| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkCanvasStateUtils.h" |
| |
| #include "SkBitmapDevice.h" |
| #include "SkCanvas.h" |
| #include "SkCanvasStack.h" |
| #include "SkErrorInternals.h" |
| #include "SkWriter32.h" |
| |
| #define CANVAS_STATE_VERSION 1 |
| /* |
| * WARNING: The structs below are part of a stable ABI and as such we explicitly |
| * use unambigious primitives (e.g. int32_t instead of an enum). |
| * |
| * ANY CHANGES TO THE STRUCTS BELOW THAT IMPACT THE ABI SHOULD RESULT IN AN |
| * UPDATE OF THE CANVAS_STATE_VERSION. SUCH CHANGES SHOULD ONLY BE MADE IF |
| * ABSOLUTELY NECESSARY! |
| */ |
| enum RasterConfigs { |
| kUnknown_RasterConfig = 0, |
| kRGB_565_RasterConfig = 1, |
| kARGB_8888_RasterConfig = 2 |
| }; |
| typedef int32_t RasterConfig; |
| |
| enum CanvasBackends { |
| kUnknown_CanvasBackend = 0, |
| kRaster_CanvasBackend = 1, |
| kGPU_CanvasBackend = 2, |
| kPDF_CanvasBackend = 3 |
| }; |
| typedef int32_t CanvasBackend; |
| |
| struct ClipRect { |
| int32_t left, top, right, bottom; |
| }; |
| |
| struct SkMCState { |
| float matrix[9]; |
| // NOTE: this only works for non-antialiased clips |
| int32_t clipRectCount; |
| ClipRect* clipRects; |
| }; |
| |
| // NOTE: If you add more members, bump CanvasState::version. |
| struct SkCanvasLayerState { |
| CanvasBackend type; |
| int32_t x, y; |
| int32_t width; |
| int32_t height; |
| |
| SkMCState mcState; |
| |
| union { |
| struct { |
| RasterConfig config; // pixel format: a value from RasterConfigs. |
| size_t rowBytes; // Number of bytes from start of one line to next. |
| void* pixels; // The pixels, all (height * rowBytes) of them. |
| } raster; |
| struct { |
| int32_t textureID; |
| } gpu; |
| }; |
| }; |
| |
| class SkCanvasState { |
| public: |
| SkCanvasState(SkCanvas* canvas) { |
| SkASSERT(canvas); |
| version = CANVAS_STATE_VERSION; |
| width = canvas->getDeviceSize().width(); |
| height = canvas->getDeviceSize().height(); |
| layerCount = 0; |
| layers = NULL; |
| originalCanvas = SkRef(canvas); |
| |
| mcState.clipRectCount = 0; |
| mcState.clipRects = NULL; |
| } |
| |
| ~SkCanvasState() { |
| // loop through the layers and free the data allocated to the clipRects |
| for (int i = 0; i < layerCount; ++i) { |
| sk_free(layers[i].mcState.clipRects); |
| } |
| |
| sk_free(mcState.clipRects); |
| sk_free(layers); |
| |
| // it is now safe to free the canvas since there should be no remaining |
| // references to the content that is referenced by this canvas (e.g. pixels) |
| originalCanvas->unref(); |
| } |
| |
| /** |
| * The version this struct was built with. This field must always appear |
| * first in the struct so that when the versions don't match (and the |
| * remaining contents and size are potentially different) we can still |
| * compare the version numbers. |
| */ |
| int32_t version; |
| |
| int32_t width; |
| int32_t height; |
| |
| SkMCState mcState; |
| |
| int32_t layerCount; |
| SkCanvasLayerState* layers; |
| |
| private: |
| SkCanvas* originalCanvas; |
| }; |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| class ClipValidator : public SkCanvas::ClipVisitor { |
| public: |
| ClipValidator() : fFailed(false) {} |
| bool failed() { return fFailed; } |
| |
| // ClipVisitor |
| virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) SK_OVERRIDE { |
| fFailed |= antialias; |
| } |
| |
| virtual void clipPath(const SkPath&, SkRegion::Op, bool antialias) SK_OVERRIDE { |
