(aQuad, bQuad, intersections); |
| #else |
| intersect(aQuad, bQuad, intersections); |
| #endif |
| return intersections.fUsed ? intersections.fUsed : intersections.fCoincidentUsed; |
| } |
| |
| static int CubicIntersect(const SkPoint a[4], const SkPoint b[4], |
| Intersections& intersections) { |
| MAKE_CONST_CUBIC(aCubic, a); |
| MAKE_CONST_CUBIC(bCubic, b); |
| intersect(aCubic, bCubic, intersections); |
| return intersections.fUsed; |
| } |
| |
| static int HLineIntersect(const SkPoint a[2], SkScalar left, SkScalar right, |
| SkScalar y, bool flipped, Intersections& intersections) { |
| MAKE_CONST_LINE(aLine, a); |
| return horizontalIntersect(aLine, left, right, y, flipped, intersections); |
| } |
| |
| static int HQuadIntersect(const SkPoint a[3], SkScalar left, SkScalar right, |
| SkScalar y, bool flipped, Intersections& intersections) { |
| MAKE_CONST_QUAD(aQuad, a); |
| return horizontalIntersect(aQuad, left, right, y, flipped, intersections); |
| } |
| |
| static int HCubicIntersect(const SkPoint a[4], SkScalar left, SkScalar right, |
| SkScalar y, bool flipped, Intersections& intersections) { |
| MAKE_CONST_CUBIC(aCubic, a); |
| return horizontalIntersect(aCubic, left, right, y, flipped, intersections); |
| } |
| |
| static int (* const HSegmentIntersect[])(const SkPoint [], SkScalar , |
| SkScalar , SkScalar , bool , Intersections& ) = { |
| NULL, |
| HLineIntersect, |
| HQuadIntersect, |
| HCubicIntersect |
| }; |
| |
| static int VLineIntersect(const SkPoint a[2], SkScalar top, SkScalar bottom, |
| SkScalar x, bool flipped, Intersections& intersections) { |
| MAKE_CONST_LINE(aLine, a); |
| return verticalIntersect(aLine, top, bottom, x, flipped, intersections); |
| } |
| |
| static int VQuadIntersect(const SkPoint a[3], SkScalar top, SkScalar bottom, |
| SkScalar x, bool flipped, Intersections& intersections) { |
| MAKE_CONST_QUAD(aQuad, a); |
| return verticalIntersect(aQuad, top, bottom, x, flipped, intersections); |
| } |
| |
| static int VCubicIntersect(const SkPoint a[4], SkScalar top, SkScalar bottom, |
| SkScalar x, bool flipped, Intersections& intersections) { |
| MAKE_CONST_CUBIC(aCubic, a); |
| return verticalIntersect(aCubic, top, bottom, x, flipped, intersections); |
| } |
| |
| static int (* const VSegmentIntersect[])(const SkPoint [], SkScalar , |
| SkScalar , SkScalar , bool , Intersections& ) = { |
| NULL, |
| VLineIntersect, |
| VQuadIntersect, |
| VCubicIntersect |
| }; |
| |
| static void LineXYAtT(const SkPoint a[2], double t, SkPoint* out) { |
| MAKE_CONST_LINE(line, a); |
| double x, y; |
| xy_at_t(line, t, x, y); |
| out->fX = SkDoubleToScalar(x); |
| out->fY = SkDoubleToScalar(y); |
| } |
| |
| static void QuadXYAtT(const SkPoint a[3], double t, SkPoint* out) { |
| MAKE_CONST_QUAD(quad, a); |
| double x, y; |
| xy_at_t(quad, t, x, y); |
| out->fX = SkDoubleToScalar(x); |
| out->fY = SkDoubleToScalar(y); |
| } |
| |
| static void QuadXYAtT(const SkPoint a[3], double t, _Point* out) { |
| MAKE_CONST_QUAD(quad, a); |
| xy_at_t(quad, t, out->x, out->y); |
| } |
| |
| static void CubicXYAtT(const SkPoint a[4], double t, SkPoint* out) { |
| MAKE_CONST_CUBIC(cubic, a); |
| double x, y; |
| xy_at_t(cubic, t, x, y); |
| out->fX = SkDoubleToScalar(x); |
| out->fY = SkDoubleToScalar(y); |
| } |
| |
| static void (* const SegmentXYAtT[])(const SkPoint [], double , SkPoint* ) = { |
| NULL, |
| LineXYAtT, |
| QuadXYAtT, |
| CubicXYAtT |
| }; |
| |
| static SkScalar LineXAtT(const SkPoint a[2], double t) { |
| MAKE_CONST_LINE(aLine, a); |
| double x; |
| xy_at_t(aLine, t, x, *(double*) 0); |
| return SkDoubleToScalar(x); |
| } |
| |
| static SkScalar QuadXAtT(const SkPoint a[3], double t) { |
| MAKE_CONST_QUAD(quad, a); |
| double x; |
| xy_at_t(quad, t, x, *(double*) 0); |
| return SkDoubleToScalar(x); |
| } |
| |
| static SkScalar CubicXAtT(const SkPoint a[4], double t) { |
| MAKE_CONST_CUBIC(cubic, a); |
| double x; |
| xy_at_t(cubic, t, x, *(double*) 0); |
| return SkDoubleToScalar(x); |
| } |
| |
| static SkScalar (* const SegmentXAtT[])(const SkPoint [], double ) = { |
| NULL, |
| LineXAtT, |
| QuadXAtT, |
| CubicXAtT |
| }; |
| |
| static SkScalar LineYAtT(const SkPoint a[2], double t) { |
| MAKE_CONST_LINE(aLine, a); |
| double y; |
| xy_at_t(aLine, t, *(double*) 0, y); |
| return SkDoubleToScalar(y); |
| } |
| |
| static SkScalar QuadYAtT(const SkPoint a[3], double t) { |
| MAKE_CONST_QUAD(quad, a); |
| double y; |
| xy_at_t(quad, t, *(double*) 0, y); |
| return SkDoubleToScalar(y); |
| } |
| |
| static SkScalar CubicYAtT(const SkPoint a[4], double t) { |
| MAKE_CONST_CUBIC(cubic, a); |
| double y; |
| xy_at_t(cubic, t, *(double*) 0, y); |
| return SkDoubleToScalar(y); |
| } |
| |
| static SkScalar (* const SegmentYAtT[])(const SkPoint [], double ) = { |
| NULL, |
| LineYAtT, |
| QuadYAtT, |
| CubicYAtT |
| }; |
| |
| static SkScalar LineDXAtT(const SkPoint a[2], double ) { |
| return a[1].fX - a[0].fX; |
| } |
| |
| static SkScalar QuadDXAtT(const SkPoint a[3], double t) { |
| MAKE_CONST_QUAD(quad, a); |
| double x; |
| dxdy_at_t(quad, t, x, *(double*) 0); |
| return SkDoubleToScalar(x); |
| } |
| |
| static SkScalar CubicDXAtT(const SkPoint a[4], double t) { |
| MAKE_CONST_CUBIC(cubic, a); |
| double x; |
| dxdy_at_t(cubic, t, x, *(double*) 0); |
| return SkDoubleToScalar(x); |
| } |
| |
| static SkScalar (* const SegmentDXAtT[])(const SkPoint [], double ) = { |
| NULL, |
| LineDXAtT, |
| QuadDXAtT, |
| CubicDXAtT |
| }; |
| |
| static SkScalar LineDYAtT(const SkPoint a[2], double ) { |
| return a[1].fY - a[0].fY; |
| } |
| |
| static SkScalar QuadDYAtT(const SkPoint a[3], double t) { |
| MAKE_CONST_QUAD(quad, a); |
| double y; |
| dxdy_at_t(quad, t, *(double*) 0, y); |
| return SkDoubleToScalar(y); |
| } |
| |
| static SkScalar CubicDYAtT(const SkPoint a[4], double t) { |
| MAKE_CONST_CUBIC(cubic, a); |
| double y; |
| dxdy_at_t(cubic, t, *(double*) 0, y); |
| return SkDoubleToScalar(y); |
| } |
| |
| static SkScalar (* const SegmentDYAtT[])(const SkPoint [], double ) = { |
| NULL, |
| LineDYAtT, |
| QuadDYAtT, |
| CubicDYAtT |
| }; |
| |
| static void LineSubDivide(const SkPoint a[2], double startT, double endT, |
| SkPoint sub[2]) { |
| MAKE_CONST_LINE(aLine, a); |
| _Line dst; |
| sub_divide(aLine, startT, endT, dst); |
| sub[0].fX = SkDoubleToScalar(dst[0].x); |
| sub[0].fY = SkDoubleToScalar(dst[0].y); |
| sub[1].fX = SkDoubleToScalar(dst[1].x); |
| sub[1].fY = SkDoubleToScalar(dst[1].y); |
| } |
| |
| static void QuadSubDivide(const SkPoint a[3], double startT, double endT, |
| SkPoint sub[3]) { |
| MAKE_CONST_QUAD(aQuad, a); |
| Quadratic dst; |
| sub_divide(aQuad, startT, endT, dst); |
| sub[0].fX = SkDoubleToScalar(dst[0].x); |
| sub[0].fY = SkDoubleToScalar(dst[0].y); |
| sub[1].fX = SkDoubleToScalar(dst[1].x); |
| sub[1].fY = SkDoubleToScalar(dst[1].y); |
| sub[2].fX = SkDoubleToScalar(dst[2].x); |
| sub[2].fY = SkDoubleToScalar(dst[2].y); |
| } |
| |
| static void CubicSubDivide(const SkPoint a[4], double startT, double endT, |
| SkPoint sub[4]) { |
| MAKE_CONST_CUBIC(aCubic, a); |
| Cubic dst; |
| sub_divide(aCubic, startT, endT, dst); |
| sub[0].fX = SkDoubleToScalar(dst[0].x); |
| sub[0].fY = SkDoubleToScalar(dst[0].y); |
| sub[1].fX = SkDoubleToScalar(dst[1].x); |
| sub[1].fY = SkDoubleToScalar(dst[1].y); |
| sub[2].fX = SkDoubleToScalar(dst[2].x); |
| sub[2].fY = SkDoubleToScalar(dst[2].y); |
| sub[3].fX = SkDoubleToScalar(dst[3].x); |
| sub[3].fY = SkDoubleToScalar(dst[3].y); |
| } |
| |
| static void (* const SegmentSubDivide[])(const SkPoint [], double , double , |
| SkPoint []) = { |
| NULL, |
| LineSubDivide, |
| QuadSubDivide, |
| CubicSubDivide |
| }; |
| |
| static void LineSubDivideHD(const SkPoint a[2], double startT, double endT, |
| _Line sub) { |
| MAKE_CONST_LINE(aLine, a); |
| _Line dst; |
| sub_divide(aLine, startT, endT, dst); |
| sub[0] = dst[0]; |
| sub[1] = dst[1]; |
| } |
| |
| static void QuadSubDivideHD(const SkPoint a[3], double startT, double endT, |
| Quadratic sub) { |
| MAKE_CONST_QUAD(aQuad, a); |
| Quadratic dst; |
| sub_divide(aQuad, startT, endT, dst); |
| sub[0] = dst[0]; |
| sub[1] = dst[1]; |
| sub[2] = dst[2]; |
| } |
| |
| static void CubicSubDivideHD(const SkPoint a[4], double startT, double endT, |
| Cubic sub) { |
| MAKE_CONST_CUBIC(aCubic, a); |
| Cubic dst; |
| sub_divide(aCubic, startT, endT, dst); |
| sub[0] = dst[0]; |
| sub[1] = dst[1]; |
| sub[2] = dst[2]; |
| sub[3] = dst[3]; |
| } |
| |
| #if DEBUG_UNUSED |
| static void QuadSubBounds(const SkPoint a[3], double startT, double endT, |
| SkRect& bounds) { |
| SkPoint dst[3]; |
| QuadSubDivide(a, startT, endT, dst); |
| bounds.fLeft = bounds.fRight = dst[0].fX; |
| bounds.fTop = bounds.fBottom = dst[0].fY; |
| for (int index = 1; index < 3; ++index) { |
| bounds.growToInclude(dst[index].fX, dst[index].fY); |
| } |
| } |
| |
| static void CubicSubBounds(const SkPoint a[4], double startT, double endT, |
| SkRect& bounds) { |
| SkPoint dst[4]; |
| CubicSubDivide(a, startT, endT, dst); |
| bounds.fLeft = bounds.fRight = dst[0].fX; |
| bounds.fTop = bounds.fBottom = dst[0].fY; |
| for (int index = 1; index < 4; ++index) { |
| bounds.growToInclude(dst[index].fX, dst[index].fY); |
| } |
| } |
| #endif |
| |
| static SkPath::Verb QuadReduceOrder(const SkPoint a[3], |
| SkTDArray<SkPoint>& reducePts) { |
| MAKE_CONST_QUAD(aQuad, a); |
| Quadratic dst; |
| int order = reduceOrder(aQuad, dst); |
| if (order == 2) { // quad became line |
| for (int index = 0; index < order; ++index) { |
| SkPoint* pt = reducePts.append(); |
| pt->fX = SkDoubleToScalar(dst[index].x); |
| pt->fY = SkDoubleToScalar(dst[index].y); |
| } |
| } |
| return (SkPath::Verb) (order - 1); |
| } |
| |
| static SkPath::Verb CubicReduceOrder(const SkPoint a[4], |
| SkTDArray<SkPoint>& reducePts) { |
| MAKE_CONST_CUBIC(aCubic, a); |
| Cubic dst; |
| int order = reduceOrder(aCubic, dst, kReduceOrder_QuadraticsAllowed); |
| if (order == 2 || order == 3) { // cubic became line or quad |
| for (int index = 0; index < order; ++index) { |
| SkPoint* pt = reducePts.append(); |
| pt->fX = SkDoubleToScalar(dst[index].x); |
| pt->fY = SkDoubleToScalar(dst[index].y); |
| } |
| } |
| return (SkPath::Verb) (order - 1); |
| } |
| |
| static bool QuadIsLinear(const SkPoint a[3]) { |
| MAKE_CONST_QUAD(aQuad, a); |
| return isLinear(aQuad, 0, 2); |
| } |
| |
| static bool CubicIsLinear(const SkPoint a[4]) { |
| MAKE_CONST_CUBIC(aCubic, a); |
| return isLinear(aCubic, 0, 3); |
| } |
| |
| static SkScalar LineLeftMost(const SkPoint a[2], double startT, double endT) { |
| MAKE_CONST_LINE(aLine, a); |
| double x[2]; |
| xy_at_t(aLine, startT, x[0], *(double*) 0); |
| xy_at_t(aLine, endT, x[1], *(double*) 0); |
| return SkMinScalar((float) x[0], (float) x[1]); |
| } |
| |
| static SkScalar QuadLeftMost(const SkPoint a[3], double startT, double endT) { |
| MAKE_CONST_QUAD(aQuad, a); |
| return (float) leftMostT(aQuad, startT, endT); |
| } |
| |
| static SkScalar CubicLeftMost(const SkPoint a[4], double startT, double endT) { |
| MAKE_CONST_CUBIC(aCubic, a); |
| return (float) leftMostT(aCubic, startT, endT); |
| } |
| |
| static SkScalar (* const SegmentLeftMost[])(const SkPoint [], double , double) = { |
| NULL, |
| LineLeftMost, |
| QuadLeftMost, |
| CubicLeftMost |
| }; |
| |
| #if 0 // currently unused |
| static int QuadRayIntersect(const SkPoint a[3], const SkPoint b[2], |
| Intersections& intersections) { |
| MAKE_CONST_QUAD(aQuad, a); |
| MAKE_CONST_LINE(bLine, b); |
| return intersectRay(aQuad, bLine, intersections); |
| } |
| #endif |
| |
| static int QuadRayIntersect(const SkPoint a[3], const _Line& bLine, |
| Intersections& intersections) { |
| MAKE_CONST_QUAD(aQuad, a); |
| return intersectRay(aQuad, bLine, intersections); |
| } |
| |
| class Segment; |
| |
| struct Span { |
| Segment* fOther; |
| mutable SkPoint fPt; // lazily computed as needed |
| double fT; |
| double fOtherT; // value at fOther[fOtherIndex].fT |
| int fOtherIndex; // can't be used during intersection |
| int fWindSum; // accumulated from contours surrounding this one. |
| int fOppSum; // for binary operators: the opposite winding sum |
| int fWindValue; // 0 == canceled; 1 == normal; >1 == coincident |
| int fOppValue; // normally 0 -- when binary coincident edges combine, opp value goes here |
| bool fDone; // if set, this span to next higher T has been processed |
| bool fUnsortableStart; // set when start is part of an unsortable pair |
| bool fUnsortableEnd; // set when end is part of an unsortable pair |
| bool fTiny; // if set, span may still be considered once for edge following |
| }; |
| |
| // sorting angles |
| // given angles of {dx dy ddx ddy dddx dddy} sort them |
| class Angle { |
| public: |
| // FIXME: this is bogus for quads and cubics |
| // if the quads and cubics' line from end pt to ctrl pt are coincident, |
| // there's no obvious way to determine the curve ordering from the |
| // derivatives alone. In particular, if one quadratic's coincident tangent |
| // is longer than the other curve, the final control point can place the |
| // longer curve on either side of the shorter one. |
| // Using Bezier curve focus http://cagd.cs.byu.edu/~tom/papers/bezclip.pdf |
| // may provide some help, but nothing has been figured out yet. |
| |
| /*( |
| for quads and cubics, set up a parameterized line (e.g. LineParameters ) |
| for points [0] to [1]. See if point [2] is on that line, or on one side |
| or the other. If it both quads' end points are on the same side, choose |
| the shorter tangent. If the tangents are equal, choose the better second |
| tangent angle |
| |
| maybe I could set up LineParameters lazily |
| */ |
| bool operator<(const Angle& rh) const { |
| double y = dy(); |
| double ry = rh.dy(); |
| if ((y < 0) ^ (ry < 0)) { // OPTIMIZATION: better to use y * ry < 0 ? |
| return y < 0; |
| } |
| double x = dx(); |
| double rx = rh.dx(); |
| if (y == 0 && ry == 0 && x * rx < 0) { |
| return x < rx; |
| } |
| double x_ry = x * ry; |
| double rx_y = rx * y; |
| double cmp = x_ry - rx_y; |
| if (!approximately_zero(cmp)) { |
| return cmp < 0; |
| } |
| if (approximately_zero(x_ry) && approximately_zero(rx_y) |
| && !approximately_zero_squared(cmp)) { |
| return cmp < 0; |
| } |
| // at this point, the initial tangent line is coincident |
| if (fSide * rh.fSide <= 0 && (!approximately_zero(fSide) |
| || !approximately_zero(rh.fSide))) { |
| // FIXME: running demo will trigger this assertion |
| // (don't know if commenting out will trigger further assertion or not) |
| // commenting it out allows demo to run in release, though |
| // SkASSERT(fSide != rh.fSide); |
| return fSide < rh.fSide; |
| } |
| // see if either curve can be lengthened and try the tangent compare again |
| if (cmp && (*fSpans)[fEnd].fOther != rh.fSegment // tangents not absolutely identical |
| && (*rh.fSpans)[rh.fEnd].fOther != fSegment) { // and not intersecting |
| Angle longer = *this; |
| Angle rhLonger = rh; |
| if (longer.lengthen() | rhLonger.lengthen()) { |
| return longer < rhLonger; |
| } |
| // what if we extend in the other direction? |
| longer = *this; |
| rhLonger = rh; |
| if (longer.reverseLengthen() | rhLonger.reverseLengthen()) { |
| return longer < rhLonger; |
| } |
| } |
| if ((fVerb == SkPath::kLine_Verb && approximately_zero(x) && approximately_zero(y)) |
| || (rh.fVerb == SkPath::kLine_Verb |
| && approximately_zero(rx) && approximately_zero(ry))) { |
| // See general unsortable comment below. This case can happen when |
| // one line has a non-zero change in t but no change in x and y. |
| fUnsortable = true; |
| rh.fUnsortable = true; |
| return this < &rh; // even with no solution, return a stable sort |
| } |
| if ((*rh.fSpans)[SkMin32(rh.fStart, rh.fEnd)].fTiny |
| || (*fSpans)[SkMin32(fStart, fEnd)].fTiny) { |
| fUnsortable = true; |
| rh.fUnsortable = true; |
| return this < &rh; // even with no solution, return a stable sort |
| } |
| SkASSERT(fVerb == SkPath::kQuad_Verb); // worry about cubics later |
| SkASSERT(rh.fVerb == SkPath::kQuad_Verb); |
| // FIXME: until I can think of something better, project a ray from the |
| // end of the shorter tangent to midway between the end points |
| // through both curves and use the resulting angle to sort |
| // FIXME: some of this setup can be moved to set() if it works, or cached if it's expensive |
| double len = fTangent1.normalSquared(); |
| double rlen = rh.fTangent1.normalSquared(); |
| _Line ray; |
| Intersections i, ri; |
| int roots, rroots; |
| bool flip = false; |
| do { |
| const Quadratic& q = (len < rlen) ^ flip ? fQ : rh.fQ; |
| double midX = (q[0].x + q[2].x) / 2; |
| double midY = (q[0].y + q[2].y) / 2; |
| ray[0] = q[1]; |
| ray[1].x = midX; |
| ray[1].y = midY; |
| SkASSERT(ray[0] != ray[1]); |
| roots = QuadRayIntersect(fPts, ray, i); |
| rroots = QuadRayIntersect(rh.fPts, ray, ri); |
| } while ((roots == 0 || rroots == 0) && (flip ^= true)); |
| if (roots == 0 || rroots == 0) { |
| // FIXME: we don't have a solution in this case. The interim solution |
| // is to mark the edges as unsortable, exclude them from this and |
| // future computations, and allow the returned path to be fragmented |
| fUnsortable = true; |
| rh.fUnsortable = true; |
| return this < &rh; // even with no solution, return a stable sort |
| } |
| _Point loc; |
| double best = SK_ScalarInfinity; |
| double dx, dy, dist; |
| int index; |
| for (index = 0; index < roots; ++index) { |
| QuadXYAtT(fPts, i.fT[0][index], &loc); |
| dx = loc.x - ray[0].x; |
| dy = loc.y - ray[0].y; |
| dist = dx * dx + dy * dy; |
| if (best > dist) { |
| best = dist; |
| } |
| } |
| for (index = 0; index < rroots; ++index) { |
| QuadXYAtT(rh.fPts, ri.fT[0][index], &loc); |
| dx = loc.x - ray[0].x; |
| dy = loc.y - ray[0].y; |
| dist = dx * dx + dy * dy; |
| if (best > dist) { |
| return fSide < 0; |
| } |
| } |
| return fSide > 0; |
| } |
| |
| double dx() const { |
| return fTangent1.dx(); |
| } |
| |
| double dy() const { |
| return fTangent1.dy(); |
| } |
| |
| int end() const { |
| return fEnd; |
| } |
| |
| bool isHorizontal() const { |
| return dy() == 0 && fVerb == SkPath::kLine_Verb; |
| } |
| |
| bool lengthen() { |
| int newEnd = fEnd; |
| if (fStart < fEnd ? ++newEnd < fSpans->count() : --newEnd >= 0) { |
| fEnd = newEnd; |
| setSpans(); |
| return true; |
| } |
| return false; |
| } |
| |
| bool reverseLengthen() { |
| if (fReversed) { |
| return false; |
| } |
| int newEnd = fStart; |
| if (fStart > fEnd ? ++newEnd < fSpans->count() : --newEnd >= 0) { |
| fEnd = newEnd; |
| fReversed = true; |
| setSpans(); |
| return true; |
| } |
| return false; |
| } |
| |
| void set(const SkPoint* orig, SkPath::Verb verb, const Segment* segment, |
| int start, int end, const SkTDArray<Span>& spans) { |
| fSegment = segment; |
| fStart = start; |
| fEnd = end; |
| fPts = orig; |
| fVerb = verb; |
| fSpans = &spans; |
| fReversed = false; |
| fUnsortable = false; |
| setSpans(); |
| } |
| |
| void setSpans() { |
| double startT = (*fSpans)[fStart].fT; |
| double endT = (*fSpans)[fEnd].fT; |
| switch (fVerb) { |
| case SkPath::kLine_Verb: |
| _Line l; |
| LineSubDivideHD(fPts, startT, endT, l); |
| // OPTIMIZATION: for pure line compares, we never need fTangent1.c |
| fTangent1.lineEndPoints(l); |
| fUnsortable = dx() == 0 && dy() == 0; |
| fSide = 0; |
| break; |
| case SkPath::kQuad_Verb: |
| QuadSubDivideHD(fPts, startT, endT, fQ); |
| fTangent1.quadEndPoints(fQ, 0, 1); |
| fSide = -fTangent1.pointDistance(fQ[2]); // not normalized -- compare sign only |
| break; |
| case SkPath::kCubic_Verb: |
| Cubic c; |
| CubicSubDivideHD(fPts, startT, endT, c); |
| fTangent1.cubicEndPoints(c, 0, 1); |
| fSide = -fTangent1.pointDistance(c[2]); // not normalized -- compare sign only |
| break; |
| default: |
| SkASSERT(0); |
| } |
| if (fUnsortable) { |
| return; |
| } |
| SkASSERT(fStart != fEnd); |
| int step = fStart < fEnd ? 1 : -1; // OPTIMIZE: worth fStart - fEnd >> 31 type macro? |
| for (int index = fStart; index != fEnd; index += step) { |
| if ((*fSpans)[index].fUnsortableStart) { |
| fUnsortable = true; |
| return; |
| } |
| #if 0 |
| if (index != fStart && (*fSpans)[index].fUnsortableEnd) { |
| SkASSERT(0); |
| fUnsortable = true; |
| return; |
| } |
| #endif |
| } |
| } |
| |
| Segment* segment() const { |
| return const_cast<Segment*>(fSegment); |
| } |
| |
| int sign() const { |
| return SkSign32(fStart - fEnd); |
| } |
| |
| const SkTDArray<Span>* spans() const { |
| return fSpans; |
| } |
| |
| int start() const { |
| return fStart; |
| } |
| |
| bool unsortable() const { |
| return fUnsortable; |
| } |
| |
| #if DEBUG_ANGLE |
| const SkPoint* pts() const { |
| return fPts; |
| } |
| |
| SkPath::Verb verb() const { |
| return fVerb; |
| } |
| |
| void debugShow(const SkPoint& a) const { |
| SkDebugf(" d=(%1.9g,%1.9g) side=%1.9g\n", dx(), dy(), fSide); |
| } |
| #endif |
| |
| private: |
| const SkPoint* fPts; |
| Quadratic fQ; |
| SkPath::Verb fVerb; |
| double fSide; |
| LineParameters fTangent1; |
| const SkTDArray<Span>* fSpans; |
| const Segment* fSegment; |
| int fStart; |
| int fEnd; |
| bool fReversed; |
| mutable bool fUnsortable; // this alone is editable by the less than operator |
| }; |
| |
| // Bounds, unlike Rect, does not consider a line to be empty. |
| struct Bounds : public SkRect { |
| static bool Intersects(const Bounds& a, const Bounds& b) { |
| return a.fLeft <= b.fRight && b.fLeft <= a.fRight && |
| a.fTop <= b.fBottom && b.fTop <= a.fBottom; |
| } |
| |
| void add(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom) { |
| if (left < fLeft) { |
| fLeft = left; |
| } |
| if (top < fTop) { |
| fTop = top; |
| } |
| if (right > fRight) { |
| fRight = right; |
| } |
| if (bottom > fBottom) { |
| fBottom = bottom; |
| } |
| } |
| |
| void add(const Bounds& toAdd) { |
| add(toAdd.fLeft, toAdd.fTop, toAdd.fRight, toAdd.fBottom); |
| } |
| |
| void add(const SkPoint& pt) { |
| if (pt.fX < fLeft) fLeft = pt.fX; |
| if (pt.fY < fTop) fTop = pt.fY; |
| if (pt.fX > fRight) fRight = pt.fX; |
| if (pt.fY > fBottom) fBottom = pt.fY; |
| } |
| |
| bool isEmpty() { |
| return fLeft > fRight || fTop > fBottom |
| || (fLeft == fRight && fTop == fBottom) |
| || isnan(fLeft) || isnan(fRight) |
| || isnan(fTop) || isnan(fBottom); |
| } |
| |
| void setCubicBounds(const SkPoint a[4]) { |
| _Rect dRect; |
| MAKE_CONST_CUBIC(cubic, a); |
| dRect.setBounds(cubic); |
| set((float) dRect.left, (float) dRect.top, (float) dRect.right, |
| (float) dRect.bottom); |
| } |
| |
| void setQuadBounds(const SkPoint a[3]) { |
| MAKE_CONST_QUAD(quad, a); |
| _Rect dRect; |
| dRect.setBounds(quad); |
| set((float) dRect.left, (float) dRect.top, (float) dRect.right, |
