| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #include "GrProgramDesc.h" |
| #include "GrPipeline.h" |
| #include "GrPrimitiveProcessor.h" |
| #include "GrProcessor.h" |
| #include "GrRenderTargetPriv.h" |
| #include "GrShaderCaps.h" |
| #include "GrTexturePriv.h" |
| #include "SkChecksum.h" |
| #include "glsl/GrGLSLFragmentProcessor.h" |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| |
| enum { |
| kSamplerOrImageTypeKeyBits = 4 |
| }; |
| |
| static inline uint16_t image_storage_or_sampler_uniform_type_key(GrSLType type ) { |
| int value = UINT16_MAX; |
| switch (type) { |
| case kTexture2DSampler_GrSLType: |
| value = 0; |
| break; |
| case kTextureExternalSampler_GrSLType: |
| value = 1; |
| break; |
| case kTexture2DRectSampler_GrSLType: |
| value = 2; |
| break; |
| case kBufferSampler_GrSLType: |
| value = 3; |
| break; |
| |
| default: |
| break; |
| } |
| SkASSERT((value & ((1 << kSamplerOrImageTypeKeyBits) - 1)) == value); |
| return value; |
| } |
| |
| static uint16_t sampler_key(GrSLType samplerType, GrPixelConfig config, GrShaderFlags visibility, |
| const GrShaderCaps& caps) { |
| int samplerTypeKey = image_storage_or_sampler_uniform_type_key(samplerType); |
| |
| GR_STATIC_ASSERT(1 == sizeof(caps.configTextureSwizzle(config).asKey())); |
| return SkToU16(samplerTypeKey | |
| caps.configTextureSwizzle(config).asKey() << kSamplerOrImageTypeKeyBits | |
| (GrSLSamplerPrecision(config) << (8 + kSamplerOrImageTypeKeyBits))); |
| } |
| |
| static void add_sampler_and_image_keys(GrProcessorKeyBuilder* b, const GrResourceIOProcessor& proc, |
| const GrShaderCaps& caps) { |
| int numTextureSamplers = proc.numTextureSamplers(); |
| int numBuffers = proc.numBuffers(); |
| int numUniforms = numTextureSamplers + numBuffers; |
| // Need two bytes per key. |
| int word32Count = (numUniforms + 1) / 2; |
| if (0 == word32Count) { |
| return; |
| } |
| uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count)); |
| int j = 0; |
| for (int i = 0; i < numTextureSamplers; ++i, ++j) { |
| const GrResourceIOProcessor::TextureSampler& sampler = proc.textureSampler(i); |
| const GrTexture* tex = sampler.peekTexture(); |
| |
| k16[j] = sampler_key(tex->texturePriv().samplerType(), tex->config(), sampler.visibility(), |
| caps); |
| } |
| for (int i = 0; i < numBuffers; ++i, ++j) { |
| const GrResourceIOProcessor::BufferAccess& access = proc.bufferAccess(i); |
| k16[j] = sampler_key(kBufferSampler_GrSLType, access.texelConfig(), access.visibility(), |
| caps); |
| } |
| // zero the last 16 bits if the number of uniforms for samplers and image storages is odd. |
| if (numUniforms & 0x1) { |
| k16[numUniforms] = 0; |
| } |
| } |
| |
| /** |
| * A function which emits a meta key into the key builder. This is required because shader code may |
| * be dependent on properties of the effect that the effect itself doesn't use |
| * in its key (e.g. the pixel format of textures used). So we create a meta-key for |
| * every effect using this function. It is also responsible for inserting the effect's class ID |
| * which must be different for every GrProcessor subclass. It can fail if an effect uses too many |
| * transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and GPs share this |
| * function because it is hairy, though FPs do not have attribs, and GPs do not have transforms |
| */ |
| static bool gen_meta_key(const GrResourceIOProcessor& proc, |
| const GrShaderCaps& shaderCaps, |
| uint32_t transformKey, |
| GrProcessorKeyBuilder* b) { |
| size_t processorKeySize = b->size(); |
| uint32_t classID = proc.classID(); |
| |
| // Currently we allow 16 bits for the class id and the overall processor key size. |
| static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)SK_MaxU16); |
| if ((processorKeySize | classID) & kMetaKeyInvalidMask) { |
| return false; |
| } |
| |
| add_sampler_and_image_keys(b, proc, shaderCaps); |
