| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrProcessor_DEFINED |
| #define GrProcessor_DEFINED |
| |
| #include "GrColor.h" |
| #include "GrBuffer.h" |
| #include "GrGpuResourceRef.h" |
| #include "GrProcessorUnitTest.h" |
| #include "GrProgramElement.h" |
| #include "GrSamplerParams.h" |
| #include "GrShaderVar.h" |
| #include "SkMath.h" |
| #include "SkString.h" |
| #include "../private/SkAtomics.h" |
| |
| class GrContext; |
| class GrCoordTransform; |
| class GrInvariantOutput; |
| class GrResourceProvider; |
| class GrTextureProxy; |
| |
| /** |
| * Used by processors to build their keys. It incorporates each per-processor key into a larger |
| * shader key. |
| */ |
| class GrProcessorKeyBuilder { |
| public: |
| GrProcessorKeyBuilder(SkTArray<unsigned char, true>* data) : fData(data), fCount(0) { |
| SkASSERT(0 == fData->count() % sizeof(uint32_t)); |
| } |
| |
| void add32(uint32_t v) { |
| ++fCount; |
| fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v)); |
| } |
| |
| /** Inserts count uint32_ts into the key. The returned pointer is only valid until the next |
| add*() call. */ |
| uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) { |
| SkASSERT(count > 0); |
| fCount += count; |
| return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count)); |
| } |
| |
| size_t size() const { return sizeof(uint32_t) * fCount; } |
| |
| private: |
| SkTArray<uint8_t, true>* fData; // unowned ptr to the larger key. |
| int fCount; // number of uint32_ts added to fData by the processor. |
| }; |
| |
| /** Provides custom shader code to the Ganesh shading pipeline. GrProcessor objects *must* be |
| immutable: after being constructed, their fields may not change. |
| |
| Dynamically allocated GrProcessors are managed by a per-thread memory pool. The ref count of an |
| processor must reach 0 before the thread terminates and the pool is destroyed. |
| */ |
| class GrProcessor { |
| public: |
| virtual ~GrProcessor() = default; |
| |
| /** Human-meaningful string to identify this prcoessor; may be embedded in generated shader |
| code. */ |
| virtual const char* name() const = 0; |
| |
| /** Human-readable dump of all information */ |
| virtual SkString dumpInfo() const { |
| SkString str; |
| str.appendf("Missing data"); |
| return str; |
| } |
| |
| /** |
| * Platform specific built-in features that a processor can request for the fragment shader. |
| */ |
| enum RequiredFeatures { |
| kNone_RequiredFeatures = 0, |
| kSampleLocations_RequiredFeature = 1 << 0 |
| }; |
| |
| GR_DECL_BITFIELD_OPS_FRIENDS(RequiredFeatures); |
| |
| RequiredFeatures requiredFeatures() const { return fRequiredFeatures; } |
| |
| void* operator new(size_t size); |
| void operator delete(void* target); |
| |
| void* operator new(size_t size, void* placement) { |
| return ::operator new(size, placement); |
| } |
| void operator delete(void* target, void* placement) { |
| ::operator delete(target, placement); |
| } |
| |
| /** Helper for down-casting to a GrProcessor subclass */ |
| template <typename T> const T& cast() const { return *static_cast<const T*>(this); } |
| |
| uint32_t classID() const { SkASSERT(kIllegalProcessorClassID != fClassID); return fClassID; } |
| |
| protected: |
| GrProcessor() : fClassID(kIllegalProcessorClassID), fRequiredFeatures(kNone_RequiredFeatures) {} |
| |
| /** |
| * If the prcoessor will generate code that uses platform specific built-in features, then it |
| * must call these methods from its constructor. Otherwise, requests to use these features will |
| * be denied. |
| */ |
| void setWillUseSampleLocations() { fRequiredFeatures |= kSampleLocations_RequiredFeature; } |
| |
| void combineRequiredFeatures(const GrProcessor& other) { |
| fRequiredFeatures |= other.fRequiredFeatures; |
| } |
| |
| template <typename PROC_SUBCLASS> void initClassID() { |
| static uint32_t kClassID = GenClassID(); |
| fClassID = kClassID; |
| } |
| |
| private: |
| GrProcessor(const GrProcessor&) = delete; |
| GrProcessor& operator=(const GrProcessor&) = delete; |
| |
| static uint32_t GenClassID() { |
| // fCurrProcessorClassID has been initialized to kIllegalProcessorClassID. The |
| // atomic inc returns the old value not the incremented value. So we add |
| // 1 to the returned value. |