| (float) dRect.bottom); |
| } |
| |
| void setPoint(const SkPoint& pt) { |
| fLeft = fRight = pt.fX; |
| fTop = fBottom = pt.fY; |
| } |
| }; |
| |
| // OPTIMIZATION: does the following also work, and is it any faster? |
| // return outerWinding * innerWinding > 0 |
| // || ((outerWinding + innerWinding < 0) ^ ((outerWinding - innerWinding) < 0))) |
| static bool useInnerWinding(int outerWinding, int innerWinding) { |
| // SkASSERT(outerWinding != innerWinding); |
| int absOut = abs(outerWinding); |
| int absIn = abs(innerWinding); |
| bool result = absOut == absIn ? outerWinding < 0 : absOut < absIn; |
| if (outerWinding * innerWinding < 0) { |
| #if DEBUG_WINDING |
| SkDebugf("%s outer=%d inner=%d result=%s\n", __FUNCTION__, |
| outerWinding, innerWinding, result ? "true" : "false"); |
| #endif |
| } |
| return result; |
| } |
| |
| #define F (false) // discard the edge |
| #define T (true) // keep the edge |
| |
| static const bool gActiveEdge[kShapeOp_Count][2][2][2][2] = { |
| // miFrom=0 miFrom=1 |
| // miTo=0 miTo=1 miTo=0 miTo=1 |
| // suFrom=0 1 suFrom=0 1 suFrom=0 1 suFrom=0 1 |
| // suTo=0,1 suTo=0,1 suTo=0,1 suTo=0,1 suTo=0,1 suTo=0,1 suTo=0,1 suTo=0,1 |
| {{{{F, F}, {F, F}}, {{T, F}, {T, F}}}, {{{T, T}, {F, F}}, {{F, T}, {T, F}}}}, // mi - su |
| {{{{F, F}, {F, F}}, {{F, T}, {F, T}}}, {{{F, F}, {T, T}}, {{F, T}, {T, F}}}}, // mi & su |
| {{{{F, T}, {T, F}}, {{T, T}, {F, F}}}, {{{T, F}, {T, F}}, {{F, F}, {F, F}}}}, // mi | su |
| {{{{F, T}, {T, F}}, {{T, F}, {F, T}}}, {{{T, F}, {F, T}}, {{F, T}, {T, F}}}}, // mi ^ su |
| }; |
| |
| #undef F |
| #undef T |
| |
| // wrap path to keep track of whether the contour is initialized and non-empty |
| class PathWrapper { |
| public: |
| PathWrapper(SkPath& path) |
| : fPathPtr(&path) |
| { |
| init(); |
| } |
| |
| void close() { |
| if (!fHasMove) { |
| return; |
| } |
| bool callClose = isClosed(); |
| lineTo(); |
| if (fEmpty) { |
| return; |
| } |
| if (callClose) { |
| #if DEBUG_PATH_CONSTRUCTION |
| SkDebugf("path.close();\n"); |
| #endif |
| fPathPtr->close(); |
| } |
| init(); |
| } |
| |
| void cubicTo(const SkPoint& pt1, const SkPoint& pt2, const SkPoint& pt3) { |
| lineTo(); |
| moveTo(); |
| #if DEBUG_PATH_CONSTRUCTION |
| SkDebugf("path.cubicTo(%1.9g,%1.9g, %1.9g,%1.9g, %1.9g,%1.9g);\n", |
| pt1.fX, pt1.fY, pt2.fX, pt2.fY, pt3.fX, pt3.fY); |
| #endif |
| fPathPtr->cubicTo(pt1.fX, pt1.fY, pt2.fX, pt2.fY, pt3.fX, pt3.fY); |
| fDefer[0] = fDefer[1] = pt3; |
| fEmpty = false; |
| } |
| |
| void deferredLine(const SkPoint& pt) { |
| if (pt == fDefer[1]) { |
| return; |
| } |
| if (changedSlopes(pt)) { |
| lineTo(); |
| fDefer[0] = fDefer[1]; |
| } |
| fDefer[1] = pt; |
| } |
| |
| void deferredMove(const SkPoint& pt) { |
| fMoved = true; |
| fHasMove = true; |
| fEmpty = true; |
| fDefer[0] = fDefer[1] = pt; |
| } |
| |
| void deferredMoveLine(const SkPoint& pt) { |
| if (!fHasMove) { |
| deferredMove(pt); |
| } |
| deferredLine(pt); |
| } |
| |
| bool hasMove() const { |
| return fHasMove; |
| } |
| |
| void init() { |
| fEmpty = true; |
| fHasMove = false; |
| fMoved = false; |
| } |
| |
| bool isClosed() const { |
| return !fEmpty && fFirstPt == fDefer[1]; |
| } |
| |
| void lineTo() { |
| if (fDefer[0] == fDefer[1]) { |
| return; |
| } |
| moveTo(); |
| fEmpty = false; |
| #if DEBUG_PATH_CONSTRUCTION |
| SkDebugf("path.lineTo(%1.9g,%1.9g);\n", fDefer[1].fX, fDefer[1].fY); |
| #endif |
| fPathPtr->lineTo(fDefer[1].fX, fDefer[1].fY); |
| fDefer[0] = fDefer[1]; |
| } |
| |
| const SkPath* nativePath() const { |
| return fPathPtr; |
| } |
| |
| void quadTo(const SkPoint& pt1, const SkPoint& pt2) { |
| lineTo(); |
| moveTo(); |
| #if DEBUG_PATH_CONSTRUCTION |
| SkDebugf("path.quadTo(%1.9g,%1.9g, %1.9g,%1.9g);\n", |
| pt1.fX, pt1.fY, pt2.fX, pt2.fY); |
| #endif |
| fPathPtr->quadTo(pt1.fX, pt1.fY, pt2.fX, pt2.fY); |
| fDefer[0] = fDefer[1] = pt2; |
| fEmpty = false; |
| } |
| |
| protected: |
| bool changedSlopes(const SkPoint& pt) const { |
| if (fDefer[0] == fDefer[1]) { |
| return false; |
| } |
| SkScalar deferDx = fDefer[1].fX - fDefer[0].fX; |
| SkScalar deferDy = fDefer[1].fY - fDefer[0].fY; |
| SkScalar lineDx = pt.fX - fDefer[1].fX; |
| SkScalar lineDy = pt.fY - fDefer[1].fY; |
| return deferDx * lineDy != deferDy * lineDx; |
| } |
| |
| void moveTo() { |
| if (!fMoved) { |
| return; |
| } |
| fFirstPt = fDefer[0]; |
| #if DEBUG_PATH_CONSTRUCTION |
| SkDebugf("path.moveTo(%1.9g,%1.9g);\n", fDefer[0].fX, fDefer[0].fY); |
| #endif |
| fPathPtr->moveTo(fDefer[0].fX, fDefer[0].fY); |
| fMoved = false; |
| } |
| |
| private: |
| SkPath* fPathPtr; |
| SkPoint fDefer[2]; |
| SkPoint fFirstPt; |
| bool fEmpty; |
| bool fHasMove; |
| bool fMoved; |
| }; |
| |
| class Segment { |
| public: |
| Segment() { |
| #if DEBUG_DUMP |
| fID = ++gSegmentID; |
| #endif |
| } |
| |
| bool operator<(const Segment& rh) const { |
| return fBounds.fTop < rh.fBounds.fTop; |
| } |
| |
| bool activeAngle(int index, int& done, SkTDArray<Angle>& angles) { |
| if (activeAngleInner(index, done, angles)) { |
| return true; |
| } |
| double referenceT = fTs[index].fT; |
| int lesser = index; |
| while (--lesser >= 0 && approximately_negative(referenceT - fTs[lesser].fT)) { |
| if (activeAngleOther(lesser, done, angles)) { |
| return true; |
| } |
| } |
| do { |
| if (activeAngleOther(index, done, angles)) { |
| return true; |
| } |
| } while (++index < fTs.count() && approximately_negative(fTs[index].fT - referenceT)); |
| return false; |
| } |
| |
| bool activeAngleOther(int index, int& done, SkTDArray<Angle>& angles) { |
| Span* span = &fTs[index]; |
| Segment* other = span->fOther; |
| int oIndex = span->fOtherIndex; |
| return other->activeAngleInner(oIndex, done, angles); |
| } |
| |
| bool activeAngleInner(int index, int& done, SkTDArray<Angle>& angles) { |
| int next = nextExactSpan(index, 1); |
| if (next > 0) { |
| Span& upSpan = fTs[index]; |
| if (upSpan.fWindValue || upSpan.fOppValue) { |
| addAngle(angles, index, next); |
| if (upSpan.fDone || upSpan.fUnsortableEnd) { |
| done++; |
| } else if (upSpan.fWindSum != SK_MinS32) { |
| return true; |
| } |
| } else if (!upSpan.fDone) { |
| upSpan.fDone = true; |
| fDoneSpans++; |
| } |
| } |
| int prev = nextExactSpan(index, -1); |
| // edge leading into junction |
| if (prev >= 0) { |
| Span& downSpan = fTs[prev]; |
| if (downSpan.fWindValue || downSpan.fOppValue) { |
| addAngle(angles, index, prev); |
| if (downSpan.fDone) { |
| done++; |
| } else if (downSpan.fWindSum != SK_MinS32) { |
| return true; |
| } |
| } else if (!downSpan.fDone) { |
| downSpan.fDone = true; |
| fDoneSpans++; |
| } |
| } |
| return false; |
| } |
| |
| void activeLeftTop(SkPoint& result) const { |
| SkASSERT(!done()); |
| int count = fTs.count(); |
| result.fY = SK_ScalarMax; |
| bool lastDone = true; |
| bool lastUnsortable = false; |
| for (int index = 0; index < count; ++index) { |
| const Span& span = fTs[index]; |
| if (span.fUnsortableStart | lastUnsortable) { |
| goto next; |
| } |
| if (!span.fDone | !lastDone) { |
| const SkPoint& xy = xyAtT(index); |
| if (result.fY < xy.fY) { |
| goto next; |
| } |
| if (result.fY == xy.fY && result.fX < xy.fX) { |
| goto next; |
| } |
| result = xy; |
| } |
| next: |
| lastDone = span.fDone; |
| lastUnsortable = span.fUnsortableEnd; |
| } |
| SkASSERT(result.fY < SK_ScalarMax); |
| } |
| |
| bool activeOp(int index, int endIndex, int xorMiMask, int xorSuMask, ShapeOp op) { |
| int sumMiWinding = updateWinding(endIndex, index); |
| int sumSuWinding = updateOppWinding(endIndex, index); |
| if (fOperand) { |
| SkTSwap<int>(sumMiWinding, sumSuWinding); |
| } |
| int maxWinding, sumWinding, oppMaxWinding, oppSumWinding; |
| return activeOp(xorMiMask, xorSuMask, index, endIndex, op, sumMiWinding, sumSuWinding, |
| maxWinding, sumWinding, oppMaxWinding, oppSumWinding); |
| } |
| |
| bool activeOp(int xorMiMask, int xorSuMask, int index, int endIndex, ShapeOp op, |
| int& sumMiWinding, int& sumSuWinding, |
| int& maxWinding, int& sumWinding, int& oppMaxWinding, int& oppSumWinding) { |
| setUpWindings(index, endIndex, sumMiWinding, sumSuWinding, |
| maxWinding, sumWinding, oppMaxWinding, oppSumWinding); |
| bool miFrom; |
| bool miTo; |
| bool suFrom; |
| bool suTo; |
| if (operand()) { |
| miFrom = (oppMaxWinding & xorMiMask) != 0; |
| miTo = (oppSumWinding & xorMiMask) != 0; |
| suFrom = (maxWinding & xorSuMask) != 0; |
| suTo = (sumWinding & xorSuMask) != 0; |
| } else { |
| miFrom = (maxWinding & xorMiMask) != 0; |
| miTo = (sumWinding & xorMiMask) != 0; |
| suFrom = (oppMaxWinding & xorSuMask) != 0; |
| suTo = (oppSumWinding & xorSuMask) != 0; |
| } |
| bool result = gActiveEdge[op][miFrom][miTo][suFrom][suTo]; |
| SkASSERT(result != -1); |
| return result; |
| } |
| |
| void addAngle(SkTDArray<Angle>& angles, int start, int end) const { |
| SkASSERT(start != end); |
| Angle* angle = angles.append(); |
| #if DEBUG_ANGLE |
| if (angles.count() > 1 && !fTs[start].fTiny) { |
| SkPoint angle0Pt, newPt; |
| (*SegmentXYAtT[angles[0].verb()])(angles[0].pts(), |
| (*angles[0].spans())[angles[0].start()].fT, &angle0Pt); |
| (*SegmentXYAtT[fVerb])(fPts, fTs[start].fT, &newPt); |
| SkASSERT(approximately_equal(angle0Pt.fX, newPt.fX)); |
| SkASSERT(approximately_equal(angle0Pt.fY, newPt.fY)); |
| } |
| #endif |
| angle->set(fPts, fVerb, this, start, end, fTs); |
| } |
| |
| void addCancelOutsides(double tStart, double oStart, Segment& other, |
| double oEnd) { |
| int tIndex = -1; |
| int tCount = fTs.count(); |
| int oIndex = -1; |
| int oCount = other.fTs.count(); |
| do { |
| ++tIndex; |
| } while (!approximately_negative(tStart - fTs[tIndex].fT) && tIndex < tCount); |
| int tIndexStart = tIndex; |
| do { |
| ++oIndex; |
| } while (!approximately_negative(oStart - other.fTs[oIndex].fT) && oIndex < oCount); |
| int oIndexStart = oIndex; |
| double nextT; |
| do { |
| nextT = fTs[++tIndex].fT; |
| } while (nextT < 1 && approximately_negative(nextT - tStart)); |
| double oNextT; |
| do { |
| oNextT = other.fTs[++oIndex].fT; |
| } while (oNextT < 1 && approximately_negative(oNextT - oStart)); |
| // at this point, spans before and after are at: |
| // fTs[tIndexStart - 1], fTs[tIndexStart], fTs[tIndex] |
| // if tIndexStart == 0, no prior span |
| // if nextT == 1, no following span |
| |
| // advance the span with zero winding |
| // if the following span exists (not past the end, non-zero winding) |
| // connect the two edges |
| if (!fTs[tIndexStart].fWindValue) { |
| if (tIndexStart > 0 && fTs[tIndexStart - 1].fWindValue) { |
| #if DEBUG_CONCIDENT |
| SkDebugf("%s 1 this=%d other=%d t [%d] %1.9g (%1.9g,%1.9g)\n", |
| __FUNCTION__, fID, other.fID, tIndexStart - 1, |
| fTs[tIndexStart].fT, xyAtT(tIndexStart).fX, |
| xyAtT(tIndexStart).fY); |
| #endif |
| addTPair(fTs[tIndexStart].fT, other, other.fTs[oIndex].fT, false); |
| } |
| if (nextT < 1 && fTs[tIndex].fWindValue) { |
| #if DEBUG_CONCIDENT |
| SkDebugf("%s 2 this=%d other=%d t [%d] %1.9g (%1.9g,%1.9g)\n", |
| __FUNCTION__, fID, other.fID, tIndex, |
| fTs[tIndex].fT, xyAtT(tIndex).fX, |
| xyAtT(tIndex).fY); |
| #endif |
| addTPair(fTs[tIndex].fT, other, other.fTs[oIndexStart].fT, false); |
| } |
| } else { |
| SkASSERT(!other.fTs[oIndexStart].fWindValue); |
| if (oIndexStart > 0 && other.fTs[oIndexStart - 1].fWindValue) { |
| #if DEBUG_CONCIDENT |
| SkDebugf("%s 3 this=%d other=%d t [%d] %1.9g (%1.9g,%1.9g)\n", |
| __FUNCTION__, fID, other.fID, oIndexStart - 1, |
| other.fTs[oIndexStart].fT, other.xyAtT(oIndexStart).fX, |
| other.xyAtT(oIndexStart).fY); |
| other.debugAddTPair(other.fTs[oIndexStart].fT, *this, fTs[tIndex].fT); |
| #endif |
| } |
| if (oNextT < 1 && other.fTs[oIndex].fWindValue) { |
| #if DEBUG_CONCIDENT |
| SkDebugf("%s 4 this=%d other=%d t [%d] %1.9g (%1.9g,%1.9g)\n", |
| __FUNCTION__, fID, other.fID, oIndex, |
| other.fTs[oIndex].fT, other.xyAtT(oIndex).fX, |
| other.xyAtT(oIndex).fY); |
| other.debugAddTPair(other.fTs[oIndex].fT, *this, fTs[tIndexStart].fT); |
| #endif |
| } |
| } |
| } |
| |
| void addCoinOutsides(const SkTDArray<double>& outsideTs, Segment& other, |
| double oEnd) { |
| // walk this to outsideTs[0] |
| // walk other to outsideTs[1] |
| // if either is > 0, add a pointer to the other, copying adjacent winding |
| int tIndex = -1; |
| int oIndex = -1; |
| double tStart = outsideTs[0]; |
| double oStart = outsideTs[1]; |
| do { |
| ++tIndex; |
| } while (!approximately_negative(tStart - fTs[tIndex].fT)); |
| do { |
| ++oIndex; |
| } while (!approximately_negative(oStart - other.fTs[oIndex].fT)); |
| if (tIndex > 0 || oIndex > 0 || fOperand != other.fOperand) { |
| addTPair(tStart, other, oStart, false); |
| } |
| tStart = fTs[tIndex].fT; |
| oStart = other.fTs[oIndex].fT; |
| do { |
| double nextT; |
| do { |
| nextT = fTs[++tIndex].fT; |
| } while (approximately_negative(nextT - tStart)); |
| tStart = nextT; |
| do { |
| nextT = other.fTs[++oIndex].fT; |
| } while (approximately_negative(nextT - oStart)); |
| oStart = nextT; |
| if (tStart == 1 && oStart == 1 && fOperand == other.fOperand) { |
| break; |
| } |
| addTPair(tStart, other, oStart, false); |
| } while (tStart < 1 && oStart < 1 && !approximately_negative(oEnd - oStart)); |
| } |
| |
| void addCubic(const SkPoint pts[4], bool operand, bool evenOdd) { |
| init(pts, SkPath::kCubic_Verb, operand, evenOdd); |
| fBounds.setCubicBounds(pts); |
| } |
| |
| /* SkPoint */ void addCurveTo(int start, int end, PathWrapper& path, bool active) const { |
| SkPoint edge[4]; |
| const SkPoint* ePtr; |
| int lastT = fTs.count() - 1; |
| if (lastT < 0 || (start == 0 && end == lastT) || (start == lastT && end == 0)) { |
| ePtr = fPts; |
| } else { |
| // OPTIMIZE? if not active, skip remainder and return xy_at_t(end) |
| (*SegmentSubDivide[fVerb])(fPts, fTs[start].fT, fTs[end].fT, edge); |
| ePtr = edge; |
| } |
| if (active) { |
| bool reverse = ePtr == fPts && start != 0; |
| if (reverse) { |
| path.deferredMoveLine(ePtr[fVerb]); |
| switch (fVerb) { |
| case SkPath::kLine_Verb: |
| path.deferredLine(ePtr[0]); |
| break; |
| case SkPath::kQuad_Verb: |
| path.quadTo(ePtr[1], ePtr[0]); |
| break; |
| case SkPath::kCubic_Verb: |
| path.cubicTo(ePtr[2], ePtr[1], ePtr[0]); |
| break; |
| default: |
| SkASSERT(0); |
| } |
| // return ePtr[0]; |
| } else { |
| path.deferredMoveLine(ePtr[0]); |
| switch (fVerb) { |
| case SkPath::kLine_Verb: |
| path.deferredLine(ePtr[1]); |
| break; |
| case SkPath::kQuad_Verb: |
| path.quadTo(ePtr[1], ePtr[2]); |
| break; |
| case SkPath::kCubic_Verb: |
| path.cubicTo(ePtr[1], ePtr[2], ePtr[3]); |
| break; |
| default: |
| SkASSERT(0); |
| } |
| } |
| } |
| // return ePtr[fVerb]; |
| } |
| |
| void addLine(const SkPoint pts[2], bool operand, bool evenOdd) { |
| init(pts, SkPath::kLine_Verb, operand, evenOdd); |
| fBounds.set(pts, 2); |
| } |
| |
| #if 0 |
| const SkPoint& addMoveTo(int tIndex, PathWrapper& path, bool active) const { |
| const SkPoint& pt = xyAtT(tIndex); |
| if (active) { |
| path.deferredMove(pt); |
| } |
| return pt; |
| } |
| #endif |
| |
| // add 2 to edge or out of range values to get T extremes |
| void addOtherT(int index, double otherT, int otherIndex) { |
| Span& span = fTs[index]; |
| #if PIN_ADD_T |
| if (precisely_less_than_zero(otherT)) { |
| otherT = 0; |
| } else if (precisely_greater_than_one(otherT)) { |
| otherT = 1; |
| } |
| #endif |
| span.fOtherT = otherT; |
| span.fOtherIndex = otherIndex; |
| } |
| |
| void addQuad(const SkPoint pts[3], bool operand, bool evenOdd) { |
| init(pts, SkPath::kQuad_Verb, operand, evenOdd); |
| fBounds.setQuadBounds(pts); |
| } |
| |
| // Defer all coincident edge processing until |
| // after normal intersections have been computed |
| |
| // no need to be tricky; insert in normal T order |
| // resolve overlapping ts when considering coincidence later |
| |
| // add non-coincident intersection. Resulting edges are sorted in T. |
| int addT(double newT, Segment* other) { |
| // FIXME: in the pathological case where there is a ton of intercepts, |
| // binary search? |
| int insertedAt = -1; |
| size_t tCount = fTs.count(); |
| #if PIN_ADD_T |
| // FIXME: only do this pinning here (e.g. this is done also in quad/line intersect) |
| if (precisely_less_than_zero(newT)) { |
| newT = 0; |
| } else if (precisely_greater_than_one(newT)) { |
| newT = 1; |
| } |
| #endif |
| for (size_t index = 0; index < tCount; ++index) { |
| // OPTIMIZATION: if there are three or more identical Ts, then |
| // the fourth and following could be further insertion-sorted so |
| // that all the edges are clockwise or counterclockwise. |
| // This could later limit segment tests to the two adjacent |
| // neighbors, although it doesn't help with determining which |
| // circular direction to go in. |
| if (newT < fTs[index].fT) { |
| insertedAt = index; |
| break; |
| } |
| } |
| Span* span; |
| if (insertedAt >= 0) { |
| span = fTs.insert(insertedAt); |
| } else { |
| insertedAt = tCount; |
| span = fTs.append(); |
| } |
| span->fT = newT; |
| span->fOther = other; |
| span->fPt.fX = SK_ScalarNaN; |
| span->fWindSum = SK_MinS32; |
| span->fOppSum = SK_MinS32; |
| span->fWindValue = 1; |
| span->fOppValue = 0; |
| span->fTiny = false; |
| if ((span->fDone = newT == 1)) { |
| ++fDoneSpans; |
| } |
| span->fUnsortableStart = false; |
| span->fUnsortableEnd = false; |
| if (span - fTs.begin() > 0 && !span[-1].fDone |
| && !precisely_negative(newT - span[-1].fT) |
| // && approximately_negative(newT - span[-1].fT) |
| && xyAtT(&span[-1]) == xyAtT(span)) { |
| span[-1].fTiny = true; |
| span[-1].fDone = true; |
| if (approximately_negative(newT - span[-1].fT)) { |
| if (approximately_greater_than_one(newT)) { |
| span[-1].fUnsortableStart = true; |
| span[-2].fUnsortableEnd = true; |
| } |
| if (approximately_less_than_zero(span[-1].fT)) { |
| span->fUnsortableStart = true; |
| span[-1].fUnsortableEnd = true; |
| } |
| } |
| ++fDoneSpans; |
| } |
| if (fTs.end() - span > 1 && !span->fDone |
| && !precisely_negative(span[1].fT - newT) |
| // && approximately_negative(span[1].fT - newT) |
| && xyAtT(&span[1]) == xyAtT(span)) { |
| span->fTiny = true; |
| span->fDone = true; |
| if (approximately_negative(span[1].fT - newT)) { |
| if (approximately_greater_than_one(span[1].fT)) { |
| span->fUnsortableStart = true; |
| span[-1].fUnsortableEnd = true; |
| } |
| if (approximately_less_than_zero(newT)) { |
| span[1].fUnsortableStart = true; |
| span->fUnsortableEnd = true; |
| } |
| } |
| ++fDoneSpans; |
| } |
| return insertedAt; |
| } |
| |
| // set spans from start to end to decrement by one |
| // note this walks other backwards |
| // FIMXE: there's probably an edge case that can be constructed where |
| // two span in one segment are separated by float epsilon on one span but |
| // not the other, if one segment is very small. For this |
| // case the counts asserted below may or may not be enough to separate the |
| // spans. Even if the counts work out, what if the spans aren't correctly |
| // sorted? It feels better in such a case to match the span's other span |
| // pointer since both coincident segments must contain the same spans. |
| void addTCancel(double startT, double endT, Segment& other, |
| double oStartT, double oEndT) { |
| SkASSERT(!approximately_negative(endT - startT)); |
| SkASSERT(!approximately_negative(oEndT - oStartT)); |
| bool binary = fOperand != other.fOperand; |
| int index = 0; |
| while (!approximately_negative(startT - fTs[index].fT)) { |
| ++index; |
| } |
| int oIndex = other.fTs.count(); |
| while (approximately_positive(other.fTs[--oIndex].fT - oEndT)) |
| ; |
| double tRatio = (oEndT - oStartT) / (endT - startT); |
| Span* test = &fTs[index]; |
| Span* oTest = &other.fTs[oIndex]; |
| SkTDArray<double> outsideTs; |
| SkTDArray<double> oOutsideTs; |
| do { |
| bool decrement = test->fWindValue && oTest->fWindValue && !binary; |
| bool track = test->fWindValue || oTest->fWindValue; |
| double testT = test->fT; |
| double oTestT = oTest->fT; |
| Span* span = test; |
| do { |
| if (decrement) { |
| decrementSpan(span); |
| } else if (track && span->fT < 1 && oTestT < 1) { |
| TrackOutside(outsideTs, span->fT, oTestT); |
| } |
| span = &fTs[++index]; |
| } while (approximately_negative(span->fT - testT)); |
| Span* oSpan = oTest; |
| double otherTMatchStart = oEndT - (span->fT - startT) * tRatio; |
| double otherTMatchEnd = oEndT - (test->fT - startT) * tRatio; |
| SkDEBUGCODE(int originalWindValue = oSpan->fWindValue); |
| while (approximately_negative(otherTMatchStart - oSpan->fT) |
| && !approximately_negative(otherTMatchEnd - oSpan->fT)) { |
| #ifdef SK_DEBUG |
| SkASSERT(originalWindValue == oSpan->fWindValue); |
| #endif |
| if (decrement) { |
| other.decrementSpan(oSpan); |
| } else if (track && oSpan->fT < 1 && testT < 1) { |
| TrackOutside(oOutsideTs, oSpan->fT, testT); |
| } |
| if (!oIndex) { |
| break; |
| } |
| oSpan = &other.fTs[--oIndex]; |
| } |
| test = span; |
| oTest = oSpan; |
| } while (!approximately_negative(endT - test->fT)); |
| SkASSERT(!oIndex || approximately_negative(oTest->fT - oStartT)); |
| // FIXME: determine if canceled edges need outside ts added |
| if (!done() && outsideTs.count()) { |
| double tStart = outsideTs[0]; |
| double oStart = outsideTs[1]; |
| addCancelOutsides(tStart, oStart, other, oEndT); |
| int count = outsideTs.count(); |
| if (count > 2) { |
| double tStart = outsideTs[count - 2]; |
| double oStart = outsideTs[count - 1]; |
| addCancelOutsides(tStart, oStart, other, oEndT); |
| } |
| } |
| if (!other.done() && oOutsideTs.count()) { |
| double tStart = oOutsideTs[0]; |
| double oStart = oOutsideTs[1]; |
| other.addCancelOutsides(tStart, oStart, *this, endT); |
| } |
| } |
| |
| int bumpCoincidentThis(const Span* oTest, bool opp, int index, |
| SkTDArray<double>& outsideTs) { |
| int oWindValue = oTest->fWindValue; |
| int oOppValue = oTest->fOppValue; |
| if (opp) { |
| SkTSwap<int>(oWindValue, oOppValue); |
| } |
| Span* const test = &fTs[index]; |
| Span* end = test; |
| const double oStartT = oTest->fT; |
| do { |
| if (bumpSpan(end, oWindValue, oOppValue)) { |
| TrackOutside(outsideTs, end->fT, oStartT); |
| } |
| end = &fTs[++index]; |
| } while (approximately_negative(end->fT - test->fT)); |
| return index; |
| } |
| |
| // because of the order in which coincidences are resolved, this and other |
| // may not have the same intermediate points. Compute the corresponding |
| // intermediate T values (using this as the master, other as the follower) |
| // and walk other conditionally -- hoping that it catches up in the end |
| int bumpCoincidentOther(const Span* test, double oEndT, int& oIndex, |
| SkTDArray<double>& oOutsideTs) { |
