| |
| /* |
| * Copyright 2010 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #include "GrGpu.h" |
| |
| #include "GrBufferAllocPool.h" |
| #include "GrContext.h" |
| #include "GrDrawTargetCaps.h" |
| #include "GrIndexBuffer.h" |
| #include "GrStencilBuffer.h" |
| #include "GrVertexBuffer.h" |
| |
| // probably makes no sense for this to be less than a page |
| static const size_t VERTEX_POOL_VB_SIZE = 1 << 18; |
| static const int VERTEX_POOL_VB_COUNT = 4; |
| static const size_t INDEX_POOL_IB_SIZE = 1 << 16; |
| static const int INDEX_POOL_IB_COUNT = 4; |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| #define DEBUG_INVAL_BUFFER 0xdeadcafe |
| #define DEBUG_INVAL_START_IDX -1 |
| |
| GrGpu::GrGpu(GrContext* context) |
| : GrDrawTarget(context) |
| , fResetTimestamp(kExpiredTimestamp+1) |
| , fResetBits(kAll_GrBackendState) |
| , fVertexPool(NULL) |
| , fIndexPool(NULL) |
| , fVertexPoolUseCnt(0) |
| , fIndexPoolUseCnt(0) |
| , fQuadIndexBuffer(NULL) { |
| |
| fClipMaskManager.setGpu(this); |
| |
| fGeomPoolStateStack.push_back(); |
| #ifdef SK_DEBUG |
| GeometryPoolState& poolState = fGeomPoolStateStack.back(); |
| poolState.fPoolVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER; |
| poolState.fPoolStartVertex = DEBUG_INVAL_START_IDX; |
| poolState.fPoolIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER; |
| poolState.fPoolStartIndex = DEBUG_INVAL_START_IDX; |
| #endif |
| } |
| |
| GrGpu::~GrGpu() { |
| this->releaseResources(); |
| } |
| |
| void GrGpu::abandonResources() { |
| |
| fClipMaskManager.releaseResources(); |
| |
| while (NULL != fObjectList.head()) { |
| fObjectList.head()->abandon(); |
| } |
| |
| SkASSERT(NULL == fQuadIndexBuffer || fQuadIndexBuffer->wasDestroyed()); |
| SkSafeSetNull(fQuadIndexBuffer); |
| delete fVertexPool; |
| fVertexPool = NULL; |
| delete fIndexPool; |
| fIndexPool = NULL; |
| } |
| |
| void GrGpu::releaseResources() { |
| |
| fClipMaskManager.releaseResources(); |
| |
| while (NULL != fObjectList.head()) { |
| fObjectList.head()->release(); |
| } |
| |
| SkASSERT(NULL == fQuadIndexBuffer || fQuadIndexBuffer->wasDestroyed()); |
| SkSafeSetNull(fQuadIndexBuffer); |
| delete fVertexPool; |
| fVertexPool = NULL; |
| delete fIndexPool; |
| fIndexPool = NULL; |
| } |
| |
| void GrGpu::insertObject(GrGpuObject* object) { |
| SkASSERT(NULL != object); |
| SkASSERT(this == object->getGpu()); |
| |
| fObjectList.addToHead(object); |
| } |
| |
| void GrGpu::removeObject(GrGpuObject* object) { |
| SkASSERT(NULL != object); |
| SkASSERT(this == object->getGpu()); |
| |
| fObjectList.remove(object); |
| } |
| |
| |
| void GrGpu::unimpl(const char msg[]) { |
| #ifdef SK_DEBUG |
| GrPrintf("--- GrGpu unimplemented(\"%s\")\n", msg); |
| #endif |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| GrTexture* GrGpu::createTexture(const GrTextureDesc& desc, |
| const void* srcData, size_t rowBytes) { |
| if (!this->caps()->isConfigTexturable(desc.fConfig)) { |
| return NULL; |
| } |
| |
| if ((desc.fFlags & kRenderTarget_GrTextureFlagBit) && |
| !this->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { |
| return NULL; |
| } |
| |
| GrTexture *tex = NULL; |
| if (GrPixelConfigIsCompressed(desc.fConfig)) { |
| // We shouldn't be rendering into this |
| SkASSERT((desc.fFlags & kRenderTarget_GrTextureFlagBit) == 0); |
| |
| if (!this->caps()->npotTextureTileSupport() && |
| (!SkIsPow2(desc.fWidth) || !SkIsPow2(desc.fHeight))) { |
