| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.h" |
| using namespace skiagm; |
| |
| SkString GM::gResourcePath; |
| |
| GM::GM() { |
| fBGColor = SK_ColorWHITE; |
| fCanvasIsDeferred = false; |
| fHaveCalledOnceBeforeDraw = false; |
| fIgnoreFailures = false; |
| fStarterMatrix.reset(); |
| } |
| GM::~GM() {} |
| |
| void GM::draw(SkCanvas* canvas) { |
| this->drawBackground(canvas); |
| this->drawContent(canvas); |
| } |
| |
| void GM::drawContent(SkCanvas* canvas) { |
| if (!fHaveCalledOnceBeforeDraw) { |
| fHaveCalledOnceBeforeDraw = true; |
| this->onOnceBeforeDraw(); |
| } |
| this->onDraw(canvas); |
| } |
| |
| void GM::drawBackground(SkCanvas* canvas) { |
| if (!fHaveCalledOnceBeforeDraw) { |
| fHaveCalledOnceBeforeDraw = true; |
| this->onOnceBeforeDraw(); |
| } |
| this->onDrawBackground(canvas); |
| } |
| |
| const char* GM::shortName() { |
| if (fShortName.size() == 0) { |
| fShortName = this->onShortName(); |
| } |
| return fShortName.c_str(); |
| } |
| |
| void GM::setBGColor(SkColor color) { |
| fBGColor = color; |
| } |
| |
| void GM::onDrawBackground(SkCanvas* canvas) { |
| canvas->drawColor(fBGColor, SkXfermode::kSrc_Mode); |
| } |
| |
| void GM::drawSizeBounds(SkCanvas* canvas, SkColor color) { |
| SkISize size = this->getISize(); |
| SkRect r = SkRect::MakeWH(SkIntToScalar(size.width()), |
| SkIntToScalar(size.height())); |
| SkPaint paint; |
| paint.setColor(color); |
| canvas->drawRect(r, paint); |
| } |
| |
| #if SK_SUPPORT_GPU |
| // canvas could almost be a const&, but accessRenderTarget isn't const. |
| /*static*/ GrContext* GM::GetGr(SkCanvas* canvas) { |
| SkASSERT(NULL != canvas); |
| SkBaseDevice* device = canvas->getTopDevice(); |
| GrRenderTarget* renderTarget = device->accessRenderTarget(); |
| if (NULL != renderTarget) { |
| return renderTarget->getContext(); |
| } |
| return NULL; |
| } |
| #endif |
| |
| // need to explicitly declare this, or we get some weird infinite loop llist |
| template GMRegistry* SkTRegistry<GM*(*)(void*)>::gHead; |