| Span* const oTest = &fTs[oIndex]; |
| Span* oEnd = oTest; |
| const double startT = test->fT; |
| const double oStartT = oTest->fT; |
| while (!approximately_negative(oEndT - oEnd->fT) |
| && approximately_negative(oEnd->fT - oStartT)) { |
| zeroSpan(oEnd); |
| TrackOutside(oOutsideTs, oEnd->fT, startT); |
| oEnd = &fTs[++oIndex]; |
| } |
| return oIndex; |
| } |
| |
| // FIXME: need to test this case: |
| // contourA has two segments that are coincident |
| // contourB has two segments that are coincident in the same place |
| // each ends up with +2/0 pairs for winding count |
| // since logic below doesn't transfer count (only increments/decrements) can this be |
| // resolved to +4/0 ? |
| |
| // set spans from start to end to increment the greater by one and decrement |
| // the lesser |
| void addTCoincident(double startT, double endT, Segment& other, double oStartT, double oEndT) { |
| SkASSERT(!approximately_negative(endT - startT)); |
| SkASSERT(!approximately_negative(oEndT - oStartT)); |
| bool opp = fOperand ^ other.fOperand; |
| int index = 0; |
| while (!approximately_negative(startT - fTs[index].fT)) { |
| ++index; |
| } |
| int oIndex = 0; |
| while (!approximately_negative(oStartT - other.fTs[oIndex].fT)) { |
| ++oIndex; |
| } |
| Span* test = &fTs[index]; |
| Span* oTest = &other.fTs[oIndex]; |
| SkTDArray<double> outsideTs; |
| SkTDArray<double> oOutsideTs; |
| do { |
| // if either span has an opposite value and the operands don't match, resolve first |
| // SkASSERT(!test->fDone || !oTest->fDone); |
| if (test->fDone || oTest->fDone) { |
| index = advanceCoincidentThis(oTest, opp, index); |
| oIndex = other.advanceCoincidentOther(test, oEndT, oIndex); |
| } else { |
| index = bumpCoincidentThis(oTest, opp, index, outsideTs); |
| oIndex = other.bumpCoincidentOther(test, oEndT, oIndex, oOutsideTs); |
| } |
| test = &fTs[index]; |
| oTest = &other.fTs[oIndex]; |
| } while (!approximately_negative(endT - test->fT)); |
| SkASSERT(approximately_negative(oTest->fT - oEndT)); |
| SkASSERT(approximately_negative(oEndT - oTest->fT)); |
| if (!done() && outsideTs.count()) { |
| addCoinOutsides(outsideTs, other, oEndT); |
| } |
| if (!other.done() && oOutsideTs.count()) { |
| other.addCoinOutsides(oOutsideTs, *this, endT); |
| } |
| } |
| |
| // FIXME: this doesn't prevent the same span from being added twice |
| // fix in caller, assert here? |
| void addTPair(double t, Segment& other, double otherT, bool borrowWind) { |
| int tCount = fTs.count(); |
| for (int tIndex = 0; tIndex < tCount; ++tIndex) { |
| const Span& span = fTs[tIndex]; |
| if (!approximately_negative(span.fT - t)) { |
| break; |
| } |
| if (approximately_negative(span.fT - t) && span.fOther == &other |
| && approximately_equal(span.fOtherT, otherT)) { |
| #if DEBUG_ADD_T_PAIR |
| SkDebugf("%s addTPair duplicate this=%d %1.9g other=%d %1.9g\n", |
| __FUNCTION__, fID, t, other.fID, otherT); |
| #endif |
| return; |
| } |
| } |
| #if DEBUG_ADD_T_PAIR |
| SkDebugf("%s addTPair this=%d %1.9g other=%d %1.9g\n", |
| __FUNCTION__, fID, t, other.fID, otherT); |
| #endif |
| int insertedAt = addT(t, &other); |
| int otherInsertedAt = other.addT(otherT, this); |
| addOtherT(insertedAt, otherT, otherInsertedAt); |
| other.addOtherT(otherInsertedAt, t, insertedAt); |
| matchWindingValue(insertedAt, t, borrowWind); |
| other.matchWindingValue(otherInsertedAt, otherT, borrowWind); |
| } |
| |
| void addTwoAngles(int start, int end, SkTDArray<Angle>& angles) const { |
| // add edge leading into junction |
| int min = SkMin32(end, start); |
| if (fTs[min].fWindValue > 0 || fTs[min].fOppValue > 0) { |
| addAngle(angles, end, start); |
| } |
| // add edge leading away from junction |
| int step = SkSign32(end - start); |
| int tIndex = nextExactSpan(end, step); |
| min = SkMin32(end, tIndex); |
| if (tIndex >= 0 && (fTs[min].fWindValue > 0 || fTs[min].fOppValue > 0)) { |
| addAngle(angles, end, tIndex); |
| } |
| } |
| |
| int advanceCoincidentThis(const Span* oTest, bool opp, int index) { |
| Span* const test = &fTs[index]; |
| Span* end = test; |
| do { |
| end = &fTs[++index]; |
| } while (approximately_negative(end->fT - test->fT)); |
| return index; |
| } |
| |
| int advanceCoincidentOther(const Span* test, double oEndT, int& oIndex) { |
| Span* const oTest = &fTs[oIndex]; |
| Span* oEnd = oTest; |
| const double oStartT = oTest->fT; |
| while (!approximately_negative(oEndT - oEnd->fT) |
| && approximately_negative(oEnd->fT - oStartT)) { |
| oEnd = &fTs[++oIndex]; |
| } |
| return oIndex; |
| } |
| |
| const Bounds& bounds() const { |
| return fBounds; |
| } |
| |
| void buildAngles(int index, SkTDArray<Angle>& angles, bool includeOpp) const { |
| double referenceT = fTs[index].fT; |
| int lesser = index; |
| while (--lesser >= 0 && (includeOpp || fTs[lesser].fOther->fOperand == fOperand) |
| && precisely_negative(referenceT - fTs[lesser].fT)) { |
| buildAnglesInner(lesser, angles); |
| } |
| do { |
| buildAnglesInner(index, angles); |
| } while (++index < fTs.count() && (includeOpp || fTs[index].fOther->fOperand == fOperand) |
| && precisely_negative(fTs[index].fT - referenceT)); |
| } |
| |
| void buildAnglesInner(int index, SkTDArray<Angle>& angles) const { |
| Span* span = &fTs[index]; |
| Segment* other = span->fOther; |
| // if there is only one live crossing, and no coincidence, continue |
| // in the same direction |
| // if there is coincidence, the only choice may be to reverse direction |
| // find edge on either side of intersection |
| int oIndex = span->fOtherIndex; |
| // if done == -1, prior span has already been processed |
| int step = 1; |
| int next = other->nextExactSpan(oIndex, step); |
| if (next < 0) { |
| step = -step; |
| next = other->nextExactSpan(oIndex, step); |
| } |
| // add candidate into and away from junction |
| other->addTwoAngles(next, oIndex, angles); |
| } |
| |
| int computeSum(int startIndex, int endIndex, bool binary) { |
| SkTDArray<Angle> angles; |
| addTwoAngles(startIndex, endIndex, angles); |
| buildAngles(endIndex, angles, false); |
| // OPTIMIZATION: check all angles to see if any have computed wind sum |
| // before sorting (early exit if none) |
| SkTDArray<Angle*> sorted; |
| bool sortable = SortAngles(angles, sorted); |
| #if DEBUG_SORT |
| sorted[0]->segment()->debugShowSort(__FUNCTION__, sorted, 0, 0, 0); |
| #endif |
| if (!sortable) { |
| return SK_MinS32; |
| } |
| int angleCount = angles.count(); |
| const Angle* angle; |
| const Segment* base; |
| int winding; |
| int oWinding; |
| int firstIndex = 0; |
| do { |
| angle = sorted[firstIndex]; |
| base = angle->segment(); |
| winding = base->windSum(angle); |
| if (winding != SK_MinS32) { |
| oWinding = base->oppSum(angle); |
| break; |
| } |
| if (++firstIndex == angleCount) { |
| return SK_MinS32; |
| } |
| } while (true); |
| // turn winding into contourWinding |
| int spanWinding = base->spanSign(angle); |
| bool inner = useInnerWinding(winding + spanWinding, winding); |
| #if DEBUG_WINDING |
| SkDebugf("%s spanWinding=%d winding=%d sign=%d inner=%d result=%d\n", __FUNCTION__, |
| spanWinding, winding, angle->sign(), inner, |
| inner ? winding + spanWinding : winding); |
| #endif |
| if (inner) { |
| winding += spanWinding; |
| } |
| #if DEBUG_SORT |
| base->debugShowSort(__FUNCTION__, sorted, firstIndex, winding, oWinding); |
| #endif |
| int nextIndex = firstIndex + 1; |
| int lastIndex = firstIndex != 0 ? firstIndex : angleCount; |
| winding -= base->spanSign(angle); |
| oWinding -= base->oppSign(angle); |
| do { |
| if (nextIndex == angleCount) { |
| nextIndex = 0; |
| } |
| angle = sorted[nextIndex]; |
| Segment* segment = angle->segment(); |
| bool opp = base->fOperand ^ segment->fOperand; |
| int maxWinding, oMaxWinding; |
| int spanSign = segment->spanSign(angle); |
| int oppoSign = segment->oppSign(angle); |
| if (opp) { |
| oMaxWinding = oWinding; |
| oWinding -= spanSign; |
| maxWinding = winding; |
| if (oppoSign) { |
| winding -= oppoSign; |
| } |
| } else { |
| maxWinding = winding; |
| winding -= spanSign; |
| oMaxWinding = oWinding; |
| if (oppoSign) { |
| oWinding -= oppoSign; |
| } |
| } |
| if (segment->windSum(angle) == SK_MinS32) { |
| if (opp) { |
| if (useInnerWinding(oMaxWinding, oWinding)) { |
| oMaxWinding = oWinding; |
| } |
| if (oppoSign && useInnerWinding(maxWinding, winding)) { |
| maxWinding = winding; |
| } |
| (void) segment->markAndChaseWinding(angle, oMaxWinding, maxWinding); |
| } else { |
| if (useInnerWinding(maxWinding, winding)) { |
| maxWinding = winding; |
| } |
| if (oppoSign && useInnerWinding(oMaxWinding, oWinding)) { |
| oMaxWinding = oWinding; |
| } |
| (void) segment->markAndChaseWinding(angle, maxWinding, |
| binary ? oMaxWinding : 0); |
| } |
| } |
| } while (++nextIndex != lastIndex); |
| int minIndex = SkMin32(startIndex, endIndex); |
| return windSum(minIndex); |
| } |
| |
| int crossedSpanX(const SkPoint& basePt, SkScalar& bestX, double& hitT, bool opp) const { |
| int bestT = -1; |
| SkScalar left = bounds().fLeft; |
| SkScalar right = bounds().fRight; |
| int end = 0; |
| do { |
| int start = end; |
| end = nextSpan(start, 1); |
| if ((opp ? fTs[start].fOppValue : fTs[start].fWindValue) == 0) { |
| continue; |
| } |
| SkPoint edge[4]; |
| double startT = fTs[start].fT; |
| double endT = fTs[end].fT; |
| (*SegmentSubDivide[fVerb])(fPts, startT, endT, edge); |
| // intersect ray starting at basePt with edge |
| Intersections intersections; |
| // FIXME: always use original and limit results to T values within |
| // start t and end t. |
| // OPTIMIZE: use specialty function that intersects ray with curve, |
| // returning t values only for curve (we don't care about t on ray) |
| int pts = (*HSegmentIntersect[fVerb])(edge, left, right, basePt.fY, |
| false, intersections); |
| if (pts == 0) { |
| continue; |
| } |
| if (pts > 1 && fVerb == SkPath::kLine_Verb) { |
| // if the intersection is edge on, wait for another one |
| continue; |
| } |
| for (int index = 0; index < pts; ++index) { |
| double foundT = intersections.fT[0][index]; |
| double testT = startT + (endT - startT) * foundT; |
| SkScalar testX = (*SegmentXAtT[fVerb])(fPts, testT); |
| if (bestX < testX && testX < basePt.fX) { |
| if (fVerb > SkPath::kLine_Verb |
| && !approximately_less_than_zero(foundT) |
| && !approximately_greater_than_one(foundT)) { |
| SkScalar dy = (*SegmentDYAtT[fVerb])(fPts, testT); |
| if (approximately_zero(dy)) { |
| continue; |
| } |
| } |
| bestX = testX; |
| bestT = foundT < 1 ? start : end; |
| hitT = testT; |
| } |
| } |
| } while (fTs[end].fT != 1); |
| return bestT; |
| } |
| |
| int crossedSpanY(const SkPoint& basePt, SkScalar& bestY, double& hitT, bool opp) const { |
| int bestT = -1; |
| SkScalar top = bounds().fTop; |
| SkScalar bottom = bounds().fBottom; |
| int end = 0; |
| do { |
| int start = end; |
| end = nextSpan(start, 1); |
| if ((opp ? fTs[start].fOppValue : fTs[start].fWindValue) == 0) { |
| continue; |
| } |
| SkPoint edge[4]; |
| double startT = fTs[start].fT; |
| double endT = fTs[end].fT; |
| (*SegmentSubDivide[fVerb])(fPts, startT, endT, edge); |
| // intersect ray starting at basePt with edge |
| Intersections intersections; |
| // FIXME: always use original and limit results to T values within |
| // start t and end t. |
| // OPTIMIZE: use specialty function that intersects ray with curve, |
| // returning t values only for curve (we don't care about t on ray) |
| int pts = (*VSegmentIntersect[fVerb])(edge, top, bottom, basePt.fX, |
| false, intersections); |
| if (pts == 0) { |
| continue; |
| } |
| if (pts > 1 && fVerb == SkPath::kLine_Verb) { |
| // if the intersection is edge on, wait for another one |
| continue; |
| } |
| for (int index = 0; index < pts; ++index) { |
| double foundT = intersections.fT[0][index]; |
| double testT = startT + (endT - startT) * foundT; |
| SkScalar testY = (*SegmentYAtT[fVerb])(fPts, testT); |
| if (bestY < testY && testY < basePt.fY) { |
| if (fVerb > SkPath::kLine_Verb |
| && !approximately_less_than_zero(foundT) |
| && !approximately_greater_than_one(foundT)) { |
| SkScalar dx = (*SegmentDXAtT[fVerb])(fPts, testT); |
| if (approximately_zero(dx)) { |
| continue; |
| } |
| } |
| bestY = testY; |
| bestT = foundT < 1 ? start : end; |
| hitT = testT; |
| } |
| } |
| } while (fTs[end].fT != 1); |
| return bestT; |
| } |
| |
| void decrementSpan(Span* span) { |
| SkASSERT(span->fWindValue > 0); |
| if (--(span->fWindValue) == 0) { |
| if (!span->fOppValue && !span->fDone) { |
| span->fDone = true; |
| ++fDoneSpans; |
| } |
| } |
| } |
| |
| bool bumpSpan(Span* span, int windDelta, int oppDelta) { |
| SkASSERT(!span->fDone); |
| span->fWindValue += windDelta; |
| SkASSERT(span->fWindValue >= 0); |
| span->fOppValue += oppDelta; |
| SkASSERT(span->fOppValue >= 0); |
| if (fXor) { |
| span->fWindValue &= 1; |
| } |
| if (fOppXor) { |
| span->fOppValue &= 1; |
| } |
| if (!span->fWindValue && !span->fOppValue) { |
| span->fDone = true; |
| ++fDoneSpans; |
| return true; |
| } |
| return false; |
| } |
| |
| // OPTIMIZE |
| // when the edges are initially walked, they don't automatically get the prior and next |
| // edges assigned to positions t=0 and t=1. Doing that would remove the need for this check, |
| // and would additionally remove the need for similar checks in condition edges. It would |
| // also allow intersection code to assume end of segment intersections (maybe?) |
| bool complete() const { |
| int count = fTs.count(); |
| return count > 1 && fTs[0].fT == 0 && fTs[--count].fT == 1; |
| } |
| |
| bool done() const { |
| SkASSERT(fDoneSpans <= fTs.count()); |
| return fDoneSpans == fTs.count(); |
| } |
| |
| bool done(int min) const { |
| return fTs[min].fDone; |
| } |
| |
| bool done(const Angle* angle) const { |
| return done(SkMin32(angle->start(), angle->end())); |
| } |
| |
| /* |
| The M and S variable name parts stand for the operators. |
| Mi stands for Minuend (see wiki subtraction, analogous to difference) |
| Su stands for Subtrahend |
| The Opp variable name part designates that the value is for the Opposite operator. |
| Opposite values result from combining coincident spans. |
| */ |
| |
| Segment* findNextOp(SkTDArray<Span*>& chase, int& nextStart, int& nextEnd, |
| bool& unsortable, ShapeOp op, const int xorMiMask, const int xorSuMask) { |
| const int startIndex = nextStart; |
| const int endIndex = nextEnd; |
| SkASSERT(startIndex != endIndex); |
| const int count = fTs.count(); |
| SkASSERT(startIndex < endIndex ? startIndex < count - 1 : startIndex > 0); |
| const int step = SkSign32(endIndex - startIndex); |
| const int end = nextExactSpan(startIndex, step); |
| SkASSERT(end >= 0); |
| Span* endSpan = &fTs[end]; |
| Segment* other; |
| if (isSimple(end)) { |
| // mark the smaller of startIndex, endIndex done, and all adjacent |
| // spans with the same T value (but not 'other' spans) |
| #if DEBUG_WINDING |
| SkDebugf("%s simple\n", __FUNCTION__); |
| #endif |
| int min = SkMin32(startIndex, endIndex); |
| if (fTs[min].fDone) { |
| return NULL; |
| } |
| markDoneBinary(min); |
| other = endSpan->fOther; |
| nextStart = endSpan->fOtherIndex; |
| double startT = other->fTs[nextStart].fT; |
| nextEnd = nextStart; |
| do { |
| nextEnd += step; |
| } |
| while (precisely_zero(startT - other->fTs[nextEnd].fT)); |
| SkASSERT(step < 0 ? nextEnd >= 0 : nextEnd < other->fTs.count()); |
| return other; |
| } |
| // more than one viable candidate -- measure angles to find best |
| SkTDArray<Angle> angles; |
| SkASSERT(startIndex - endIndex != 0); |
| SkASSERT((startIndex - endIndex < 0) ^ (step < 0)); |
| addTwoAngles(startIndex, end, angles); |
| buildAngles(end, angles, true); |
| SkTDArray<Angle*> sorted; |
| bool sortable = SortAngles(angles, sorted); |
| int angleCount = angles.count(); |
| int firstIndex = findStartingEdge(sorted, startIndex, end); |
| SkASSERT(firstIndex >= 0); |
| #if DEBUG_SORT |
| debugShowSort(__FUNCTION__, sorted, firstIndex); |
| #endif |
| if (!sortable) { |
| unsortable = true; |
| return NULL; |
| } |
| SkASSERT(sorted[firstIndex]->segment() == this); |
| #if DEBUG_WINDING |
| SkDebugf("%s firstIndex=[%d] sign=%d\n", __FUNCTION__, firstIndex, |
| sorted[firstIndex]->sign()); |
| #endif |
| int sumMiWinding = updateWinding(endIndex, startIndex); |
| int sumSuWinding = updateOppWinding(endIndex, startIndex); |
| if (operand()) { |
| SkTSwap<int>(sumMiWinding, sumSuWinding); |
| } |
| int nextIndex = firstIndex + 1; |
| int lastIndex = firstIndex != 0 ? firstIndex : angleCount; |
| const Angle* foundAngle = NULL; |
| bool foundDone = false; |
| // iterate through the angle, and compute everyone's winding |
| Segment* nextSegment; |
| do { |
| SkASSERT(nextIndex != firstIndex); |
| if (nextIndex == angleCount) { |
| nextIndex = 0; |
| } |
| const Angle* nextAngle = sorted[nextIndex]; |
| nextSegment = nextAngle->segment(); |
| int maxWinding, sumWinding, oppMaxWinding, oppSumWinding; |
| bool activeAngle = nextSegment->activeOp(xorMiMask, xorSuMask, nextAngle->start(), |
| nextAngle->end(), op, sumMiWinding, sumSuWinding, |
| maxWinding, sumWinding, oppMaxWinding, oppSumWinding); |
| if (activeAngle && (!foundAngle || foundDone)) { |
| foundAngle = nextAngle; |
| foundDone = nextSegment->done(nextAngle) && !nextSegment->tiny(nextAngle); |
| } |
| if (nextSegment->done()) { |
| continue; |
| } |
| if (nextSegment->windSum(nextAngle) != SK_MinS32) { |
| continue; |
| } |
| Span* last = nextSegment->markAngle(maxWinding, sumWinding, oppMaxWinding, |
| oppSumWinding, activeAngle, nextAngle); |
| if (last) { |
| *chase.append() = last; |
| #if DEBUG_WINDING |
| SkDebugf("%s chase.append id=%d\n", __FUNCTION__, |
| last->fOther->fTs[last->fOtherIndex].fOther->debugID()); |
| #endif |
| } |
| } while (++nextIndex != lastIndex); |
| markDoneBinary(SkMin32(startIndex, endIndex)); |
| if (!foundAngle) { |
| return NULL; |
| } |
| nextStart = foundAngle->start(); |
| nextEnd = foundAngle->end(); |
| nextSegment = foundAngle->segment(); |
| |
| #if DEBUG_WINDING |
| SkDebugf("%s from:[%d] to:[%d] start=%d end=%d\n", |
| __FUNCTION__, debugID(), nextSegment->debugID(), nextStart, nextEnd); |
| #endif |
| return nextSegment; |
| } |
| |
| // so the span needs to contain the pairing info found here |
| // this should include the winding computed for the edge, and |
| // what edge it connects to, and whether it is discarded |
| // (maybe discarded == abs(winding) > 1) ? |
| // only need derivatives for duration of sorting, add a new struct |
| // for pairings, remove extra spans that have zero length and |
| // reference an unused other |
| // for coincident, the last span on the other may be marked done |
| // (always?) |
| |
| // if loop is exhausted, contour may be closed. |
| // FIXME: pass in close point so we can check for closure |
| |
| // given a segment, and a sense of where 'inside' is, return the next |
| // segment. If this segment has an intersection, or ends in multiple |
| // segments, find the mate that continues the outside. |
| // note that if there are multiples, but no coincidence, we can limit |
| // choices to connections in the correct direction |
| |
| // mark found segments as done |
| |
| // start is the index of the beginning T of this edge |
| // it is guaranteed to have an end which describes a non-zero length (?) |
| // winding -1 means ccw, 1 means cw |
| Segment* findNextWinding(SkTDArray<Span*>& chase, bool active, |
| int& nextStart, int& nextEnd, int& winding, int& spanWinding, |
| bool& unsortable) { |
| const int startIndex = nextStart; |
| const int endIndex = nextEnd; |
| int outerWinding = winding; |
| int innerWinding = winding + spanWinding; |
| #if DEBUG_WINDING |
| SkDebugf("%s winding=%d spanWinding=%d outerWinding=%d innerWinding=%d\n", |
| __FUNCTION__, winding, spanWinding, outerWinding, innerWinding); |
| #endif |
| if (useInnerWinding(outerWinding, innerWinding)) { |
| outerWinding = innerWinding; |
| } |
| SkASSERT(startIndex != endIndex); |
| int count = fTs.count(); |
| SkASSERT(startIndex < endIndex ? startIndex < count - 1 |
| : startIndex > 0); |
| int step = SkSign32(endIndex - startIndex); |
| int end = nextExactSpan(startIndex, step); |
| SkASSERT(end >= 0); |
| Span* endSpan = &fTs[end]; |
| Segment* other; |
| if (isSimple(end)) { |
| // mark the smaller of startIndex, endIndex done, and all adjacent |
| // spans with the same T value (but not 'other' spans) |
| #if DEBUG_WINDING |
| SkDebugf("%s simple\n", __FUNCTION__); |
| #endif |
| int min = SkMin32(startIndex, endIndex); |
| if (fTs[min].fDone) { |
| return NULL; |
| } |
| markDone(min, outerWinding); |
| other = endSpan->fOther; |
| nextStart = endSpan->fOtherIndex; |
| double startT = other->fTs[nextStart].fT; |
| nextEnd = nextStart; |
| do { |
| nextEnd += step; |
| } |
| while (precisely_zero(startT - other->fTs[nextEnd].fT)); |
| SkASSERT(step < 0 ? nextEnd >= 0 : nextEnd < other->fTs.count()); |
| return other; |
| } |
| // more than one viable candidate -- measure angles to find best |
| SkTDArray<Angle> angles; |
| SkASSERT(startIndex - endIndex != 0); |
| SkASSERT((startIndex - endIndex < 0) ^ (step < 0)); |
| addTwoAngles(startIndex, end, angles); |
| buildAngles(end, angles, false); |
| SkTDArray<Angle*> sorted; |
| bool sortable = SortAngles(angles, sorted); |
| int angleCount = angles.count(); |
| int firstIndex = findStartingEdge(sorted, startIndex, end); |
| SkASSERT(firstIndex >= 0); |
| #if DEBUG_SORT |
| debugShowSort(__FUNCTION__, sorted, firstIndex, winding, 0); |
| #endif |
| if (!sortable) { |
| unsortable = true; |
| return NULL; |
| } |
| SkASSERT(sorted[firstIndex]->segment() == this); |
| #if DEBUG_WINDING |
| SkDebugf("%s [%d] sign=%d\n", __FUNCTION__, firstIndex, sorted[firstIndex]->sign()); |
| #endif |
| int sumWinding = winding - spanSign(sorted[firstIndex]); |
| int nextIndex = firstIndex + 1; |
| int lastIndex = firstIndex != 0 ? firstIndex : angleCount; |
| const Angle* foundAngle = NULL; |
| // FIXME: found done logic probably fails if there are more than 4 |
| // sorted angles. It should bias towards the first and last undone |
| // edges -- but not sure that it won't choose a middle (incorrect) |
| // edge if one is undone |
| bool foundDone = false; |
| bool foundDone2 = false; |
| // iterate through the angle, and compute everyone's winding |
| bool altFlipped = false; |
| bool foundFlipped = false; |
| int foundSum = SK_MinS32; |
| Segment* nextSegment; |
| int lastNonZeroSum = winding; |
| do { |
| if (nextIndex == angleCount) { |
| nextIndex = 0; |
| } |
| const Angle* nextAngle = sorted[nextIndex]; |
| int maxWinding = sumWinding; |