| |
| uint32_t* key = b->add32n(2); |
| key[0] = (classID << 16) | SkToU32(processorKeySize); |
| key[1] = transformKey; |
| return true; |
| } |
| |
| static bool gen_meta_key(const GrXferProcessor& xp, |
| const GrShaderCaps& shaderCaps, |
| GrProcessorKeyBuilder* b) { |
| size_t processorKeySize = b->size(); |
| uint32_t classID = xp.classID(); |
| |
| // Currently we allow 16 bits for the class id and the overall processor key size. |
| static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)SK_MaxU16); |
| if ((processorKeySize | classID) & kMetaKeyInvalidMask) { |
| return false; |
| } |
| |
| b->add32((classID << 16) | SkToU32(processorKeySize)); |
| return true; |
| } |
| |
| static bool gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc, |
| const GrFragmentProcessor& fp, |
| const GrShaderCaps& shaderCaps, |
| GrProcessorKeyBuilder* b) { |
| for (int i = 0; i < fp.numChildProcessors(); ++i) { |
| if (!gen_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), shaderCaps, b)) { |
| return false; |
| } |
| } |
| |
| fp.getGLSLProcessorKey(shaderCaps, b); |
| |
| return gen_meta_key(fp, shaderCaps, primProc.getTransformKey(fp.coordTransforms(), |
| fp.numCoordTransforms()), b); |
| } |
| |
| bool GrProgramDesc::Build(GrProgramDesc* desc, |
| const GrPrimitiveProcessor& primProc, |
| bool hasPointSize, |
| const GrPipeline& pipeline, |
| const GrShaderCaps& shaderCaps) { |
| // The descriptor is used as a cache key. Thus when a field of the |
| // descriptor will not affect program generation (because of the attribute |
| // bindings in use or other descriptor field settings) it should be set |
| // to a canonical value to avoid duplicate programs with different keys. |
| |
| GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t)); |
| // Make room for everything up to the effect keys. |
| desc->key().reset(); |
| desc->key().push_back_n(kProcessorKeysOffset); |
| |
| GrProcessorKeyBuilder b(&desc->key()); |
| |
| primProc.getGLSLProcessorKey(shaderCaps, &b); |
| if (!gen_meta_key(primProc, shaderCaps, 0, &b)) { |
| desc->key().reset(); |
| return false; |
| } |
| |
| for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) { |
| const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i); |
| if (!gen_frag_proc_and_meta_keys(primProc, fp, shaderCaps, &b)) { |
| desc->key().reset(); |
| return false; |
| } |
| } |
| |
| const GrXferProcessor& xp = pipeline.getXferProcessor(); |
| const GrSurfaceOrigin* originIfDstTexture = nullptr; |
| GrSurfaceOrigin origin; |
| if (pipeline.dstTextureProxy()) { |
| origin = pipeline.dstTextureProxy()->origin(); |
| originIfDstTexture = &origin; |
| } |
| xp.getGLSLProcessorKey(shaderCaps, &b, originIfDstTexture); |
| if (!gen_meta_key(xp, shaderCaps, &b)) { |
| desc->key().reset(); |
| return false; |
| } |
| |
| // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------------------------- |
| // Because header is a pointer into the dynamic array, we can't push any new data into the key |
| // below here. |
| KeyHeader* header = desc->atOffset<KeyHeader, kHeaderOffset>(); |
| |
| // make sure any padding in the header is zeroed. |
| memset(header, 0, kHeaderSize); |
| header->fOutputSwizzle = shaderCaps.configOutputSwizzle(pipeline.proxy()->config()).asKey(); |
| header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); |
| header->fColorFragmentProcessorCnt = pipeline.numColorFragmentProcessors(); |
| header->fCoverageFragmentProcessorCnt = pipeline.numCoverageFragmentProcessors(); |
| // Fail if the client requested more processors than the key can fit. |
| if (header->fColorFragmentProcessorCnt != pipeline.numColorFragmentProcessors() || |
| header->fCoverageFragmentProcessorCnt != pipeline.numCoverageFragmentProcessors()) { |
| return false; |
| } |
| header->fHasPointSize = hasPointSize ? 1 : 0; |
| return true; |
| } |