| uint32_t id = static_cast<uint32_t>(sk_atomic_inc(&gCurrProcessorClassID)) + 1; |
| if (!id) { |
| SkFAIL("This should never wrap as it should only be called once for each GrProcessor " |
| "subclass."); |
| } |
| return id; |
| } |
| |
| enum { |
| kIllegalProcessorClassID = 0, |
| }; |
| static int32_t gCurrProcessorClassID; |
| |
| uint32_t fClassID; |
| RequiredFeatures fRequiredFeatures; |
| }; |
| |
| GR_MAKE_BITFIELD_OPS(GrProcessor::RequiredFeatures); |
| |
| /** A GrProcessor with the ability to access textures, buffers, and image storages. */ |
| class GrResourceIOProcessor : public GrProcessor { |
| public: |
| class TextureSampler; |
| class BufferAccess; |
| class ImageStorageAccess; |
| |
| int numTextureSamplers() const { return fTextureSamplers.count(); } |
| |
| /** Returns the access pattern for the texture at index. index must be valid according to |
| numTextureSamplers(). */ |
| const TextureSampler& textureSampler(int index) const { return *fTextureSamplers[index]; } |
| |
| int numBuffers() const { return fBufferAccesses.count(); } |
| |
| /** Returns the access pattern for the buffer at index. index must be valid according to |
| numBuffers(). */ |
| const BufferAccess& bufferAccess(int index) const { return *fBufferAccesses[index]; } |
| |
| int numImageStorages() const { return fImageStorageAccesses.count(); } |
| |
| /** Returns the access object for the image at index. index must be valid according to |
| numImages(). */ |
| const ImageStorageAccess& imageStorageAccess(int index) const { |
| return *fImageStorageAccesses[index]; |
| } |
| |
| protected: |
| GrResourceIOProcessor() = default; |
| |
| /** |
| * Subclasses call these from their constructor to register sampler/image sources. The processor |
| * subclass manages the lifetime of the objects (these functions only store pointers). The |
| * TextureSampler and/or BufferAccess instances are typically member fields of the GrProcessor |
| * subclass. These must only be called from the constructor because GrProcessors are immutable. |
| */ |
| void addTextureSampler(const TextureSampler*); |
| void addBufferAccess(const BufferAccess*); |
| void addImageStorageAccess(const ImageStorageAccess*); |
| |
| bool hasSameSamplersAndAccesses(const GrResourceIOProcessor&) const; |
| |
| // These methods can be used by derived classes that also derive from GrProgramElement. |
| void addPendingIOs() const; |
| void removeRefs() const; |
| void pendingIOComplete() const; |
| |
| private: |
| SkSTArray<4, const TextureSampler*, true> fTextureSamplers; |
| SkSTArray<1, const BufferAccess*, true> fBufferAccesses; |
| SkSTArray<1, const ImageStorageAccess*, true> fImageStorageAccesses; |
| |
| typedef GrProcessor INHERITED; |
| }; |
| |
| /** |
| * Used to represent a texture that is required by a GrResourceIOProcessor. It holds a GrTexture |
| * along with an associated GrSamplerParams. TextureSamplers don't perform any coord manipulation to |
| * account for texture origin. |
| */ |
| class GrResourceIOProcessor::TextureSampler : public SkNoncopyable { |
| public: |
| /** |
| * Must be initialized before adding to a GrProcessor's texture access list. |
| */ |
| TextureSampler(); |
| |
| TextureSampler(GrTexture*, const GrSamplerParams&); |
| explicit TextureSampler(GrTexture*, |
| GrSamplerParams::FilterMode = GrSamplerParams::kNone_FilterMode, |
| SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode, |
| GrShaderFlags visibility = kFragment_GrShaderFlag); |
| void reset(GrTexture*, const GrSamplerParams&, |
| GrShaderFlags visibility = kFragment_GrShaderFlag); |
| void reset(GrTexture*, |
| GrSamplerParams::FilterMode = GrSamplerParams::kNone_FilterMode, |
| SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode, |
| GrShaderFlags visibility = kFragment_GrShaderFlag); |
| |
| // MDB TODO: ultimately we shouldn't need the resource provider parameter |
| TextureSampler(GrResourceProvider*, sk_sp<GrTextureProxy>, const GrSamplerParams&); |
| explicit TextureSampler(GrResourceProvider*, sk_sp<GrTextureProxy>, |
| GrSamplerParams::FilterMode = GrSamplerParams::kNone_FilterMode, |
| SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode, |
| GrShaderFlags visibility = kFragment_GrShaderFlag); |
