| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.h" |
| #include "SkCanvas.h" |
| #include "SkPath.h" |
| #include "SkResourceCache.h" |
| #include "SkShadowUtils.h" |
| |
| void draw_shadow(SkCanvas* canvas, const SkPath& path, int height, SkColor color, SkPoint3 lightPos, |
| SkScalar lightR, bool isAmbient, uint32_t flags) { |
| SkScalar ambientAlpha = isAmbient ? .5f : 0.f; |
| SkScalar spotAlpha = isAmbient ? 0.f : .5f; |
| SkShadowUtils::DrawShadow(canvas, path, height, lightPos, lightR, ambientAlpha, spotAlpha, |
| color, flags); |
| } |
| |
| static constexpr int kW = 800; |
| static constexpr int kH = 800; |
| |
| void draw_paths(SkCanvas* canvas, bool hideOccluders) { |
| SkTArray<SkPath> paths; |
| paths.push_back().addRoundRect(SkRect::MakeWH(50, 50), 10, 10); |
| // disable cache for now until we can figure out how to make it more stable |
| paths.back().setIsVolatile(true); |
| SkRRect oddRRect; |
| oddRRect.setNinePatch(SkRect::MakeWH(50, 50), 9, 13, 6, 16); |
| paths.push_back().addRRect(oddRRect); |
| paths.push_back().addRect(SkRect::MakeWH(50, 50)); |
| paths.push_back().addCircle(25, 25, 25); |
| paths.push_back().cubicTo(100, 50, 20, 100, 0, 0); |
| paths.push_back().addOval(SkRect::MakeWH(20, 60)); |
| |
| static constexpr SkScalar kPad = 15.f; |
| static constexpr SkScalar kLightR = 100.f; |
| static constexpr SkScalar kHeight = 50.f; |
| |
| // transform light position relative to canvas to handle tiling |
| SkPoint lightXY = canvas->getTotalMatrix().mapXY(250, 400); |
| SkPoint3 lightPos = { lightXY.fX, lightXY.fY, 500 }; |
| |
| canvas->translate(3 * kPad, 3 * kPad); |
| canvas->save(); |
| SkScalar x = 0; |
| SkScalar dy = 0; |
| SkTDArray<SkMatrix> matrices; |
| matrices.push()->reset(); |
| SkMatrix* m = matrices.push(); |
| m->setRotate(33.f, 25.f, 25.f); |
| m->postScale(1.2f, 0.8f, 25.f, 25.f); |
| for (auto& m : matrices) { |
| for (auto flags : { kNone_ShadowFlag, kTransparentOccluder_ShadowFlag }) { |
| for (const auto& path : paths) { |
| SkRect postMBounds = path.getBounds(); |
| m.mapRect(&postMBounds); |
| SkScalar w = postMBounds.width() + kHeight; |
| SkScalar dx = w + kPad; |
| if (x + dx > kW - 3 * kPad) { |
| canvas->restore(); |
| canvas->translate(0, dy); |
| canvas->save(); |
| x = 0; |
| dy = 0; |
| } |
| |
| canvas->save(); |
| canvas->concat(m); |
| draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR, true, flags); |
| draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR, false, flags); |
| |
| // Draw the path outline in green on top of the ambient and spot shadows. |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| if (hideOccluders) { |
| if (SkToBool(flags & kTransparentOccluder_ShadowFlag)) { |
| paint.setColor(SK_ColorCYAN); |
| } else { |
| paint.setColor(SK_ColorGREEN); |
| } |
| paint.setStyle(SkPaint::kStroke_Style); |
| paint.setStrokeWidth(0); |
| } else { |
| paint.setColor(SK_ColorLTGRAY); |
| if (SkToBool(flags & kTransparentOccluder_ShadowFlag)) { |
| paint.setAlpha(128); |
| } |
| paint.setStyle(SkPaint::kFill_Style); |
| } |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| |
| canvas->translate(dx, 0); |
| x += dx; |
| dy = SkTMax(dy, postMBounds.height() + kPad + kHeight); |
| } |
| } |
| } |
| // Show where the light is in x,y as a circle (specified in device space). |
| SkMatrix invCanvasM = canvas->getTotalMatrix(); |
| if (invCanvasM.invert(&invCanvasM)) { |
| canvas->save(); |
| canvas->concat(invCanvasM); |
| SkPaint paint; |
| paint.setColor(SK_ColorBLACK); |
| paint.setAntiAlias(true); |
| canvas->drawCircle(lightPos.fX, lightPos.fY, kLightR / 10.f, paint); |
| canvas->restore(); |
| } |
| } |
| |
| DEF_SIMPLE_GM(shadow_utils, canvas, kW, kH) { |
| draw_paths(canvas, true); |
| } |
| |
| DEF_SIMPLE_GM(shadow_utils_occl, canvas, kW, kH) { |
| draw_paths(canvas, false); |
| } |