| if (sumWinding) { |
| lastNonZeroSum = sumWinding; |
| } |
| nextSegment = nextAngle->segment(); |
| bool nextDone = nextSegment->done(nextAngle); |
| bool nextTiny = nextSegment->tiny(nextAngle); |
| sumWinding -= nextSegment->spanSign(nextAngle); |
| altFlipped ^= lastNonZeroSum * sumWinding < 0; // flip if different signs |
| #if 0 && DEBUG_WINDING |
| SkASSERT(abs(sumWinding) <= gDebugMaxWindSum); |
| SkDebugf("%s [%d] maxWinding=%d sumWinding=%d sign=%d altFlipped=%d\n", __FUNCTION__, |
| nextIndex, maxWinding, sumWinding, nextAngle->sign(), altFlipped); |
| #endif |
| if (!sumWinding) { |
| if (!active) { |
| // FIXME: shouldn't this call mark and chase done ? |
| markDone(SkMin32(startIndex, endIndex), outerWinding); |
| // FIXME: shouldn't this call mark and chase winding ? |
| nextSegment->markWinding(SkMin32(nextAngle->start(), |
| nextAngle->end()), maxWinding); |
| #if DEBUG_WINDING |
| SkDebugf("%s [%d] inactive\n", __FUNCTION__, nextIndex); |
| #endif |
| return NULL; |
| } |
| if (!foundAngle || foundDone) { |
| foundAngle = nextAngle; |
| foundDone = nextDone && !nextTiny; |
| foundFlipped = altFlipped; |
| } |
| continue; |
| } |
| |
| if (!maxWinding && (!foundAngle || foundDone2)) { |
| #if DEBUG_WINDING |
| if (foundAngle && foundDone2) { |
| SkDebugf("%s [%d] !foundAngle && foundDone2\n", __FUNCTION__, nextIndex); |
| } |
| #endif |
| foundAngle = nextAngle; |
| foundDone2 = nextDone && !nextTiny; |
| foundFlipped = altFlipped; |
| foundSum = sumWinding; |
| } |
| if (nextSegment->done()) { |
| continue; |
| } |
| // if the winding is non-zero, nextAngle does not connect to |
| // current chain. If we haven't done so already, mark the angle |
| // as done, record the winding value, and mark connected unambiguous |
| // segments as well. |
| if (nextSegment->windSum(nextAngle) == SK_MinS32) { |
| if (useInnerWinding(maxWinding, sumWinding)) { |
| maxWinding = sumWinding; |
| } |
| Span* last; |
| if (foundAngle) { |
| last = nextSegment->markAndChaseWinding(nextAngle, maxWinding); |
| } else { |
| last = nextSegment->markAndChaseDone(nextAngle, maxWinding); |
| } |
| if (last) { |
| *chase.append() = last; |
| #if DEBUG_WINDING |
| SkDebugf("%s chase.append id=%d\n", __FUNCTION__, |
| last->fOther->fTs[last->fOtherIndex].fOther->debugID()); |
| #endif |
| } |
| } |
| } while (++nextIndex != lastIndex); |
| markDone(SkMin32(startIndex, endIndex), outerWinding); |
| if (!foundAngle) { |
| return NULL; |
| } |
| nextStart = foundAngle->start(); |
| nextEnd = foundAngle->end(); |
| nextSegment = foundAngle->segment(); |
| int flipped = foundFlipped ? -1 : 1; |
| spanWinding = SkSign32(spanWinding) * flipped * nextSegment->windValue( |
| SkMin32(nextStart, nextEnd)); |
| if (winding) { |
| #if DEBUG_WINDING |
| SkDebugf("%s ---6 winding=%d foundSum=", __FUNCTION__, winding); |
| if (foundSum == SK_MinS32) { |
| SkDebugf("?"); |
| } else { |
| SkDebugf("%d", foundSum); |
| } |
| SkDebugf("\n"); |
| #endif |
| winding = foundSum; |
| } |
| #if DEBUG_WINDING |
| SkDebugf("%s spanWinding=%d flipped=%d\n", __FUNCTION__, spanWinding, flipped); |
| #endif |
| return nextSegment; |
| } |
| |
| Segment* findNextXor(int& nextStart, int& nextEnd, bool& unsortable) { |
| const int startIndex = nextStart; |
| const int endIndex = nextEnd; |
| SkASSERT(startIndex != endIndex); |
| int count = fTs.count(); |
| SkASSERT(startIndex < endIndex ? startIndex < count - 1 |
| : startIndex > 0); |
| int step = SkSign32(endIndex - startIndex); |
| int end = nextExactSpan(startIndex, step); |
| SkASSERT(end >= 0); |
| Span* endSpan = &fTs[end]; |
| Segment* other; |
| if (isSimple(end)) { |
| #if DEBUG_WINDING |
| SkDebugf("%s simple\n", __FUNCTION__); |
| #endif |
| int min = SkMin32(startIndex, endIndex); |
| if (fTs[min].fDone) { |
| return NULL; |
| } |
| markDone(min, 1); |
| other = endSpan->fOther; |
| nextStart = endSpan->fOtherIndex; |
| double startT = other->fTs[nextStart].fT; |
| SkDEBUGCODE(bool firstLoop = true;) |
| if ((approximately_less_than_zero(startT) && step < 0) |
| || (approximately_greater_than_one(startT) && step > 0)) { |
| step = -step; |
| SkDEBUGCODE(firstLoop = false;) |
| } |
| do { |
| nextEnd = nextStart; |
| do { |
| nextEnd += step; |
| } |
| while (precisely_zero(startT - other->fTs[nextEnd].fT)); |
| if (other->fTs[SkMin32(nextStart, nextEnd)].fWindValue) { |
| break; |
| } |
| #ifdef SK_DEBUG |
| SkASSERT(firstLoop); |
| #endif |
| SkDEBUGCODE(firstLoop = false;) |
| step = -step; |
| } while (true); |
| SkASSERT(step < 0 ? nextEnd >= 0 : nextEnd < other->fTs.count()); |
| return other; |
| } |
| SkTDArray<Angle> angles; |
| SkASSERT(startIndex - endIndex != 0); |
| SkASSERT((startIndex - endIndex < 0) ^ (step < 0)); |
| addTwoAngles(startIndex, end, angles); |
| buildAngles(end, angles, false); |
| SkTDArray<Angle*> sorted; |
| bool sortable = SortAngles(angles, sorted); |
| if (!sortable) { |
| unsortable = true; |
| return NULL; |
| } |
| int angleCount = angles.count(); |
| int firstIndex = findStartingEdge(sorted, startIndex, end); |
| SkASSERT(firstIndex >= 0); |
| #if DEBUG_SORT |
| debugShowSort(__FUNCTION__, sorted, firstIndex, 0, 0); |
| #endif |
| SkASSERT(sorted[firstIndex]->segment() == this); |
| int nextIndex = firstIndex + 1; |
| int lastIndex = firstIndex != 0 ? firstIndex : angleCount; |
| const Angle* nextAngle; |
| Segment* nextSegment; |
| bool foundAngle = false; |
| do { |
| if (nextIndex == angleCount) { |
| nextIndex = 0; |
| } |
| nextAngle = sorted[nextIndex]; |
| nextSegment = nextAngle->segment(); |
| if (!nextSegment->done(nextAngle) || nextSegment->tiny(nextAngle)) { |
| foundAngle = true; |
| break; |
| } |
| } while (++nextIndex != lastIndex); |
| markDone(SkMin32(startIndex, endIndex), 1); |
| if (!foundAngle) { |
| nextIndex = firstIndex + 1 == angleCount ? 0 : firstIndex + 1; |
| nextAngle = sorted[nextIndex]; |
| } |
| nextStart = nextAngle->start(); |
| nextEnd = nextAngle->end(); |
| return nextSegment; |
| } |
| |
| int findStartingEdge(SkTDArray<Angle*>& sorted, int start, int end) { |
| int angleCount = sorted.count(); |
| int firstIndex = -1; |
| for (int angleIndex = 0; angleIndex < angleCount; ++angleIndex) { |
| const Angle* angle = sorted[angleIndex]; |
| if (angle->segment() == this && angle->start() == end && |
| angle->end() == start) { |
| firstIndex = angleIndex; |
| break; |
| } |
| } |
| return firstIndex; |
| } |
| |
| // FIXME: this is tricky code; needs its own unit test |
| void findTooCloseToCall() { |
| int count = fTs.count(); |
| if (count < 3) { // require t=0, x, 1 at minimum |
| return; |
| } |
| int matchIndex = 0; |
| int moCount; |
| Span* match; |
| Segment* mOther; |
| do { |
| match = &fTs[matchIndex]; |
| mOther = match->fOther; |
| // FIXME: allow quads, cubics to be near coincident? |
| if (mOther->fVerb == SkPath::kLine_Verb) { |
| moCount = mOther->fTs.count(); |
| if (moCount >= 3) { |
| break; |
| } |
| } |
| if (++matchIndex >= count) { |
| return; |
| } |
| } while (true); // require t=0, x, 1 at minimum |
| // OPTIMIZATION: defer matchPt until qualifying toCount is found? |
| const SkPoint* matchPt = &xyAtT(match); |
| // look for a pair of nearby T values that map to the same (x,y) value |
| // if found, see if the pair of other segments share a common point. If |
| // so, the span from here to there is coincident. |
| for (int index = matchIndex + 1; index < count; ++index) { |
| Span* test = &fTs[index]; |
| if (test->fDone) { |
| continue; |
| } |
| Segment* tOther = test->fOther; |
| if (tOther->fVerb != SkPath::kLine_Verb) { |
| continue; // FIXME: allow quads, cubics to be near coincident? |
| } |
| int toCount = tOther->fTs.count(); |
| if (toCount < 3) { // require t=0, x, 1 at minimum |
| continue; |
| } |
| const SkPoint* testPt = &xyAtT(test); |
| if (*matchPt != *testPt) { |
| matchIndex = index; |
| moCount = toCount; |
| match = test; |
| mOther = tOther; |
| matchPt = testPt; |
| continue; |
| } |
| int moStart = -1; |
| int moEnd = -1; |
| double moStartT, moEndT; |
| for (int moIndex = 0; moIndex < moCount; ++moIndex) { |
| Span& moSpan = mOther->fTs[moIndex]; |
| if (moSpan.fDone) { |
| continue; |
| } |
| if (moSpan.fOther == this) { |
| if (moSpan.fOtherT == match->fT) { |
| moStart = moIndex; |
| moStartT = moSpan.fT; |
| } |
| continue; |
| } |
| if (moSpan.fOther == tOther) { |
| if (tOther->fTs[moSpan.fOtherIndex].fWindValue == 0) { |
| moStart = -1; |
| break; |
| } |
| SkASSERT(moEnd == -1); |
| moEnd = moIndex; |
| moEndT = moSpan.fT; |
| } |
| } |
| if (moStart < 0 || moEnd < 0) { |
| continue; |
| } |
| // FIXME: if moStartT, moEndT are initialized to NaN, can skip this test |
| if (approximately_equal(moStartT, moEndT)) { |
| continue; |
| } |
| int toStart = -1; |
| int toEnd = -1; |
| double toStartT, toEndT; |
| for (int toIndex = 0; toIndex < toCount; ++toIndex) { |
| Span& toSpan = tOther->fTs[toIndex]; |
| if (toSpan.fDone) { |
| continue; |
| } |
| if (toSpan.fOther == this) { |
| if (toSpan.fOtherT == test->fT) { |
| toStart = toIndex; |
| toStartT = toSpan.fT; |
| } |
| continue; |
| } |
| if (toSpan.fOther == mOther && toSpan.fOtherT == moEndT) { |
| if (mOther->fTs[toSpan.fOtherIndex].fWindValue == 0) { |
| moStart = -1; |
| break; |
| } |
| SkASSERT(toEnd == -1); |
| toEnd = toIndex; |
| toEndT = toSpan.fT; |
| } |
| } |
| // FIXME: if toStartT, toEndT are initialized to NaN, can skip this test |
| if (toStart <= 0 || toEnd <= 0) { |
| continue; |
| } |
| if (approximately_equal(toStartT, toEndT)) { |
| continue; |
| } |
| // test to see if the segment between there and here is linear |
| if (!mOther->isLinear(moStart, moEnd) |
| || !tOther->isLinear(toStart, toEnd)) { |
| continue; |
| } |
| bool flipped = (moStart - moEnd) * (toStart - toEnd) < 1; |
| if (flipped) { |
| mOther->addTCancel(moStartT, moEndT, *tOther, toEndT, toStartT); |
| } else { |
| mOther->addTCoincident(moStartT, moEndT, *tOther, toStartT, toEndT); |
| } |
| } |
| } |
| |
| // start here; |
| // either: |
| // a) mark spans with either end unsortable as done, or |
| // b) rewrite findTop / findTopSegment / findTopContour to iterate further |
| // when encountering an unsortable span |
| |
| // OPTIMIZATION : for a pair of lines, can we compute points at T (cached) |
| // and use more concise logic like the old edge walker code? |
| // FIXME: this needs to deal with coincident edges |
| Segment* findTop(int& tIndex, int& endIndex, bool& unsortable, bool onlySortable) { |
| // iterate through T intersections and return topmost |
| // topmost tangent from y-min to first pt is closer to horizontal |
| SkASSERT(!done()); |
| int firstT = -1; |
| SkPoint topPt; |
| topPt.fY = SK_ScalarMax; |
| int count = fTs.count(); |
| // see if either end is not done since we want smaller Y of the pair |
| bool lastDone = true; |
| bool lastUnsortable = false; |
| for (int index = 0; index < count; ++index) { |
| const Span& span = fTs[index]; |
| if (onlySortable && (span.fUnsortableStart || lastUnsortable)) { |
| goto next; |
| } |
| if (!span.fDone | !lastDone) { |
| const SkPoint& intercept = xyAtT(&span); |
| if (topPt.fY > intercept.fY || (topPt.fY == intercept.fY |
| && topPt.fX > intercept.fX)) { |
| topPt = intercept; |
| firstT = index; |
| } |
| } |
| next: |
| lastDone = span.fDone; |
| lastUnsortable = span.fUnsortableEnd; |
| } |
| SkASSERT(firstT >= 0); |
| // sort the edges to find the leftmost |
| int step = 1; |
| int end = nextSpan(firstT, step); |
| if (end == -1) { |
| step = -1; |
| end = nextSpan(firstT, step); |
| SkASSERT(end != -1); |
| } |
| // if the topmost T is not on end, or is three-way or more, find left |
| // look for left-ness from tLeft to firstT (matching y of other) |
| SkTDArray<Angle> angles; |
| SkASSERT(firstT - end != 0); |
| addTwoAngles(end, firstT, angles); |
| buildAngles(firstT, angles, true); |
| SkTDArray<Angle*> sorted; |
| bool sortable = SortAngles(angles, sorted); |
| #if DEBUG_SORT |
| sorted[0]->segment()->debugShowSort(__FUNCTION__, sorted, 0, 0, 0); |
| #endif |
| if (onlySortable && !sortable) { |
| unsortable = true; |
| return NULL; |
| } |
| // skip edges that have already been processed |
| firstT = -1; |
| Segment* leftSegment; |
| do { |
| const Angle* angle = sorted[++firstT]; |
| SkASSERT(!onlySortable || !angle->unsortable()); |
| leftSegment = angle->segment(); |
| tIndex = angle->end(); |
| endIndex = angle->start(); |
| } while (leftSegment->fTs[SkMin32(tIndex, endIndex)].fDone); |
| SkASSERT(!leftSegment->fTs[SkMin32(tIndex, endIndex)].fTiny); |
| return leftSegment; |
| } |
| |
| // FIXME: not crazy about this |
| // when the intersections are performed, the other index is into an |
| // incomplete array. as the array grows, the indices become incorrect |
| // while the following fixes the indices up again, it isn't smart about |
| // skipping segments whose indices are already correct |
| // assuming we leave the code that wrote the index in the first place |
| void fixOtherTIndex() { |
| int iCount = fTs.count(); |
| for (int i = 0; i < iCount; ++i) { |
| Span& iSpan = fTs[i]; |
| double oT = iSpan.fOtherT; |
| Segment* other = iSpan.fOther; |
| int oCount = other->fTs.count(); |
| for (int o = 0; o < oCount; ++o) { |
| Span& oSpan = other->fTs[o]; |
| if (oT == oSpan.fT && this == oSpan.fOther) { |
| iSpan.fOtherIndex = o; |
| break; |
| } |
| } |
| } |
| } |
| |
| void init(const SkPoint pts[], SkPath::Verb verb, bool operand, bool evenOdd) { |
| fDoneSpans = 0; |
| fOperand = operand; |
| fXor = evenOdd; |
| fPts = pts; |
| fVerb = verb; |
| } |
| |
| void initWinding(int start, int end, int winding, int oppWinding) { |
| int local = spanSign(start, end); |
| if (local * winding >= 0) { |
| winding += local; |
| } |
| local = oppSign(start, end); |
| if (local * oppWinding >= 0) { |
| oppWinding += local; |
| } |
| (void) markAndChaseWinding(start, end, winding, oppWinding); |
| } |
| |
| bool intersected() const { |
| return fTs.count() > 0; |
| } |
| |
| bool isConnected(int startIndex, int endIndex) const { |
| return fTs[startIndex].fWindSum != SK_MinS32 |
| || fTs[endIndex].fWindSum != SK_MinS32; |
| } |
| |
| bool isHorizontal() const { |
| return fBounds.fTop == fBounds.fBottom; |
| } |
| |
| bool isLinear(int start, int end) const { |
| if (fVerb == SkPath::kLine_Verb) { |
| return true; |
| } |
| if (fVerb == SkPath::kQuad_Verb) { |
| SkPoint qPart[3]; |
| QuadSubDivide(fPts, fTs[start].fT, fTs[end].fT, qPart); |
| return QuadIsLinear(qPart); |
| } else { |
| SkASSERT(fVerb == SkPath::kCubic_Verb); |
| SkPoint cPart[4]; |
| CubicSubDivide(fPts, fTs[start].fT, fTs[end].fT, cPart); |
| return CubicIsLinear(cPart); |
| } |
| } |
| |
| // OPTIMIZE: successive calls could start were the last leaves off |
| // or calls could specialize to walk forwards or backwards |
| bool isMissing(double startT) const { |
| size_t tCount = fTs.count(); |
| for (size_t index = 0; index < tCount; ++index) { |
| if (approximately_zero(startT - fTs[index].fT)) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| bool isSimple(int end) const { |
| int count = fTs.count(); |
| if (count == 2) { |
| return true; |
| } |
| double t = fTs[end].fT; |
| if (approximately_less_than_zero(t)) { |
| return !approximately_less_than_zero(fTs[1].fT); |
| } |
| if (approximately_greater_than_one(t)) { |
| return !approximately_greater_than_one(fTs[count - 2].fT); |
| } |
| return false; |
| } |
| |
| bool isVertical() const { |
| return fBounds.fLeft == fBounds.fRight; |
| } |
| |
| SkScalar leftMost(int start, int end) const { |
| return (*SegmentLeftMost[fVerb])(fPts, fTs[start].fT, fTs[end].fT); |
| } |
| |
| // this span is excluded by the winding rule -- chase the ends |
| // as long as they are unambiguous to mark connections as done |
| // and give them the same winding value |
| Span* markAndChaseDone(const Angle* angle, int winding) { |
| int index = angle->start(); |
| int endIndex = angle->end(); |
| return markAndChaseDone(index, endIndex, winding); |
| } |
| |
| Span* markAndChaseDone(int index, int endIndex, int winding) { |
| int step = SkSign32(endIndex - index); |
| int min = SkMin32(index, endIndex); |
| markDone(min, winding); |
| Span* last; |
| Segment* other = this; |
| while ((other = other->nextChase(index, step, min, last))) { |
| other->markDone(min, winding); |
| } |
| return last; |
| } |
| |
| Span* markAndChaseDoneBinary(const Angle* angle, int winding, int oppWinding) { |
| int index = angle->start(); |
| int endIndex = angle->end(); |
| int step = SkSign32(endIndex - index); |
| int min = SkMin32(index, endIndex); |
| markDoneBinary(min, winding, oppWinding); |
| Span* last; |
| Segment* other = this; |
| while ((other = other->nextChase(index, step, min, last))) { |
| other->markDoneBinary(min, winding, oppWinding); |
| } |
| return last; |
| } |
| |
| Span* markAndChaseDoneBinary(int index, int endIndex) { |
| int step = SkSign32(endIndex - index); |
| int min = SkMin32(index, endIndex); |
| markDoneBinary(min); |
| Span* last; |
| Segment* other = this; |
| while ((other = other->nextChase(index, step, min, last))) { |
| if (other->done()) { |
| return NULL; |
| } |
| other->markDoneBinary(min); |
| } |
| return last; |
| } |
| |
| Span* markAndChaseWinding(const Angle* angle, const int winding) { |
| int index = angle->start(); |
| int endIndex = angle->end(); |
| int step = SkSign32(endIndex - index); |
| int min = SkMin32(index, endIndex); |
| markWinding(min, winding); |
| Span* last; |
| Segment* other = this; |
| while ((other = other->nextChase(index, step, min, last))) { |
| if (other->fTs[min].fWindSum != SK_MinS32) { |
| SkASSERT(other->fTs[min].fWindSum == winding); |
| return NULL; |
| } |
| other->markWinding(min, winding); |
| } |
| return last; |
| } |
| |
| Span* markAndChaseWinding(int index, int endIndex, int winding, int oppWinding) { |
| int min = SkMin32(index, endIndex); |
| int step = SkSign32(endIndex - index); |
| markWinding(min, winding, oppWinding); |
| Span* last; |
| Segment* other = this; |
| while ((other = other->nextChase(index, step, min, last))) { |
| if (other->fTs[min].fWindSum != SK_MinS32) { |
| SkASSERT(other->fTs[min].fWindSum == winding); |
| return NULL; |
| } |
| other->markWinding(min, winding, oppWinding); |
| } |
| return last; |
| } |
| |
| Span* markAndChaseWinding(const Angle* angle, int winding, int oppWinding) { |
| int start = angle->start(); |
| int end = angle->end(); |
| return markAndChaseWinding(start, end, winding, oppWinding); |
| } |
| |
| Span* markAngle(int maxWinding, int sumWinding, int oppMaxWinding, int oppSumWinding, |
| bool activeAngle, const Angle* angle) { |
| SkASSERT(angle->segment() == this); |
| if (useInnerWinding(maxWinding, sumWinding)) { |
| maxWinding = sumWinding; |
| } |
| if (oppMaxWinding != oppSumWinding && useInnerWinding(oppMaxWinding, oppSumWinding)) { |
| oppMaxWinding = oppSumWinding; |
| } |
| Span* last; |
| if (activeAngle) { |
| last = markAndChaseWinding(angle, maxWinding, oppMaxWinding); |
| } else { |
| last = markAndChaseDoneBinary(angle, maxWinding, oppMaxWinding); |
| } |
| return last; |
| } |
| |
| // FIXME: this should also mark spans with equal (x,y) |
| // This may be called when the segment is already marked done. While this |
| // wastes time, it shouldn't do any more than spin through the T spans. |
| // OPTIMIZATION: abort on first done found (assuming that this code is |
| // always called to mark segments done). |
| void markDone(int index, int winding) { |
| // SkASSERT(!done()); |
| SkASSERT(winding); |
| double referenceT = fTs[index].fT; |
| int lesser = index; |
| while (--lesser >= 0 && precisely_negative(referenceT - fTs[lesser].fT)) { |
| markOneDone(__FUNCTION__, lesser, winding); |
| } |
| do { |
| markOneDone(__FUNCTION__, index, winding); |
| } while (++index < fTs.count() && precisely_negative(fTs[index].fT - referenceT)); |
| } |
| |
| void markDoneBinary(int index, int winding, int oppWinding) { |
| // SkASSERT(!done()); |
| SkASSERT(winding || oppWinding); |
| double referenceT = fTs[index].fT; |
| int lesser = index; |
| while (--lesser >= 0 && precisely_negative(referenceT - fTs[lesser].fT)) { |
| markOneDoneBinary(__FUNCTION__, lesser, winding, oppWinding); |
| } |
| do { |
| markOneDoneBinary(__FUNCTION__, index, winding, oppWinding); |
| } while (++index < fTs.count() && precisely_negative(fTs[index].fT - referenceT)); |
| } |
| |
| void markDoneBinary(int index) { |
| double referenceT = fTs[index].fT; |
| int lesser = index; |
| while (--lesser >= 0 && precisely_negative(referenceT - fTs[lesser].fT)) { |
| markOneDoneBinary(__FUNCTION__, lesser); |
| } |
| do { |
| markOneDoneBinary(__FUNCTION__, index); |
| } while (++index < fTs.count() && precisely_negative(fTs[index].fT - referenceT)); |
| } |
| |
| void markOneDone(const char* funName, int tIndex, int winding) { |
| Span* span = markOneWinding(funName, tIndex, winding); |
| if (!span) { |
| return; |
| } |
| span->fDone = true; |
| fDoneSpans++; |
| } |
| |
| void markOneDoneBinary(const char* funName, int tIndex) { |
| Span* span = verifyOneWinding(funName, tIndex); |
| if (!span) { |
| return; |
| } |
| span->fDone = true; |
| fDoneSpans++; |
| } |
| |
| void markOneDoneBinary(const char* funName, int tIndex, int winding, int oppWinding) { |
| Span* span = markOneWinding(funName, tIndex, winding, oppWinding); |
| if (!span) { |
| return; |
| } |
| span->fDone = true; |
| fDoneSpans++; |
| } |
| |
| Span* markOneWinding(const char* funName, int tIndex, int winding) { |
| Span& span = fTs[tIndex]; |
| if (span.fDone) { |
| return NULL; |
| } |
| #if DEBUG_MARK_DONE |
| debugShowNewWinding(funName, span, winding); |
| #endif |
| SkASSERT(span.fWindSum == SK_MinS32 || span.fWindSum == winding); |
| #ifdef SK_DEBUG |
| SkASSERT(abs(winding) <= gDebugMaxWindSum); |
| #endif |
| span.fWindSum = winding; |
| return &span; |
| } |
| |
| Span* markOneWinding(const char* funName, int tIndex, int winding, int oppWinding) { |
| Span& span = fTs[tIndex]; |
| if (span.fDone) { |
| return NULL; |
| } |
| #if DEBUG_MARK_DONE |
| debugShowNewWinding(funName, span, winding, oppWinding); |
| #endif |
| SkASSERT(span.fWindSum == SK_MinS32 || span.fWindSum == winding); |
| #ifdef SK_DEBUG |
| SkASSERT(abs(winding) <= gDebugMaxWindSum); |
| #endif |
| span.fWindSum = winding; |
| SkASSERT(span.fOppSum == SK_MinS32 || span.fOppSum == oppWinding); |
| #ifdef SK_DEBUG |
| SkASSERT(abs(oppWinding) <= gDebugMaxWindSum); |
| #endif |
| span.fOppSum = oppWinding; |
| return &span; |
| } |
| |
| Span* verifyOneWinding(const char* funName, int tIndex) { |
| Span& span = fTs[tIndex]; |
