| |
| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrContextFactory.h" |
| |
| #if SK_ANGLE |
| #include "gl/angle/SkANGLEGLContext.h" |
| #endif |
| #if SK_COMMAND_BUFFER |
| #include "gl/command_buffer/SkCommandBufferGLContext.h" |
| #endif |
| #include "gl/debug/SkDebugGLContext.h" |
| #if SK_MESA |
| #include "gl/mesa/SkMesaGLContext.h" |
| #endif |
| #include "gl/SkGLContext.h" |
| #include "gl/SkNullGLContext.h" |
| #include "gl/GrGLGpu.h" |
| #include "GrCaps.h" |
| |
| GrContextFactory::GrContextFactory() { } |
| |
| GrContextFactory::GrContextFactory(const GrContextOptions& opts) |
| : fGlobalOptions(opts) { |
| } |
| |
| GrContextFactory::~GrContextFactory() { |
| this->destroyContexts(); |
| } |
| |
| void GrContextFactory::destroyContexts() { |
| for (Context& context : fContexts) { |
| if (context.fGLContext) { |
| context.fGLContext->makeCurrent(); |
| } |
| if (!context.fGrContext->unique()) { |
| context.fGrContext->abandonContext(); |
| } |
| context.fGrContext->unref(); |
| delete(context.fGLContext); |
| } |
| fContexts.reset(); |
| } |
| |
| void GrContextFactory::abandonContexts() { |
| for (Context& context : fContexts) { |
| if (context.fGLContext) { |
| context.fGLContext->makeCurrent(); |
| context.fGLContext->testAbandon(); |
| delete(context.fGLContext); |
| context.fGLContext = nullptr; |
| } |
| context.fGrContext->abandonContext(); |
| } |
| } |
| |
| GrContextFactory::ContextInfo GrContextFactory::getContextInfo(GLContextType type, |
| GLContextOptions options) { |
| for (int i = 0; i < fContexts.count(); ++i) { |
| Context& context = fContexts[i]; |
| if (!context.fGLContext) { |
| continue; |
| } |
| if (context.fType == type && |
| context.fOptions == options) { |
| context.fGLContext->makeCurrent(); |
| return ContextInfo(context.fGrContext, context.fGLContext); |
| } |
| } |
| SkAutoTDelete<SkGLContext> glCtx; |
| SkAutoTUnref<GrContext> grCtx; |
| switch (type) { |
| case kNative_GLContextType: |
| glCtx.reset(SkCreatePlatformGLContext(kNone_GrGLStandard)); |
| break; |
| case kGL_GLContextType: |
| glCtx.reset(SkCreatePlatformGLContext(kGL_GrGLStandard)); |
| break; |
| case kGLES_GLContextType: |
| glCtx.reset(SkCreatePlatformGLContext(kGLES_GrGLStandard)); |
| break; |
| #if SK_ANGLE |
| #ifdef SK_BUILD_FOR_WIN |
| case kANGLE_GLContextType: |
| glCtx.reset(SkANGLEGLContext::CreateDirectX()); |
| break; |
| #endif |
| case kANGLE_GL_GLContextType: |
| glCtx.reset(SkANGLEGLContext::CreateOpenGL()); |
| break; |
| #endif |
| #if SK_COMMAND_BUFFER |
| case kCommandBufferES2_GLContextType: |
| glCtx.reset(SkCommandBufferGLContext::CreateES2()); |
| break; |
| case kCommandBufferES3_GLContextType: |
| glCtx.reset(SkCommandBufferGLContext::CreateES3()); |
| break; |
| #endif |
| #if SK_MESA |
| case kMESA_GLContextType: |
| glCtx.reset(SkMesaGLContext::Create()); |
| break; |
| #endif |
| case kNull_GLContextType: |
| glCtx.reset(SkNullGLContext::Create()); |
| break; |
| case kDebug_GLContextType: |
| glCtx.reset(SkDebugGLContext::Create()); |
| break; |
| } |
| if (nullptr == glCtx.get()) { |
| return ContextInfo(); |
| } |
| |
| SkASSERT(glCtx->isValid()); |
| |
| // Block NVPR from non-NVPR types. |
| SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl())); |
| if (!(kEnableNVPR_GLContextOptions & options)) { |
| glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface)); |
| if (!glInterface) { |
| return ContextInfo(); |
| } |
| } |
| |
| glCtx->makeCurrent(); |
| GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get()); |
| #ifdef SK_VULKAN |
| grCtx.reset(GrContext::Create(kVulkan_GrBackend, p3dctx, fGlobalOptions)); |
| #else |
| grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx, fGlobalOptions)); |
| #endif |
| if (!grCtx.get()) { |
| return ContextInfo(); |
| } |
| if (kEnableNVPR_GLContextOptions & options) { |
| if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) { |
| return ContextInfo(); |
| } |
| } |
| |
| Context& context = fContexts.push_back(); |
| context.fGLContext = glCtx.detach(); |
| context.fGrContext = SkRef(grCtx.get()); |
| context.fType = type; |
| context.fOptions = options; |
| return ContextInfo(context.fGrContext, context.fGLContext); |
| } |