| return NULL; |
| } |
| |
| this->handleDirtyContext(); |
| tex = this->onCreateCompressedTexture(desc, srcData); |
| } else { |
| this->handleDirtyContext(); |
| tex = this->onCreateTexture(desc, srcData, rowBytes); |
| if (NULL != tex && |
| (kRenderTarget_GrTextureFlagBit & desc.fFlags) && |
| !(kNoStencil_GrTextureFlagBit & desc.fFlags)) { |
| SkASSERT(NULL != tex->asRenderTarget()); |
| // TODO: defer this and attach dynamically |
| if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget())) { |
| tex->unref(); |
| return NULL; |
| } |
| } |
| } |
| return tex; |
| } |
| |
| bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) { |
| SkASSERT(NULL == rt->getStencilBuffer()); |
| GrStencilBuffer* sb = |
| this->getContext()->findStencilBuffer(rt->width(), |
| rt->height(), |
| rt->numSamples()); |
| if (NULL != sb) { |
| rt->setStencilBuffer(sb); |
| bool attached = this->attachStencilBufferToRenderTarget(sb, rt); |
| if (!attached) { |
| rt->setStencilBuffer(NULL); |
| } |
| return attached; |
| } |
| if (this->createStencilBufferForRenderTarget(rt, |
| rt->width(), rt->height())) { |
| // Right now we're clearing the stencil buffer here after it is |
| // attached to an RT for the first time. When we start matching |
| // stencil buffers with smaller color targets this will no longer |
| // be correct because it won't be guaranteed to clear the entire |
| // sb. |
| // We used to clear down in the GL subclass using a special purpose |
| // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported |
| // FBO status. |
| GrDrawState::AutoRenderTargetRestore artr(this->drawState(), rt); |
| this->clearStencil(); |
| return true; |
| } else { |
| return false; |
| } |
| } |
| |
| GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) { |
| this->handleDirtyContext(); |
| GrTexture* tex = this->onWrapBackendTexture(desc); |
| if (NULL == tex) { |
| return NULL; |
| } |
| // TODO: defer this and attach dynamically |
| GrRenderTarget* tgt = tex->asRenderTarget(); |
| if (NULL != tgt && |
| !this->attachStencilBufferToRenderTarget(tgt)) { |
| tex->unref(); |
| return NULL; |
| } else { |
| return tex; |
| } |
| } |
| |
| GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc) { |
| this->handleDirtyContext(); |
| return this->onWrapBackendRenderTarget(desc); |
| } |
| |
| GrVertexBuffer* GrGpu::createVertexBuffer(size_t size, bool dynamic) { |
| this->handleDirtyContext(); |
| return this->onCreateVertexBuffer(size, dynamic); |
| } |
| |
| GrIndexBuffer* GrGpu::createIndexBuffer(size_t size, bool dynamic) { |
| this->handleDirtyContext(); |
| return this->onCreateIndexBuffer(size, dynamic); |
| } |
| |
| GrPath* GrGpu::createPath(const SkPath& path, const SkStrokeRec& stroke) { |
| SkASSERT(this->caps()->pathRenderingSupport()); |
| this->handleDirtyContext(); |
| return this->onCreatePath(path, stroke); |
| } |
| |
| void GrGpu::clear(const SkIRect* rect, |
| GrColor color, |
| bool canIgnoreRect, |
| GrRenderTarget* renderTarget) { |
| GrDrawState::AutoRenderTargetRestore art; |
| if (NULL != renderTarget) { |
| art.set(this->drawState(), renderTarget); |
| } |
| if (NULL == this->getDrawState().getRenderTarget()) { |
| SkASSERT(0); |
| return; |
| } |
| this->handleDirtyContext(); |
| this->onClear(rect, color, canIgnoreRect); |
| } |
| |
| bool GrGpu::readPixels(GrRenderTarget* target, |
| int left, int top, int width, int height, |
| GrPixelConfig config, void* buffer, |
