| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef GrGLProgram_DEFINED |
| #define GrGLProgram_DEFINED |
| |
| #include "GrDrawState.h" |
| #include "GrGLContext.h" |
| #include "GrGLProgramDesc.h" |
| #include "GrGLSL.h" |
| #include "GrGLTexture.h" |
| #include "GrGLUniformManager.h" |
| |
| #include "SkString.h" |
| #include "SkXfermode.h" |
| |
| class GrBinHashKeyBuilder; |
| class GrGLEffect; |
| class GrGLShaderBuilder; |
| |
| /** |
| * This class manages a GPU program and records per-program information. |
| * We can specify the attribute locations so that they are constant |
| * across our shaders. But the driver determines the uniform locations |
| * at link time. We don't need to remember the sampler uniform location |
| * because we will bind a texture slot to it and never change it |
| * Uniforms are program-local so we can't rely on fHWState to hold the |
| * previous uniform state after a program change. |
| */ |
| class GrGLProgram : public GrRefCnt { |
| public: |
| SK_DECLARE_INST_COUNT(GrGLProgram) |
| |
| static GrGLProgram* Create(const GrGLContext& gl, |
| const GrGLProgramDesc& desc, |
| const GrEffectStage* stages[]); |
| |
| virtual ~GrGLProgram(); |
| |
| /** |
| * Call to abandon GL objects owned by this program. |
| */ |
| void abandon(); |
| |
| /** |
| * The shader may modify the blend coefficients. Params are in/out. |
| */ |
| void overrideBlend(GrBlendCoeff* srcCoeff, GrBlendCoeff* dstCoeff) const; |
| |
| const GrGLProgramDesc& getDesc() { return fDesc; } |
| |
| /** |
| * Gets the GL program ID for this program. |
| */ |
| GrGLuint programID() const { return fProgramID; } |
| |
| /** |
| * Some GL state that is relevant to programs is not stored per-program. In particular color |
| * and coverage attributes can be global state. This struct is read and updated by |
| * GrGLProgram::setColor and GrGLProgram::setCoverage to allow us to avoid setting this state |
| * redundantly. |
| */ |
| struct SharedGLState { |
| GrColor fConstAttribColor; |
| int fConstAttribColorIndex; |
| GrColor fConstAttribCoverage; |
| int fConstAttribCoverageIndex; |
| |
| SharedGLState() { this->invalidate(); } |
| void invalidate() { |
| fConstAttribColor = GrColor_ILLEGAL; |
| fConstAttribColorIndex = -1; |
| fConstAttribCoverage = GrColor_ILLEGAL; |
| fConstAttribCoverageIndex = -1; |
| } |
| }; |
| |
| /** |
| * The GrDrawState's view matrix along with the aspects of the render target determine the |
| * matrix sent to GL. The size of the render target affects the GL matrix because we must |
| * convert from Skia device coords to GL's normalized coords. Also the origin of the render |
| * target may require us to perform a mirror-flip. |
| */ |
| struct MatrixState { |
| SkMatrix fViewMatrix; |
| SkISize fRenderTargetSize; |
| GrSurfaceOrigin fRenderTargetOrigin; |
| |
| MatrixState() { this->invalidate(); } |
| void invalidate() { |
| fViewMatrix = SkMatrix::InvalidMatrix(); |
| fRenderTargetSize.fWidth = -1; |
| fRenderTargetSize.fHeight = -1; |
| fRenderTargetOrigin = (GrSurfaceOrigin) -1; |
| } |
| }; |
| |
| /** |
| * This function uploads uniforms and calls each GrGLEffect's setData. It is called before a |
| * draw occurs using the program after the program has already been bound. It also uses the |
| * GrGpuGL object to bind the textures required by the GrGLEffects. |
| */ |
| void setData(GrGpuGL*, |
| GrDrawState::BlendOptFlags, |
| const GrEffectStage* stages[], // output of GrGLProgramDesc:Build() |
| const GrDeviceCoordTexture* dstCopy, // can be NULL |
| SharedGLState*); |
| |
| private: |
| GrGLProgram(const GrGLContext& gl, |
| const GrGLProgramDesc& desc, |
| const GrEffectStage* stages[]); |
| |
| bool succeeded() const { return 0 != fProgramID; } |
