| /* |
| * Copyright 2013 Google Inc. |
| * |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| * |
| */ |
| #include <v8.h> |
| |
| using namespace v8; |
| |
| #include "SkV8Example.h" |
| |
| #include "gl/GrGLUtil.h" |
| #include "gl/GrGLDefines.h" |
| #include "gl/GrGLInterface.h" |
| #include "SkApplication.h" |
| #include "SkDraw.h" |
| #include "SkGpuDevice.h" |
| #include "SkGraphics.h" |
| |
| |
| void application_init() { |
| SkGraphics::Init(); |
| SkEvent::Init(); |
| } |
| |
| void application_term() { |
| SkEvent::Term(); |
| SkGraphics::Term(); |
| } |
| |
| // Extracts a C string from a V8 Utf8Value. |
| const char* ToCString(const v8::String::Utf8Value& value) { |
| return *value ? *value : "<string conversion failed>"; |
| } |
| |
| // Slight modification to an original function found in the V8 sample shell.cc. |
| void reportException(Isolate* isolate, TryCatch* try_catch) { |
| HandleScope handle_scope(isolate); |
| String::Utf8Value exception(try_catch->Exception()); |
| const char* exception_string = ToCString(exception); |
| Handle<Message> message = try_catch->Message(); |
| if (message.IsEmpty()) { |
| // V8 didn't provide any extra information about this error; just |
| // print the exception. |
| fprintf(stderr, "%s\n", exception_string); |
| } else { |
| // Print (filename):(line number): (message). |
| String::Utf8Value filename(message->GetScriptResourceName()); |
| const char* filename_string = ToCString(filename); |
| int linenum = message->GetLineNumber(); |
| fprintf(stderr, "%s:%i: %s\n", filename_string, linenum, exception_string); |
| // Print line of source code. |
| String::Utf8Value sourceline(message->GetSourceLine()); |
| const char* sourceline_string = ToCString(sourceline); |
| fprintf(stderr, "%s\n", sourceline_string); |
| // Print wavy underline. |
| int start = message->GetStartColumn(); |
| for (int i = 0; i < start; i++) { |
| fprintf(stderr, " "); |
| } |
| int end = message->GetEndColumn(); |
| for (int i = start; i < end; i++) { |
| fprintf(stderr, "^"); |
| } |
| fprintf(stderr, "\n"); |
| String::Utf8Value stack_trace(try_catch->StackTrace()); |
| if (stack_trace.length() > 0) { |
| const char* stack_trace_string = ToCString(stack_trace); |
| fprintf(stderr, "%s\n", stack_trace_string); |
| } |
| } |
| } |
| |
| SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, |
| Isolate* isolate, |
| Handle<Context> context, |
| Handle<Script> script) |
| : INHERITED(hwnd) |
| , fIsolate(isolate) |
| { |
| // Convert the Handle<> objects into Persistent<> objects using Reset(). |
| fContext.Reset(isolate, context); |
| fScript.Reset(isolate, script); |
| |
| fRotationAngle = SkIntToScalar(0); |
| this->setConfig(SkBitmap::kARGB_8888_Config); |
| this->setVisibleP(true); |
| this->setClipToBounds(false); |
| } |
| |
| // Simple global for the Draw function. |
| SkCanvas* gCanvas = NULL; |
| |
| |
| // Draw is called from within V8 when the Javascript function draw() is called. |
| void Draw(const v8::FunctionCallbackInfo<v8::Value>& args) { |
| if (NULL == gCanvas) { |
| printf("Can't Draw Now.\n"); |
| return; |
| } |
| |
| gCanvas->drawColor(SK_ColorWHITE); |
| SkPaint paint; |
| paint.setColor(SK_ColorRED); |
| |
| // Draw a rectangle with blue paint |
| SkRect rect = { |
| SkIntToScalar(10), SkIntToScalar(10), |
| SkIntToScalar(128), SkIntToScalar(128) |
| }; |
| gCanvas->drawRect(rect, paint); |
| } |
| |
| void SkV8ExampleWindow::onDraw(SkCanvas* canvas) { |
| printf("Draw\n"); |
| |