| void reset(GrResourceProvider*, sk_sp<GrTextureProxy>, const GrSamplerParams&, |
| GrShaderFlags visibility = kFragment_GrShaderFlag); |
| void reset(GrResourceProvider*, sk_sp<GrTextureProxy>, |
| GrSamplerParams::FilterMode = GrSamplerParams::kNone_FilterMode, |
| SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode, |
| GrShaderFlags visibility = kFragment_GrShaderFlag); |
| |
| bool operator==(const TextureSampler& that) const { |
| return this->texture() == that.texture() && |
| fParams == that.fParams && |
| fVisibility == that.fVisibility; |
| } |
| |
| bool operator!=(const TextureSampler& other) const { return !(*this == other); } |
| |
| GrTexture* texture() const { return fTexture.get(); } |
| GrShaderFlags visibility() const { return fVisibility; } |
| const GrSamplerParams& params() const { return fParams; } |
| |
| /** |
| * For internal use by GrProcessor. |
| */ |
| const GrGpuResourceRef* programTexture() const { return &fTexture; } |
| |
| private: |
| |
| typedef GrTGpuResourceRef<GrTexture> ProgramTexture; |
| |
| ProgramTexture fTexture; |
| GrSamplerParams fParams; |
| GrShaderFlags fVisibility; |
| |
| typedef SkNoncopyable INHERITED; |
| }; |
| |
| /** |
| * Used to represent a texel buffer that will be read in a GrResourceIOProcessor. It holds a |
| * GrBuffer along with an associated offset and texel config. |
| */ |
| class GrResourceIOProcessor::BufferAccess : public SkNoncopyable { |
| public: |
| BufferAccess() = default; |
| BufferAccess(GrPixelConfig texelConfig, GrBuffer* buffer, |
| GrShaderFlags visibility = kFragment_GrShaderFlag) { |
| this->reset(texelConfig, buffer, visibility); |
| } |
| /** |
| * Must be initialized before adding to a GrProcessor's buffer access list. |
| */ |
| void reset(GrPixelConfig texelConfig, GrBuffer* buffer, |
| GrShaderFlags visibility = kFragment_GrShaderFlag) { |
| fTexelConfig = texelConfig; |
| fBuffer.set(SkRef(buffer), kRead_GrIOType); |
| fVisibility = visibility; |
| } |
| |
| bool operator==(const BufferAccess& that) const { |
| return fTexelConfig == that.fTexelConfig && |
| this->buffer() == that.buffer() && |
| fVisibility == that.fVisibility; |
| } |
| |
| bool operator!=(const BufferAccess& that) const { return !(*this == that); } |
| |
| GrPixelConfig texelConfig() const { return fTexelConfig; } |
| GrBuffer* buffer() const { return fBuffer.get(); } |
| GrShaderFlags visibility() const { return fVisibility; } |
| |
| /** |
| * For internal use by GrProcessor. |
| */ |
| const GrGpuResourceRef* programBuffer() const { return &fBuffer;} |
| |
| private: |
| GrPixelConfig fTexelConfig; |
| GrTGpuResourceRef<GrBuffer> fBuffer; |
| GrShaderFlags fVisibility; |
| |
| typedef SkNoncopyable INHERITED; |
| }; |
| |
| /** |
| * This is used by a GrProcessor to access a texture using image load/store in its shader code. |
| * ImageStorageAccesses don't perform any coord manipulation to account for texture origin. |
| * Currently the format of the load/store data in the shader is inferred from the texture config, |
| * though it could be made explicit. |
| */ |
| class GrResourceIOProcessor::ImageStorageAccess : public SkNoncopyable { |
| public: |
| ImageStorageAccess(sk_sp<GrTexture> texture, GrIOType ioType, GrSLMemoryModel, GrSLRestrict, |
| GrShaderFlags visibility = kFragment_GrShaderFlag); |
| |
| bool operator==(const ImageStorageAccess& that) const { |
| return this->texture() == that.texture() && fVisibility == that.fVisibility; |
| } |
| |
| bool operator!=(const ImageStorageAccess& that) const { return !(*this == that); } |
| |
| GrTexture* texture() const { return fTexture.get(); } |
| GrShaderFlags visibility() const { return fVisibility; } |
| GrIOType ioType() const { return fTexture.ioType(); } |
| GrImageStorageFormat format() const { return fFormat; } |
| GrSLMemoryModel memoryModel() const { return fMemoryModel; } |
| GrSLRestrict restrict() const { return fRestrict; } |
| |
| /** |
| * For internal use by GrProcessor. |
| */ |
| const GrGpuResourceRef* programTexture() const { return &fTexture; } |
| |
| private: |
| GrTGpuResourceRef<GrTexture> fTexture; |
| GrShaderFlags fVisibility; |
| GrImageStorageFormat fFormat; |
| GrSLMemoryModel fMemoryModel; |
| GrSLRestrict fRestrict; |
| typedef SkNoncopyable INHERITED; |
| }; |
| |
| #endif |