| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGLVertexEffect_DEFINED |
| #define GrGLVertexEffect_DEFINED |
| |
| #include "GrGLEffect.h" |
| |
| /** |
| * If a GL effect needs a GrGLFullShaderBuilder* object to emit vertex code, then it must inherit |
| * from this class. Since paths don't have vertices, this class is only meant to be used internally |
| * by skia, for special cases. |
| */ |
| class GrGLVertexEffect : public GrGLEffect { |
| public: |
| GrGLVertexEffect(const GrBackendEffectFactory& factory) |
| : INHERITED(factory) { fIsVertexEffect = true; } |
| |
| /** |
| * This is similar to emitCode() in the base class, except it takes a full shader builder. |
| * This allows the effect subclass to emit vertex code. |
| */ |
| virtual void emitCode(GrGLFullProgramBuilder* builder, |
| const GrDrawEffect& drawEffect, |
| const GrEffectKey& key, |
| const char* outputColor, |
| const char* inputColor, |
| const TransformedCoordsArray& coords, |
| const TextureSamplerArray& samplers) = 0; |
| /** |
| * Provide a default override for base class's emitCode() function. |
| */ |
| virtual void emitCode(GrGLProgramBuilder* builder, |
| const GrDrawEffect& drawEffect, |
| const GrEffectKey& key, |
| const char* outputColor, |
| const char* inputColor, |
| const TransformedCoordsArray& coords, |
| const TextureSamplerArray& samplers) SK_OVERRIDE { |
| SkFAIL("GrGLVertexEffect requires GrGLFullProgramBuilder* overload for emitCode()."); |
| } |
| |
| |
| private: |
| typedef GrGLEffect INHERITED; |
| }; |
| |
| #endif |