blob: eaaed8ae82fd037d59fc5e40f43fe465b6a96f96 [file] [log] [blame]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkImage_Gpu.h"
#include "GrContext.h"
#include "GrDrawContext.h"
#include "effects/GrYUVtoRGBEffect.h"
#include "SkCanvas.h"
#include "SkGpuDevice.h"
SkImage_Gpu::SkImage_Gpu(int w, int h, SkAlphaType at, GrTexture* tex,
int sampleCountForNewSurfaces, SkSurface::Budgeted budgeted)
: INHERITED(w, h, NULL)
, fTexture(SkRef(tex))
, fSampleCountForNewSurfaces(sampleCountForNewSurfaces)
, fAlphaType(at)
, fBudgeted(budgeted)
{}
SkSurface* SkImage_Gpu::onNewSurface(const SkImageInfo& info, const SkSurfaceProps& props) const {
GrTexture* tex = this->getTexture();
SkASSERT(tex);
GrContext* ctx = tex->getContext();
if (!ctx) {
// the texture may have been abandoned, so we have to check
return NULL;
}
// TODO: Change signature of onNewSurface to take a budgeted param.
const SkSurface::Budgeted budgeted = SkSurface::kNo_Budgeted;
return SkSurface::NewRenderTarget(ctx, budgeted, info, fSampleCountForNewSurfaces, &props);
}
extern void SkTextureImageApplyBudgetedDecision(SkImage* image) {
if (as_IB(image)->getTexture()) {
((SkImage_Gpu*)image)->applyBudgetDecision();
}
}
SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX, SkShader::TileMode tileY,
const SkMatrix* localMatrix) const {
SkBitmap bm;
GrWrapTextureInBitmap(fTexture, this->width(), this->height(), this->isOpaque(), &bm);
return SkShader::CreateBitmapShader(bm, tileX, tileY, localMatrix);
}
bool SkImage_Gpu::getROPixels(SkBitmap* dst) const {
SkAlphaType at = this->isOpaque() ? kOpaque_SkAlphaType : kPremul_SkAlphaType;
if (!dst->tryAllocPixels(SkImageInfo::MakeN32(this->width(), this->height(), at))) {
return false;
}
if (!fTexture->readPixels(0, 0, dst->width(), dst->height(), kSkia8888_GrPixelConfig,
dst->getPixels(), dst->rowBytes())) {
return false;
}
return true;
}
bool SkImage_Gpu::isOpaque() const {
return GrPixelConfigIsOpaque(fTexture->config());
}
static void apply_premul(const SkImageInfo& info, void* pixels, size_t rowBytes) {
switch (info.colorType()) {
case kRGBA_8888_SkColorType:
case kBGRA_8888_SkColorType:
break;
default:
return; // nothing to do
}
// SkColor is not necesarily RGBA or BGRA, but it is one of them on little-endian,
// and in either case, the alpha-byte is always in the same place, so we can safely call
// SkPreMultiplyColor()
//
SkColor* row = (SkColor*)pixels;
for (int y = 0; y < info.height(); ++y) {
for (int x = 0; x < info.width(); ++x) {
row[x] = SkPreMultiplyColor(row[x]);
}
}
}
bool SkImage_Gpu::onReadPixels(const SkImageInfo& info, void* pixels, size_t rowBytes,
int srcX, int srcY) const {
GrPixelConfig config = SkImageInfo2GrPixelConfig(info.colorType(), info.alphaType(),
info.profileType());
uint32_t flags = 0;
if (kUnpremul_SkAlphaType == info.alphaType() && kPremul_SkAlphaType == fAlphaType) {
// let the GPU perform this transformation for us
flags = GrContext::kUnpremul_PixelOpsFlag;
}
if (!fTexture->readPixels(srcX, srcY, info.width(), info.height(), config,
pixels, rowBytes, flags)) {
return false;
}
// do we have to manually fix-up the alpha channel?
// src dst
// unpremul premul fix manually
// premul unpremul done by kUnpremul_PixelOpsFlag
// all other combos need to change.
//
// Should this be handled by Ganesh? todo:?