| if (span.fDone) { |
| return NULL; |
| } |
| #if DEBUG_MARK_DONE |
| debugShowNewWinding(funName, span, span.fWindSum, span.fOppSum); |
| #endif |
| SkASSERT(span.fWindSum != SK_MinS32); |
| SkASSERT(span.fOppSum != SK_MinS32); |
| return &span; |
| } |
| |
| // note that just because a span has one end that is unsortable, that's |
| // not enough to mark it done. The other end may be sortable, allowing the |
| // span to be added. |
| void markUnsortable(int start, int end) { |
| Span* span = &fTs[start]; |
| if (start < end) { |
| span->fUnsortableStart = true; |
| } else { |
| --span; |
| span->fUnsortableEnd = true; |
| } |
| if (!span->fUnsortableStart || !span->fUnsortableEnd || span->fDone) { |
| return; |
| } |
| span->fDone = true; |
| fDoneSpans++; |
| } |
| |
| void markWinding(int index, int winding) { |
| // SkASSERT(!done()); |
| SkASSERT(winding); |
| double referenceT = fTs[index].fT; |
| int lesser = index; |
| while (--lesser >= 0 && precisely_negative(referenceT - fTs[lesser].fT)) { |
| markOneWinding(__FUNCTION__, lesser, winding); |
| } |
| do { |
| markOneWinding(__FUNCTION__, index, winding); |
| } while (++index < fTs.count() && precisely_negative(fTs[index].fT - referenceT)); |
| } |
| |
| void markWinding(int index, int winding, int oppWinding) { |
| // SkASSERT(!done()); |
| SkASSERT(winding || oppWinding); |
| double referenceT = fTs[index].fT; |
| int lesser = index; |
| while (--lesser >= 0 && precisely_negative(referenceT - fTs[lesser].fT)) { |
| markOneWinding(__FUNCTION__, lesser, winding, oppWinding); |
| } |
| do { |
| markOneWinding(__FUNCTION__, index, winding, oppWinding); |
| } while (++index < fTs.count() && precisely_negative(fTs[index].fT - referenceT)); |
| } |
| |
| void matchWindingValue(int tIndex, double t, bool borrowWind) { |
| int nextDoorWind = SK_MaxS32; |
| int nextOppWind = SK_MaxS32; |
| if (tIndex > 0) { |
| const Span& below = fTs[tIndex - 1]; |
| if (approximately_negative(t - below.fT)) { |
| nextDoorWind = below.fWindValue; |
| nextOppWind = below.fOppValue; |
| } |
| } |
| if (nextDoorWind == SK_MaxS32 && tIndex + 1 < fTs.count()) { |
| const Span& above = fTs[tIndex + 1]; |
| if (approximately_negative(above.fT - t)) { |
| nextDoorWind = above.fWindValue; |
| nextOppWind = above.fOppValue; |
| } |
| } |
| if (nextDoorWind == SK_MaxS32 && borrowWind && tIndex > 0 && t < 1) { |
| const Span& below = fTs[tIndex - 1]; |
| nextDoorWind = below.fWindValue; |
| nextOppWind = below.fOppValue; |
| } |
| if (nextDoorWind != SK_MaxS32) { |
| Span& newSpan = fTs[tIndex]; |
| newSpan.fWindValue = nextDoorWind; |
| newSpan.fOppValue = nextOppWind; |
| if (!nextDoorWind && !nextOppWind && !newSpan.fDone) { |
| newSpan.fDone = true; |
| ++fDoneSpans; |
| } |
| } |
| } |
| |
| // return span if when chasing, two or more radiating spans are not done |
| // OPTIMIZATION: ? multiple spans is detected when there is only one valid |
| // candidate and the remaining spans have windValue == 0 (canceled by |
| // coincidence). The coincident edges could either be removed altogether, |
| // or this code could be more complicated in detecting this case. Worth it? |
| bool multipleSpans(int end) const { |
| return end > 0 && end < fTs.count() - 1; |
| } |
| |
| Segment* nextChase(int& index, const int step, int& min, Span*& last) const { |
| int end = nextExactSpan(index, step); |
| SkASSERT(end >= 0); |
| if (multipleSpans(end)) { |
| last = &fTs[end]; |
| return NULL; |
| } |
| const Span& endSpan = fTs[end]; |
| Segment* other = endSpan.fOther; |
| index = endSpan.fOtherIndex; |
| int otherEnd = other->nextExactSpan(index, step); |
| min = SkMin32(index, otherEnd); |
| return other; |
| } |
| |
| // This has callers for two different situations: one establishes the end |
| // of the current span, and one establishes the beginning of the next span |
| // (thus the name). When this is looking for the end of the current span, |
| // coincidence is found when the beginning Ts contain -step and the end |
| // contains step. When it is looking for the beginning of the next, the |
| // first Ts found can be ignored and the last Ts should contain -step. |
| // OPTIMIZATION: probably should split into two functions |
| int nextSpan(int from, int step) const { |
| const Span& fromSpan = fTs[from]; |
| int count = fTs.count(); |
| int to = from; |
| while (step > 0 ? ++to < count : --to >= 0) { |
| const Span& span = fTs[to]; |
| if (approximately_zero(span.fT - fromSpan.fT)) { |
| continue; |
| } |
| return to; |
| } |
| return -1; |
| } |
| |
| // FIXME |
| // this returns at any difference in T, vs. a preset minimum. It may be |
| // that all callers to nextSpan should use this instead. |
| // OPTIMIZATION splitting this into separate loops for up/down steps |
| // would allow using precisely_negative instead of precisely_zero |
| int nextExactSpan(int from, int step) const { |
| const Span& fromSpan = fTs[from]; |
| int count = fTs.count(); |
| int to = from; |
| while (step > 0 ? ++to < count : --to >= 0) { |
| const Span& span = fTs[to]; |
| if (precisely_zero(span.fT - fromSpan.fT)) { |
| continue; |
| } |
| return to; |
| } |
| return -1; |
| } |
| |
| bool operand() const { |
| return fOperand; |
| } |
| |
| int oppSign(const Angle* angle) const { |
| SkASSERT(angle->segment() == this); |
| return oppSign(angle->start(), angle->end()); |
| } |
| |
| int oppSign(int startIndex, int endIndex) const { |
| int result = startIndex < endIndex ? -fTs[startIndex].fOppValue |
| : fTs[endIndex].fOppValue; |
| #if DEBUG_WIND_BUMP |
| SkDebugf("%s oppSign=%d\n", __FUNCTION__, result); |
| #endif |
| return result; |
| } |
| |
| int oppSum(int tIndex) const { |
| return fTs[tIndex].fOppSum; |
| } |
| |
| int oppSum(const Angle* angle) const { |
| int lesser = SkMin32(angle->start(), angle->end()); |
| return fTs[lesser].fOppSum; |
| } |
| |
| int oppValue(int tIndex) const { |
| return fTs[tIndex].fOppValue; |
| } |
| |
| int oppValue(const Angle* angle) const { |
| int lesser = SkMin32(angle->start(), angle->end()); |
| return fTs[lesser].fOppValue; |
| } |
| |
| const SkPoint* pts() const { |
| return fPts; |
| } |
| |
| void reset() { |
| init(NULL, (SkPath::Verb) -1, false, false); |
| fBounds.set(SK_ScalarMax, SK_ScalarMax, SK_ScalarMax, SK_ScalarMax); |
| fTs.reset(); |
| } |
| |
| void setOppXor(bool isOppXor) { |
| fOppXor = isOppXor; |
| } |
| |
| void setUpWindings(int index, int endIndex, int& sumMiWinding, int& sumSuWinding, |
| int& maxWinding, int& sumWinding, int& oppMaxWinding, int& oppSumWinding) { |
| int deltaSum = spanSign(index, endIndex); |
| int oppDeltaSum = oppSign(index, endIndex); |
| if (operand()) { |
| maxWinding = sumSuWinding; |
| sumWinding = sumSuWinding -= deltaSum; |
| oppMaxWinding = sumMiWinding; |
| oppSumWinding = sumMiWinding -= oppDeltaSum; |
| } else { |
| maxWinding = sumMiWinding; |
| sumWinding = sumMiWinding -= deltaSum; |
| oppMaxWinding = sumSuWinding; |
| oppSumWinding = sumSuWinding -= oppDeltaSum; |
| } |
| } |
| |
| // This marks all spans unsortable so that this info is available for early |
| // exclusion in find top and others. This could be optimized to only mark |
| // adjacent spans that unsortable. However, this makes it difficult to later |
| // determine starting points for edge detection in find top and the like. |
| static bool SortAngles(SkTDArray<Angle>& angles, SkTDArray<Angle*>& angleList) { |
| bool sortable = true; |
| int angleCount = angles.count(); |
| int angleIndex; |
| angleList.setReserve(angleCount); |
| for (angleIndex = 0; angleIndex < angleCount; ++angleIndex) { |
| Angle& angle = angles[angleIndex]; |
| *angleList.append() = ∠ |
| sortable &= !angle.unsortable(); |
| } |
| if (sortable) { |
| QSort<Angle>(angleList.begin(), angleList.end() - 1); |
| for (angleIndex = 0; angleIndex < angleCount; ++angleIndex) { |
| if (angles[angleIndex].unsortable()) { |
| sortable = false; |
| break; |
| } |
| } |
| } |
| if (!sortable) { |
| for (angleIndex = 0; angleIndex < angleCount; ++angleIndex) { |
| Angle& angle = angles[angleIndex]; |
| angle.segment()->markUnsortable(angle.start(), angle.end()); |
| } |
| } |
| return sortable; |
| } |
| |
| // OPTIMIZATION: mark as debugging only if used solely by tests |
| const Span& span(int tIndex) const { |
| return fTs[tIndex]; |
| } |
| |
| int spanSign(const Angle* angle) const { |
| SkASSERT(angle->segment() == this); |
| return spanSign(angle->start(), angle->end()); |
| } |
| |
| int spanSign(int startIndex, int endIndex) const { |
| int result = startIndex < endIndex ? -fTs[startIndex].fWindValue |
| : fTs[endIndex].fWindValue; |
| #if DEBUG_WIND_BUMP |
| SkDebugf("%s spanSign=%d\n", __FUNCTION__, result); |
| #endif |
| return result; |
| } |
| |
| // OPTIMIZATION: mark as debugging only if used solely by tests |
| double t(int tIndex) const { |
| return fTs[tIndex].fT; |
| } |
| |
| bool tiny(const Angle* angle) const { |
| int start = angle->start(); |
| int end = angle->end(); |
| const Span& mSpan = fTs[SkMin32(start, end)]; |
| return mSpan.fTiny; |
| } |
| |
| static void TrackOutside(SkTDArray<double>& outsideTs, double end, |
| double start) { |
| int outCount = outsideTs.count(); |
| if (outCount == 0 || !approximately_negative(end - outsideTs[outCount - 2])) { |
| *outsideTs.append() = end; |
| *outsideTs.append() = start; |
| } |
| } |
| |
| void undoneSpan(int& start, int& end) { |
| size_t tCount = fTs.count(); |
| size_t index; |
| for (index = 0; index < tCount; ++index) { |
| if (!fTs[index].fDone) { |
| break; |
| } |
| } |
| SkASSERT(index < tCount - 1); |
| start = index; |
| double startT = fTs[index].fT; |
| while (approximately_negative(fTs[++index].fT - startT)) |
| SkASSERT(index < tCount); |
| SkASSERT(index < tCount); |
| end = index; |
| } |
| |
| bool unsortable(int index) const { |
| return fTs[index].fUnsortableStart || fTs[index].fUnsortableEnd; |
| } |
| |
| void updatePts(const SkPoint pts[]) { |
| fPts = pts; |
| } |
| |
| int updateOppWinding(int index, int endIndex) const { |
| int lesser = SkMin32(index, endIndex); |
| int oppWinding = oppSum(lesser); |
| int oppSpanWinding = oppSign(index, endIndex); |
| if (oppSpanWinding && useInnerWinding(oppWinding - oppSpanWinding, oppWinding)) { |
| oppWinding -= oppSpanWinding; |
| } |
| return oppWinding; |
| } |
| |
| int updateOppWinding(const Angle* angle) const { |
| int startIndex = angle->start(); |
| int endIndex = angle->end(); |
| return updateOppWinding(endIndex, startIndex); |
| } |
| |
| int updateOppWindingReverse(const Angle* angle) const { |
| int startIndex = angle->start(); |
| int endIndex = angle->end(); |
| return updateOppWinding(startIndex, endIndex); |
| } |
| |
| int updateWinding(int index, int endIndex) const { |
| int lesser = SkMin32(index, endIndex); |
| int winding = windSum(lesser); |
| int spanWinding = spanSign(index, endIndex); |
| if (winding && useInnerWinding(winding - spanWinding, winding)) { |
| winding -= spanWinding; |
| } |
| return winding; |
| } |
| |
| int updateWinding(const Angle* angle) const { |
| int startIndex = angle->start(); |
| int endIndex = angle->end(); |
| return updateWinding(endIndex, startIndex); |
| } |
| |
| int updateWindingReverse(const Angle* angle) const { |
| int startIndex = angle->start(); |
| int endIndex = angle->end(); |
| return updateWinding(startIndex, endIndex); |
| } |
| |
| SkPath::Verb verb() const { |
| return fVerb; |
| } |
| |
| int windSum(int tIndex) const { |
| return fTs[tIndex].fWindSum; |
| } |
| |
| int windSum(const Angle* angle) const { |
| int start = angle->start(); |
| int end = angle->end(); |
| int index = SkMin32(start, end); |
| return windSum(index); |
| } |
| |
| int windValue(int tIndex) const { |
| return fTs[tIndex].fWindValue; |
| } |
| |
| int windValue(const Angle* angle) const { |
| int start = angle->start(); |
| int end = angle->end(); |
| int index = SkMin32(start, end); |
| return windValue(index); |
| } |
| |
| SkScalar xAtT(const Span* span) const { |
| return xyAtT(span).fX; |
| } |
| |
| const SkPoint& xyAtT(int index) const { |
| return xyAtT(&fTs[index]); |
| } |
| |
| const SkPoint& xyAtT(const Span* span) const { |
| if (SkScalarIsNaN(span->fPt.fX)) { |
| if (span->fT == 0) { |
| span->fPt = fPts[0]; |
| } else if (span->fT == 1) { |
| span->fPt = fPts[fVerb]; |
| } else { |
| (*SegmentXYAtT[fVerb])(fPts, span->fT, &span->fPt); |
| } |
| } |
| return span->fPt; |
| } |
| |
| SkScalar yAtT(int index) const { |
| return yAtT(&fTs[index]); |
| } |
| |
| SkScalar yAtT(const Span* span) const { |
| return xyAtT(span).fY; |
| } |
| |
| void zeroCoincidentOpp(Span* oTest, int index) { |
| Span* const test = &fTs[index]; |
| Span* end = test; |
| do { |
| end->fOppValue = 0; |
| end = &fTs[++index]; |
| } while (approximately_negative(end->fT - test->fT)); |
| } |
| |
| void zeroCoincidentOther(Span* test, const double tRatio, const double oEndT, int oIndex) { |
| Span* const oTest = &fTs[oIndex]; |
| Span* oEnd = oTest; |
| const double startT = test->fT; |
| const double oStartT = oTest->fT; |
| double otherTMatch = (test->fT - startT) * tRatio + oStartT; |
| while (!approximately_negative(oEndT - oEnd->fT) |
| && approximately_negative(oEnd->fT - otherTMatch)) { |
| oEnd->fOppValue = 0; |
| oEnd = &fTs[++oIndex]; |
| } |
| } |
| |
| void zeroSpan(Span* span) { |
| SkASSERT(span->fWindValue > 0 || span->fOppValue > 0); |
| span->fWindValue = 0; |
| span->fOppValue = 0; |
| SkASSERT(!span->fDone); |
| span->fDone = true; |
| ++fDoneSpans; |
| } |
| |
| #if DEBUG_DUMP |
| void dump() const { |
| const char className[] = "Segment"; |
| const int tab = 4; |
| for (int i = 0; i < fTs.count(); ++i) { |
| SkPoint out; |
| (*SegmentXYAtT[fVerb])(fPts, t(i), &out); |
| SkDebugf("%*s [%d] %s.fTs[%d]=%1.9g (%1.9g,%1.9g) other=%d" |
| " otherT=%1.9g windSum=%d\n", |
| tab + sizeof(className), className, fID, |
| kLVerbStr[fVerb], i, fTs[i].fT, out.fX, out.fY, |
| fTs[i].fOther->fID, fTs[i].fOtherT, fTs[i].fWindSum); |
| } |
| SkDebugf("%*s [%d] fBounds=(l:%1.9g, t:%1.9g r:%1.9g, b:%1.9g)", |
| tab + sizeof(className), className, fID, |
| fBounds.fLeft, fBounds.fTop, fBounds.fRight, fBounds.fBottom); |
| } |
| #endif |
| |
| #if DEBUG_CONCIDENT |
| // assert if pair has not already been added |
| void debugAddTPair(double t, const Segment& other, double otherT) const { |
| for (int i = 0; i < fTs.count(); ++i) { |
| if (fTs[i].fT == t && fTs[i].fOther == &other && fTs[i].fOtherT == otherT) { |
| return; |
| } |
| } |
| SkASSERT(0); |
| } |
| #endif |
| |
| #if DEBUG_DUMP |
| int debugID() const { |
| return fID; |
| } |
| #endif |
| |
| #if DEBUG_WINDING |
| void debugShowSums() const { |
| SkDebugf("%s id=%d (%1.9g,%1.9g %1.9g,%1.9g)", __FUNCTION__, fID, |
| fPts[0].fX, fPts[0].fY, fPts[fVerb].fX, fPts[fVerb].fY); |
| for (int i = 0; i < fTs.count(); ++i) { |
| const Span& span = fTs[i]; |
| SkDebugf(" [t=%1.3g %1.9g,%1.9g w=", span.fT, xAtT(&span), yAtT(&span)); |
| if (span.fWindSum == SK_MinS32) { |
| SkDebugf("?"); |
| } else { |
| SkDebugf("%d", span.fWindSum); |
| } |
| SkDebugf("]"); |
| } |
| SkDebugf("\n"); |
| } |
| #endif |
| |
| #if DEBUG_CONCIDENT |
| void debugShowTs() const { |
| SkDebugf("%s id=%d", __FUNCTION__, fID); |
| int lastWind = -1; |
| int lastOpp = -1; |
| double lastT = -1; |
| int i; |
| for (i = 0; i < fTs.count(); ++i) { |
| bool change = lastT != fTs[i].fT || lastWind != fTs[i].fWindValue |
| || lastOpp != fTs[i].fOppValue; |
| if (change && lastWind >= 0) { |
| SkDebugf(" t=%1.3g %1.9g,%1.9g w=%d o=%d]", |
| lastT, xyAtT(i - 1).fX, xyAtT(i - 1).fY, lastWind, lastOpp); |
| } |
| if (change) { |
| SkDebugf(" [o=%d", fTs[i].fOther->fID); |
| lastWind = fTs[i].fWindValue; |
| lastOpp = fTs[i].fOppValue; |
| lastT = fTs[i].fT; |
| } else { |
| SkDebugf(",%d", fTs[i].fOther->fID); |
| } |
| } |
| if (i <= 0) { |
| return; |
| } |
| SkDebugf(" t=%1.3g %1.9g,%1.9g w=%d o=%d]", |
| lastT, xyAtT(i - 1).fX, xyAtT(i - 1).fY, lastWind, lastOpp); |
| if (fOperand) { |
| SkDebugf(" operand"); |
| } |
| if (done()) { |
| SkDebugf(" done"); |
| } |
| SkDebugf("\n"); |
| } |
| #endif |
| |
| #if DEBUG_ACTIVE_SPANS |
| void debugShowActiveSpans() const { |
| if (done()) { |
| return; |
| } |
| #if DEBUG_ACTIVE_SPANS_SHORT_FORM |
| int lastId = -1; |
| double lastT = -1; |
| #endif |
| for (int i = 0; i < fTs.count(); ++i) { |
| if (fTs[i].fDone) { |
| continue; |
| } |
| #if DEBUG_ACTIVE_SPANS_SHORT_FORM |
| if (lastId == fID && lastT == fTs[i].fT) { |
| continue; |
| } |
| lastId = fID; |
| lastT = fTs[i].fT; |
| #endif |
| SkDebugf("%s id=%d", __FUNCTION__, fID); |
| SkDebugf(" (%1.9g,%1.9g", fPts[0].fX, fPts[0].fY); |
| for (int vIndex = 1; vIndex <= fVerb; ++vIndex) { |
| SkDebugf(" %1.9g,%1.9g", fPts[vIndex].fX, fPts[vIndex].fY); |
| } |
| const Span* span = &fTs[i]; |
| SkDebugf(") t=%1.9g (%1.9g,%1.9g)", fTs[i].fT, |
| xAtT(span), yAtT(span)); |
| const Segment* other = fTs[i].fOther; |
| SkDebugf(" other=%d otherT=%1.9g otherIndex=%d windSum=", |
| other->fID, fTs[i].fOtherT, fTs[i].fOtherIndex); |
| if (fTs[i].fWindSum == SK_MinS32) { |
| SkDebugf("?"); |
| } else { |
| SkDebugf("%d", fTs[i].fWindSum); |
| } |
| SkDebugf(" windValue=%d oppValue=%d\n", fTs[i].fWindValue, fTs[i].fOppValue); |
| } |
| } |
| |
| // This isn't useful yet -- but leaving it in for now in case i think of something |
| // to use it for |
| void validateActiveSpans() const { |
| if (done()) { |
| return; |
| } |
| int tCount = fTs.count(); |
| for (int index = 0; index < tCount; ++index) { |
| if (fTs[index].fDone) { |
| continue; |
| } |
| // count number of connections which are not done |
| int first = index; |
| double baseT = fTs[index].fT; |
| while (first > 0 && approximately_equal(fTs[first - 1].fT, baseT)) { |
| --first; |
| } |
| int last = index; |
| while (last < tCount - 1 && approximately_equal(fTs[last + 1].fT, baseT)) { |
| ++last; |
| } |
| int connections = 0; |
| connections += first > 0 && !fTs[first - 1].fDone; |
| for (int test = first; test <= last; ++test) { |
| connections += !fTs[test].fDone; |
| const Segment* other = fTs[test].fOther; |
| int oIndex = fTs[test].fOtherIndex; |
| connections += !other->fTs[oIndex].fDone; |
| connections += oIndex > 0 && !other->fTs[oIndex - 1].fDone; |
| } |
| // SkASSERT(!(connections & 1)); |
| } |
| } |
| #endif |
| |
| #if DEBUG_MARK_DONE |
| void debugShowNewWinding(const char* fun, const Span& span, int winding) { |
| const SkPoint& pt = xyAtT(&span); |
| SkDebugf("%s id=%d", fun, fID); |
| SkDebugf(" (%1.9g,%1.9g", fPts[0].fX, fPts[0].fY); |
| for (int vIndex = 1; vIndex <= fVerb; ++vIndex) { |
| SkDebugf(" %1.9g,%1.9g", fPts[vIndex].fX, fPts[vIndex].fY); |
| } |
| SkASSERT(&span == &span.fOther->fTs[span.fOtherIndex].fOther-> |
| fTs[span.fOther->fTs[span.fOtherIndex].fOtherIndex]); |
| SkDebugf(") t=%1.9g [%d] (%1.9g,%1.9g) newWindSum=%d windSum=", |
| span.fT, span.fOther->fTs[span.fOtherIndex].fOtherIndex, pt.fX, pt.fY, winding); |
| if (span.fWindSum == SK_MinS32) { |
| SkDebugf("?"); |
| } else { |
| SkDebugf("%d", span.fWindSum); |
| } |
| SkDebugf(" windValue=%d\n", span.fWindValue); |
| } |
| |
| void debugShowNewWinding(const char* fun, const Span& span, int winding, int oppWinding) { |
| const SkPoint& pt = xyAtT(&span); |
| SkDebugf("%s id=%d", fun, fID); |
| SkDebugf(" (%1.9g,%1.9g", fPts[0].fX, fPts[0].fY); |
| for (int vIndex = 1; vIndex <= fVerb; ++vIndex) { |
| SkDebugf(" %1.9g,%1.9g", fPts[vIndex].fX, fPts[vIndex].fY); |
| } |
| SkASSERT(&span == &span.fOther->fTs[span.fOtherIndex].fOther-> |
| fTs[span.fOther->fTs[span.fOtherIndex].fOtherIndex]); |
| SkDebugf(") t=%1.9g [%d] (%1.9g,%1.9g) newWindSum=%d newOppSum=%d oppSum=", |
| span.fT, span.fOther->fTs[span.fOtherIndex].fOtherIndex, pt.fX, pt.fY, |
| winding, oppWinding); |
| if (span.fOppSum == SK_MinS32) { |
| SkDebugf("?"); |
| } else { |
| SkDebugf("%d", span.fOppSum); |
| } |
| SkDebugf(" windSum="); |
| if (span.fWindSum == SK_MinS32) { |
| SkDebugf("?"); |
| } else { |
| SkDebugf("%d", span.fWindSum); |
| } |
| SkDebugf(" windValue=%d\n", span.fWindValue); |
| } |
| #endif |
| |
| #if DEBUG_SORT |
| void debugShowSort(const char* fun, const SkTDArray<Angle*>& angles, int first, |
| const int contourWinding, const int oppContourWinding) const { |
| SkASSERT(angles[first]->segment() == this); |
| SkASSERT(angles.count() > 1); |
| int lastSum = contourWinding; |
| int oppLastSum = oppContourWinding; |
| const Angle* firstAngle = angles[first]; |
| int windSum = lastSum - spanSign(firstAngle); |
| int oppoSign = oppSign(firstAngle); |
| int oppWindSum = oppLastSum - oppoSign; |
| SkDebugf("%s %s contourWinding=%d oppContourWinding=%d sign=%d\n", fun, __FUNCTION__, |
| contourWinding, oppContourWinding, spanSign(angles[first])); |
| int index = first; |
| bool firstTime = true; |
| do { |
| const Angle& angle = *angles[index]; |
| const Segment& segment = *angle.segment(); |
| int start = angle.start(); |
| int end = angle.end(); |
| const Span& sSpan = segment.fTs[start]; |
| const Span& eSpan = segment.fTs[end]; |
| const Span& mSpan = segment.fTs[SkMin32(start, end)]; |
| bool opp = segment.fOperand ^ fOperand; |
| if (!firstTime) { |
| oppoSign = segment.oppSign(&angle); |
| if (opp) { |
| oppLastSum = oppWindSum; |
| oppWindSum -= segment.spanSign(&angle); |
| if (oppoSign) { |
| lastSum = windSum; |
| windSum -= oppoSign; |
| } |
| } else { |
| lastSum = windSum; |
| windSum -= segment.spanSign(&angle); |
| if (oppoSign) { |
| oppLastSum = oppWindSum; |
| oppWindSum -= oppoSign; |
| } |
| } |
| } |
| SkDebugf("%s [%d] %sid=%d %s start=%d (%1.9g,%,1.9g) end=%d (%1.9g,%,1.9g)" |
| " sign=%d windValue=%d windSum=", |
| __FUNCTION__, index, angle.unsortable() ? "*** UNSORTABLE *** " : "", |
| segment.fID, kLVerbStr[segment.fVerb], |
| start, segment.xAtT(&sSpan), segment.yAtT(&sSpan), end, |
| segment.xAtT(&eSpan), segment.yAtT(&eSpan), angle.sign(), |
| mSpan.fWindValue); |
| if (mSpan.fWindSum == SK_MinS32) { |
| SkDebugf("?"); |
| } else { |
| SkDebugf("%d", mSpan.fWindSum); |
| } |
| int last, wind; |
| if (opp) { |
| last = oppLastSum; |
| wind = oppWindSum; |
| } else { |
| last = lastSum; |
| wind = windSum; |
| } |
| if (!oppoSign) { |
| SkDebugf(" %d->%d (max=%d)", last, wind, |
| useInnerWinding(last, wind) ? wind : last); |
| } else { |
| SkDebugf(" %d->%d (%d->%d)", last, wind, opp ? lastSum : oppLastSum, |
| opp ? windSum : oppWindSum); |
| } |
| SkDebugf(" done=%d tiny=%d opp=%d\n", mSpan.fDone, mSpan.fTiny, opp); |
| #if false && DEBUG_ANGLE |
| angle.debugShow(segment.xyAtT(&sSpan)); |
| #endif |
| ++index; |
| if (index == angles.count()) { |
| index = 0; |
| } |
