| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #include "SkGLContext.h" |
| |
| SkGLContext::SkGLContext() |
| : fFBO(0) |
| , fGL(NULL) { |
| } |
| |
| SkGLContext::~SkGLContext() { |
| SkSafeUnref(fGL); |
| } |
| |
| bool SkGLContext::init(int width, int height) { |
| if (fGL) { |
| fGL->unref(); |
| this->destroyGLContext(); |
| } |
| |
| fGL = this->createGLContext(); |
| if (fGL) { |
| // clear any existing GL erorrs |
| GrGLenum error; |
| do { |
| error = SK_GL(*this, GetError()); |
| } while (GR_GL_NO_ERROR != error); |
| GrGLuint cbID; |
| GrGLuint dsID; |
| SK_GL(*this, GenFramebuffers(1, &fFBO)); |
| SK_GL(*this, BindFramebuffer(GR_GL_FRAMEBUFFER, fFBO)); |
| SK_GL(*this, GenRenderbuffers(1, &cbID)); |
| SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, cbID)); |
| if (fGL->supportsES2()) { |
| SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, |
| GR_GL_RGBA8, |
| width, height)); |
| } else { |
| SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, |
| GR_GL_RGBA, |
| width, height)); |
| } |
| SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| GR_GL_COLOR_ATTACHMENT0, |
| GR_GL_RENDERBUFFER, |
| cbID)); |
| SK_GL(*this, GenRenderbuffers(1, &dsID)); |
| SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, dsID)); |
| if (fGL->supportsES2()) { |
| SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, |
| GR_GL_STENCIL_INDEX8, |
| width, height)); |
| } else { |
| SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, |
| GR_GL_DEPTH_STENCIL, |
| width, height)); |
| SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| GR_GL_DEPTH_ATTACHMENT, |
| GR_GL_RENDERBUFFER, |
| dsID)); |
| } |
| SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| GR_GL_STENCIL_ATTACHMENT, |
| GR_GL_RENDERBUFFER, |
| dsID)); |
| SK_GL(*this, Viewport(0, 0, width, height)); |
| SK_GL(*this, ClearStencil(0)); |
| SK_GL(*this, Clear(GR_GL_STENCIL_BUFFER_BIT)); |
| |
| error = SK_GL(*this, GetError()); |
| GrGLenum status = |
| SK_GL(*this, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
| |
| if (GR_GL_FRAMEBUFFER_COMPLETE != status || |
| GR_GL_NO_ERROR != error) { |
| fFBO = 0; |
| fGL->unref(); |
| fGL = NULL; |
| this->destroyGLContext(); |
| return false; |
| } else { |
| return true; |
| } |
| } |
| return false; |
| } |