| |
| /** |
| * This is the heavy initialization routine for building a GLProgram. stages is all the enabled |
| * color stages followed by all the enabled coverage stages as output by |
| * GrGLProgramDesc::Build() |
| */ |
| bool genProgram(const GrEffectStage* stages[]); |
| |
| GrSLConstantVec genInputColor(GrGLShaderBuilder* builder, SkString* inColor); |
| |
| GrSLConstantVec genInputCoverage(GrGLShaderBuilder* builder, SkString* inCoverage); |
| |
| void genGeometryShader(GrGLShaderBuilder* segments) const; |
| |
| typedef GrGLUniformManager::UniformHandle UniformHandle; |
| |
| // Creates a GL program ID, binds shader attributes to GL vertex attrs, and links the program |
| bool bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& builder, |
| bool bindColorOut, |
| bool bindDualSrcOut); |
| |
| // Sets the texture units for samplers |
| void initSamplerUniforms(); |
| |
| bool compileShaders(const GrGLShaderBuilder& builder); |
| |
| const char* adjustInColor(const SkString& inColor) const; |
| |
| // Helper for setData(). Makes GL calls to specify the initial color when there is not |
| // per-vertex colors. |
| void setColor(const GrDrawState&, GrColor color, SharedGLState*); |
| |
| // Helper for setData(). Makes GL calls to specify the initial coverage when there is not |
| // per-vertex coverages. |
| void setCoverage(const GrDrawState&, GrColor coverage, SharedGLState*); |
| |
| // Helper for setData() that sets the view matrix and loads the render target height uniform |
| void setMatrixAndRenderTargetHeight(const GrDrawState&); |
| |
| // handles for uniforms (aside from per-effect samplers) |
| struct UniformHandles { |
| UniformHandle fViewMatrixUni; |
| UniformHandle fColorUni; |
| UniformHandle fCoverageUni; |
| UniformHandle fColorFilterUni; |
| |
| // We use the render target height to provide a y-down frag coord when specifying |
| // origin_upper_left is not supported. |
| UniformHandle fRTHeightUni; |
| |
| // Uniforms for computing texture coords to do the dst-copy lookup |
| UniformHandle fDstCopyTopLeftUni; |
| UniformHandle fDstCopyScaleUni; |
| UniformHandle fDstCopySamplerUni; |
| |
| UniformHandles() { |
| fViewMatrixUni = GrGLUniformManager::kInvalidUniformHandle; |
| fColorUni = GrGLUniformManager::kInvalidUniformHandle; |
| fCoverageUni = GrGLUniformManager::kInvalidUniformHandle; |
| fColorFilterUni = GrGLUniformManager::kInvalidUniformHandle; |
| fRTHeightUni = GrGLUniformManager::kInvalidUniformHandle; |
| fDstCopyTopLeftUni = GrGLUniformManager::kInvalidUniformHandle; |
| fDstCopyScaleUni = GrGLUniformManager::kInvalidUniformHandle; |
| fDstCopySamplerUni = GrGLUniformManager::kInvalidUniformHandle; |
| } |
| }; |
| |
| typedef SkSTArray<4, UniformHandle, true> SamplerUniSArray; |
| typedef SkSTArray<4, int, true> TextureUnitSArray; |
| |
| struct EffectAndSamplers { |
| EffectAndSamplers() : fGLEffect(NULL) {} |
| ~EffectAndSamplers() { delete fGLEffect; } |
| GrGLEffect* fGLEffect; |
| SamplerUniSArray fSamplerUnis; // sampler uni handles for effect's GrTextureAccess |
| TextureUnitSArray fTextureUnits; // texture unit used for each entry of fSamplerUnis |
| }; |
| |
| // GL IDs |
| GrGLuint fVShaderID; |
| GrGLuint fGShaderID; |
| GrGLuint fFShaderID; |
| GrGLuint fProgramID; |
| |
| // these reflect the current values of uniforms (GL uniform values travel with program) |
| MatrixState fMatrixState; |
| GrColor fColor; |
| GrColor fCoverage; |
| GrColor fColorFilterColor; |
| int fDstCopyTexUnit; |
| |
| SkTArray<EffectAndSamplers> fEffectStates; |
| |
| GrGLProgramDesc fDesc; |
| const GrGLContext& fContext; |
| |
| GrGLUniformManager fUniformManager; |
| UniformHandles fUniformHandles; |
| |
| typedef GrRefCnt INHERITED; |
| }; |
| |
| #endif |