| if (firstTime) { |
| firstTime = false; |
| } |
| } while (index != first); |
| } |
| |
| void debugShowSort(const char* fun, const SkTDArray<Angle*>& angles, int first) { |
| const Angle* firstAngle = angles[first]; |
| const Segment* segment = firstAngle->segment(); |
| int winding = segment->updateWinding(firstAngle); |
| int oppWinding = segment->updateOppWinding(firstAngle); |
| debugShowSort(fun, angles, first, winding, oppWinding); |
| } |
| |
| #endif |
| |
| #if DEBUG_WINDING |
| static char as_digit(int value) { |
| return value < 0 ? '?' : value <= 9 ? '0' + value : '+'; |
| } |
| #endif |
| |
| #if DEBUG_SHOW_WINDING |
| int debugShowWindingValues(int slotCount, int ofInterest) const { |
| if (!(1 << fID & ofInterest)) { |
| return 0; |
| } |
| int sum = 0; |
| SkTDArray<char> slots; |
| slots.setCount(slotCount * 2); |
| memset(slots.begin(), ' ', slotCount * 2); |
| for (int i = 0; i < fTs.count(); ++i) { |
| // if (!(1 << fTs[i].fOther->fID & ofInterest)) { |
| // continue; |
| // } |
| sum += fTs[i].fWindValue; |
| slots[fTs[i].fOther->fID - 1] = as_digit(fTs[i].fWindValue); |
| sum += fTs[i].fOppValue; |
| slots[slotCount + fTs[i].fOther->fID - 1] = as_digit(fTs[i].fOppValue); |
| } |
| SkDebugf("%s id=%2d %.*s | %.*s\n", __FUNCTION__, fID, slotCount, slots.begin(), slotCount, |
| slots.begin() + slotCount); |
| return sum; |
| } |
| #endif |
| |
| private: |
| const SkPoint* fPts; |
| Bounds fBounds; |
| SkTDArray<Span> fTs; // two or more (always includes t=0 t=1) |
| // OPTIMIZATION: could pack donespans, verb, operand, xor into 1 int-sized value |
| int fDoneSpans; // quick check that segment is finished |
| // OPTIMIZATION: force the following to be byte-sized |
| SkPath::Verb fVerb; |
| bool fOperand; |
| bool fXor; // set if original contour had even-odd fill |
| bool fOppXor; // set if opposite operand had even-odd fill |
| #if DEBUG_DUMP |
| int fID; |
| #endif |
| }; |
| |
| class Contour; |
| |
| struct Coincidence { |
| Contour* fContours[2]; |
| int fSegments[2]; |
| double fTs[2][2]; |
| }; |
| |
| class Contour { |
| public: |
| Contour() { |
| reset(); |
| #if DEBUG_DUMP |
| fID = ++gContourID; |
| #endif |
| } |
| |
| bool operator<(const Contour& rh) const { |
| return fBounds.fTop == rh.fBounds.fTop |
| ? fBounds.fLeft < rh.fBounds.fLeft |
| : fBounds.fTop < rh.fBounds.fTop; |
| } |
| |
| void addCoincident(int index, Contour* other, int otherIndex, |
| const Intersections& ts, bool swap) { |
| Coincidence& coincidence = *fCoincidences.append(); |
| coincidence.fContours[0] = this; // FIXME: no need to store |
| coincidence.fContours[1] = other; |
| coincidence.fSegments[0] = index; |
| coincidence.fSegments[1] = otherIndex; |
| if (fSegments[index].verb() == SkPath::kLine_Verb && |
| other->fSegments[otherIndex].verb() == SkPath::kLine_Verb) { |
| // FIXME: coincident lines use legacy Ts instead of coincident Ts |
| coincidence.fTs[swap][0] = ts.fT[0][0]; |
| coincidence.fTs[swap][1] = ts.fT[0][1]; |
| coincidence.fTs[!swap][0] = ts.fT[1][0]; |
| coincidence.fTs[!swap][1] = ts.fT[1][1]; |
| } else if (fSegments[index].verb() == SkPath::kQuad_Verb && |
| other->fSegments[otherIndex].verb() == SkPath::kQuad_Verb) { |
| coincidence.fTs[swap][0] = ts.fCoincidentT[0][0]; |
| coincidence.fTs[swap][1] = ts.fCoincidentT[0][1]; |
| coincidence.fTs[!swap][0] = ts.fCoincidentT[1][0]; |
| coincidence.fTs[!swap][1] = ts.fCoincidentT[1][1]; |
| } |
| } |
| |
| void addCross(const Contour* crosser) { |
| #ifdef DEBUG_CROSS |
| for (int index = 0; index < fCrosses.count(); ++index) { |
| SkASSERT(fCrosses[index] != crosser); |
| } |
| #endif |
| *fCrosses.append() = crosser; |
| } |
| |
| void addCubic(const SkPoint pts[4]) { |
| fSegments.push_back().addCubic(pts, fOperand, fXor); |
| fContainsCurves = true; |
| } |
| |
| int addLine(const SkPoint pts[2]) { |
| fSegments.push_back().addLine(pts, fOperand, fXor); |
| return fSegments.count(); |
| } |
| |
| void addOtherT(int segIndex, int tIndex, double otherT, int otherIndex) { |
| fSegments[segIndex].addOtherT(tIndex, otherT, otherIndex); |
| } |
| |
| int addQuad(const SkPoint pts[3]) { |
| fSegments.push_back().addQuad(pts, fOperand, fXor); |
| fContainsCurves = true; |
| return fSegments.count(); |
| } |
| |
| int addT(int segIndex, double newT, Contour* other, int otherIndex) { |
| containsIntercepts(); |
| return fSegments[segIndex].addT(newT, &other->fSegments[otherIndex]); |
| } |
| |
| const Bounds& bounds() const { |
| return fBounds; |
| } |
| |
| void complete() { |
| setBounds(); |
| fContainsIntercepts = false; |
| } |
| |
| void containsIntercepts() { |
| fContainsIntercepts = true; |
| } |
| |
| const Segment* crossedSegmentX(const SkPoint& basePt, SkScalar& bestX, |
| int &tIndex, double& hitT, bool opp) { |
| int segmentCount = fSegments.count(); |
| const Segment* bestSegment = NULL; |
| for (int test = 0; test < segmentCount; ++test) { |
| Segment* testSegment = &fSegments[test]; |
| const SkRect& bounds = testSegment->bounds(); |
| if (bounds.fRight <= bestX) { |
| continue; |
| } |
| if (bounds.fLeft >= basePt.fX) { |
| continue; |
| } |
| if (bounds.fTop > basePt.fY) { |
| continue; |
| } |
| if (bounds.fBottom < basePt.fY) { |
| continue; |
| } |
| if (bounds.fTop == bounds.fBottom) { |
| continue; |
| } |
| double testHitT; |
| int testT = testSegment->crossedSpanX(basePt, bestX, testHitT, opp); |
| if (testT >= 0) { |
| bestSegment = testSegment; |
| tIndex = testT; |
| hitT = testHitT; |
| } |
| } |
| return bestSegment; |
| } |
| |
| const Segment* crossedSegmentY(const SkPoint& basePt, SkScalar& bestY, |
| int &tIndex, double& hitT, bool opp) { |
| int segmentCount = fSegments.count(); |
| const Segment* bestSegment = NULL; |
| for (int test = 0; test < segmentCount; ++test) { |
| Segment* testSegment = &fSegments[test]; |
| const SkRect& bounds = testSegment->bounds(); |
| if (bounds.fBottom <= bestY) { |
| continue; |
| } |
| if (bounds.fTop >= basePt.fY) { |
| continue; |
| } |
| if (bounds.fLeft > basePt.fX) { |
| continue; |
| } |
| if (bounds.fRight < basePt.fX) { |
| continue; |
| } |
| if (bounds.fLeft == bounds.fRight) { |
| continue; |
| } |
| double testHitT; |
| int testT = testSegment->crossedSpanY(basePt, bestY, testHitT, opp); |
| if (testT >= 0) { |
| bestSegment = testSegment; |
| tIndex = testT; |
| hitT = testHitT; |
| } |
| } |
| return bestSegment; |
| } |
| |
| bool crosses(const Contour* crosser) const { |
| for (int index = 0; index < fCrosses.count(); ++index) { |
| if (fCrosses[index] == crosser) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| const SkPoint& end() const { |
| const Segment& segment = fSegments.back(); |
| return segment.pts()[segment.verb()]; |
| } |
| |
| void findTooCloseToCall() { |
| int segmentCount = fSegments.count(); |
| for (int sIndex = 0; sIndex < segmentCount; ++sIndex) { |
| fSegments[sIndex].findTooCloseToCall(); |
| } |
| } |
| |
| void fixOtherTIndex() { |
| int segmentCount = fSegments.count(); |
| for (int sIndex = 0; sIndex < segmentCount; ++sIndex) { |
| fSegments[sIndex].fixOtherTIndex(); |
| } |
| } |
| |
| bool operand() const { |
| return fOperand; |
| } |
| |
| void reset() { |
| fSegments.reset(); |
| fBounds.set(SK_ScalarMax, SK_ScalarMax, SK_ScalarMax, SK_ScalarMax); |
| fContainsCurves = fContainsIntercepts = false; |
| } |
| |
| void resolveCoincidence(SkTDArray<Contour*>& contourList) { |
| int count = fCoincidences.count(); |
| for (int index = 0; index < count; ++index) { |
| Coincidence& coincidence = fCoincidences[index]; |
| SkASSERT(coincidence.fContours[0] == this); |
| int thisIndex = coincidence.fSegments[0]; |
| Segment& thisOne = fSegments[thisIndex]; |
| Contour* otherContour = coincidence.fContours[1]; |
| int otherIndex = coincidence.fSegments[1]; |
| Segment& other = otherContour->fSegments[otherIndex]; |
| if ((thisOne.done() || other.done()) && thisOne.complete() && other.complete()) { |
| continue; |
| } |
| #if DEBUG_CONCIDENT |
| thisOne.debugShowTs(); |
| other.debugShowTs(); |
| #endif |
| double startT = coincidence.fTs[0][0]; |
| double endT = coincidence.fTs[0][1]; |
| bool cancelers = false; |
| if (startT > endT) { |
| SkTSwap<double>(startT, endT); |
| cancelers ^= true; // FIXME: just assign true |
| } |
| SkASSERT(!approximately_negative(endT - startT)); |
| double oStartT = coincidence.fTs[1][0]; |
| double oEndT = coincidence.fTs[1][1]; |
| if (oStartT > oEndT) { |
| SkTSwap<double>(oStartT, oEndT); |
| cancelers ^= true; |
| } |
| SkASSERT(!approximately_negative(oEndT - oStartT)); |
| bool opp = fOperand ^ otherContour->fOperand; |
| if (cancelers && !opp) { |
| // make sure startT and endT have t entries |
| if (startT > 0 || oEndT < 1 |
| || thisOne.isMissing(startT) || other.isMissing(oEndT)) { |
| thisOne.addTPair(startT, other, oEndT, true); |
| } |
| if (oStartT > 0 || endT < 1 |
| || thisOne.isMissing(endT) || other.isMissing(oStartT)) { |
| other.addTPair(oStartT, thisOne, endT, true); |
| } |
| if (!thisOne.done() && !other.done()) { |
| thisOne.addTCancel(startT, endT, other, oStartT, oEndT); |
| } |
| } else { |
| if (startT > 0 || oStartT > 0 |
| || thisOne.isMissing(startT) || other.isMissing(oStartT)) { |
| thisOne.addTPair(startT, other, oStartT, true); |
| } |
| if (endT < 1 || oEndT < 1 |
| || thisOne.isMissing(endT) || other.isMissing(oEndT)) { |
| other.addTPair(oEndT, thisOne, endT, true); |
| } |
| if (!thisOne.done() && !other.done()) { |
| thisOne.addTCoincident(startT, endT, other, oStartT, oEndT); |
| } |
| } |
| #if DEBUG_CONCIDENT |
| thisOne.debugShowTs(); |
| other.debugShowTs(); |
| #endif |
| #if DEBUG_SHOW_WINDING |
| debugShowWindingValues(contourList); |
| #endif |
| } |
| } |
| |
| const SkTArray<Segment>& segments() { |
| return fSegments; |
| } |
| |
| void setOperand(bool isOp) { |
| fOperand = isOp; |
| } |
| |
| void setOppXor(bool isOppXor) { |
| fOppXor = isOppXor; |
| int segmentCount = fSegments.count(); |
| for (int test = 0; test < segmentCount; ++test) { |
| fSegments[test].setOppXor(isOppXor); |
| } |
| } |
| |
| void setXor(bool isXor) { |
| fXor = isXor; |
| } |
| |
| void sortSegments() { |
| int segmentCount = fSegments.count(); |
| fSortedSegments.setReserve(segmentCount); |
| for (int test = 0; test < segmentCount; ++test) { |
| *fSortedSegments.append() = &fSegments[test]; |
| } |
| QSort<Segment>(fSortedSegments.begin(), fSortedSegments.end() - 1); |
| fFirstSorted = 0; |
| } |
| |
| const SkPoint& start() const { |
| return fSegments.front().pts()[0]; |
| } |
| |
| void toPath(PathWrapper& path) const { |
| int segmentCount = fSegments.count(); |
| const SkPoint& pt = fSegments.front().pts()[0]; |
| path.deferredMove(pt); |
| for (int test = 0; test < segmentCount; ++test) { |
| fSegments[test].addCurveTo(0, 1, path, true); |
| } |
| path.close(); |
| } |
| |
| void toPartialBackward(PathWrapper& path) const { |
| int segmentCount = fSegments.count(); |
| for (int test = segmentCount - 1; test >= 0; --test) { |
| fSegments[test].addCurveTo(1, 0, path, true); |
| } |
| } |
| |
| void toPartialForward(PathWrapper& path) const { |
| int segmentCount = fSegments.count(); |
| for (int test = 0; test < segmentCount; ++test) { |
| fSegments[test].addCurveTo(0, 1, path, true); |
| } |
| } |
| |
| #if 0 // FIXME: obsolete, remove |
| // OPTIMIZATION: feel pretty uneasy about this. It seems like once again |
| // we need to sort and walk edges in y, but that on the surface opens the |
| // same can of worms as before. But then, this is a rough sort based on |
| // segments' top, and not a true sort, so it could be ameniable to regular |
| // sorting instead of linear searching. Still feel like I'm missing something |
| Segment* topSegment(SkScalar& bestY) { |
| int segmentCount = fSegments.count(); |
| SkASSERT(segmentCount > 0); |
| int best = -1; |
| Segment* bestSegment = NULL; |
| while (++best < segmentCount) { |
| Segment* testSegment = &fSegments[best]; |
| if (testSegment->done()) { |
| continue; |
| } |
| bestSegment = testSegment; |
| break; |
| } |
| if (!bestSegment) { |
| return NULL; |
| } |
| SkScalar bestTop = bestSegment->activeTop(); |
| for (int test = best + 1; test < segmentCount; ++test) { |
| Segment* testSegment = &fSegments[test]; |
| if (testSegment->done()) { |
| continue; |
| } |
| if (testSegment->bounds().fTop > bestTop) { |
| continue; |
| } |
| SkScalar testTop = testSegment->activeTop(); |
| if (bestTop > testTop) { |
| bestTop = testTop; |
| bestSegment = testSegment; |
| } |
| } |
| bestY = bestTop; |
| return bestSegment; |
| } |
| #endif |
| |
| // FIXME: get rid of allowTies logic if we don't need it |
| Segment* topSortableSegment(const SkPoint& topLeft, SkPoint& bestXY, bool allowTies) { |
| int segmentCount = fSortedSegments.count(); |
| SkASSERT(segmentCount > 0); |
| Segment* bestSegment = NULL; |
| int sortedIndex = fFirstSorted; |
| for ( ; sortedIndex < segmentCount; ++sortedIndex) { |
| Segment* testSegment = fSortedSegments[sortedIndex]; |
| if (testSegment->done()) { |
| if (sortedIndex == fFirstSorted) { |
| ++fFirstSorted; |
| } |
| continue; |
| } |
| SkPoint testXY; |
| testSegment->activeLeftTop(testXY); |
| if (testXY.fY < topLeft.fY) { |
| continue; |
| } |
| if (testXY.fY == topLeft.fY && ( /* allowTies ? testXY.fX < topLeft.fX : */ |
| testXY.fX <= topLeft.fX)) { |
| continue; |
| } |
| if (bestXY.fY < testXY.fY) { |
| continue; |
| } |
| if (bestXY.fY == testXY.fY && bestXY.fX < testXY.fX) { |
| continue; |
| } |
| bestSegment = testSegment; |
| bestXY = testXY; |
| } |
| return bestSegment; |
| } |
| |
| Segment* undoneSegment(int& start, int& end) { |
| int segmentCount = fSegments.count(); |
| for (int test = 0; test < segmentCount; ++test) { |
| Segment* testSegment = &fSegments[test]; |
| if (testSegment->done()) { |
| continue; |
| } |
| testSegment->undoneSpan(start, end); |
| return testSegment; |
| } |
| return NULL; |
| } |
| |
| int updateSegment(int index, const SkPoint* pts) { |
| Segment& segment = fSegments[index]; |
| segment.updatePts(pts); |
| return segment.verb() + 1; |
| } |
| |
| #if DEBUG_TEST |
| SkTArray<Segment>& debugSegments() { |
| return fSegments; |
| } |
| #endif |
| |
| #if DEBUG_DUMP |
| void dump() { |
| int i; |
| const char className[] = "Contour"; |
| const int tab = 4; |
| SkDebugf("%s %p (contour=%d)\n", className, this, fID); |
| for (i = 0; i < fSegments.count(); ++i) { |
| SkDebugf("%*s.fSegments[%d]:\n", tab + sizeof(className), |
| className, i); |
| fSegments[i].dump(); |
| } |
| SkDebugf("%*s.fBounds=(l:%1.9g, t:%1.9g r:%1.9g, b:%1.9g)\n", |
| tab + sizeof(className), className, |
| fBounds.fLeft, fBounds.fTop, |
| fBounds.fRight, fBounds.fBottom); |
| SkDebugf("%*s.fContainsIntercepts=%d\n", tab + sizeof(className), |
| className, fContainsIntercepts); |
| SkDebugf("%*s.fContainsCurves=%d\n", tab + sizeof(className), |
| className, fContainsCurves); |
| } |
| #endif |
| |
| #if DEBUG_ACTIVE_SPANS |
| void debugShowActiveSpans() { |
| for (int index = 0; index < fSegments.count(); ++index) { |
| fSegments[index].debugShowActiveSpans(); |
| } |
| } |
| |
| void validateActiveSpans() { |
| for (int index = 0; index < fSegments.count(); ++index) { |
| fSegments[index].validateActiveSpans(); |
| } |
| } |
| #endif |
| |
| #if DEBUG_SHOW_WINDING |
| int debugShowWindingValues(int totalSegments, int ofInterest) { |
| int count = fSegments.count(); |
| int sum = 0; |
| for (int index = 0; index < count; ++index) { |
| sum += fSegments[index].debugShowWindingValues(totalSegments, ofInterest); |
| } |
| // SkDebugf("%s sum=%d\n", __FUNCTION__, sum); |
| return sum; |
| } |
| |
| static void debugShowWindingValues(SkTDArray<Contour*>& contourList) { |
| // int ofInterest = 1 << 1 | 1 << 5 | 1 << 9 | 1 << 13; |
| // int ofInterest = 1 << 4 | 1 << 8 | 1 << 12 | 1 << 16; |
| int ofInterest = 1 << 5 | 1 << 8; |
| int total = 0; |
| int index; |
| for (index = 0; index < contourList.count(); ++index) { |
| total += contourList[index]->segments().count(); |
| } |
| int sum = 0; |
| for (index = 0; index < contourList.count(); ++index) { |
| sum += contourList[index]->debugShowWindingValues(total, ofInterest); |
| } |
| // SkDebugf("%s total=%d\n", __FUNCTION__, sum); |
| } |
| #endif |
| |
| protected: |
| void setBounds() { |
| int count = fSegments.count(); |
| if (count == 0) { |
| SkDebugf("%s empty contour\n", __FUNCTION__); |
| SkASSERT(0); |
| // FIXME: delete empty contour? |
| return; |
| } |
| fBounds = fSegments.front().bounds(); |
| for (int index = 1; index < count; ++index) { |
| fBounds.add(fSegments[index].bounds()); |
| } |
| } |
| |
| private: |
| SkTArray<Segment> fSegments; |
| SkTDArray<Segment*> fSortedSegments; |
| int fFirstSorted; |
| SkTDArray<Coincidence> fCoincidences; |
| SkTDArray<const Contour*> fCrosses; |
| Bounds fBounds; |
| bool fContainsIntercepts; |
| bool fContainsCurves; |
| bool fOperand; // true for the second argument to a binary operator |
| bool fXor; |
| bool fOppXor; |
| #if DEBUG_DUMP |
| int fID; |
| #endif |
| }; |
| |
| class EdgeBuilder { |
| public: |
| |
| EdgeBuilder(const PathWrapper& path, SkTArray<Contour>& contours) |
| : fPath(path.nativePath()) |
| , fContours(contours) |
| { |
| init(); |
| } |
| |
| EdgeBuilder(const SkPath& path, SkTArray<Contour>& contours) |
| : fPath(&path) |
| , fContours(contours) |
| { |
| init(); |
| } |
| |
| void init() { |
| fCurrentContour = NULL; |
| fOperand = false; |
| fXorMask[0] = fXorMask[1] = (fPath->getFillType() & 1) ? kEvenOdd_Mask : kWinding_Mask; |
| #if DEBUG_DUMP |
| gContourID = 0; |
| gSegmentID = 0; |
| #endif |
| fSecondHalf = preFetch(); |
| } |
| |
| void addOperand(const SkPath& path) { |
| SkASSERT(fPathVerbs.count() > 0 && fPathVerbs.end()[-1] == SkPath::kDone_Verb); |
| fPathVerbs.pop(); |
| fPath = &path; |
| fXorMask[1] = (fPath->getFillType() & 1) ? kEvenOdd_Mask : kWinding_Mask; |
| preFetch(); |
| } |
| |
| void finish() { |
| walk(); |
| complete(); |
| if (fCurrentContour && !fCurrentContour->segments().count()) { |
| fContours.pop_back(); |
| } |
| // correct pointers in contours since fReducePts may have moved as it grew |
| int cIndex = 0; |
| int extraCount = fExtra.count(); |
| SkASSERT(extraCount == 0 || fExtra[0] == -1); |
| int eIndex = 0; |
| int rIndex = 0; |
| while (++eIndex < extraCount) { |
| int offset = fExtra[eIndex]; |
| if (offset < 0) { |
| ++cIndex; |
| continue; |
| } |
| fCurrentContour = &fContours[cIndex]; |
| rIndex += fCurrentContour->updateSegment(offset - 1, |
| &fReducePts[rIndex]); |
| } |
| fExtra.reset(); // we're done with this |
| } |
| |
| ShapeOpMask xorMask() const { |
| return fXorMask[fOperand]; |
| } |
| |
| protected: |
| |
| void complete() { |
| if (fCurrentContour && fCurrentContour->segments().count()) { |
| fCurrentContour->complete(); |
| fCurrentContour = NULL; |
| } |
| } |
| |
| // FIXME:remove once we can access path pts directly |
| int preFetch() { |
| SkPath::RawIter iter(*fPath); // FIXME: access path directly when allowed |
| SkPoint pts[4]; |
| SkPath::Verb verb; |
| do { |
| verb = iter.next(pts); |
| *fPathVerbs.append() = verb; |
| if (verb == SkPath::kMove_Verb) { |
| *fPathPts.append() = pts[0]; |
| } else if (verb >= SkPath::kLine_Verb && verb <= SkPath::kCubic_Verb) { |
| fPathPts.append(verb, &pts[1]); |
| } |
| } while (verb != SkPath::kDone_Verb); |
| return fPathVerbs.count() - 1; |
| } |
| |
| void walk() { |
| SkPath::Verb reducedVerb; |
| uint8_t* verbPtr = fPathVerbs.begin(); |
| uint8_t* endOfFirstHalf = &verbPtr[fSecondHalf]; |
| const SkPoint* pointsPtr = fPathPts.begin(); |
| const SkPoint* finalCurveStart = NULL; |
| const SkPoint* finalCurveEnd = NULL; |
| SkPath::Verb verb; |
| while ((verb = (SkPath::Verb) *verbPtr++) != SkPath::kDone_Verb) { |
| switch (verb) { |
| case SkPath::kMove_Verb: |
| complete(); |
| if (!fCurrentContour) { |
| fCurrentContour = fContours.push_back_n(1); |
| fCurrentContour->setOperand(fOperand); |
| fCurrentContour->setXor(fXorMask[fOperand] == kEvenOdd_Mask); |
| *fExtra.append() = -1; // start new contour |
| } |
| finalCurveEnd = pointsPtr++; |
| goto nextVerb; |
| case SkPath::kLine_Verb: |
| // skip degenerate points |
| if (pointsPtr[-1].fX != pointsPtr[0].fX |
| || pointsPtr[-1].fY != pointsPtr[0].fY) { |
| fCurrentContour->addLine(&pointsPtr[-1]); |
| } |
| break; |
| case SkPath::kQuad_Verb: |
| |
| reducedVerb = QuadReduceOrder(&pointsPtr[-1], fReducePts); |
| if (reducedVerb == 0) { |
| break; // skip degenerate points |
| } |
| if (reducedVerb == 1) { |
| *fExtra.append() = |
| fCurrentContour->addLine(fReducePts.end() - 2); |
| break; |
| } |
| fCurrentContour->addQuad(&pointsPtr[-1]); |
| break; |
| case SkPath::kCubic_Verb: |
| reducedVerb = CubicReduceOrder(&pointsPtr[-1], fReducePts); |
| if (reducedVerb == 0) { |
| break; // skip degenerate points |
| } |
| if (reducedVerb == 1) { |
| *fExtra.append() = |
| fCurrentContour->addLine(fReducePts.end() - 2); |
| break; |
| } |
| if (reducedVerb == 2) { |
| *fExtra.append() = |
| fCurrentContour->addQuad(fReducePts.end() - 3); |
| break; |
| } |
| fCurrentContour->addCubic(&pointsPtr[-1]); |
| break; |
| case SkPath::kClose_Verb: |
| SkASSERT(fCurrentContour); |
| if (finalCurveStart && finalCurveEnd |
| && *finalCurveStart != *finalCurveEnd) { |
| *fReducePts.append() = *finalCurveStart; |
| *fReducePts.append() = *finalCurveEnd; |
| *fExtra.append() = |
| fCurrentContour->addLine(fReducePts.end() - 2); |
| } |
| complete(); |
| goto nextVerb; |
| default: |
| SkDEBUGFAIL("bad verb"); |
| return; |
| } |
| finalCurveStart = &pointsPtr[verb - 1]; |
| pointsPtr += verb; |
| SkASSERT(fCurrentContour); |
| nextVerb: |
| if (verbPtr == endOfFirstHalf) { |
| fOperand = true; |
| } |
| } |
| } |
| |
| private: |
| const SkPath* fPath; |
| SkTDArray<SkPoint> fPathPts; // FIXME: point directly to path pts instead |
| SkTDArray<uint8_t> fPathVerbs; // FIXME: remove |
| Contour* fCurrentContour; |
| SkTArray<Contour>& fContours; |
| SkTDArray<SkPoint> fReducePts; // segments created on the fly |
| SkTDArray<int> fExtra; // -1 marks new contour, > 0 offsets into contour |
| ShapeOpMask fXorMask[2]; |
| int fSecondHalf; |
| bool fOperand; |
| }; |
| |
| class Work { |
| public: |
| enum SegmentType { |
| kHorizontalLine_Segment = -1, |
| kVerticalLine_Segment = 0, |
| kLine_Segment = SkPath::kLine_Verb, |
| kQuad_Segment = SkPath::kQuad_Verb, |
| kCubic_Segment = SkPath::kCubic_Verb, |
| }; |
| |
| void addCoincident(Work& other, const Intersections& ts, bool swap) { |
| fContour->addCoincident(fIndex, other.fContour, other.fIndex, ts, swap); |
| } |
| |
| // FIXME: does it make sense to write otherIndex now if we're going to |
