| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #include "gm.h" |
| #include "SkPaintFilterCanvas.h" |
| #include "SkPathEffect.h" |
| #include "SkPictureRecorder.h" |
| #include "SkShadowShader.h" |
| #include "SkSurface.h" |
| |
| #ifdef SK_EXPERIMENTAL_SHADOWING |
| |
| static sk_sp<SkShader> make_shadow_shader(sk_sp<SkImage> povDepth, |
| sk_sp<SkImage> diffuse, |
| sk_sp<SkLights> lights) { |
| |
| sk_sp<SkShader> povDepthShader = povDepth->makeShader(SkShader::kClamp_TileMode, |
| SkShader::kClamp_TileMode); |
| |
| sk_sp<SkShader> diffuseShader = diffuse->makeShader(SkShader::kClamp_TileMode, |
| SkShader::kClamp_TileMode); |
| |
| return SkShadowShader::Make(std::move(povDepthShader), |
| std::move(diffuseShader), |
| std::move(lights), |
| diffuse->width(), diffuse->height()); |
| } |
| |
| static sk_sp<SkPicture> make_test_picture(int width, int height) { |
| SkPictureRecorder recorder; |
| |
| // LONG RANGE TODO: eventually add SkBBHFactory (bounding box factory) |
| SkCanvas* canvas = recorder.beginRecording(SkRect::MakeIWH(width, height)); |
| |
| SkASSERT(canvas->getTotalMatrix().isIdentity()); |
| SkPaint paint; |
| paint.setColor(SK_ColorGRAY); |
| |
| // LONG RANGE TODO: tag occluders |
| // LONG RANGE TODO: track number of IDs we need (hopefully less than 256) |
| // and determinate the mapping from z to id |
| |
| // universal receiver, "ground" |
| canvas->drawRect(SkRect::MakeIWH(width, height), paint); |
| |
| // TODO: Maybe add the ID here along with the depth |
| |
| paint.setColor(0xFFEE8888); |
| |
| canvas->translateZ(80); |
| canvas->drawRect(SkRect::MakeLTRB(200,150,350,300), paint); |
| |
| paint.setColor(0xFF88EE88); |
| |
| canvas->translateZ(80); |
| canvas->drawRect(SkRect::MakeLTRB(150,200,300,350), paint); |
| |
| paint.setColor(0xFF8888EE); |
| |
| canvas->translateZ(80); |
| canvas->drawRect(SkRect::MakeLTRB(100,100,250,250), paint); |
| // TODO: Add an assert that Z order matches painter's order |
| // TODO: think about if the Z-order always matching painting order is too strict |
| |
| return recorder.finishRecordingAsPicture(); |
| } |
| |
| namespace skiagm { |
| |
| /* We override the onFilter method to draw depths into the canvas |
| * depending on the current draw depth of the canvas, throwing out |
| * the actual draw color. |
| */ |
| class SkShadowPaintFilterCanvas : public SkPaintFilterCanvas { |
| public: |
| |
| SkShadowPaintFilterCanvas(SkCanvas* canvas) : INHERITED(canvas) { } |
| |
| // TODO use a shader instead |
| bool onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Type type) const override { |
| if (*paint) { |
| int z = this->getZ(); |
| SkASSERT(z <= 0xFF && z >= 0x00); |
| |
| SkPaint newPaint; |
| newPaint.setPathEffect(sk_ref_sp<SkPathEffect>((*paint)->getPathEffect())); |
| |
| SkColor color = 0xFF000000; // init color to opaque black |
| color |= z; // Put the index into the blue component |
| newPaint.setColor(color); |
| |
| *paint->writable() = newPaint; |
| } |
| |
| return true; |
| } |
| |
| void onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) { |
| SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint); |
| if (this->onFilter(&filteredPaint, kPicture_Type)) { |
| // we directly call SkCanvas's onDrawPicture because calling the one |
| // that INHERITED has (SkPaintFilterCanvas) leads to wrong behavior |
| this->SkCanvas::onDrawPicture(picture, matrix, filteredPaint); |
| } |
| } |
| |
| void updateMatrix() { |
| this->save(); |
| |
| // When we use the SkShadowPaintFilterCanvas, we can only render |
| // one depth map at a time. Thus, we leave it up to the user to |
| // set SkLights to only contain (or contain at the first position) |
| // the light they intend to use for the current depth rendering. |
| |
| if (fLights->numLights() > 0 && |
| this->fLights->light(0).type() == SkLights::Light::kDirectional_LightType) { |
| SkVector3 lightDir = this->fLights->light(0).dir(); |
| SkScalar x = lightDir.fX * this->getZ(); |
| SkScalar y = lightDir.fY * this->getZ(); |
| |
| this->translate(x, y); |
| } |
| |
| } |
| |
| void onDrawPaint(const SkPaint& paint) override { |
| this->updateMatrix(); |
| this->INHERITED::onDrawPaint(paint); |
| this->restore(); |
| } |
| |
| void onDrawPoints(PointMode mode, size_t count, const SkPoint pts[], |
| const SkPaint& paint) override { |
| this->updateMatrix(); |
| this->INHERITED::onDrawPoints(mode, count, pts, paint); |
