blob: 9ab69a670c8f98a8d977c9eadd98fdbadaddbb07 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SampleCode.h"
#include "SkBlurMask.h"
#include "SkBlurMaskFilter.h"
#include "SkCanvas.h"
#include "SkPath.h"
#include "SkPoint3.h"
#include "SkUtils.h"
#include "SkView.h"
#include "sk_tool_utils.h"
class ShadowsView : public SampleView {
SkPath fRectPath;
SkPath fRRPath;
SkPath fCirclePath;
SkPoint3 fLightPos;
bool fShowAmbient;
bool fShowSpot;
bool fShowObject;
public:
ShadowsView()
: fShowAmbient(true)
, fShowSpot(true)
, fShowObject(true) {}
protected:
void onOnceBeforeDraw() override {
fCirclePath.addCircle(0, 0, 50);
fRectPath.addRect(SkRect::MakeXYWH(-100, -50, 200, 100));
fRRPath.addRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(-100, -50, 200, 100), 4, 4));
fLightPos = SkPoint3::Make(-220, -330, 150);
}
// overrides from SkEventSink
bool onQuery(SkEvent* evt) override {
if (SampleCode::TitleQ(*evt)) {
SampleCode::TitleR(evt, "AndroidShadows");
return true;
}
SkUnichar uni;
if (SampleCode::CharQ(*evt, &uni)) {
switch (uni) {
case 'B':
fShowAmbient = !fShowAmbient;
break;
case 'S':
fShowSpot = !fShowSpot;
break;
case 'O':
fShowObject = !fShowObject;
break;
case '>':
fLightPos.fZ += 10;
break;
case '<':
fLightPos.fZ -= 10;
break;
default:
break;
}
this->inval(nullptr);
}
return this->INHERITED::onQuery(evt);
}
void drawBG(SkCanvas* canvas) {
canvas->drawColor(0xFFDDDDDD);
}
static void GetOcclRect(const SkPath& path, SkRect* occlRect) {
SkRect pathRect;
SkRRect pathRRect;
if (path.isOval(&pathRect)) {
*occlRect = sk_tool_utils::compute_central_occluder(SkRRect::MakeOval(pathRect));
} else if (path.isRRect(&pathRRect)) {
*occlRect = sk_tool_utils::compute_central_occluder(pathRRect);
} else if (path.isRect(occlRect)) {
// the inverse transform for the spot shadow occluder doesn't always get us
// back to exactly the same position, so deducting a little slop
occlRect->inset(1, 1);
} else {
*occlRect = SkRect::MakeEmpty();
}
}
void drawAmbientShadow(SkCanvas* canvas, const SkPath& path, SkScalar zValue,
SkScalar ambientAlpha) {
if (ambientAlpha <= 0) {
return;
}
const SkScalar kHeightFactor = 1.f / 128.f;
const SkScalar kGeomFactor = 64;
SkScalar umbraAlpha = 1 / (1 + SkMaxScalar(zValue*kHeightFactor, 0));
SkScalar radius = zValue*kHeightFactor*kGeomFactor;
// occlude blur
SkRect occlRect;
GetOcclRect(path, &occlRect);
sk_sp<SkMaskFilter> mf = SkBlurMaskFilter::Make(kNormal_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(radius),
occlRect,
SkBlurMaskFilter::kNone_BlurFlag);
SkPaint paint;
paint.setAntiAlias(true);
paint.setMaskFilter(std::move(mf));
paint.setColor(SkColorSetARGB((unsigned char)(ambientAlpha*umbraAlpha*255.999f), 0, 0, 0));
canvas->drawPath(path, paint);
// draw occlusion rect
SkPaint stroke;
stroke.setStyle(SkPaint::kStroke_Style);
stroke.setColor(SK_ColorBLUE);
canvas->drawRect(occlRect, stroke);
}
void drawSpotShadow(SkCanvas* canvas, const SkPath& path, SkScalar zValue,
SkPoint3 lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
if (spotAlpha <= 0) {
return;
}
SkScalar zRatio = zValue / (lightPos.fZ - zValue);
if (zRatio < 0.0f) {
zRatio = 0.0f;
} else if (zRatio > 0.95f) {
zRatio = 0.95f;
}
SkScalar radius = lightWidth*zRatio;
// compute the transformation params
SkPoint center = SkPoint::Make(path.getBounds().centerX(), path.getBounds().centerY());
canvas->getTotalMatrix().mapPoints(&center, 1);
SkPoint offset = SkPoint::Make(-zRatio*(lightPos.fX - center.fX),
-zRatio*(lightPos.fY - center.fY));
SkScalar scale = lightPos.fZ / (lightPos.fZ - zValue);
if (scale < 1.0f) {
scale = 1.0f;
} else if (scale > 1024.f) {
scale = 1024.f;
}
SkAutoCanvasRestore acr(canvas, true);
SkRect occlRect;
GetOcclRect(path, &occlRect);
// apply inverse transform
occlRect.offset(-offset);
occlRect.fLeft /= scale;
occlRect.fRight /= scale;
occlRect.fTop /= scale;
occlRect.fBottom /= scale;
sk_sp<SkMaskFilter> mf = SkBlurMaskFilter::Make(kNormal_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(radius),
occlRect,
SkBlurMaskFilter::kNone_BlurFlag);
SkPaint paint;
paint.setAntiAlias(true);
paint.setMaskFilter(std::move(mf));
paint.setColor(SkColorSetARGB((unsigned char)(spotAlpha*255.999f), 0, 0, 0));
// apply transformation to shadow
canvas->translate(offset.fX, offset.fY);
canvas->scale(scale, scale);
canvas->drawPath(path, paint);
// draw occlusion rect
SkPaint stroke;
stroke.setStyle(SkPaint::kStroke_Style);
stroke.setColor(SK_ColorRED);
canvas->drawRect(occlRect, stroke);
}
void drawShadowedPath(SkCanvas* canvas, const SkPath& path, SkScalar zValue,
const SkPaint& paint) {
const SkScalar kLightWidth = 3;
const SkScalar kAmbientAlpha = 0.25f;
const SkScalar kSpotAlpha = 0.25f;
if (fShowAmbient) {
this->drawAmbientShadow(canvas, path, zValue, kAmbientAlpha);
}
if (fShowSpot) {
this->drawSpotShadow(canvas, path, zValue, fLightPos, kLightWidth, kSpotAlpha);
}
if (fShowObject) {
canvas->drawPath(path, paint);
}
}
void onDrawContent(SkCanvas* canvas) override {
this->drawBG(canvas);
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(SK_ColorWHITE);
canvas->translate(200, 90);
this->drawShadowedPath(canvas, fRectPath, 5, paint);
paint.setColor(SK_ColorRED);
canvas->translate(250, 0);
this->drawShadowedPath(canvas, fRRPath, 5, paint);
paint.setColor(SK_ColorBLUE);
canvas->translate(-250, 110);
this->drawShadowedPath(canvas, fCirclePath, 5, paint);
}
protected:
SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) override {
return new SkView::Click(this);
}
bool onClick(Click *click) override {
SkScalar x = click->fCurr.fX;
SkScalar y = click->fCurr.fY;
SkScalar dx = x - click->fPrev.fX;
SkScalar dy = y - click->fPrev.fY;
if (dx != 0 || dy != 0) {
fLightPos.fX += dx;
fLightPos.fY += dy;
this->inval(nullptr);
}
return true;
}
private:
typedef SkView INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static SkView* MyFactory() { return new ShadowsView; }
static SkViewRegister reg(MyFactory);