//
if (kPremul_SkAlphaType == info.alphaType() && kUnpremul_SkAlphaType == fAlphaType) {
apply_premul(info, pixels, rowBytes);
}
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
SkImage* SkImage::NewFromTexture(GrContext* ctx, const GrBackendTextureDesc& desc, SkAlphaType at) {
if (desc.fWidth <= 0 || desc.fHeight <= 0) {
return NULL;
}
SkAutoTUnref<GrTexture> tex(ctx->textureProvider()->wrapBackendTexture(desc));
if (!tex) {
return NULL;
}
const SkSurface::Budgeted budgeted = SkSurface::kNo_Budgeted;
return SkNEW_ARGS(SkImage_Gpu, (desc.fWidth, desc.fHeight, at, tex, 0, budgeted));
}
SkImage* SkImage::NewFromTextureCopy(GrContext* ctx, const GrBackendTextureDesc& srcDesc,
SkAlphaType at) {
const bool isBudgeted = true;
const SkSurface::Budgeted budgeted = SkSurface::kYes_Budgeted;
if (srcDesc.fWidth <= 0 || srcDesc.fHeight <= 0) {
return NULL;
}
SkAutoTUnref<GrTexture> src(ctx->textureProvider()->wrapBackendTexture(srcDesc));
if (!src) {
return NULL;
}
GrSurfaceDesc dstDesc;
// need to be a rendertarget for readpixels to work, instead of kNone_GrSurfaceFlags
dstDesc.fFlags = kRenderTarget_GrSurfaceFlag;
dstDesc.fOrigin = srcDesc.fOrigin;
dstDesc.fWidth = srcDesc.fWidth;
dstDesc.fHeight = srcDesc.fHeight;
dstDesc.fConfig = srcDesc.fConfig;
dstDesc.fSampleCnt = srcDesc.fSampleCnt;
SkAutoTUnref<GrTexture> dst(ctx->textureProvider()->createTexture(
dstDesc, isBudgeted, NULL, 0));
if (!dst) {
return NULL;
}
const SkIRect srcR = SkIRect::MakeWH(dstDesc.fWidth, dstDesc.fHeight);
const SkIPoint dstP = SkIPoint::Make(0, 0);
ctx->copySurface(dst, src, srcR, dstP, GrContext::kFlushWrites_PixelOp);
const int sampleCount = 0; // todo: make this an explicit parameter to newSurface()?
return SkNEW_ARGS(SkImage_Gpu, (dstDesc.fWidth, dstDesc.fHeight, at, dst, sampleCount,
budgeted));
}
SkImage* SkImage::NewFromYUVTexturesCopy(GrContext* ctx , SkYUVColorSpace colorSpace,
const GrBackendObject yuvTextureHandles[3],
const SkISize yuvSizes[3],
GrSurfaceOrigin origin) {
const SkSurface::Budgeted budgeted = SkSurface::kYes_Budgeted;
if (yuvSizes[0].fWidth <= 0 || yuvSizes[0].fHeight <= 0 ||
yuvSizes[1].fWidth <= 0 || yuvSizes[1].fHeight <= 0 ||
yuvSizes[2].fWidth <= 0 || yuvSizes[2].fHeight <= 0) {
return NULL;
}
static const GrPixelConfig kConfig = kAlpha_8_GrPixelConfig;
GrBackendTextureDesc yDesc;
yDesc.fConfig = kConfig;
yDesc.fOrigin = origin;
yDesc.fSampleCnt = 0;
yDesc.fTextureHandle = yuvTextureHandles[0];
yDesc.fWidth = yuvSizes[0].fWidth;
yDesc.fHeight = yuvSizes[0].fHeight;
GrBackendTextureDesc uDesc;
uDesc.fConfig = kConfig;
uDesc.fOrigin = origin;
uDesc.fSampleCnt = 0;
uDesc.fTextureHandle = yuvTextureHandles[1];
uDesc.fWidth = yuvSizes[1].fWidth;
uDesc.fHeight = yuvSizes[1].fHeight;
GrBackendTextureDesc vDesc;
vDesc.fConfig = kConfig;
vDesc.fOrigin = origin;
vDesc.fSampleCnt = 0;
vDesc.fTextureHandle = yuvTextureHandles[2];
vDesc.fWidth = yuvSizes[2].fWidth;
vDesc.fHeight = yuvSizes[2].fHeight;
SkAutoTUnref<GrTexture> yTex(ctx->textureProvider()->wrapBackendTexture(yDesc));
SkAutoTUnref<GrTexture> uTex(ctx->textureProvider()->wrapBackendTexture(uDesc));
SkAutoTUnref<GrTexture> vTex(ctx->textureProvider()->wrapBackendTexture(vDesc));
if (!yTex || !uTex || !vTex) {
return NULL;
}
GrSurfaceDesc dstDesc;
// Needs to be a render target in order to draw to it for the yuv->rgb conversion.
dstDesc.fFlags = kRenderTarget_GrSurfaceFlag;
dstDesc.fOrigin = origin;
dstDesc.fWidth = yuvSizes[0].fWidth;
dstDesc.fHeight = yuvSizes[0].fHeight;
dstDesc.fConfig = kRGBA_8888_GrPixelConfig;
dstDesc.fSampleCnt = 0;
SkAutoTUnref<GrTexture> dst(ctx->textureProvider()->refScratchTexture(
dstDesc, GrTextureProvider::kExact_ScratchTexMatch));
if (!dst) {
return NULL;
}
GrPaint paint;
paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
paint.addColorProcessor(GrYUVtoRGBEffect::Create(yTex, uTex, vTex, yuvSizes,
colorSpace))->unref();
const SkRect rect = SkRect::MakeWH(SkIntToScalar(dstDesc.fWidth),
SkIntToScalar(dstDesc.fHeight));
ctx->drawContext()->drawRect(dst->asRenderTarget(), GrClip::WideOpen(), paint, SkMatrix::I(),
rect);
ctx->flushSurfaceWrites(dst);
return SkNEW_ARGS(SkImage_Gpu, (dstDesc.fWidth, dstDesc.fHeight, kOpaque_SkAlphaType, dst, 0,
budgeted));
}