| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrXferProcessor_DEFINED |
| #define GrXferProcessor_DEFINED |
| |
| #include "GrBlend.h" |
| #include "GrColor.h" |
| #include "GrNonAtomicRef.h" |
| #include "GrProcessor.h" |
| #include "GrProcessorSet.h" |
| #include "GrTexture.h" |
| #include "GrTypes.h" |
| |
| class GrShaderCaps; |
| class GrGLSLXferProcessor; |
| |
| /** |
| * Barriers for blending. When a shader reads the dst directly, an Xfer barrier is sometimes |
| * required after a pixel has been written, before it can be safely read again. |
| */ |
| enum GrXferBarrierType { |
| kNone_GrXferBarrierType = 0, //<! No barrier is required |
| kTexture_GrXferBarrierType, //<! Required when a shader reads and renders to the same texture. |
| kBlend_GrXferBarrierType, //<! Required by certain blend extensions. |
| }; |
| /** Should be able to treat kNone as false in boolean expressions */ |
| GR_STATIC_ASSERT(SkToBool(kNone_GrXferBarrierType) == false); |
| |
| /** |
| * GrXferProcessor is responsible for implementing the xfer mode that blends the src color and dst |
| * color, and for applying any coverage. It does this by emitting fragment shader code and |
| * controlling the fixed-function blend state. When dual-source blending is available, it may also |
| * write a seconday fragment shader output color. GrXferProcessor has two modes of operation: |
| * |
| * Dst read: When allowed by the backend API, or when supplied a texture of the destination, the |
| * GrXferProcessor may read the destination color. While operating in this mode, the subclass only |
| * provides shader code that blends the src and dst colors, and the base class applies coverage. |
| * |
| * No dst read: When not performing a dst read, the subclass is given full control of the fixed- |
| * function blend state and/or secondary output, and is responsible to apply coverage on its own. |
| * |
| * A GrXferProcessor is never installed directly into our draw state, but instead is created from a |
| * GrXPFactory once we have finalized the state of our draw. |
| */ |
| class GrXferProcessor : public GrProcessor, public GrNonAtomicRef<GrXferProcessor> { |
| public: |
| /** |
| * A texture that contains the dst pixel values and an integer coord offset from device space |
| * to the space of the texture. Depending on GPU capabilities a DstTexture may be used by a |
| * GrXferProcessor for blending in the fragment shader. |
| */ |
| class DstTexture { |
| public: |
| DstTexture() { fOffset.set(0, 0); } |
| |
| DstTexture(const DstTexture& other) { |
| *this = other; |
| } |
| |
| DstTexture(GrTexture* texture, const SkIPoint& offset) |
| : fTexture(SkSafeRef(texture)), fOffset(texture ? offset : SkIPoint{0, 0}) {} |
| |
| DstTexture& operator=(const DstTexture& other) { |
| fTexture = other.fTexture; |
| fOffset = other.fOffset; |
| return *this; |
| } |
| |
| bool operator==(const DstTexture& that) const { |
| return fTexture == that.fTexture && fOffset == that.fOffset; |
| } |
| bool operator!=(const DstTexture& that) const { return !(*this == that); } |
| |
| const SkIPoint& offset() const { return fOffset; } |
| |
| void setOffset(const SkIPoint& offset) { fOffset = offset; } |
| void setOffset(int ox, int oy) { fOffset.set(ox, oy); } |
| |
| GrTexture* texture() const { return fTexture.get(); } |
| |
| void setTexture(sk_sp<GrTexture> texture) { |
| fTexture = std::move(texture); |
| if (!fTexture) { |
| fOffset = {0, 0}; |
| } |
| } |
| |
| private: |
| sk_sp<GrTexture> fTexture; |
| SkIPoint fOffset; |
| }; |
| |
| /** |
| * Sets a unique key on the GrProcessorKeyBuilder calls onGetGLSLProcessorKey(...) to get the |
| * specific subclass's key. |
| */ |
| void getGLSLProcessorKey(const GrShaderCaps&, |
| GrProcessorKeyBuilder*, |
