| /* |
| Copyright 2011 Google Inc. |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| */ |
| |
| #ifndef GrGLProgram_DEFINED |
| #define GrGLProgram_DEFINED |
| |
| #include "GrGLInterface.h" |
| #include "GrStringBuilder.h" |
| #include "GrGpu.h" |
| |
| #include "SkXfermode.h" |
| |
| class GrBinHashKeyBuilder; |
| |
| struct ShaderCodeSegments { |
| GrStringBuilder fHeader; // VS+FS, GLSL version, etc |
| GrStringBuilder fVSUnis; |
| GrStringBuilder fVSAttrs; |
| GrStringBuilder fVaryings; |
| GrStringBuilder fFSUnis; |
| GrStringBuilder fFSOutputs; |
| GrStringBuilder fFSFunctions; |
| GrStringBuilder fVSCode; |
| GrStringBuilder fFSCode; |
| }; |
| |
| /** |
| * This class manages a GPU program and records per-program information. |
| * We can specify the attribute locations so that they are constant |
| * across our shaders. But the driver determines the uniform locations |
| * at link time. We don't need to remember the sampler uniform location |
| * because we will bind a texture slot to it and never change it |
| * Uniforms are program-local so we can't rely on fHWState to hold the |
| * previous uniform state after a program change. |
| */ |
| class GrGLProgram { |
| public: |
| class CachedData; |
| |
| GrGLProgram(); |
| ~GrGLProgram(); |
| |
| /** |
| * Streams data that can uniquely identifies the generated |
| * gpu program into a key, for cache indexing purposes. |
| * |
| * @param key The key object to receive the key data |
| */ |
| void buildKey(GrBinHashKeyBuilder& key) const; |
| |
| /** |
| * This is the heavy initilization routine for building a GLProgram. |
| * The result of heavy init is not stored in datamembers of GrGLProgam, |
| * but in a separate cacheable container. |
| */ |
| bool genProgram(CachedData* programData) const; |
| |
| /** |
| * The shader may modify the blend coeffecients. Params are in/out |
| */ |
| void overrideBlend(GrBlendCoeff* srcCoeff, GrBlendCoeff* dstCoeff) const; |
| |
| /** |
| * Attribute indices |
| */ |
| static int PositionAttributeIdx() { return 0; } |
| static int TexCoordAttributeIdx(int tcIdx) { return 1 + tcIdx; } |
| static int ColorAttributeIdx() { return 1 + GrDrawTarget::kMaxTexCoords; } |
| static int ViewMatrixAttributeIdx() { |
| return 2 + GrDrawTarget::kMaxTexCoords; |
| } |
| static int TextureMatrixAttributeIdx(int stage) { |
| return 5 + GrDrawTarget::kMaxTexCoords + 3 * stage; |
| } |
| |
| private: |
| |
| // Parameters that affect code generation |
| // These structs should be kept compact; they are the input to an |
| // expensive hash key generator. |
| struct ProgramDesc { |
| ProgramDesc() { |
| // since we use this as part of a key we can't have any unitialized |
| // padding |
| memset(this, 0, sizeof(ProgramDesc)); |
| } |
| |
| struct StageDesc { |
| enum OptFlagBits { |
| kNoPerspective_OptFlagBit = 1 << 0, |
| kIdentityMatrix_OptFlagBit = 1 << 1, |
| kCustomTextureDomain_OptFlagBit = 1 << 2, |
| kIsEnabled_OptFlagBit = 1 << 7 |
| }; |
| enum Modulation { |
| kColor_Modulation, |
| kAlpha_Modulation |
| }; |
| enum FetchMode { |
| kSingle_FetchMode, |
| k2x2_FetchMode |
| }; |
| enum CoordMapping { |
| kIdentity_CoordMapping, |
| kRadialGradient_CoordMapping, |
| kSweepGradient_CoordMapping, |
| kRadial2Gradient_CoordMapping |
| }; |
| |
| uint8_t fOptFlags; |
| uint8_t fModulation; // casts to enum Modulation |
| uint8_t fFetchMode; // casts to enum FetchMode |
| uint8_t fCoordMapping; // casts to enum CoordMapping |
| |
| inline bool isEnabled() const { |
| return fOptFlags & kIsEnabled_OptFlagBit; |
| } |
| inline void setEnabled(bool newValue) { |
| if (newValue) { |
| fOptFlags |= kIsEnabled_OptFlagBit; |
| } else { |
| fOptFlags &= ~kIsEnabled_OptFlagBit; |
| } |
| } |
| }; |
| |
| enum ColorType { |
| kNone_ColorType = 0, |
| kAttribute_ColorType = 1, |
| kUniform_ColorType = 2, |
| }; |
| // Dual-src blending makes use of a secondary output color that can be |
| // used as a per-pixel blend coeffecient. This controls whether a |
| // secondary source is output and what value it holds. |
| enum DualSrcOutput { |
| kNone_DualSrcOutput, |