| gCanvas = canvas; |
| canvas->save(); |
| fRotationAngle += SkDoubleToScalar(0.2); |
| if (fRotationAngle > SkDoubleToScalar(360.0)) { |
| fRotationAngle -= SkDoubleToScalar(360.0); |
| } |
| canvas->rotate(fRotationAngle); |
| |
| // Create a Handle scope for temporary references. |
| HandleScope handle_scope(fIsolate); |
| |
| // Create a local context from our persistent context. |
| Local<Context> context = |
| Local<Context>::New(fIsolate, fContext); |
| |
| // Enter the context so all operations take place within it. |
| Context::Scope context_scope(context); |
| |
| TryCatch try_catch; |
| |
| // Create a local script from our persistent script. |
| Local<Script> script = |
| Local<Script>::New(fIsolate, fScript); |
| |
| // Run the script. |
| Handle<Value> result = script->Run(); |
| |
| if (result.IsEmpty()) { |
| SkASSERT(try_catch.HasCaught()); |
| // Print errors that happened during execution. |
| reportException(fIsolate, &try_catch); |
| } else { |
| SkASSERT(!try_catch.HasCaught()); |
| if (!result->IsUndefined()) { |
| // If all went well and the result wasn't undefined then print |
| // the returned value. |
| String::Utf8Value str(result); |
| const char* cstr = ToCString(str); |
| printf("%s\n", cstr); |
| } |
| } |
| |
| canvas->restore(); |
| |
| // Trigger an invalidation which should trigger another redraw to simulate |
| // animation. |
| this->inval(NULL); |
| |
| INHERITED::onDraw(canvas); |
| } |
| |
| |
| #ifdef SK_BUILD_FOR_WIN |
| void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) { |
| RECT winRect; |
| winRect.top = rect.top(); |
| winRect.bottom = rect.bottom(); |
| winRect.right = rect.right(); |
| winRect.left = rect.left(); |
| InvalidateRect((HWND)this->getHWND(), &winRect, false); |
| } |
| #endif |
| |
| // Creates a new execution environment containing the built-in |
| // function draw(). |
| Handle<Context> createRootContext(Isolate* isolate) { |
| // Create a template for the global object. |
| Handle<ObjectTemplate> global = ObjectTemplate::New(); |
| // Bind the global 'draw' function to the C++ Draw callback. |
| global->Set(String::NewFromUtf8(isolate, "draw"), |
| FunctionTemplate::New(Draw)); |
| |
| return Context::New(isolate, NULL, global); |
| } |
| |
| SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { |
| printf("Started\n"); |
| |
| // Get the default Isolate created at startup. |
| Isolate* isolate = Isolate::GetCurrent(); |
| printf("Isolate\n"); |
| |
| // Create a stack-allocated handle scope. |
| HandleScope handle_scope(isolate); |
| |
| printf("Before create context\n"); |
| // Create a new context. |
| // |
| Handle<Context> context = createRootContext(isolate); |
| |
| // Enter the scope so all operations take place in the scope. |
| Context::Scope context_scope(context); |
| |
| v8::TryCatch try_catch; |
| |
| // Compile the source code. |
| Handle<String> source = String::NewFromUtf8(isolate, "draw();"); |
| printf("Before Compile\n"); |
| Handle<Script> script = Script::Compile(source); |
| printf("After Compile\n"); |
| |
| // Try running it now. It won't have a valid context, but shouldn't fail. |
| script->Run(); |
| |
| if (script.IsEmpty()) { |
| // Print errors that happened during compilation. |
| reportException(isolate, &try_catch); |
| exit(1); |
| } |
| printf("After Exception.\n"); |
| |
| // SkV8ExampleWindow will make persistent handles to hold the context and script. |
| return new SkV8ExampleWindow(hwnd, isolate, context, script); |
| } |