| // fix it up later? |
| void addOtherT(int index, double otherT, int otherIndex) { |
| fContour->addOtherT(fIndex, index, otherT, otherIndex); |
| } |
| |
| // Avoid collapsing t values that are close to the same since |
| // we walk ts to describe consecutive intersections. Since a pair of ts can |
| // be nearly equal, any problems caused by this should be taken care |
| // of later. |
| // On the edge or out of range values are negative; add 2 to get end |
| int addT(double newT, const Work& other) { |
| return fContour->addT(fIndex, newT, other.fContour, other.fIndex); |
| } |
| |
| bool advance() { |
| return ++fIndex < fLast; |
| } |
| |
| SkScalar bottom() const { |
| return bounds().fBottom; |
| } |
| |
| const Bounds& bounds() const { |
| return fContour->segments()[fIndex].bounds(); |
| } |
| |
| const SkPoint* cubic() const { |
| return fCubic; |
| } |
| |
| void init(Contour* contour) { |
| fContour = contour; |
| fIndex = 0; |
| fLast = contour->segments().count(); |
| } |
| |
| bool isAdjacent(const Work& next) { |
| return fContour == next.fContour && fIndex + 1 == next.fIndex; |
| } |
| |
| bool isFirstLast(const Work& next) { |
| return fContour == next.fContour && fIndex == 0 |
| && next.fIndex == fLast - 1; |
| } |
| |
| SkScalar left() const { |
| return bounds().fLeft; |
| } |
| |
| void promoteToCubic() { |
| fCubic[0] = pts()[0]; |
| fCubic[2] = pts()[1]; |
| fCubic[3] = pts()[2]; |
| fCubic[1].fX = (fCubic[0].fX + fCubic[2].fX * 2) / 3; |
| fCubic[1].fY = (fCubic[0].fY + fCubic[2].fY * 2) / 3; |
| fCubic[2].fX = (fCubic[3].fX + fCubic[2].fX * 2) / 3; |
| fCubic[2].fY = (fCubic[3].fY + fCubic[2].fY * 2) / 3; |
| } |
| |
| const SkPoint* pts() const { |
| return fContour->segments()[fIndex].pts(); |
| } |
| |
| SkScalar right() const { |
| return bounds().fRight; |
| } |
| |
| ptrdiff_t segmentIndex() const { |
| return fIndex; |
| } |
| |
| SegmentType segmentType() const { |
| const Segment& segment = fContour->segments()[fIndex]; |
| SegmentType type = (SegmentType) segment.verb(); |
| if (type != kLine_Segment) { |
| return type; |
| } |
| if (segment.isHorizontal()) { |
| return kHorizontalLine_Segment; |
| } |
| if (segment.isVertical()) { |
| return kVerticalLine_Segment; |
| } |
| return kLine_Segment; |
| } |
| |
| bool startAfter(const Work& after) { |
| fIndex = after.fIndex; |
| return advance(); |
| } |
| |
| SkScalar top() const { |
| return bounds().fTop; |
| } |
| |
| SkPath::Verb verb() const { |
| return fContour->segments()[fIndex].verb(); |
| } |
| |
| SkScalar x() const { |
| return bounds().fLeft; |
| } |
| |
| bool xFlipped() const { |
| return x() != pts()[0].fX; |
| } |
| |
| SkScalar y() const { |
| return bounds().fTop; |
| } |
| |
| bool yFlipped() const { |
| return y() != pts()[0].fY; |
| } |
| |
| protected: |
| Contour* fContour; |
| SkPoint fCubic[4]; |
| int fIndex; |
| int fLast; |
| }; |
| |
| #if DEBUG_ADD_INTERSECTING_TS |
| static void debugShowLineIntersection(int pts, const Work& wt, |
| const Work& wn, const double wtTs[2], const double wnTs[2]) { |
| return; |
| if (!pts) { |
| SkDebugf("%s no intersect (%1.9g,%1.9g %1.9g,%1.9g) (%1.9g,%1.9g %1.9g,%1.9g)\n", |
| __FUNCTION__, wt.pts()[0].fX, wt.pts()[0].fY, |
| wt.pts()[1].fX, wt.pts()[1].fY, wn.pts()[0].fX, wn.pts()[0].fY, |
| wn.pts()[1].fX, wn.pts()[1].fY); |
| return; |
| } |
| SkPoint wtOutPt, wnOutPt; |
| LineXYAtT(wt.pts(), wtTs[0], &wtOutPt); |
| LineXYAtT(wn.pts(), wnTs[0], &wnOutPt); |
| SkDebugf("%s wtTs[0]=%1.9g (%1.9g,%1.9g %1.9g,%1.9g) (%1.9g,%1.9g)", |
| __FUNCTION__, |
| wtTs[0], wt.pts()[0].fX, wt.pts()[0].fY, |
| wt.pts()[1].fX, wt.pts()[1].fY, wtOutPt.fX, wtOutPt.fY); |
| if (pts == 2) { |
| SkDebugf(" wtTs[1]=%1.9g", wtTs[1]); |
| } |
| SkDebugf(" wnTs[0]=%g (%1.9g,%1.9g %1.9g,%1.9g) (%1.9g,%1.9g)", |
| wnTs[0], wn.pts()[0].fX, wn.pts()[0].fY, |
| wn.pts()[1].fX, wn.pts()[1].fY, wnOutPt.fX, wnOutPt.fY); |
| if (pts == 2) { |
| SkDebugf(" wnTs[1]=%1.9g", wnTs[1]); |
| } |
| SkDebugf("\n"); |
| } |
| |
| static void debugShowQuadLineIntersection(int pts, const Work& wt, |
| const Work& wn, const double wtTs[2], const double wnTs[2]) { |
| if (!pts) { |
| SkDebugf("%s no intersect (%1.9g,%1.9g %1.9g,%1.9g %1.9g,%1.9g)" |
| " (%1.9g,%1.9g %1.9g,%1.9g)\n", |
| __FUNCTION__, wt.pts()[0].fX, wt.pts()[0].fY, |
| wt.pts()[1].fX, wt.pts()[1].fY, wt.pts()[2].fX, wt.pts()[2].fY, |
| wn.pts()[0].fX, wn.pts()[0].fY, wn.pts()[1].fX, wn.pts()[1].fY); |
| return; |
| } |
| SkPoint wtOutPt, wnOutPt; |
| QuadXYAtT(wt.pts(), wtTs[0], &wtOutPt); |
| LineXYAtT(wn.pts(), wnTs[0], &wnOutPt); |
| SkDebugf("%s wtTs[0]=%1.9g (%1.9g,%1.9g %1.9g,%1.9g %1.9g,%1.9g) (%1.9g,%1.9g)", |
| __FUNCTION__, |
| wtTs[0], wt.pts()[0].fX, wt.pts()[0].fY, |
| wt.pts()[1].fX, wt.pts()[1].fY, wt.pts()[2].fX, wt.pts()[2].fY, |
| wtOutPt.fX, wtOutPt.fY); |
| if (pts == 2) { |
| QuadXYAtT(wt.pts(), wtTs[1], &wtOutPt); |
| SkDebugf(" wtTs[1]=%1.9g (%1.9g,%1.9g)", wtTs[1], wtOutPt.fX, wtOutPt.fY); |
| } |
| SkDebugf(" wnTs[0]=%g (%1.9g,%1.9g %1.9g,%1.9g) (%1.9g,%1.9g)", |
| wnTs[0], wn.pts()[0].fX, wn.pts()[0].fY, |
| wn.pts()[1].fX, wn.pts()[1].fY, wnOutPt.fX, wnOutPt.fY); |
| if (pts == 2) { |
| LineXYAtT(wn.pts(), wnTs[1], &wnOutPt); |
| SkDebugf(" wnTs[1]=%1.9g (%1.9g,%1.9g)", wnTs[1], wnOutPt.fX, wnOutPt.fY); |
| } |
| SkDebugf("\n"); |
| } |
| |
| static void debugShowQuadIntersection(int pts, const Work& wt, |
| const Work& wn, const double wtTs[2], const double wnTs[2]) { |
| if (!pts) { |
| SkDebugf("%s no intersect (%1.9g,%1.9g %1.9g,%1.9g %1.9g,%1.9g)" |
| " (%1.9g,%1.9g %1.9g,%1.9g %1.9g,%1.9g)\n", |
| __FUNCTION__, wt.pts()[0].fX, wt.pts()[0].fY, |
| wt.pts()[1].fX, wt.pts()[1].fY, wt.pts()[2].fX, wt.pts()[2].fY, |
| wn.pts()[0].fX, wn.pts()[0].fY, wn.pts()[1].fX, wn.pts()[1].fY, |
| wn.pts()[2].fX, wn.pts()[2].fY ); |
| return; |
| } |
| SkPoint wtOutPt, wnOutPt; |
| QuadXYAtT(wt.pts(), wtTs[0], &wtOutPt); |
| QuadXYAtT(wn.pts(), wnTs[0], &wnOutPt); |
| SkDebugf("%s wtTs[0]=%1.9g (%1.9g,%1.9g %1.9g,%1.9g %1.9g,%1.9g) (%1.9g,%1.9g)", |
| __FUNCTION__, |
| wtTs[0], wt.pts()[0].fX, wt.pts()[0].fY, |
| wt.pts()[1].fX, wt.pts()[1].fY, wt.pts()[2].fX, wt.pts()[2].fY, |
| wtOutPt.fX, wtOutPt.fY); |
| if (pts == 2) { |
| SkDebugf(" wtTs[1]=%1.9g", wtTs[1]); |
| } |
| SkDebugf(" wnTs[0]=%g (%1.9g,%1.9g %1.9g,%1.9g %1.9g,%1.9g) (%1.9g,%1.9g)", |
| wnTs[0], wn.pts()[0].fX, wn.pts()[0].fY, |
| wn.pts()[1].fX, wn.pts()[1].fY, wn.pts()[2].fX, wn.pts()[2].fY, |
| wnOutPt.fX, wnOutPt.fY); |
| if (pts == 2) { |
| SkDebugf(" wnTs[1]=%1.9g", wnTs[1]); |
| } |
| SkDebugf("\n"); |
| } |
| #else |
| static void debugShowLineIntersection(int , const Work& , |
| const Work& , const double [2], const double [2]) { |
| } |
| |
| static void debugShowQuadLineIntersection(int , const Work& , |
| const Work& , const double [2], const double [2]) { |
| } |
| |
| static void debugShowQuadIntersection(int , const Work& , |
| const Work& , const double [2], const double [2]) { |
| } |
| #endif |
| |
| static bool addIntersectTs(Contour* test, Contour* next) { |
| |
| if (test != next) { |
| if (test->bounds().fBottom < next->bounds().fTop) { |
| return false; |
| } |
| if (!Bounds::Intersects(test->bounds(), next->bounds())) { |
| return true; |
| } |
| } |
| Work wt; |
| wt.init(test); |
| bool foundCommonContour = test == next; |
| do { |
| Work wn; |
| wn.init(next); |
| if (test == next && !wn.startAfter(wt)) { |
| continue; |
| } |
| do { |
| if (!Bounds::Intersects(wt.bounds(), wn.bounds())) { |
| continue; |
| } |
| int pts; |
| Intersections ts; |
| bool swap = false; |
| switch (wt.segmentType()) { |
| case Work::kHorizontalLine_Segment: |
| swap = true; |
| switch (wn.segmentType()) { |
| case Work::kHorizontalLine_Segment: |
| case Work::kVerticalLine_Segment: |
| case Work::kLine_Segment: { |
| pts = HLineIntersect(wn.pts(), wt.left(), |
| wt.right(), wt.y(), wt.xFlipped(), ts); |
| debugShowLineIntersection(pts, wt, wn, |
| ts.fT[1], ts.fT[0]); |
| break; |
| } |
| case Work::kQuad_Segment: { |
| pts = HQuadIntersect(wn.pts(), wt.left(), |
| wt.right(), wt.y(), wt.xFlipped(), ts); |
| break; |
| } |
| case Work::kCubic_Segment: { |
| pts = HCubicIntersect(wn.pts(), wt.left(), |
| wt.right(), wt.y(), wt.xFlipped(), ts); |
| break; |
| } |
| default: |
| SkASSERT(0); |
| } |
| break; |
| case Work::kVerticalLine_Segment: |
| swap = true; |
| switch (wn.segmentType()) { |
| case Work::kHorizontalLine_Segment: |
| case Work::kVerticalLine_Segment: |
| case Work::kLine_Segment: { |
| pts = VLineIntersect(wn.pts(), wt.top(), |
| wt.bottom(), wt.x(), wt.yFlipped(), ts); |
| debugShowLineIntersection(pts, wt, wn, |
| ts.fT[1], ts.fT[0]); |
| break; |
| } |
| case Work::kQuad_Segment: { |
| pts = VQuadIntersect(wn.pts(), wt.top(), |
| wt.bottom(), wt.x(), wt.yFlipped(), ts); |
| break; |
| } |
| case Work::kCubic_Segment: { |
| pts = VCubicIntersect(wn.pts(), wt.top(), |
| wt.bottom(), wt.x(), wt.yFlipped(), ts); |
| break; |
| } |
| default: |
| SkASSERT(0); |
| } |
| break; |
| case Work::kLine_Segment: |
| switch (wn.segmentType()) { |
| case Work::kHorizontalLine_Segment: |
| pts = HLineIntersect(wt.pts(), wn.left(), |
| wn.right(), wn.y(), wn.xFlipped(), ts); |
| debugShowLineIntersection(pts, wt, wn, |
| ts.fT[1], ts.fT[0]); |
| break; |
| case Work::kVerticalLine_Segment: |
| pts = VLineIntersect(wt.pts(), wn.top(), |
| wn.bottom(), wn.x(), wn.yFlipped(), ts); |
| debugShowLineIntersection(pts, wt, wn, |
| ts.fT[1], ts.fT[0]); |
| break; |
| case Work::kLine_Segment: { |
| pts = LineIntersect(wt.pts(), wn.pts(), ts); |
| debugShowLineIntersection(pts, wt, wn, |
| ts.fT[1], ts.fT[0]); |
| break; |
| } |
| case Work::kQuad_Segment: { |
| swap = true; |
| pts = QuadLineIntersect(wn.pts(), wt.pts(), ts); |
| debugShowQuadLineIntersection(pts, wn, wt, |
| ts.fT[0], ts.fT[1]); |
| break; |
| } |
| case Work::kCubic_Segment: { |
| swap = true; |
| pts = CubicLineIntersect(wn.pts(), wt.pts(), ts); |
| break; |
| } |
| default: |
| SkASSERT(0); |
| } |
| break; |
| case Work::kQuad_Segment: |
| switch (wn.segmentType()) { |
| case Work::kHorizontalLine_Segment: |
| pts = HQuadIntersect(wt.pts(), wn.left(), |
| wn.right(), wn.y(), wn.xFlipped(), ts); |
| break; |
| case Work::kVerticalLine_Segment: |
| pts = VQuadIntersect(wt.pts(), wn.top(), |
| wn.bottom(), wn.x(), wn.yFlipped(), ts); |
| break; |
| case Work::kLine_Segment: { |
| pts = QuadLineIntersect(wt.pts(), wn.pts(), ts); |
| debugShowQuadLineIntersection(pts, wt, wn, |
| ts.fT[0], ts.fT[1]); |
| break; |
| } |
| case Work::kQuad_Segment: { |
| pts = QuadIntersect(wt.pts(), wn.pts(), ts); |
| debugShowQuadIntersection(pts, wt, wn, |
| ts.fT[0], ts.fT[1]); |
| break; |
| } |
| case Work::kCubic_Segment: { |
| wt.promoteToCubic(); |
| pts = CubicIntersect(wt.cubic(), wn.pts(), ts); |
| break; |
| } |
| default: |
| SkASSERT(0); |
| } |
| break; |
| case Work::kCubic_Segment: |
| switch (wn.segmentType()) { |
| case Work::kHorizontalLine_Segment: |
| pts = HCubicIntersect(wt.pts(), wn.left(), |
| wn.right(), wn.y(), wn.xFlipped(), ts); |
| break; |
| case Work::kVerticalLine_Segment: |
| pts = VCubicIntersect(wt.pts(), wn.top(), |
| wn.bottom(), wn.x(), wn.yFlipped(), ts); |
| break; |
| case Work::kLine_Segment: { |
| pts = CubicLineIntersect(wt.pts(), wn.pts(), ts); |
| break; |
| } |
| case Work::kQuad_Segment: { |
| wn.promoteToCubic(); |
| pts = CubicIntersect(wt.pts(), wn.cubic(), ts); |
| break; |
| } |
| case Work::kCubic_Segment: { |
| pts = CubicIntersect(wt.pts(), wn.pts(), ts); |
| break; |
| } |
| default: |
| SkASSERT(0); |
| } |
| break; |
| default: |
| SkASSERT(0); |
| } |
| if (!foundCommonContour && pts > 0) { |
| test->addCross(next); |
| next->addCross(test); |
| foundCommonContour = true; |
| } |
| // in addition to recording T values, record matching segment |
| if (pts == 2) { |
| if (wn.segmentType() <= Work::kLine_Segment |
| && wt.segmentType() <= Work::kLine_Segment) { |
| wt.addCoincident(wn, ts, swap); |
| continue; |
| } |
| if (wn.segmentType() == Work::kQuad_Segment |
| && wt.segmentType() == Work::kQuad_Segment |
| && ts.coincidentUsed() == 2) { |
| wt.addCoincident(wn, ts, swap); |
| continue; |
| } |
| |
| } |
| for (int pt = 0; pt < pts; ++pt) { |
| SkASSERT(ts.fT[0][pt] >= 0 && ts.fT[0][pt] <= 1); |
| SkASSERT(ts.fT[1][pt] >= 0 && ts.fT[1][pt] <= 1); |
| int testTAt = wt.addT(ts.fT[swap][pt], wn); |
| int nextTAt = wn.addT(ts.fT[!swap][pt], wt); |
| wt.addOtherT(testTAt, ts.fT[!swap][pt ^ ts.fFlip], nextTAt); |
| wn.addOtherT(nextTAt, ts.fT[swap][pt ^ ts.fFlip], testTAt); |
| } |
| } while (wn.advance()); |
| } while (wt.advance()); |
| return true; |
| } |
| |
| // resolve any coincident pairs found while intersecting, and |
| // see if coincidence is formed by clipping non-concident segments |
| static void coincidenceCheck(SkTDArray<Contour*>& contourList, int total) { |
| int contourCount = contourList.count(); |
| for (int cIndex = 0; cIndex < contourCount; ++cIndex) { |
| Contour* contour = contourList[cIndex]; |
| contour->resolveCoincidence(contourList); |
| } |
| for (int cIndex = 0; cIndex < contourCount; ++cIndex) { |
| Contour* contour = contourList[cIndex]; |
| contour->findTooCloseToCall(); |
| } |
| } |
| |
| static int contourRangeCheckX(SkTDArray<Contour*>& contourList, double mid, |
| const Segment* current, int index, int endIndex, bool opp) { |
| const SkPoint& basePt = current->xyAtT(endIndex); |
| int contourCount = contourList.count(); |
| SkScalar bestX = SK_ScalarMin; |
| const Segment* test = NULL; |
| int tIndex; |
| double tHit; |
| bool crossOpp; |
| for (int cTest = 0; cTest < contourCount; ++cTest) { |
| Contour* contour = contourList[cTest]; |
| bool testOpp = contour->operand() ^ current->operand() ^ opp; |
| if (basePt.fX < contour->bounds().fLeft) { |
| continue; |
| } |
| if (bestX > contour->bounds().fRight) { |
| continue; |
| } |
| const Segment* next = contour->crossedSegmentX(basePt, bestX, tIndex, tHit, testOpp); |
| if (next) { |
| test = next; |
| crossOpp = testOpp; |
| } |
| } |
| if (!test) { |
| return 0; |
| } |
| if (approximately_zero(tHit - test->t(tIndex))) { // if we hit the end of a span, disregard |
| return SK_MinS32; |
| } |
| int winding = crossOpp ? test->oppSum(tIndex) : test->windSum(tIndex); |
| SkASSERT(winding != SK_MinS32); |
| int windValue = crossOpp ? test->oppValue(tIndex) : test->windValue(tIndex); |
| #if DEBUG_WINDING |
| SkDebugf("%s single winding=%d windValue=%d\n", __FUNCTION__, winding, |
| windValue); |
| #endif |
| // see if a + change in T results in a +/- change in X (compute x'(T)) |
| SkScalar dy = (*SegmentDYAtT[test->verb()])(test->pts(), tHit); |
| if (test->verb() > SkPath::kLine_Verb && approximately_zero(dy)) { |
| const SkPoint* pts = test->pts(); |
| dy = pts[2].fY - pts[1].fY - dy; |
| } |
| #if DEBUG_WINDING |
| SkDebugf("%s dy=%1.9g\n", __FUNCTION__, dy); |
| #endif |
| SkASSERT(dy != 0); |
| if (winding * dy > 0) { // if same signs, result is negative |
| winding += dy > 0 ? -windValue : windValue; |
| #if DEBUG_WINDING |
| SkDebugf("%s final winding=%d\n", __FUNCTION__, winding); |
| #endif |
| } |
| return winding; |
| } |
| |
| static int contourRangeCheckY(SkTDArray<Contour*>& contourList, double mid, |
| const Segment* current, int index, int endIndex, bool opp) { |
| const SkPoint& basePt = current->xyAtT(endIndex); |
| int contourCount = contourList.count(); |
| SkScalar bestY = SK_ScalarMin; |
| const Segment* test = NULL; |
| int tIndex; |
| double tHit; |
| bool crossOpp; |
| for (int cTest = 0; cTest < contourCount; ++cTest) { |
| Contour* contour = contourList[cTest]; |
| bool testOpp = contour->operand() ^ current->operand() ^ opp; |
| if (basePt.fY < contour->bounds().fTop) { |
| continue; |
| } |
| if (bestY > contour->bounds().fBottom) { |
| continue; |
| } |
| const Segment* next = contour->crossedSegmentY(basePt, bestY, tIndex, tHit, testOpp); |
| if (next) { |
| test = next; |
| crossOpp = testOpp; |
| } |
| } |
| if (!test) { |
| return 0; |
| } |
| if (approximately_zero(tHit - test->t(tIndex))) { // if we hit the end of a span, disregard |
| return SK_MinS32; |
| } |
| int winding = crossOpp ? test->oppSum(tIndex) : test->windSum(tIndex); |
| SkASSERT(winding != SK_MinS32); |
| int windValue = crossOpp ? test->oppValue(tIndex) : test->windValue(tIndex); |
| #if DEBUG_WINDING |
| SkDebugf("%s single winding=%d windValue=%d\n", __FUNCTION__, winding, |
| windValue); |
| #endif |
| // see if a + change in T results in a +/- change in X (compute x'(T)) |
| SkScalar dx = (*SegmentDXAtT[test->verb()])(test->pts(), tHit); |
| if (test->verb() > SkPath::kLine_Verb && approximately_zero(dx)) { |
| const SkPoint* pts = test->pts(); |
| dx = pts[2].fX - pts[1].fX - dx; |
| } |
| #if DEBUG_WINDING |
| SkDebugf("%s dx=%1.9g\n", __FUNCTION__, dx); |
| #endif |
| SkASSERT(dx != 0); |
| if (winding * dx > 0) { // if same signs, result is negative |
| winding += dx > 0 ? -windValue : windValue; |
| #if DEBUG_WINDING |
| SkDebugf("%s final winding=%d\n", __FUNCTION__, winding); |
| #endif |
| } |
| return winding; |
| } |
| |
| // project a ray from the top of the contour up and see if it hits anything |
| // note: when we compute line intersections, we keep track of whether |
| // two contours touch, so we need only look at contours not touching this one. |
| // OPTIMIZATION: sort contourList vertically to avoid linear walk |
| static int innerContourCheck(SkTDArray<Contour*>& contourList, |
| const Segment* current, int index, int endIndex, bool opp) { |
| const SkPoint& basePt = current->xyAtT(endIndex); |
| int contourCount = contourList.count(); |
| SkScalar bestY = SK_ScalarMin; |
| const Segment* test = NULL; |
| int tIndex; |
| double tHit; |
| bool crossOpp; |
| for (int cTest = 0; cTest < contourCount; ++cTest) { |
| Contour* contour = contourList[cTest]; |
| bool testOpp = contour->operand() ^ current->operand() ^ opp; |
| if (basePt.fY < contour->bounds().fTop) { |
| continue; |
| } |
| if (bestY > contour->bounds().fBottom) { |
| continue; |
| } |
| const Segment* next = contour->crossedSegmentY(basePt, bestY, tIndex, tHit, testOpp); |
| if (next) { |
| test = next; |
| crossOpp = testOpp; |
| } |
| } |
| if (!test) { |
| return 0; |
| } |
| int winding, windValue; |
| // If the ray hit the end of a span, we need to construct the wheel of |
| // angles to find the span closest to the ray -- even if there are just |
| // two spokes on the wheel. |
| const Angle* angle = NULL; |
| if (approximately_zero(tHit - test->t(tIndex))) { |
| SkTDArray<Angle> angles; |
| int end = test->nextSpan(tIndex, 1); |
| if (end < 0) { |
| end = test->nextSpan(tIndex, -1); |
| } |
| test->addTwoAngles(end, tIndex, angles); |
| SkASSERT(angles.count() > 0); |
| if (angles[0].segment()->yAtT(angles[0].start()) >= basePt.fY) { |
| #if DEBUG_SORT |
| SkDebugf("%s early return\n", __FUNCTION__); |
| #endif |
| return SK_MinS32; |
| } |
| test->buildAngles(tIndex, angles, false); |
| SkTDArray<Angle*> sorted; |
| // OPTIMIZATION: call a sort that, if base point is the leftmost, |
| // returns the first counterclockwise hour before 6 o'clock, |
| // or if the base point is rightmost, returns the first clockwise |
| // hour after 6 o'clock |
| bool sortable = Segment::SortAngles(angles, sorted); |
| if (!sortable) { |
| return SK_MinS32; |
| } |
| #if DEBUG_SORT |
| sorted[0]->segment()->debugShowSort(__FUNCTION__, sorted, 0, 0, 0); |
| #endif |
| // walk the sorted angle fan to find the lowest angle |
| // above the base point. Currently, the first angle in the sorted array |
| // is 12 noon or an earlier hour (the next counterclockwise) |
| int count = sorted.count(); |
| int left = -1; |
| int mid = -1; |
| int right = -1; |
| bool baseMatches = test->yAtT(tIndex) == basePt.fY; |
| for (int index = 0; index < count; ++index) { |
| angle = sorted[index]; |
| if (angle->unsortable()) { |
| continue; |
| } |
| if (baseMatches && angle->isHorizontal()) { |
| continue; |
| } |
| double indexDx = angle->dx(); |
| test = angle->segment(); |
| if (test->verb() > SkPath::kLine_Verb && approximately_zero(indexDx)) { |
| const SkPoint* pts = test->pts(); |
| indexDx = pts[2].fX - pts[1].fX - indexDx; |
| } |
| if (indexDx < 0) { |
| left = index; |
| } else if (indexDx > 0) { |
| right = index; |
| int previous = index - 1; |
| if (previous < 0) { |
| previous = count - 1; |
| } |
| const Angle* prev = sorted[previous]; |
| if (prev->dy() >= 0 && prev->dx() > 0 && angle->dy() < 0) { |
| #if DEBUG_SORT |
| SkDebugf("%s use prev\n", __FUNCTION__); |
| #endif |
| right = previous; |
| } |
| break; |
| } else { |
| mid = index; |
| } |
| } |
| if ((left < 0 || right < 0) && mid >= 0) { |
| angle = sorted[mid]; |
| Segment* midSeg = angle->segment(); |
| int end = angle->end(); |
| if (midSeg->unsortable(end)) { |
| return SK_MinS32; |
| } |
| } |
| if (left < 0 && right < 0) { |
| left = mid; |
| } |
| if (left < 0 && right < 0) { |
| SkASSERT(0); |
| return SK_MinS32; // unsortable |
| } |
| if (left < 0) { |
| left = right; |
| } else if (left >= 0 && mid >= 0 && right >= 0 |
| && sorted[mid]->sign() == sorted[right]->sign()) { |
| left = right; |
| } |
| angle = sorted[left]; |
| test = angle->segment(); |
| winding = crossOpp ? test->oppSum(angle) : test->windSum(angle); |
| SkASSERT(winding != SK_MinS32); |
| windValue = crossOpp ? test->oppValue(angle) : test->windValue(angle); |
| #if DEBUG_WINDING |
| SkDebugf("%s angle winding=%d windValue=%d sign=%d\n", __FUNCTION__, winding, |
| windValue, angle->sign()); |
| #endif |
| } else { |
| winding = crossOpp ? test->oppSum(tIndex) : test->windSum(tIndex); |
| if (winding == SK_MinS32) { |
| return SK_MinS32; // unsortable |
| } |
| windValue = crossOpp ? test->oppValue(tIndex) : test->windValue(tIndex); |
| #if DEBUG_WINDING |
| SkDebugf("%s single winding=%d windValue=%d\n", __FUNCTION__, winding, |
| windValue); |
| #endif |
| } |
| // see if a + change in T results in a +/- change in X (compute x'(T)) |
| SkScalar dx = (*SegmentDXAtT[test->verb()])(test->pts(), tHit); |
| if (test->verb() > SkPath::kLine_Verb && approximately_zero(dx)) { |
| const SkPoint* pts = test->pts(); |
| dx = pts[2].fX - pts[1].fX - dx; |
| } |
| #if DEBUG_WINDING |
| SkDebugf("%s dx=%1.9g\n", __FUNCTION__, dx); |
| #endif |
| SkASSERT(dx != 0); |
| if (winding * dx > 0) { // if same signs, result is negative |
| winding += dx > 0 ? -windValue : windValue; |
| #if DEBUG_WINDING |
| SkDebugf("%s final winding=%d\n", __FUNCTION__, winding); |
| #endif |
| } |
| return winding; |
| } |
| |
| static Segment* findUndone(SkTDArray<Contour*>& contourList, int& start, int& end) { |
