| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.h" |
| #include "SkCanvas.h" |
| |
| #if SK_SUPPORT_GPU |
| #include "GrContext.h" |
| |
| namespace skiagm { |
| extern GrContext* GetGr(); |
| }; |
| |
| void GrContext::setMaxTextureSizeOverride(int maxTextureSizeOverride) { |
| fMaxTextureSizeOverride = maxTextureSizeOverride; |
| } |
| #endif |
| |
| // Create a black&white checked texture with a 1-pixel red ring |
| // around the outside edge |
| static void make_red_ringed_bitmap(SkBitmap* result, int width, int height) { |
| SkASSERT(0 == width % 2 && 0 == width % 2); |
| |
| result->setConfig(SkBitmap::kARGB_8888_Config, width, height); |
| result->allocPixels(); |
| SkAutoLockPixels lock(*result); |
| |
| SkPMColor* scanline = result->getAddr32(0, 0); |
| for (int x = 0; x < width; ++x) { |
| scanline[x] = SK_ColorRED; |
| } |
| |
| for (int y = 1; y < height/2; ++y) { |
| scanline = result->getAddr32(0, y); |
| scanline[0] = SK_ColorRED; |
| for (int x = 1; x < width/2; ++x) { |
| scanline[x] = SK_ColorBLACK; |
| } |
| for (int x = width/2; x < width-1; ++x) { |
| scanline[x] = SK_ColorWHITE; |
| } |
| scanline[width-1] = SK_ColorRED; |
| } |
| |
| for (int y = height/2; y < height-1; ++y) { |
| scanline = result->getAddr32(0, y); |
| scanline[0] = SK_ColorRED; |
| for (int x = 1; x < width/2; ++x) { |
| scanline[x] = SK_ColorWHITE; |
| } |
| for (int x = width/2; x < width-1; ++x) { |
| scanline[x] = SK_ColorBLACK; |
| } |
| scanline[width-1] = SK_ColorRED; |
| } |
| |
| scanline = result->getAddr32(0, height-1); |
| for (int x = 0; x < width; ++x) { |
| scanline[x] = SK_ColorRED; |
| } |
| result->setIsOpaque(true); |
| result->setImmutable(); |
| } |
| |
| // This GM exercises the drawBitmapRectToRect "bleed" flag |
| class BleedGM : public skiagm::GM { |
| public: |
| BleedGM() {} |
| |
| protected: |
| virtual SkString onShortName() SK_OVERRIDE { |
| return SkString("bleed"); |
| } |
| |
| virtual SkISize onISize() SK_OVERRIDE { |
| return SkISize::Make(kWidth, kHeight); |
| } |
| |
| virtual void onOnceBeforeDraw() SK_OVERRIDE { |
| make_red_ringed_bitmap(&fBitmapSmall, kSmallTextureSize, kSmallTextureSize); |
| |
| // To exercise the GPU's tiling path we need a texture |
| // too big for the GPU to handle in one go |
| make_red_ringed_bitmap(&fBitmapBig, 2*kMaxTextureSize, 2*kMaxTextureSize); |
| } |
| |
| virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { |
| #if SK_SUPPORT_GPU |
| GrContext* ctx = skiagm::GetGr(); |
| int oldMaxTextureSize = 0; |
| if (NULL != ctx) { |
| // shrink the max texture size so all our textures can be reasonably sized |
| oldMaxTextureSize = ctx->getMaxTextureSize(); |
| ctx->setMaxTextureSizeOverride(kMaxTextureSize); |
| } |
| #endif |
| |
| canvas->clear(SK_ColorGRAY); |
| |
| SkPaint paint; |
| |
| // Bleeding only comes into play when filtering |
| paint.setFilterBitmap(true); |
| |
| // carve out the center of the small bitmap |
| SkRect src = SkRect::MakeXYWH(1, 1, |
| kSmallTextureSize-2, |
| kSmallTextureSize-2); |
| SkRect dst = SkRect::MakeXYWH(10, 10, 100, 100); |
| |
| // first draw without bleeding |
| canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint); |
| |
| // then draw with bleeding |
| dst = SkRect::MakeXYWH(120, 10, 100, 100); |
| canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint); |
| |
| // Next test out the GPU's tiling of large textures |
| |
| // first draw almost the whole thing |
| src = SkRect::MakeXYWH(1, 1, |
| SkIntToScalar(fBitmapBig.width()-2), |
| SkIntToScalar(fBitmapBig.height()-2)); |
| dst = SkRect::MakeXYWH(10, 120, 100, 100); |
| |
| // first without bleeding |
| canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint); |
| |
| // then with bleeding |
| dst = SkRect::MakeXYWH(120, 120, 100, 100); |
| canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint); |
| |
| // next draw ~1/4 of the bitmap |
| src = SkRect::MakeXYWH(1, 1, |
| SkIntToScalar(fBitmapBig.width()/2-1), |
| SkIntToScalar(fBitmapBig.height()/2-1)); |
| dst = SkRect::MakeXYWH(10, 230, 100, 100); |
| |
| // first without bleeding |
| canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint); |
| |
| // then with bleeding |
| dst = SkRect::MakeXYWH(120, 230, 100, 100); |
| canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint); |
| |
| #if SK_SUPPORT_GPU |
| if (NULL != ctx) { |
| ctx->setMaxTextureSizeOverride(oldMaxTextureSize); |
| } |
| #endif |
| } |
| |
| private: |
| static const int kWidth = 230; |
| static const int kHeight = 340; |
| |
| static const int kSmallTextureSize = 4; |
| static const int kMaxTextureSize = 32; |
| |
| SkBitmap fBitmapSmall; |
| SkBitmap fBitmapBig; |
| |
| typedef GM INHERITED; |
| }; |
| |
| DEF_GM( return new BleedGM(); ) |