| this->restore(); |
| } |
| |
| void onDrawRect(const SkRect& rect, const SkPaint& paint) override { |
| this->updateMatrix(); |
| this->INHERITED::onDrawRect(rect, paint); |
| this->restore(); |
| } |
| |
| void onDrawRRect(const SkRRect& rrect, const SkPaint& paint) override { |
| this->updateMatrix(); |
| this->INHERITED::onDrawRRect(rrect, paint); |
| this->restore(); |
| } |
| |
| void onDrawDRRect(const SkRRect& outer, const SkRRect& inner, |
| const SkPaint& paint) override { |
| this->updateMatrix(); |
| this->INHERITED::onDrawDRRect(outer, inner, paint); |
| this->restore(); |
| } |
| |
| void onDrawOval(const SkRect& rect, const SkPaint& paint) override { |
| this->updateMatrix(); |
| this->INHERITED::onDrawOval(rect, paint); |
| this->restore(); |
| } |
| |
| void onDrawPath(const SkPath& path, const SkPaint& paint) override { |
| this->updateMatrix(); |
| this->INHERITED::onDrawPath(path, paint); |
| this->restore(); |
| } |
| |
| void onDrawBitmap(const SkBitmap& bm, SkScalar left, SkScalar top, |
| const SkPaint* paint) override { |
| this->updateMatrix(); |
| this->INHERITED::onDrawBitmap(bm, left, top, paint); |
| this->restore(); |
| } |
| |
| void onDrawBitmapRect(const SkBitmap& bm, const SkRect* src, const SkRect& dst, |
| const SkPaint* paint, SrcRectConstraint constraint) override { |
| this->updateMatrix(); |
| this->INHERITED::onDrawBitmapRect(bm, src, dst, paint, constraint); |
| this->restore(); |
| } |
| |
| void onDrawBitmapNine(const SkBitmap& bm, const SkIRect& center, |
| const SkRect& dst, const SkPaint* paint) { |
| this->updateMatrix(); |
| this->INHERITED::onDrawBitmapNine(bm, center, dst, paint); |
| this->restore(); |
| } |
| |
| void onDrawImage(const SkImage* image, SkScalar left, SkScalar top, |
| const SkPaint* paint) override { |
| this->updateMatrix(); |
| this->INHERITED::onDrawImage(image, left, top, paint); |
| this->restore(); |
| } |
| |
| void onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst, |
| const SkPaint* paint, SrcRectConstraint constraint) override { |
| this->updateMatrix(); |
| this->INHERITED::onDrawImageRect(image, src, dst, paint, constraint); |
| this->restore(); |
| } |
| |
| void onDrawImageNine(const SkImage* image, const SkIRect& center, |
| const SkRect& dst, const SkPaint* paint) { |
| this->updateMatrix(); |
| this->INHERITED::onDrawImageNine(image, center, dst, paint); |
| this->restore(); |
| } |
| |
| void onDrawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[], |
| const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, |
| const uint16_t indices[], int indexCount, const SkPaint& paint) override { |
| this->updateMatrix(); |
| this->INHERITED::onDrawVertices(vmode, vertexCount, vertices, texs, colors, |
| xmode, indices, indexCount, paint); |
| this->restore(); |
| } |
| |
| void onDrawPatch(const SkPoint cubics[], const SkColor colors[], const SkPoint texCoords[], |
| SkXfermode* xmode, const SkPaint& paint) override { |
| this->updateMatrix(); |
| this->INHERITED::onDrawPatch(cubics, colors, texCoords, xmode, paint); |
| this->restore(); |
| } |
| |
| void onDrawText(const void* text, size_t byteLength, |
| SkScalar x, SkScalar y, const SkPaint& paint) override { |
| this->updateMatrix(); |
| this->INHERITED::onDrawText(text, byteLength, x, y, paint); |
| this->restore(); |
| } |
| |
| void onDrawPosText(const void* text, size_t byteLength, |
| const SkPoint pos[], const SkPaint& paint) override { |
| this->updateMatrix(); |
| this->INHERITED::onDrawPosText(text, byteLength, pos, paint); |
| this->restore(); |
| } |
| |
| void onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], |
| SkScalar constY, const SkPaint& paint) override { |
| this->updateMatrix(); |
| this->INHERITED::onDrawPosTextH(text, byteLength, xpos, constY, paint); |
| this->restore(); |
| } |
| |
| void onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path, |
| const SkMatrix* matrix, const SkPaint& paint) override { |
| this->updateMatrix(); |
| this->INHERITED::onDrawTextOnPath(text, byteLength, path, matrix, paint); |
| this->restore(); |
| } |
| |
| void onDrawTextRSXform(const void* text, size_t byteLength, const SkRSXform xform[], |
| const SkRect* cull, const SkPaint& paint) override { |
| this->updateMatrix(); |
| this->INHERITED::onDrawTextRSXform(text, byteLength, xform, cull, paint); |
| this->restore(); |
| } |