| size_t rowBytes) { |
| this->handleDirtyContext(); |
| return this->onReadPixels(target, left, top, width, height, |
| config, buffer, rowBytes); |
| } |
| |
| bool GrGpu::writeTexturePixels(GrTexture* texture, |
| int left, int top, int width, int height, |
| GrPixelConfig config, const void* buffer, |
| size_t rowBytes) { |
| this->handleDirtyContext(); |
| return this->onWriteTexturePixels(texture, left, top, width, height, |
| config, buffer, rowBytes); |
| } |
| |
| void GrGpu::resolveRenderTarget(GrRenderTarget* target) { |
| SkASSERT(target); |
| this->handleDirtyContext(); |
| this->onResolveRenderTarget(target); |
| } |
| |
| static const GrStencilSettings& winding_path_stencil_settings() { |
| GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings, |
| kIncClamp_StencilOp, |
| kIncClamp_StencilOp, |
| kAlwaysIfInClip_StencilFunc, |
| 0xFFFF, 0xFFFF, 0xFFFF); |
| return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings); |
| } |
| |
| static const GrStencilSettings& even_odd_path_stencil_settings() { |
| GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings, |
| kInvert_StencilOp, |
| kInvert_StencilOp, |
| kAlwaysIfInClip_StencilFunc, |
| 0xFFFF, 0xFFFF, 0xFFFF); |
| return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings); |
| } |
| |
| void GrGpu::getPathStencilSettingsForFillType(SkPath::FillType fill, GrStencilSettings* outStencilSettings) { |
| |
| switch (fill) { |
| default: |
| SkFAIL("Unexpected path fill."); |
| /* fallthrough */; |
| case SkPath::kWinding_FillType: |
| case SkPath::kInverseWinding_FillType: |
| *outStencilSettings = winding_path_stencil_settings(); |
| break; |
| case SkPath::kEvenOdd_FillType: |
| case SkPath::kInverseEvenOdd_FillType: |
| *outStencilSettings = even_odd_path_stencil_settings(); |
| break; |
| } |
| fClipMaskManager.adjustPathStencilParams(outStencilSettings); |
| } |
| |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| static const int MAX_QUADS = 1 << 12; // max possible: (1 << 14) - 1; |
| |
| GR_STATIC_ASSERT(4 * MAX_QUADS <= 65535); |
| |
| static inline void fill_indices(uint16_t* indices, int quadCount) { |
| for (int i = 0; i < quadCount; ++i) { |
| indices[6 * i + 0] = 4 * i + 0; |
| indices[6 * i + 1] = 4 * i + 1; |
| indices[6 * i + 2] = 4 * i + 2; |
| indices[6 * i + 3] = 4 * i + 0; |
| indices[6 * i + 4] = 4 * i + 2; |
| indices[6 * i + 5] = 4 * i + 3; |
| } |
| } |
| |
| const GrIndexBuffer* GrGpu::getQuadIndexBuffer() const { |
| if (NULL == fQuadIndexBuffer) { |
| static const int SIZE = sizeof(uint16_t) * 6 * MAX_QUADS; |
| GrGpu* me = const_cast<GrGpu*>(this); |
| fQuadIndexBuffer = me->createIndexBuffer(SIZE, false); |
| if (NULL != fQuadIndexBuffer) { |
| uint16_t* indices = (uint16_t*)fQuadIndexBuffer->map(); |
| if (NULL != indices) { |
| fill_indices(indices, MAX_QUADS); |
| fQuadIndexBuffer->unmap(); |
| } else { |
| indices = (uint16_t*)sk_malloc_throw(SIZE); |
| fill_indices(indices, MAX_QUADS); |
| if (!fQuadIndexBuffer->updateData(indices, SIZE)) { |
| fQuadIndexBuffer->unref(); |
| fQuadIndexBuffer = NULL; |
| SkFAIL("Can't get indices into buffer!"); |
| } |
| sk_free(indices); |
| } |
| } |
| } |
| |
| return fQuadIndexBuffer; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| bool GrGpu::setupClipAndFlushState(DrawType type, const GrDeviceCoordTexture* dstCopy, |
| GrDrawState::AutoRestoreEffects* are, |
| const SkRect* devBounds) { |
| if (!fClipMaskManager.setupClipping(this->getClip(), are, devBounds)) { |