| fFailed |= antialias; |
| } |
| |
| private: |
| bool fFailed; |
| }; |
| |
| static void setup_MC_state(SkMCState* state, const SkMatrix& matrix, const SkRegion& clip) { |
| // initialize the struct |
| state->clipRectCount = 0; |
| |
| // capture the matrix |
| for (int i = 0; i < 9; i++) { |
| state->matrix[i] = matrix.get(i); |
| } |
| |
| /* |
| * capture the clip |
| * |
| * storage is allocated on the stack for the first 4 rects. This value was |
| * chosen somewhat arbitrarily, but does allow us to represent simple clips |
| * and some more common complex clips (e.g. a clipRect with a sub-rect |
| * clipped out of its interior) without needing to malloc any additional memory. |
| */ |
| const int clipBufferSize = 4 * sizeof(ClipRect); |
| char clipBuffer[clipBufferSize]; |
| SkWriter32 clipWriter(sizeof(ClipRect), clipBuffer, clipBufferSize); |
| |
| if (!clip.isEmpty()) { |
| // only returns the b/w clip so aa clips fail |
| SkRegion::Iterator clip_iterator(clip); |
| for (; !clip_iterator.done(); clip_iterator.next()) { |
| // this assumes the SkIRect is stored in l,t,r,b ordering which |
| // matches the ordering of our ClipRect struct |
| clipWriter.writeIRect(clip_iterator.rect()); |
| state->clipRectCount++; |
| } |
| } |
| |
| // allocate memory for the clip then and copy them to the struct |
| state->clipRects = (ClipRect*) sk_malloc_throw(clipWriter.size()); |
| clipWriter.flatten(state->clipRects); |
| } |
| |
| |
| |
| SkCanvasState* SkCanvasStateUtils::CaptureCanvasState(SkCanvas* canvas) { |
| SkASSERT(canvas); |
| |
| // Check the clip can be decomposed into rectangles (i.e. no soft clips). |
| ClipValidator validator; |
| canvas->replayClips(&validator); |
| if (validator.failed()) { |
| SkErrorInternals::SetError(kInvalidOperation_SkError, |
| "CaptureCanvasState does not support canvases with antialiased clips.\n"); |
| return NULL; |
| } |
| |
| SkAutoTDelete<SkCanvasState> canvasState(SkNEW_ARGS(SkCanvasState, (canvas))); |
| |
| // decompose the total matrix and clip |
| setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), canvas->getTotalClip()); |
| |
| /* |
| * decompose the layers |
| * |
| * storage is allocated on the stack for the first 3 layers. It is common in |
| * some view systems (e.g. Android) that a few non-clipped layers are present |
| * and we will not need to malloc any additional memory in those cases. |
| */ |
| const int layerBufferSize = 3 * sizeof(SkCanvasLayerState); |
| char layerBuffer[layerBufferSize]; |
| SkWriter32 layerWriter(sizeof(SkCanvasLayerState), layerBuffer, layerBufferSize); |
| int layerCount = 0; |
| for (SkCanvas::LayerIter layer(canvas, true/*skipEmptyClips*/); !layer.done(); layer.next()) { |
| |
| // we currently only work for bitmap backed devices |
| const SkBitmap& bitmap = layer.device()->accessBitmap(true/*changePixels*/); |
| if (bitmap.empty() || bitmap.isNull() || !bitmap.lockPixelsAreWritable()) { |
| return NULL; |
| } |
| |
| SkCanvasLayerState* layerState = |
| (SkCanvasLayerState*) layerWriter.reserve(sizeof(SkCanvasLayerState)); |
| layerState->type = kRaster_CanvasBackend; |
| layerState->x = layer.x(); |
| layerState->y = layer.y(); |
| layerState->width = bitmap.width(); |
| layerState->height = bitmap.height(); |
| |
| switch (bitmap.config()) { |
| case SkBitmap::kARGB_8888_Config: |
| layerState->raster.config = kARGB_8888_RasterConfig; |
| break; |
| case SkBitmap::kRGB_565_Config: |
