| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "Benchmark.h" |
| #include "Resources.h" |
| #include "SkBitmap.h" |
| #include "SkData.h" |
| #include "SkImageEncoder.h" |
| |
| #include "sk_tool_utils.h" |
| |
| class EncodeBench : public Benchmark { |
| public: |
| EncodeBench(const char* filename, SkEncodedImageFormat type, int quality) |
| : fFilename(filename) |
| , fType(type) |
| , fQuality(quality) |
| { |
| // Set the name of the bench |
| SkString name("Encode_"); |
| name.append(filename); |
| name.append("_"); |
| switch (type) { |
| case SkEncodedImageFormat::kJPEG: |
| name.append("JPEG"); |
| break; |
| case SkEncodedImageFormat::kPNG: |
| name.append("PNG"); |
| break; |
| case SkEncodedImageFormat::kWEBP: |
| name.append("WEBP"); |
| break; |
| default: |
| name.append("Unknown"); |
| break; |
| } |
| |
| fName = name; |
| } |
| |
| bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; } |
| |
| const char* onGetName() override { return fName.c_str(); } |
| |
| void onPreDraw(SkCanvas*) override { |
| #ifdef SK_DEBUG |
| bool result = |
| #endif |
| GetResourceAsBitmap(fFilename, &fBitmap); |
| SkASSERT(result); |
| } |
| |
| void onDraw(int loops, SkCanvas*) override { |
| for (int i = 0; i < loops; i++) { |
| sk_sp<SkData> data(sk_tool_utils::EncodeImageToData(fBitmap, fType, fQuality)); |
| SkASSERT(data); |
| } |
| } |
| |
| private: |
| const char* fFilename; |
| const SkEncodedImageFormat fType; |
| const int fQuality; |
| SkString fName; |
| SkBitmap fBitmap; |
| }; |
| |
| |
| // The Android Photos app uses a quality of 90 on JPEG encodes |
| DEF_BENCH(return new EncodeBench("mandrill_512.png", SkEncodedImageFormat::kJPEG, 90)); |
| DEF_BENCH(return new EncodeBench("color_wheel.jpg", SkEncodedImageFormat::kJPEG, 90)); |
| |
| // PNG encodes are lossless so quality should be ignored |
| DEF_BENCH(return new EncodeBench("mandrill_512.png", SkEncodedImageFormat::kPNG, 90)); |
| DEF_BENCH(return new EncodeBench("color_wheel.jpg", SkEncodedImageFormat::kPNG, 90)); |
| |
| // TODO: What is the appropriate quality to use to benchmark WEBP encodes? |
| DEF_BENCH(return new EncodeBench("mandrill_512.png", SkEncodedImageFormat::kWEBP, 90)); |
| DEF_BENCH(return new EncodeBench("color_wheel.jpg", SkEncodedImageFormat::kWEBP, 90)); |