| return false; |
| } |
| |
| if (!this->flushGraphicsState(type, dstCopy)) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| void GrGpu::geometrySourceWillPush() { |
| const GeometrySrcState& geoSrc = this->getGeomSrc(); |
| if (kArray_GeometrySrcType == geoSrc.fVertexSrc || |
| kReserved_GeometrySrcType == geoSrc.fVertexSrc) { |
| this->finalizeReservedVertices(); |
| } |
| if (kArray_GeometrySrcType == geoSrc.fIndexSrc || |
| kReserved_GeometrySrcType == geoSrc.fIndexSrc) { |
| this->finalizeReservedIndices(); |
| } |
| GeometryPoolState& newState = fGeomPoolStateStack.push_back(); |
| #ifdef SK_DEBUG |
| newState.fPoolVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER; |
| newState.fPoolStartVertex = DEBUG_INVAL_START_IDX; |
| newState.fPoolIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER; |
| newState.fPoolStartIndex = DEBUG_INVAL_START_IDX; |
| #else |
| (void) newState; // silence compiler warning |
| #endif |
| } |
| |
| void GrGpu::geometrySourceWillPop(const GeometrySrcState& restoredState) { |
| // if popping last entry then pops are unbalanced with pushes |
| SkASSERT(fGeomPoolStateStack.count() > 1); |
| fGeomPoolStateStack.pop_back(); |
| } |
| |
| void GrGpu::onDraw(const DrawInfo& info) { |
| this->handleDirtyContext(); |
| GrDrawState::AutoRestoreEffects are; |
| if (!this->setupClipAndFlushState(PrimTypeToDrawType(info.primitiveType()), |
| info.getDstCopy(), &are, info.getDevBounds())) { |
| return; |
| } |
| this->onGpuDraw(info); |
| } |
| |
| void GrGpu::onStencilPath(const GrPath* path, SkPath::FillType fill) { |
| this->handleDirtyContext(); |
| |
| GrDrawState::AutoRestoreEffects are; |
| if (!this->setupClipAndFlushState(kStencilPath_DrawType, NULL, &are, NULL)) { |
| return; |
| } |
| |
| this->onGpuStencilPath(path, fill); |
| } |
| |
| |
| void GrGpu::onDrawPath(const GrPath* path, SkPath::FillType fill, |
| const GrDeviceCoordTexture* dstCopy) { |
| this->handleDirtyContext(); |
| |
| drawState()->setDefaultVertexAttribs(); |
| |
| GrDrawState::AutoRestoreEffects are; |
| if (!this->setupClipAndFlushState(kDrawPath_DrawType, dstCopy, &are, NULL)) { |
| return; |
| } |
| |
| this->onGpuDrawPath(path, fill); |
| } |
| |
| void GrGpu::onDrawPaths(int pathCount, const GrPath** paths, |
| const SkMatrix* transforms, SkPath::FillType fill, |
| SkStrokeRec::Style style, |
| const GrDeviceCoordTexture* dstCopy) { |
| this->handleDirtyContext(); |
| |
| drawState()->setDefaultVertexAttribs(); |
| |
| GrDrawState::AutoRestoreEffects are; |
| if (!this->setupClipAndFlushState(kDrawPaths_DrawType, dstCopy, &are, NULL)) { |
| return; |
| } |
| |
| this->onGpuDrawPaths(pathCount, paths, transforms, fill, style); |
| } |
| |
| void GrGpu::finalizeReservedVertices() { |
| SkASSERT(NULL != fVertexPool); |
| fVertexPool->unmap(); |
| } |
| |
| void GrGpu::finalizeReservedIndices() { |
| SkASSERT(NULL != fIndexPool); |
| fIndexPool->unmap(); |
| } |
| |
| void GrGpu::prepareVertexPool() { |
| if (NULL == fVertexPool) { |
| SkASSERT(0 == fVertexPoolUseCnt); |
| fVertexPool = SkNEW_ARGS(GrVertexBufferAllocPool, (this, true, |
| VERTEX_POOL_VB_SIZE, |
| VERTEX_POOL_VB_COUNT)); |
| fVertexPool->releaseGpuRef(); |
| } else if (!fVertexPoolUseCnt) { |
| // the client doesn't have valid data in the pool |
| fVertexPool->reset(); |
| } |
| } |
| |
| void GrGpu::prepareIndexPool() { |
| if (NULL == fIndexPool) { |
| SkASSERT(0 == fIndexPoolUseCnt); |