| layerState->raster.config = kRGB_565_RasterConfig; |
| break; |
| default: |
| return NULL; |
| } |
| layerState->raster.rowBytes = bitmap.rowBytes(); |
| layerState->raster.pixels = bitmap.getPixels(); |
| |
| setup_MC_state(&layerState->mcState, layer.matrix(), layer.clip()); |
| layerCount++; |
| } |
| |
| // allocate memory for the layers and then and copy them to the struct |
| SkASSERT(layerWriter.size() == layerCount * sizeof(SkCanvasLayerState)); |
| canvasState->layerCount = layerCount; |
| canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.size()); |
| layerWriter.flatten(canvasState->layers); |
| |
| // for now, just ignore any client supplied DrawFilter. |
| if (canvas->getDrawFilter()) { |
| // SkDEBUGF(("CaptureCanvasState will ignore the canvases draw filter.\n")); |
| } |
| |
| return canvasState.detach(); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) { |
| // reconstruct the matrix |
| SkMatrix matrix; |
| for (int i = 0; i < 9; i++) { |
| matrix.set(i, state.matrix[i]); |
| } |
| |
| // reconstruct the clip |
| SkRegion clip; |
| for (int i = 0; i < state.clipRectCount; ++i) { |
| clip.op(SkIRect::MakeLTRB(state.clipRects[i].left, |
| state.clipRects[i].top, |
| state.clipRects[i].right, |
| state.clipRects[i].bottom), |
| SkRegion::kUnion_Op); |
| } |
| |
| canvas->setMatrix(matrix); |
| canvas->setClipRegion(clip); |
| } |
| |
| static SkCanvas* create_canvas_from_canvas_layer(const SkCanvasLayerState& layerState) { |
| SkASSERT(kRaster_CanvasBackend == layerState.type); |
| |
| SkBitmap bitmap; |
| SkBitmap::Config config = |
| layerState.raster.config == kARGB_8888_RasterConfig ? SkBitmap::kARGB_8888_Config : |
| layerState.raster.config == kRGB_565_RasterConfig ? SkBitmap::kRGB_565_Config : |
| SkBitmap::kNo_Config; |
| |
| if (config == SkBitmap::kNo_Config) { |
| return NULL; |
| } |
| |
| bitmap.setConfig(config, layerState.width, layerState.height, |
| layerState.raster.rowBytes); |
| bitmap.setPixels(layerState.raster.pixels); |
| |
| SkASSERT(!bitmap.empty()); |
| SkASSERT(!bitmap.isNull()); |
| |
| // create a device & canvas |
| SkAutoTUnref<SkBitmapDevice> device(SkNEW_ARGS(SkBitmapDevice, (bitmap))); |
| SkAutoTUnref<SkCanvas> canvas(SkNEW_ARGS(SkCanvas, (device.get()))); |
| |
| // setup the matrix and clip |
| setup_canvas_from_MC_state(layerState.mcState, canvas.get()); |
| |
| return canvas.detach(); |
| } |
| |
| SkCanvas* SkCanvasStateUtils::CreateFromCanvasState(const SkCanvasState* state) { |
| SkASSERT(state); |
| |
| // check that the versions match |
| if (CANVAS_STATE_VERSION != state->version) { |
| SkDebugf("CreateFromCanvasState version does not match the one use to create the input"); |
| return NULL; |
| } |
| |
| if (state->layerCount < 1) { |
| return NULL; |
| } |
| |
| SkAutoTUnref<SkCanvasStack> canvas(SkNEW_ARGS(SkCanvasStack, (state->width, state->height))); |
| |
| // setup the matrix and clip on the n-way canvas |
| setup_canvas_from_MC_state(state->mcState, canvas); |
| |
| // Iterate over the layers and add them to the n-way canvas |
| for (int i = state->layerCount - 1; i >= 0; --i) { |
| SkAutoTUnref<SkCanvas> canvasLayer(create_canvas_from_canvas_layer(state->layers[i])); |
| if (!canvasLayer.get()) { |
| return NULL; |
| } |
| canvas->pushCanvas(canvasLayer.get(), SkIPoint::Make(state->layers[i].x, |
| state->layers[i].y)); |
| } |
| |
| return canvas.detach(); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) { |
| SkDELETE(state); |
| } |