| |
| void onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, |
| const SkPaint& paint) override { |
| this->updateMatrix(); |
| this->INHERITED::onDrawTextBlob(blob, x, y, paint); |
| this->restore(); |
| } |
| |
| private: |
| typedef SkPaintFilterCanvas INHERITED; |
| }; |
| |
| class ShadowMapsGM : public GM { |
| public: |
| ShadowMapsGM() { |
| this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); |
| } |
| |
| void onOnceBeforeDraw() override { |
| // Create a light set consisting of |
| // - bluish directional light pointing more right than down |
| // - reddish directional light pointing more down than right |
| // - soft white ambient light |
| |
| SkLights::Builder builder; |
| builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.3f, 0.4f), |
| SkVector3::Make(0.2f, 0.1f, 1.0f))); |
| builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.3f, 0.2f), |
| SkVector3::Make(0.1f, 0.2f, 1.0f))); |
| builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.4f, 0.4f))); |
| fLights = builder.finish(); |
| } |
| |
| protected: |
| static const int kWidth = 400; |
| static const int kHeight = 400; |
| |
| SkString onShortName() override { |
| return SkString("shadowmaps"); |
| } |
| |
| SkISize onISize() override { |
| return SkISize::Make(kWidth, kHeight); |
| } |
| |
| void onDraw(SkCanvas* canvas) override { |
| // This picture stores the picture of the scene. |
| // It's used to generate the depth maps. |
| sk_sp<SkPicture> pic(make_test_picture(kWidth, kHeight)); |
| |
| for (int i = 0; i < fLights->numLights(); ++i) { |
| // skip over ambient lights; they don't cast shadows |
| if (SkLights::Light::kAmbient_LightType == fLights->light(i).type()) { |
| continue; |
| } |
| // TODO: compute the correct size of the depth map from the light properties |
| // TODO: maybe add a kDepth_8_SkColorType |
| |
| SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, |
| kBGRA_8888_SkColorType, |
| kOpaque_SkAlphaType); |
| |
| // Create a new surface (that matches the backend of canvas) |
| // for each shadow map |
| sk_sp<SkSurface> surf(canvas->makeSurface(info)); |
| |
| // Wrap another SPFCanvas around the surface |
| sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = |
| sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); |
| |
| // set the depth map canvas to have the light we're drawing. |
| SkLights::Builder builder; |
| builder.add(fLights->light(i)); |
| sk_sp<SkLights> curLight = builder.finish(); |
| |
| depthMapCanvas->setLights(std::move(curLight)); |
| depthMapCanvas->drawPicture(pic); |
| |
| fLights->light(i).setShadowMap(surf->makeImageSnapshot()); |
| } |
| |
| sk_sp<SkImage> povDepthMap; |
| sk_sp<SkImage> diffuseMap; |
| |
| // TODO: pass the depth to the shader in vertices, or uniforms |
| // so we don't have to render depth and color separately |
| |
| // povDepthMap |
| { |
| SkLights::Builder builder; |
| builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), |
| SkVector3::Make(0.0f, 0.0f, 1.0f))); |
| sk_sp<SkLights> povLight = builder.finish(); |
| |
| SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, |
| kBGRA_8888_SkColorType, |
| kOpaque_SkAlphaType); |
| |
| // Create a new surface (that matches the backend of canvas) |
| // to create the povDepthMap |
| sk_sp<SkSurface> surf(canvas->makeSurface(info)); |
| |
| // Wrap another SPFCanvas around the surface |
| sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = |
| sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); |
| |
| // set the depth map canvas to have the light as the user's POV |
| depthMapCanvas->setLights(std::move(povLight)); |
| |
| depthMapCanvas->drawPicture(pic); |
| |
| povDepthMap = surf->makeImageSnapshot(); |
| } |
| |
| // diffuseMap |
| { |
| SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, |
| kBGRA_8888_SkColorType, |
| kOpaque_SkAlphaType); |
| |
| sk_sp<SkSurface> surf(canvas->makeSurface(info)); |
| surf->getCanvas()->drawPicture(pic); |
| |
| diffuseMap = surf->makeImageSnapshot(); |
| } |
| |
| SkPaint paint; |
| paint.setShader(make_shadow_shader(std::move(povDepthMap), std::move(diffuseMap), fLights)); |
| |
| canvas->drawRect(SkRect::MakeIWH(kWidth, kHeight), paint); |
| } |
| |
| private: |
| sk_sp<SkLights> fLights; |
| |
| typedef GM INHERITED; |
| }; |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| DEF_GM(return new ShadowMapsGM;) |
| } |
| |
| #endif |