| fIndexPool = SkNEW_ARGS(GrIndexBufferAllocPool, (this, true, |
| INDEX_POOL_IB_SIZE, |
| INDEX_POOL_IB_COUNT)); |
| fIndexPool->releaseGpuRef(); |
| } else if (!fIndexPoolUseCnt) { |
| // the client doesn't have valid data in the pool |
| fIndexPool->reset(); |
| } |
| } |
| |
| bool GrGpu::onReserveVertexSpace(size_t vertexSize, |
| int vertexCount, |
| void** vertices) { |
| GeometryPoolState& geomPoolState = fGeomPoolStateStack.back(); |
| |
| SkASSERT(vertexCount > 0); |
| SkASSERT(NULL != vertices); |
| |
| this->prepareVertexPool(); |
| |
| *vertices = fVertexPool->makeSpace(vertexSize, |
| vertexCount, |
| &geomPoolState.fPoolVertexBuffer, |
| &geomPoolState.fPoolStartVertex); |
| if (NULL == *vertices) { |
| return false; |
| } |
| ++fVertexPoolUseCnt; |
| return true; |
| } |
| |
| bool GrGpu::onReserveIndexSpace(int indexCount, void** indices) { |
| GeometryPoolState& geomPoolState = fGeomPoolStateStack.back(); |
| |
| SkASSERT(indexCount > 0); |
| SkASSERT(NULL != indices); |
| |
| this->prepareIndexPool(); |
| |
| *indices = fIndexPool->makeSpace(indexCount, |
| &geomPoolState.fPoolIndexBuffer, |
| &geomPoolState.fPoolStartIndex); |
| if (NULL == *indices) { |
| return false; |
| } |
| ++fIndexPoolUseCnt; |
| return true; |
| } |
| |
| void GrGpu::releaseReservedVertexSpace() { |
| const GeometrySrcState& geoSrc = this->getGeomSrc(); |
| SkASSERT(kReserved_GeometrySrcType == geoSrc.fVertexSrc); |
| size_t bytes = geoSrc.fVertexCount * geoSrc.fVertexSize; |
| fVertexPool->putBack(bytes); |
| --fVertexPoolUseCnt; |
| } |
| |
| void GrGpu::releaseReservedIndexSpace() { |
| const GeometrySrcState& geoSrc = this->getGeomSrc(); |
| SkASSERT(kReserved_GeometrySrcType == geoSrc.fIndexSrc); |
| size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t); |
| fIndexPool->putBack(bytes); |
| --fIndexPoolUseCnt; |
| } |
| |
| void GrGpu::onSetVertexSourceToArray(const void* vertexArray, int vertexCount) { |
| this->prepareVertexPool(); |
| GeometryPoolState& geomPoolState = fGeomPoolStateStack.back(); |
| #ifdef SK_DEBUG |
| bool success = |
| #endif |
| fVertexPool->appendVertices(this->getVertexSize(), |
| vertexCount, |
| vertexArray, |
| &geomPoolState.fPoolVertexBuffer, |
| &geomPoolState.fPoolStartVertex); |
| ++fVertexPoolUseCnt; |
| GR_DEBUGASSERT(success); |
| } |
| |
| void GrGpu::onSetIndexSourceToArray(const void* indexArray, int indexCount) { |
| this->prepareIndexPool(); |
| GeometryPoolState& geomPoolState = fGeomPoolStateStack.back(); |
| #ifdef SK_DEBUG |
| bool success = |
| #endif |
| fIndexPool->appendIndices(indexCount, |
| indexArray, |
| &geomPoolState.fPoolIndexBuffer, |
| &geomPoolState.fPoolStartIndex); |
| ++fIndexPoolUseCnt; |
| GR_DEBUGASSERT(success); |
| } |
| |
| void GrGpu::releaseVertexArray() { |
| // if vertex source was array, we stowed data in the pool |
| const GeometrySrcState& geoSrc = this->getGeomSrc(); |
| SkASSERT(kArray_GeometrySrcType == geoSrc.fVertexSrc); |
| size_t bytes = geoSrc.fVertexCount * geoSrc.fVertexSize; |
| fVertexPool->putBack(bytes); |
| --fVertexPoolUseCnt; |
| } |
| |
| void GrGpu::releaseIndexArray() { |
| // if index source was array, we stowed data in the pool |
| const GeometrySrcState& geoSrc = this->getGeomSrc(); |
| SkASSERT(kArray_GeometrySrcType == geoSrc.fIndexSrc); |
| size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t); |
| fIndexPool->putBack(bytes); |
| --fIndexPoolUseCnt; |
| } |