| const GrSurfaceOrigin* originIfDstTexture) const; |
| |
| /** Returns a new instance of the appropriate *GL* implementation class |
| for the given GrXferProcessor; caller is responsible for deleting |
| the object. */ |
| virtual GrGLSLXferProcessor* createGLSLInstance() const = 0; |
| |
| /** |
| * Returns the barrier type, if any, that this XP will require. Note that the possibility |
| * that a kTexture type barrier is required is handled by the GrPipeline and need not be |
| * considered by subclass overrides of this function. |
| */ |
| virtual GrXferBarrierType xferBarrierType(const GrCaps& caps) const { |
| return kNone_GrXferBarrierType; |
| } |
| |
| struct BlendInfo { |
| void reset() { |
| fEquation = kAdd_GrBlendEquation; |
| fSrcBlend = kOne_GrBlendCoeff; |
| fDstBlend = kZero_GrBlendCoeff; |
| fBlendConstant = 0; |
| fWriteColor = true; |
| } |
| |
| SkDEBUGCODE(SkString dump() const;) |
| |
| GrBlendEquation fEquation; |
| GrBlendCoeff fSrcBlend; |
| GrBlendCoeff fDstBlend; |
| GrColor fBlendConstant; |
| bool fWriteColor; |
| }; |
| |
| void getBlendInfo(BlendInfo* blendInfo) const; |
| |
| bool willReadDstColor() const { return fWillReadDstColor; } |
| |
| /** |
| * If we are performing a dst read, returns whether the base class will use mixed samples to |
| * antialias the shader's final output. If not doing a dst read, the subclass is responsible |
| * for antialiasing and this returns false. |
| */ |
| bool dstReadUsesMixedSamples() const { return fDstReadUsesMixedSamples; } |
| |
| /** |
| * Returns whether or not this xferProcossor will set a secondary output to be used with dual |
| * source blending. |
| */ |
| bool hasSecondaryOutput() const; |
| |
| /** Returns true if this and other processor conservatively draw identically. It can only return |
| true when the two processor are of the same subclass (i.e. they return the same object from |
| from getFactory()). |
| |
| A return value of true from isEqual() should not be used to test whether the processor would |
| generate the same shader code. To test for identical code generation use getGLSLProcessorKey |
| */ |
| |
| bool isEqual(const GrXferProcessor& that) const { |
| if (this->classID() != that.classID()) { |
| return false; |
| } |
| if (this->fWillReadDstColor != that.fWillReadDstColor) { |
| return false; |
| } |
| if (this->fDstReadUsesMixedSamples != that.fDstReadUsesMixedSamples) { |
| return false; |
| } |
| return this->onIsEqual(that); |
| } |
| |
| protected: |
| GrXferProcessor(); |
| GrXferProcessor(bool willReadDstColor, bool hasMixedSamples); |
| |
| private: |
| /** |
| * Sets a unique key on the GrProcessorKeyBuilder that is directly associated with this xfer |
| * processor's GL backend implementation. |
| */ |
| virtual void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const = 0; |
| |
| /** |
| * If we are not performing a dst read, returns whether the subclass will set a secondary |
| * output. When using dst reads, the base class controls the secondary output and this method |
| * will not be called. |
| */ |
| virtual bool onHasSecondaryOutput() const { return false; } |
| |
| /** |
| * If we are not performing a dst read, retrieves the fixed-function blend state required by the |
| * subclass. When using dst reads, the base class controls the fixed-function blend state and |
| * this method will not be called. The BlendInfo struct comes initialized to "no blending". |
| */ |
| virtual void onGetBlendInfo(BlendInfo*) const {} |
| |
| virtual bool onIsEqual(const GrXferProcessor&) const = 0; |
| |
| bool fWillReadDstColor; |
| bool fDstReadUsesMixedSamples; |
| |
| typedef GrFragmentProcessor INHERITED; |
| }; |
| |
| /** |
| * We install a GrXPFactory (XPF) early on in the pipeline before all the final draw information is |
