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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrClipMaskManager_DEFINED
#define GrClipMaskManager_DEFINED
#include "GrPipelineBuilder.h"
#include "GrReducedClip.h"
#include "GrStencil.h"
#include "GrTexture.h"
#include "SkClipStack.h"
#include "SkDeque.h"
#include "SkPath.h"
#include "SkRefCnt.h"
#include "SkTLList.h"
#include "SkTypes.h"
class GrDrawTarget;
class GrPathRenderer;
class GrPathRendererChain;
class GrResourceProvider;
class GrTexture;
class SkPath;
/**
* Produced by GrClipMaskManager. It provides a set of modifications to the drawing state that
* are used to create the final GrPipeline for a GrBatch. This is a work in progress. It will
* eventually encapsulate all mechanisms for modifying the scissor, shaders, and stencil state
* to implement clipping.
*/
class GrAppliedClip : public SkNoncopyable {
public:
GrAppliedClip() {}
const GrFragmentProcessor* clipCoverageFragmentProcessor() const { return fClipCoverageFP; }
const GrScissorState& scissorState() const { return fScissorState; }
private:
SkAutoTUnref<const GrFragmentProcessor> fClipCoverageFP;
GrScissorState fScissorState;
friend class GrClipMaskManager;
typedef SkNoncopyable INHERITED;
};
/**
* The clip mask creator handles the generation of the clip mask. If anti
* aliasing is requested it will (in the future) generate a single channel
* (8bit) mask. If no anti aliasing is requested it will generate a 1-bit
* mask in the stencil buffer. In the non anti-aliasing case, if the clip
* mask can be represented as a rectangle then scissoring is used. In all
* cases scissoring is used to bound the range of the clip mask.
*/
class GrClipMaskManager : SkNoncopyable {
public:
GrClipMaskManager(GrDrawTarget* owner);
/**
* Creates a clip mask if necessary as a stencil buffer or alpha texture
* and sets the GrGpu's scissor and stencil state. If the return is false
* then the draw can be skipped. The AutoRestoreEffects is initialized by
* the manager when it must install additional effects to implement the
* clip. devBounds is optional but can help optimize clipping.
*/
bool setupClipping(const GrPipelineBuilder&,
GrPipelineBuilder::AutoRestoreStencil*,
const SkRect* devBounds,
GrAppliedClip*);
void adjustPathStencilParams(const GrStencilAttachment*, GrStencilSettings*);
private:
inline GrContext* getContext();
inline const GrCaps* caps() const;
inline GrResourceProvider* resourceProvider();
/**
* Informs the helper function adjustStencilParams() about how the stencil
* buffer clip is being used.
*/
enum StencilClipMode {
// Draw to the clip bit of the stencil buffer
kModifyClip_StencilClipMode,
// Clip against the existing representation of the clip in the high bit
// of the stencil buffer.
kRespectClip_StencilClipMode,
// Neither writing to nor clipping against the clip bit.
kIgnoreClip_StencilClipMode,
};
// Attempts to install a series of coverage effects to implement the clip. Return indicates
// whether the element list was successfully converted to processors. *fp may be nullptr even
// when the function succeeds because all the elements were ignored. TODO: Make clip reduction
// bounds-aware and stop checking bounds in this function. Similarly, we shouldn't need to pass
// abortIfAA, but we don't yet know if all the AA elements will be eliminated.
bool getAnalyticClipProcessor(const GrReducedClip::ElementList&,
bool abortIfAA,
SkVector& clipOffset,
const SkRect* devBounds,
const GrFragmentProcessor** fp);
// Draws the clip into the stencil buffer
bool createStencilClipMask(GrRenderTarget*,
int32_t elementsGenID,
GrReducedClip::InitialState initialState,
const GrReducedClip::ElementList& elements,
const SkIRect& clipSpaceIBounds,
const SkIPoint& clipSpaceToStencilOffset);
// Creates an alpha mask of the clip. The mask is a rasterization of elements through the
// rect specified by clipSpaceIBounds.
GrTexture* createAlphaClipMask(int32_t elementsGenID,
GrReducedClip::InitialState initialState,
const GrReducedClip::ElementList& elements,
const SkVector& clipToMaskOffset,
const SkIRect& clipSpaceIBounds);
// Similar to createAlphaClipMask but it rasterizes in SW and uploads to the result texture.
GrTexture* createSoftwareClipMask(int32_t elementsGenID,
GrReducedClip::InitialState initialState,
const GrReducedClip::ElementList& elements,
const SkVector& clipToMaskOffset,
const SkIRect& clipSpaceIBounds);
bool useSWOnlyPath(const GrPipelineBuilder&,
const SkVector& clipToMaskOffset,
const GrReducedClip::ElementList& elements);
// Draws a clip element into the target alpha mask. The caller should have already setup the
// desired blend operation. Optionally if the caller already selected a path renderer it can
// be passed. Otherwise the function will select one if the element is a path.
bool drawElement(GrPipelineBuilder*,
const SkMatrix& viewMatrix,
GrTexture* target,
const SkClipStack::Element*,
GrPathRenderer* pr = nullptr);
/**
* Called prior to return control back the GrGpu in setupClipping. It updates the
* GrPipelineBuilder with stencil settings that account for stencil-based clipping.
*/
void setPipelineBuilderStencil(const GrPipelineBuilder&,
GrPipelineBuilder::AutoRestoreStencil*);
/**
* Adjusts the stencil settings to account for interaction with stencil
* clipping.
*/
void adjustStencilParams(GrStencilSettings* settings,
StencilClipMode mode,
int stencilBitCnt);
GrTexture* createCachedMask(int width, int height, const GrUniqueKey& key, bool renderTarget);
static const int kMaxAnalyticElements = 4;
GrDrawTarget* fDrawTarget; // This is our owning draw target.
StencilClipMode fClipMode;
typedef SkNoncopyable INHERITED;
};
#endif // GrClipMaskManager_DEFINED