| int contourCount = contourList.count(); |
| Segment* result; |
| for (int cIndex = 0; cIndex < contourCount; ++cIndex) { |
| Contour* contour = contourList[cIndex]; |
| result = contour->undoneSegment(start, end); |
| if (result) { |
| return result; |
| } |
| } |
| return NULL; |
| } |
| |
| |
| |
| static Segment* findChase(SkTDArray<Span*>& chase, int& tIndex, int& endIndex) { |
| while (chase.count()) { |
| Span* span; |
| chase.pop(&span); |
| const Span& backPtr = span->fOther->span(span->fOtherIndex); |
| Segment* segment = backPtr.fOther; |
| tIndex = backPtr.fOtherIndex; |
| SkTDArray<Angle> angles; |
| int done = 0; |
| if (segment->activeAngle(tIndex, done, angles)) { |
| Angle* last = angles.end() - 1; |
| tIndex = last->start(); |
| endIndex = last->end(); |
| #if TRY_ROTATE |
| *chase.insert(0) = span; |
| #else |
| *chase.append() = span; |
| #endif |
| return last->segment(); |
| } |
| if (done == angles.count()) { |
| continue; |
| } |
| SkTDArray<Angle*> sorted; |
| bool sortable = Segment::SortAngles(angles, sorted); |
| #if DEBUG_SORT |
| sorted[0]->segment()->debugShowSort(__FUNCTION__, sorted, 0, 0, 0); |
| #endif |
| if (!sortable) { |
| continue; |
| } |
| // find first angle, initialize winding to computed fWindSum |
| int firstIndex = -1; |
| const Angle* angle; |
| int winding; |
| do { |
| angle = sorted[++firstIndex]; |
| segment = angle->segment(); |
| winding = segment->windSum(angle); |
| } while (winding == SK_MinS32); |
| int spanWinding = segment->spanSign(angle->start(), angle->end()); |
| #if DEBUG_WINDING |
| SkDebugf("%s winding=%d spanWinding=%d\n", |
| __FUNCTION__, winding, spanWinding); |
| #endif |
| // turn span winding into contour winding |
| if (spanWinding * winding < 0) { |
| winding += spanWinding; |
| } |
| #if DEBUG_SORT |
| segment->debugShowSort(__FUNCTION__, sorted, firstIndex, winding, 0); |
| #endif |
| // we care about first sign and whether wind sum indicates this |
| // edge is inside or outside. Maybe need to pass span winding |
| // or first winding or something into this function? |
| // advance to first undone angle, then return it and winding |
| // (to set whether edges are active or not) |
| int nextIndex = firstIndex + 1; |
| int angleCount = sorted.count(); |
| int lastIndex = firstIndex != 0 ? firstIndex : angleCount; |
| angle = sorted[firstIndex]; |
| winding -= angle->segment()->spanSign(angle); |
| do { |
| SkASSERT(nextIndex != firstIndex); |
| if (nextIndex == angleCount) { |
| nextIndex = 0; |
| } |
| angle = sorted[nextIndex]; |
| segment = angle->segment(); |
| int maxWinding = winding; |
| winding -= segment->spanSign(angle); |
| #if DEBUG_SORT |
| SkDebugf("%s id=%d maxWinding=%d winding=%d sign=%d\n", __FUNCTION__, |
| segment->debugID(), maxWinding, winding, angle->sign()); |
| #endif |
| tIndex = angle->start(); |
| endIndex = angle->end(); |
| int lesser = SkMin32(tIndex, endIndex); |
| const Span& nextSpan = segment->span(lesser); |
| if (!nextSpan.fDone) { |
| #if 1 |
| // FIXME: this be wrong. assign startWinding if edge is in |
| // same direction. If the direction is opposite, winding to |
| // assign is flipped sign or +/- 1? |
| if (useInnerWinding(maxWinding, winding)) { |
| maxWinding = winding; |
| } |
| segment->markWinding(lesser, maxWinding); |
| #endif |
| break; |
| } |
| } while (++nextIndex != lastIndex); |
| #if TRY_ROTATE |
| *chase.insert(0) = span; |
| #else |
| *chase.append() = span; |
| #endif |
| return segment; |
| } |
| return NULL; |
| } |
| |
| #if DEBUG_ACTIVE_SPANS |
| static void debugShowActiveSpans(SkTDArray<Contour*>& contourList) { |
| int index; |
| for (index = 0; index < contourList.count(); ++ index) { |
| contourList[index]->debugShowActiveSpans(); |
| } |
| for (index = 0; index < contourList.count(); ++ index) { |
| contourList[index]->validateActiveSpans(); |
| } |
| } |
| #endif |
| |
| static bool windingIsActive(int winding, int spanWinding) { |
| // FIXME: !spanWinding test must be superflorous, true? |
| return winding * spanWinding <= 0 && abs(winding) <= abs(spanWinding) |
| && (!winding || !spanWinding || winding == -spanWinding); |
| } |
| |
| static Segment* findSortableTop(SkTDArray<Contour*>& contourList, int& index, |
| int& endIndex, SkPoint& topLeft, bool& unsortable, bool allowTies, bool onlySortable) { |
| Segment* result; |
| do { |
| SkPoint bestXY = {SK_ScalarMax, SK_ScalarMax}; |
| int contourCount = contourList.count(); |
| Segment* topStart = NULL; |
| for (int cIndex = 0; cIndex < contourCount; ++cIndex) { |
| Contour* contour = contourList[cIndex]; |
| const Bounds& bounds = contour->bounds(); |
| if (bounds.fBottom < topLeft.fY) { |
| continue; |
| } |
| if (bounds.fBottom == topLeft.fY && bounds.fRight < topLeft.fX) { |
| continue; |
| } |
| Segment* test = contour->topSortableSegment(topLeft, bestXY, allowTies); |
| if (test) { |
| topStart = test; |
| } |
| } |
| if (!topStart) { |
| return NULL; |
| } |
| topLeft = bestXY; |
| result = topStart->findTop(index, endIndex, unsortable, onlySortable); |
| } while (!result); |
| return result; |
| } |
| |
| static int updateWindings(const Segment* current, int index, int endIndex, int& spanWinding) { |
| int lesser = SkMin32(index, endIndex); |
| spanWinding = current->spanSign(index, endIndex); |
| int winding = current->windSum(lesser); |
| bool inner = useInnerWinding(winding - spanWinding, winding); |
| #if DEBUG_WINDING |
| SkDebugf("%s id=%d t=%1.9g spanWinding=%d winding=%d sign=%d" |
| " inner=%d result=%d\n", |
| __FUNCTION__, current->debugID(), current->t(lesser), |
| spanWinding, winding, SkSign32(index - endIndex), |
| useInnerWinding(winding - spanWinding, winding), |
| inner ? winding - spanWinding : winding); |
| #endif |
| if (inner) { |
| winding -= spanWinding; |
| } |
| return winding; |
| } |
| |
| static Segment* findSortableTopOld(SkTDArray<Contour*>& contourList, bool& firstContour, int& index, |
| int& endIndex, SkPoint& topLeft, int& contourWinding, bool& unsortable) { |
| Segment* current; |
| bool allowTies = true; |
| do { |
| current = findSortableTop(contourList, index, endIndex, topLeft, unsortable, allowTies, |
| true); |
| if (!current) { |
| break; |
| } |
| if (firstContour) { |
| contourWinding = 0; |
| firstContour = false; |
| break; |
| } |
| int sumWinding = current->windSum(SkMin32(index, endIndex)); |
| // FIXME: don't I have to adjust windSum to get contourWinding? |
| if (sumWinding == SK_MinS32) { |
| sumWinding = current->computeSum(index, endIndex, false); |
| } |
| if (sumWinding == SK_MinS32) { |
| contourWinding = innerContourCheck(contourList, current, index, endIndex, false); |
| allowTies = false; |
| } else { |
| contourWinding = sumWinding; |
| int spanWinding = current->spanSign(index, endIndex); |
| bool inner = useInnerWinding(sumWinding - spanWinding, sumWinding); |
| if (inner) { |
| contourWinding -= spanWinding; |
| } |
| #if DEBUG_WINDING |
| SkDebugf("%s sumWinding=%d spanWinding=%d sign=%d inner=%d result=%d\n", |
| __FUNCTION__, sumWinding, spanWinding, SkSign32(index - endIndex), |
| inner, contourWinding); |
| #endif |
| } |
| } while (contourWinding == SK_MinS32); |
| if (contourWinding != SK_MinS32) { |
| #if DEBUG_WINDING |
| SkDebugf("%s contourWinding=%d\n", __FUNCTION__, contourWinding); |
| #endif |
| return current; |
| } |
| // the simple upward projection of the unresolved points hit unsortable angles |
| // shoot rays at right angles to the segment to find its winding, ignoring angle cases |
| topLeft.fX = topLeft.fY = SK_ScalarMin; |
| do { |
| current = findSortableTop(contourList, index, endIndex, topLeft, unsortable, allowTies, |
| false); |
| SkASSERT(current); // FIXME: return to caller that path cannot be simplified (yet) |
| // find bounds |
| Bounds bounds; |
| bounds.setPoint(current->xyAtT(index)); |
| bounds.add(current->xyAtT(endIndex)); |
| SkScalar width = bounds.width(); |
| SkScalar height = bounds.height(); |
| int (*rangeChecker)(SkTDArray<Contour*>& contourList, double mid, |
| const Segment* current, int index, int endIndex, bool opp); |
| if (width > height) { |
| if (approximately_negative(width)) { |
| continue; // edge is too small to resolve meaningfully |
| } |
| rangeChecker = contourRangeCheckY; |
| } else { |
| if (approximately_negative(height)) { |
| continue; // edge is too small to resolve meaningfully |
| } |
| rangeChecker = contourRangeCheckX; |
| } |
| double test = 1; |
| do { |
| contourWinding = (*rangeChecker)(contourList, test, current, index, endIndex, false); |
| if (contourWinding != SK_MinS32) { |
| return current; |
| } |
| test /= 2; |
| } while (!approximately_negative(test)); |
| } while (true); |
| return current; |
| } |
| |
| // Each segment may have an inside or an outside. Segments contained within |
| // winding may have insides on either side, and form a contour that should be |
| // ignored. Segments that are coincident with opposing direction segments may |
| // have outsides on either side, and should also disappear. |
| // 'Normal' segments will have one inside and one outside. Subsequent connections |
| // when winding should follow the intersection direction. If more than one edge |
| // is an option, choose first edge that continues the inside. |
| // since we start with leftmost top edge, we'll traverse through a |
| // smaller angle counterclockwise to get to the next edge. |
| // returns true if all edges were processed |
| static bool bridgeWinding(SkTDArray<Contour*>& contourList, PathWrapper& simple) { |
| bool firstContour = true; |
| bool unsortable = false; |
| bool topUnsortable = false; |
| bool firstRetry = false; |
| bool closable = true; |
| SkPoint topLeft = {SK_ScalarMin, SK_ScalarMin}; |
| do { |
| int index, endIndex; |
| // iterates while top is unsortable |
| int contourWinding; |
| Segment* current = findSortableTopOld(contourList, firstContour, index, endIndex, topLeft, |
| contourWinding, topUnsortable); |
| if (!current) { |
| if (topUnsortable) { |
| topUnsortable = false; |
| SkASSERT(!firstRetry); |
| firstRetry = true; |
| topLeft.fX = topLeft.fY = SK_ScalarMin; |
| continue; |
| } |
| break; |
| } |
| int winding = contourWinding; |
| int spanWinding = current->spanSign(index, endIndex); |
| // FIXME: needs work. While it works in limited situations, it does |
| // not always compute winding correctly. Active should be removed and instead |
| // the initial winding should be correctly passed in so that if the |
| // inner contour is wound the same way, it never finds an accumulated |
| // winding of zero. Inside 'find next', we need to look for transitions |
| // other than zero when resolving sorted angles. |
| SkTDArray<Span*> chaseArray; |
| do { |
| bool active = windingIsActive(winding, spanWinding); |
| #if DEBUG_WINDING |
| SkDebugf("%s active=%s winding=%d spanWinding=%d\n", |
| __FUNCTION__, active ? "true" : "false", |
| winding, spanWinding); |
| #endif |
| do { |
| SkASSERT(unsortable || !current->done()); |
| int nextStart = index; |
| int nextEnd = endIndex; |
| Segment* next = current->findNextWinding(chaseArray, active, |
| nextStart, nextEnd, winding, spanWinding, unsortable); |
| if (!next) { |
| if (active && !unsortable && simple.hasMove() |
| && current->verb() != SkPath::kLine_Verb |
| && !simple.isClosed()) { |
| current->addCurveTo(index, endIndex, simple, true); |
| SkASSERT(simple.isClosed()); |
| } |
| break; |
| } |
| #if DEBUG_FLOW |
| SkDebugf("%s current id=%d from=(%1.9g,%1.9g) to=(%1.9g,%1.9g)\n", __FUNCTION__, |
| current->debugID(), current->xyAtT(index).fX, current->xyAtT(index).fY, |
| current->xyAtT(endIndex).fX, current->xyAtT(endIndex).fY); |
| #endif |
| current->addCurveTo(index, endIndex, simple, active); |
| current = next; |
| index = nextStart; |
| endIndex = nextEnd; |
| } while (!simple.isClosed() |
| && ((active && !unsortable) || !current->done())); |
| if (active) { |
| if (!simple.isClosed()) { |
| SkASSERT(unsortable); |
| int min = SkMin32(index, endIndex); |
| if (!current->done(min)) { |
| current->addCurveTo(index, endIndex, simple, true); |
| current->markDone(min, winding ? winding : spanWinding); |
| } |
| closable = false; |
| } |
| simple.close(); |
| } |
| current = findChase(chaseArray, index, endIndex); |
| #if DEBUG_ACTIVE_SPANS |
| debugShowActiveSpans(contourList); |
| #endif |
| if (!current) { |
| break; |
| } |
| winding = updateWindings(current, index, endIndex, spanWinding); |
| } while (true); |
| } while (true); |
| return closable; |
| } |
| |
| // returns true if all edges were processed |
| static bool bridgeXor(SkTDArray<Contour*>& contourList, PathWrapper& simple) { |
| Segment* current; |
| int start, end; |
| bool unsortable = false; |
| bool closable = true; |
| while ((current = findUndone(contourList, start, end))) { |
| do { |
| SkASSERT(unsortable || !current->done()); |
| int nextStart = start; |
| int nextEnd = end; |
| Segment* next = current->findNextXor(nextStart, nextEnd, unsortable); |
| if (!next) { |
| if (!unsortable && simple.hasMove() |
| && current->verb() != SkPath::kLine_Verb |
| && !simple.isClosed()) { |
| current->addCurveTo(start, end, simple, true); |
| SkASSERT(simple.isClosed()); |
| } |
| break; |
| } |
| #if DEBUG_FLOW |
| SkDebugf("%s current id=%d from=(%1.9g,%1.9g) to=(%1.9g,%1.9g)\n", __FUNCTION__, |
| current->debugID(), current->xyAtT(start).fX, current->xyAtT(start).fY, |
| current->xyAtT(end).fX, current->xyAtT(end).fY); |
| #endif |
| current->addCurveTo(start, end, simple, true); |
| current = next; |
| start = nextStart; |
| end = nextEnd; |
| } while (!simple.isClosed() && (!unsortable || !current->done())); |
| if (!simple.isClosed()) { |
| SkASSERT(unsortable); |
| int min = SkMin32(start, end); |
| if (!current->done(min)) { |
| current->addCurveTo(start, end, simple, true); |
| current->markDone(min, 1); |
| } |
| closable = false; |
| } |
| simple.close(); |
| #if DEBUG_ACTIVE_SPANS |
| debugShowActiveSpans(contourList); |
| #endif |
| } |
| return closable; |
| } |
| |
| static void fixOtherTIndex(SkTDArray<Contour*>& contourList) { |
| int contourCount = contourList.count(); |
| for (int cTest = 0; cTest < contourCount; ++cTest) { |
| Contour* contour = contourList[cTest]; |
| contour->fixOtherTIndex(); |
| } |
| } |
| |
| static void sortSegments(SkTDArray<Contour*>& contourList) { |
| int contourCount = contourList.count(); |
| for (int cTest = 0; cTest < contourCount; ++cTest) { |
| Contour* contour = contourList[cTest]; |
| contour->sortSegments(); |
| } |
| } |
| |
| static void makeContourList(SkTArray<Contour>& contours, SkTDArray<Contour*>& list, |
| bool evenOdd, bool oppEvenOdd) { |
| int count = contours.count(); |
| if (count == 0) { |
| return; |
| } |
| for (int index = 0; index < count; ++index) { |
| Contour& contour = contours[index]; |
| contour.setOppXor(contour.operand() ? evenOdd : oppEvenOdd); |
| *list.append() = &contour; |
| } |
| QSort<Contour>(list.begin(), list.end() - 1); |
| } |
| |
| static bool approximatelyEqual(const SkPoint& a, const SkPoint& b) { |
| return AlmostEqualUlps(a.fX, b.fX) && AlmostEqualUlps(a.fY, b.fY); |
| } |
| |
| /* |
| check start and end of each contour |
| if not the same, record them |
| match them up |
| connect closest |
| reassemble contour pieces into new path |
| */ |
| static void assemble(const PathWrapper& path, PathWrapper& simple) { |
| #if DEBUG_PATH_CONSTRUCTION |
| SkDebugf("%s\n", __FUNCTION__); |
| #endif |
| SkTArray<Contour> contours; |
| EdgeBuilder builder(path, contours); |
| builder.finish(); |
| int count = contours.count(); |
| int outer; |
| SkTDArray<int> runs; // indices of partial contours |
| for (outer = 0; outer < count; ++outer) { |
| const Contour& eContour = contours[outer]; |
| const SkPoint& eStart = eContour.start(); |
| const SkPoint& eEnd = eContour.end(); |
| #if DEBUG_ASSEMBLE |
| SkDebugf("%s contour", __FUNCTION__); |
| if (!approximatelyEqual(eStart, eEnd)) { |
| SkDebugf("[%d]", runs.count()); |
| } else { |
| SkDebugf(" "); |
| } |
| SkDebugf(" start=(%1.9g,%1.9g) end=(%1.9g,%1.9g)\n", |
| eStart.fX, eStart.fY, eEnd.fX, eEnd.fY); |
| #endif |
| if (approximatelyEqual(eStart, eEnd)) { |
| eContour.toPath(simple); |
| continue; |
| } |
| *runs.append() = outer; |
| } |
| count = runs.count(); |
| if (count == 0) { |
| return; |
| } |
| SkTDArray<int> sLink, eLink; |
| sLink.setCount(count); |
| eLink.setCount(count); |
| SkTDArray<double> sBest, eBest; |
| sBest.setCount(count); |
| eBest.setCount(count); |
| int rIndex; |
| for (rIndex = 0; rIndex < count; ++rIndex) { |
| outer = runs[rIndex]; |
| const Contour& oContour = contours[outer]; |
| const SkPoint& oStart = oContour.start(); |
| const SkPoint& oEnd = oContour.end(); |
| double dx = oEnd.fX - oStart.fX; |
| double dy = oEnd.fY - oStart.fY; |
| double dist = dx * dx + dy * dy; |
| sBest[rIndex] = eBest[rIndex] = dist; |
| sLink[rIndex] = eLink[rIndex] = rIndex; |
| } |
| for (rIndex = 0; rIndex < count - 1; ++rIndex) { |
| outer = runs[rIndex]; |
| const Contour& oContour = contours[outer]; |
| const SkPoint& oStart = oContour.start(); |
| const SkPoint& oEnd = oContour.end(); |
| double bestStartDist = sBest[rIndex]; |
| double bestEndDist = eBest[rIndex]; |
| for (int iIndex = rIndex + 1; iIndex < count; ++iIndex) { |
| int inner = runs[iIndex]; |
| const Contour& iContour = contours[inner]; |
| const SkPoint& iStart = iContour.start(); |
| const SkPoint& iEnd = iContour.end(); |
| double dx = iStart.fX - oStart.fX; |
| double dy = iStart.fY - oStart.fY; |
| double dist = dx * dx + dy * dy; |
| if (bestStartDist > dist && sBest[iIndex] > dist) { |
| sBest[iIndex] = bestStartDist = dist; |
| sLink[rIndex] = ~iIndex; |
| sLink[iIndex] = ~rIndex; |
| } |
| dx = iEnd.fX - oStart.fX; |
| dy = iEnd.fY - oStart.fY; |
| dist = dx * dx + dy * dy; |
| if (bestStartDist > dist && eBest[iIndex] > dist) { |
| eBest[iIndex] = bestStartDist = dist; |
| sLink[rIndex] = iIndex; |
| eLink[iIndex] = rIndex; |
| } |
| dx = iStart.fX - oEnd.fX; |
| dy = iStart.fY - oEnd.fY; |
| dist = dx * dx + dy * dy; |
| if (bestEndDist > dist && sBest[iIndex] > dist) { |
| sBest[iIndex] = bestEndDist = dist; |
| sLink[iIndex] = rIndex; |
| eLink[rIndex] = iIndex; |
| } |
| dx = iEnd.fX - oEnd.fX; |
| dy = iEnd.fY - oEnd.fY; |
| dist = dx * dx + dy * dy; |
| if (bestEndDist > dist && eBest[iIndex] > dist) { |
| eBest[iIndex] = bestEndDist = dist; |
| eLink[iIndex] = ~rIndex; |
| eLink[rIndex] = ~iIndex; |
| } |
| } |
| } |
| #if DEBUG_ASSEMBLE |
| for (rIndex = 0; rIndex < count; ++rIndex) { |
| int s = sLink[rIndex]; |
| int e = eLink[rIndex]; |
| SkDebugf("%s %c%d <- s%d - e%d -> %c%d\n", __FUNCTION__, s < 0 ? 's' : 'e', |
| s < 0 ? ~s : s, rIndex, rIndex, e < 0 ? 'e' : 's', e < 0 ? ~e : e); |
| } |
| #endif |
| rIndex = 0; |
| do { |
| bool forward = true; |
| bool first = true; |
| int sIndex = sLink[rIndex]; |
| SkASSERT(sIndex != INT_MAX); |
| sLink[rIndex] = INT_MAX; |
| int eIndex; |
| if (sIndex < 0) { |
| eIndex = sLink[~sIndex]; |
| sLink[~sIndex] = INT_MAX; |
| } else { |
| eIndex = eLink[sIndex]; |
| eLink[sIndex] = INT_MAX; |
| } |
| SkASSERT(eIndex != INT_MAX); |
| #if DEBUG_ASSEMBLE |
| SkDebugf("%s sIndex=%c%d eIndex=%c%d\n", __FUNCTION__, sIndex < 0 ? 's' : 'e', |
| sIndex < 0 ? ~sIndex : sIndex, eIndex < 0 ? 's' : 'e', |
| eIndex < 0 ? ~eIndex : eIndex); |
| #endif |
| do { |
| outer = runs[rIndex]; |
| const Contour& contour = contours[outer]; |
| if (first) { |
| first = false; |
| const SkPoint* startPtr = &contour.start(); |
| simple.deferredMove(startPtr[0]); |
| } |
| if (forward) { |
| contour.toPartialForward(simple); |
| } else { |
| contour.toPartialBackward(simple); |
| } |
| #if DEBUG_ASSEMBLE |
| SkDebugf("%s rIndex=%d eIndex=%s%d close=%d\n", __FUNCTION__, rIndex, |
| eIndex < 0 ? "~" : "", eIndex < 0 ? ~eIndex : eIndex, |
| sIndex == ((rIndex != eIndex) ^ forward ? eIndex : ~eIndex)); |
| #endif |
| if (sIndex == ((rIndex != eIndex) ^ forward ? eIndex : ~eIndex)) { |
| simple.close(); |
| break; |
| } |
| if (forward) { |
| eIndex = eLink[rIndex]; |
| SkASSERT(eIndex != INT_MAX); |
| eLink[rIndex] = INT_MAX; |
| if (eIndex >= 0) { |
| SkASSERT(sLink[eIndex] == rIndex); |
| sLink[eIndex] = INT_MAX; |
| } else { |
| SkASSERT(eLink[~eIndex] == ~rIndex); |
| eLink[~eIndex] = INT_MAX; |
| } |
| } else { |
| eIndex = sLink[rIndex]; |
| SkASSERT(eIndex != INT_MAX); |
| sLink[rIndex] = INT_MAX; |
| if (eIndex >= 0) { |
| SkASSERT(eLink[eIndex] == rIndex); |
| eLink[eIndex] = INT_MAX; |
| } else { |
| SkASSERT(sLink[~eIndex] == ~rIndex); |
| sLink[~eIndex] = INT_MAX; |
| } |
| } |
| rIndex = eIndex; |
| if (rIndex < 0) { |
| forward ^= 1; |
| rIndex = ~rIndex; |
| } |
| } while (true); |
| for (rIndex = 0; rIndex < count; ++rIndex) { |
| if (sLink[rIndex] != INT_MAX) { |
| break; |
| } |
| } |
| } while (rIndex < count); |
| #if DEBUG_ASSEMBLE |
| for (rIndex = 0; rIndex < count; ++rIndex) { |
| SkASSERT(sLink[rIndex] == INT_MAX); |
| SkASSERT(eLink[rIndex] == INT_MAX); |
| } |
| #endif |
| } |
| |
| void simplifyx(const SkPath& path, SkPath& result) { |
| // returns 1 for evenodd, -1 for winding, regardless of inverse-ness |
| result.reset(); |
| result.setFillType(SkPath::kEvenOdd_FillType); |
| PathWrapper simple(result); |
| |
| // turn path into list of segments |
| SkTArray<Contour> contours; |
| // FIXME: add self-intersecting cubics' T values to segment |
| EdgeBuilder builder(path, contours); |
| builder.finish(); |
| SkTDArray<Contour*> contourList; |
| makeContourList(contours, contourList, false, false); |
| Contour** currentPtr = contourList.begin(); |
| if (!currentPtr) { |
| return; |
| } |
| Contour** listEnd = contourList.end(); |
| // find all intersections between segments |
| do { |
| Contour** nextPtr = currentPtr; |
| Contour* current = *currentPtr++; |
| Contour* next; |
| do { |
| next = *nextPtr++; |
| } while (addIntersectTs(current, next) && nextPtr != listEnd); |
| } while (currentPtr != listEnd); |
| // eat through coincident edges |
| coincidenceCheck(contourList, 0); |
| fixOtherTIndex(contourList); |
| sortSegments(contourList); |
| #if DEBUG_ACTIVE_SPANS |
| debugShowActiveSpans(contourList); |
| #endif |
| // construct closed contours |
| if (builder.xorMask() == kWinding_Mask |
| ? !bridgeWinding(contourList, simple) |
| : !bridgeXor(contourList, simple)) |
| { // if some edges could not be resolved, assemble remaining fragments |
| SkPath temp; |
| temp.setFillType(SkPath::kEvenOdd_FillType); |
| PathWrapper assembled(temp); |
| assemble(simple, assembled); |
| result = *assembled.nativePath(); |
| } |
| } |
| |