| * known (e.g. whether there is fractional pixel coverage, will coverage be 1 or 4 channel, is the |
| * draw opaque, etc.). Once the state of the draw is finalized, we use the XPF along with all the |
| * draw information to create a GrXferProcessor (XP) which can implement the desired blending for |
| * the draw. |
| * |
| * Before the XP is created, the XPF is able to answer queries about what functionality the XPs it |
| * creates will have. For example, can it create an XP that supports RGB coverage or will the XP |
| * blend with the destination color. |
| * |
| * GrXPFactories are intended to be static immutable objects. We pass them around as raw pointers |
| * and expect the pointers to always be valid and for the factories to be reusable and thread safe. |
| * Equality is tested for using pointer comparison. GrXPFactory destructors must be no-ops. |
| */ |
| |
| // In order to construct GrXPFactory subclass instances as constexpr the subclass, and therefore |
| // GrXPFactory, must be a literal type. One requirement is having a trivial destructor. This is ok |
| // since these objects have no need for destructors. However, GCC and clang throw a warning when a |
| // class has virtual functions and a non-virtual destructor. We suppress that warning here and |
| // for the subclasses. |
| #if defined(__GNUC__) || defined(__clang) |
| #pragma GCC diagnostic push |
| #pragma GCC diagnostic ignored "-Wnon-virtual-dtor" |
| #endif |
| class GrXPFactory { |
| public: |
| typedef GrXferProcessor::DstTexture DstTexture; |
| |
| enum class AnalysisProperties : unsigned { |
| kNone = 0x0, |
| /** |
| * The fragment shader will require the destination color. |
| */ |
| kReadsDstInShader = 0x1, |
| /** |
| * The op may apply coverage as alpha and still blend correctly. |
| */ |
| kCompatibleWithAlphaAsCoverage = 0x2, |
| /** |
| * The color input to the GrXferProcessor will be ignored. |
| */ |
| kIgnoresInputColor = 0x4, |
| /** |
| * If set overlapping stencil and cover operations can be replaced by a combined stencil |
| * followed by a combined cover. |
| */ |
| kCanCombineOverlappedStencilAndCover = 0x8, |
| /** |
| * The destination color will be provided to the fragment processor using a texture. This is |
| * additional information about the implementation of kReadsDstInShader. |
| */ |
| kRequiresDstTexture = 0x10, |
| /** |
| * If set overlapping draws may not be combined because a barrier must be inserted between |
| * them. |
| */ |
| kRequiresBarrierBetweenOverlappingDraws = 0x20, |
| }; |
| GR_DECL_BITFIELD_CLASS_OPS_FRIENDS(AnalysisProperties); |
| |
| static sk_sp<const GrXferProcessor> MakeXferProcessor(const GrXPFactory*, |
| const GrProcessorAnalysisColor&, |
| GrProcessorAnalysisCoverage, |
| bool hasMixedSamples, |
| const GrCaps& caps); |
| |
| static AnalysisProperties GetAnalysisProperties(const GrXPFactory*, |
| const GrProcessorAnalysisColor&, |
| const GrProcessorAnalysisCoverage&, |
| const GrCaps&); |
| |
| protected: |
| constexpr GrXPFactory() {} |
| |
| private: |
| virtual sk_sp<const GrXferProcessor> makeXferProcessor(const GrProcessorAnalysisColor&, |
| GrProcessorAnalysisCoverage, |
| bool hasMixedSamples, |
| const GrCaps&) const = 0; |
| |
| /** |
| * Subclass analysis implementation. This should not return kNeedsDstInTexture as that will be |
| * inferred by the base class based on kReadsDstInShader and the caps. |
| */ |
| virtual AnalysisProperties analysisProperties(const GrProcessorAnalysisColor&, |
| const GrProcessorAnalysisCoverage&, |
| const GrCaps&) const = 0; |
| }; |
| #if defined(__GNUC__) || defined(__clang) |
| #pragma GCC diagnostic pop |
| #endif |
| |
| GR_MAKE_BITFIELD_CLASS_OPS(GrXPFactory::AnalysisProperties); |
| |
| #endif |