| |
| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrContextFactory.h" |
| #include "gl/GLTestContext.h" |
| |
| #if SK_ANGLE |
| #include "gl/angle/GLTestContext_angle.h" |
| #endif |
| #if SK_COMMAND_BUFFER |
| #include "gl/command_buffer/GLTestContext_command_buffer.h" |
| #endif |
| #include "gl/debug/DebugGLTestContext.h" |
| #if SK_MESA |
| #include "gl/mesa/GLTestContext_mesa.h" |
| #endif |
| #ifdef SK_VULKAN |
| #include "vk/VkTestContext.h" |
| #endif |
| #include "gl/null/NullGLTestContext.h" |
| #include "gl/GrGLGpu.h" |
| #include "GrCaps.h" |
| |
| namespace sk_gpu_test { |
| GrContextFactory::GrContextFactory() { } |
| |
| GrContextFactory::GrContextFactory(const GrContextOptions& opts) |
| : fGlobalOptions(opts) { |
| } |
| |
| GrContextFactory::~GrContextFactory() { |
| this->destroyContexts(); |
| } |
| |
| void GrContextFactory::destroyContexts() { |
| for (Context& context : fContexts) { |
| if (context.fTestContext) { |
| context.fTestContext->makeCurrent(); |
| } |
| if (!context.fGrContext->unique()) { |
| context.fGrContext->releaseResourcesAndAbandonContext(); |
| context.fAbandoned = true; |
| } |
| context.fGrContext->unref(); |
| delete context.fTestContext; |
| } |
| fContexts.reset(); |
| } |
| |
| void GrContextFactory::abandonContexts() { |
| for (Context& context : fContexts) { |
| if (!context.fAbandoned) { |
| if (context.fTestContext) { |
| context.fTestContext->makeCurrent(); |
| context.fTestContext->testAbandon(); |
| delete(context.fTestContext); |
| context.fTestContext = nullptr; |
| } |
| context.fGrContext->abandonContext(); |
| context.fAbandoned = true; |
| } |
| } |
| } |
| |
| void GrContextFactory::releaseResourcesAndAbandonContexts() { |
| for (Context& context : fContexts) { |
| if (!context.fAbandoned) { |
| if (context.fTestContext) { |
| context.fTestContext->makeCurrent(); |
| } |
| context.fGrContext->releaseResourcesAndAbandonContext(); |
| context.fAbandoned = true; |
| if (context.fTestContext) { |
| delete context.fTestContext; |
| context.fTestContext = nullptr; |
| } |
| } |
| } |
| } |
| |
| #if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_MAC) |
| const GrContextFactory::ContextType GrContextFactory::kNativeGL_ContextType = |
| GrContextFactory::kGL_ContextType; |
| #else |
| const GrContextFactory::ContextType GrContextFactory::kNativeGL_ContextType = |
| GrContextFactory::kGLES_ContextType; |
| #endif |
| |
| ContextInfo GrContextFactory::getContextInfo(ContextType type, ContextOptions options) { |
| for (int i = 0; i < fContexts.count(); ++i) { |
| Context& context = fContexts[i]; |
| if (context.fType == type && |
| context.fOptions == options && |
| !context.fAbandoned) { |
| context.fTestContext->makeCurrent(); |
| return ContextInfo(context.fBackend, context.fTestContext, context.fGrContext); |
| } |
| } |
| SkAutoTDelete<TestContext> testCtx; |
| sk_sp<GrContext> grCtx; |
| GrBackendContext backendContext = 0; |
| sk_sp<const GrGLInterface> glInterface; |
| GrBackend backend = ContextTypeBackend(type); |
| switch (backend) { |
| case kOpenGL_GrBackend: { |
| GLTestContext* glCtx; |
| switch (type) { |
| case kGL_ContextType: |
| glCtx = CreatePlatformGLTestContext(kGL_GrGLStandard); |
| break; |
| case kGLES_ContextType: |
| glCtx = CreatePlatformGLTestContext(kGLES_GrGLStandard); |
| break; |
| #if SK_ANGLE |
| # ifdef SK_BUILD_FOR_WIN |
| case kANGLE_ContextType: |
| glCtx = CreateANGLEDirect3DGLTestContext(); |
| break; |
| # endif |
| case kANGLE_GL_ContextType: |
| glCtx = CreateANGLEOpenGLGLTestContext(); |
| break; |
| #endif |
| #if SK_COMMAND_BUFFER |
| case kCommandBuffer_ContextType: |
| glCtx = CommandBufferGLTestContext::Create(); |
| break; |
| #endif |
| #if SK_MESA |
| case kMESA_ContextType: |
| glCtx = CreateMesaGLTestContext(); |
| break; |
| #endif |
| case kNullGL_ContextType: |
| glCtx = CreateNullGLTestContext(kEnableNVPR_ContextOptions & options); |
| break; |
| case kDebugGL_ContextType: |
| glCtx = CreateDebugGLTestContext(); |
| break; |
| default: |
| return ContextInfo(); |
| } |
| if (!glCtx) { |
| return ContextInfo(); |
| } |
| testCtx.reset(glCtx); |
| glInterface.reset(SkRef(glCtx->gl())); |
| // Block NVPR from non-NVPR types. |
| if (!(kEnableNVPR_ContextOptions & options)) { |
| glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface.get())); |
| if (!glInterface) { |
| return ContextInfo(); |
| } |
| } |
| backendContext = reinterpret_cast<GrBackendContext>(glInterface.get()); |
| break; |
| } |
| #ifdef SK_VULKAN |
| case kVulkan_GrBackend: |
| SkASSERT(kVulkan_ContextType == type); |
| if (kEnableNVPR_ContextOptions & options) { |
| return ContextInfo(); |
| } |
| testCtx.reset(CreatePlatformVkTestContext()); |
| if (!testCtx) { |
| return ContextInfo(); |
| } |
| |
| // There is some bug (either in Skia or the NV Vulkan driver) where VkDevice |
| // destruction will hang occaisonally. For some reason having an existing GL |
| // context fixes this. |
| if (!fSentinelGLContext) { |
| fSentinelGLContext.reset(CreatePlatformGLTestContext(kGL_GrGLStandard)); |
| if (!fSentinelGLContext) { |
| fSentinelGLContext.reset(CreatePlatformGLTestContext(kGLES_GrGLStandard)); |
| } |
| } |
| backendContext = testCtx->backendContext(); |
| break; |
| #endif |
| default: |
| return ContextInfo(); |
| } |
| testCtx->makeCurrent(); |
| SkASSERT(testCtx && testCtx->backend() == backend); |
| grCtx.reset(GrContext::Create(backend, backendContext, fGlobalOptions)); |
| if (!grCtx.get()) { |
| return ContextInfo(); |
| } |
| if (kEnableNVPR_ContextOptions & options) { |
| if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) { |
| return ContextInfo(); |
| } |
| } |
| if (kRequireSRGBSupport_ContextOptions & options) { |
| if (!grCtx->caps()->srgbSupport()) { |
| return ContextInfo(); |
| } |
| } |
| |
| Context& context = fContexts.push_back(); |
| context.fBackend = backend; |
| context.fTestContext = testCtx.release(); |
| context.fGrContext = SkRef(grCtx.get()); |
| context.fType = type; |
| context.fOptions = options; |
| context.fAbandoned = false; |
| return ContextInfo(context.fBackend, context.fTestContext, context.fGrContext); |
| } |
| } // namespace sk_gpu_test |