| kCoverage_DualSrcOutput, |
| kCoverageISA_DualSrcOutput, |
| kCoverageISC_DualSrcOutput, |
| kDualSrcOutputCnt |
| }; |
| |
| // stripped of bits that don't affect prog generation |
| GrVertexLayout fVertexLayout; |
| |
| StageDesc fStages[GrDrawTarget::kNumStages]; |
| |
| uint8_t fColorType; // casts to enum ColorType |
| uint8_t fDualSrcOutput; // casts to enum DualSrcOutput |
| int8_t fFirstCoverageStage; |
| SkBool8 fEmitsPointSize; |
| SkBool8 fEdgeAAConcave; |
| |
| int8_t fEdgeAANumEdges; |
| uint8_t fColorFilterXfermode; // casts to enum SkXfermode::Mode |
| |
| uint8_t fPadTo32bLengthMultiple [1]; |
| |
| } fProgramDesc; |
| |
| const ProgramDesc& getDesc() { return fProgramDesc; } |
| |
| public: |
| enum { |
| kUnusedUniform = -1, |
| kSetAsAttribute = 1000, |
| }; |
| |
| struct StageUniLocations { |
| GrGLint fTextureMatrixUni; |
| GrGLint fNormalizedTexelSizeUni; |
| GrGLint fSamplerUni; |
| GrGLint fRadial2Uni; |
| GrGLint fTexDomUni; |
| void reset() { |
| fTextureMatrixUni = kUnusedUniform; |
| fNormalizedTexelSizeUni = kUnusedUniform; |
| fSamplerUni = kUnusedUniform; |
| fRadial2Uni = kUnusedUniform; |
| fTexDomUni = kUnusedUniform; |
| } |
| }; |
| |
| struct UniLocations { |
| GrGLint fViewMatrixUni; |
| GrGLint fColorUni; |
| GrGLint fEdgesUni; |
| GrGLint fColorFilterUni; |
| StageUniLocations fStages[GrDrawTarget::kNumStages]; |
| void reset() { |
| fViewMatrixUni = kUnusedUniform; |
| fColorUni = kUnusedUniform; |
| fEdgesUni = kUnusedUniform; |
| fColorFilterUni = kUnusedUniform; |
| for (int s = 0; s < GrDrawTarget::kNumStages; ++s) { |
| fStages[s].reset(); |
| } |
| } |
| }; |
| |
| class CachedData : public ::GrNoncopyable { |
| public: |
| CachedData() { |
| } |
| |
| ~CachedData() { |
| } |
| |
| void copyAndTakeOwnership(CachedData& other) { |
| memcpy(this, &other, sizeof(*this)); |
| } |
| |
| public: |
| |
| // IDs |
| GrGLuint fVShaderID; |
| GrGLuint fFShaderID; |
| GrGLuint fProgramID; |
| // shader uniform locations (-1 if shader doesn't use them) |
| UniLocations fUniLocations; |
| |
| GrMatrix fViewMatrix; |
| |
| // these reflect the current values of uniforms |
| // (GL uniform values travel with program) |
| GrColor fColor; |
| GrColor fColorFilterColor; |
| GrMatrix fTextureMatrices[GrDrawTarget::kNumStages]; |
| // width and height used for normalized texel size |
| int fTextureWidth[GrDrawTarget::kNumStages]; |
| int fTextureHeight[GrDrawTarget::kNumStages]; |
| GrScalar fRadial2CenterX1[GrDrawTarget::kNumStages]; |
| GrScalar fRadial2Radius0[GrDrawTarget::kNumStages]; |
| bool fRadial2PosRoot[GrDrawTarget::kNumStages]; |
| GrRect fTextureDomain[GrDrawTarget::kNumStages]; |
| |
| private: |
| enum Constants { |
| kUniLocationPreAllocSize = 8 |
| }; |
| |
| }; // CachedData |
| |
| private: |
| enum { |
| kUseUniform = 2000 |
| }; |
| |
| // should set all fields in locations var to kUseUniform if the |
| // corresponding uniform is required for the program. |
| void genStageCode(int stageNum, |
| const ProgramDesc::StageDesc& desc, |
| const char* fsInColor, // NULL means no incoming color |
| const char* fsOutColor, |
| const char* vsInCoord, |
| ShaderCodeSegments* segments, |
| StageUniLocations* locations) const; |
| |
| static bool CompileFSAndVS(const ShaderCodeSegments& segments, |
| CachedData* programData); |
| |
| // Compiles a GL shader, returns shader ID or 0 if failed |
| // params have same meaning as glShaderSource |
| static GrGLuint CompileShader(GrGLenum type, int stringCnt, |
| const char** strings, |
| int* stringLengths); |
| |
| // Creates a GL program ID, binds shader attributes to GL vertex attrs, and |
| // links the program |
| bool bindOutputsAttribsAndLinkProgram( |
| GrStringBuilder texCoordAttrNames[GrDrawTarget::kMaxTexCoords], |
| bool bindColorOut, |
| bool bindDualSrcOut, |
| CachedData* programData) const; |
| |
| // Gets locations for all uniforms set to kUseUniform and initializes cache |
| // to invalid values. |
| void getUniformLocationsAndInitCache(CachedData* programData) const; |
| |
| friend class GrGpuGLShaders; |
| }; |
| |
| #endif |