| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkTextureCompressor_DEFINED |
| #define SkTextureCompressor_DEFINED |
| |
| #include "SkBitmapProcShader.h" |
| #include "SkImageInfo.h" |
| |
| class SkBitmap; |
| class SkBlitter; |
| class SkData; |
| |
| namespace SkTextureCompressor { |
| // Various texture compression formats that we support. |
| enum Format { |
| // Alpha only formats. |
| kLATC_Format, // 4x4 blocks, (de)compresses A8 |
| kR11_EAC_Format, // 4x4 blocks, (de)compresses A8 |
| |
| // RGB only formats |
| kETC1_Format, // 4x4 blocks, compresses RGB 565, decompresses 8-bit RGB |
| // NOTE: ETC1 supports 8-bit RGB compression, but we |
| // currently don't have any RGB8 SkColorTypes. We could |
| // support 8-bit RGBA but we would have to preprocess the |
| // bitmap to insert alphas. |
| |
| // Multi-purpose formats |
| kASTC_4x4_Format, // 4x4 blocks, no compression, decompresses RGBA |
| kASTC_5x4_Format, // 5x4 blocks, no compression, decompresses RGBA |
| kASTC_5x5_Format, // 5x5 blocks, no compression, decompresses RGBA |
| kASTC_6x5_Format, // 6x5 blocks, no compression, decompresses RGBA |
| kASTC_6x6_Format, // 6x6 blocks, no compression, decompresses RGBA |
| kASTC_8x5_Format, // 8x5 blocks, no compression, decompresses RGBA |
| kASTC_8x6_Format, // 8x6 blocks, no compression, decompresses RGBA |
| kASTC_8x8_Format, // 8x8 blocks, no compression, decompresses RGBA |
| kASTC_10x5_Format, // 10x5 blocks, no compression, decompresses RGBA |
| kASTC_10x6_Format, // 10x6 blocks, no compression, decompresses RGBA |
| kASTC_10x8_Format, // 10x8 blocks, no compression, decompresses RGBA |
| kASTC_10x10_Format, // 10x10 blocks, no compression, decompresses RGBA |
| kASTC_12x10_Format, // 12x10 blocks, no compression, decompresses RGBA |
| kASTC_12x12_Format, // 12x12 blocks, compresses A8, decompresses RGBA |
| |
| kLast_Format = kASTC_12x12_Format |
| }; |
| static const int kFormatCnt = kLast_Format + 1; |
| |
| // Returns the size of the compressed data given the width, height, and |
| // desired compression format. If the width and height are not an appropriate |
| // multiple of the block size, then this function returns an error (-1). |
| int GetCompressedDataSize(Format fmt, int width, int height); |
| |
| // Returns an SkData holding a blob of compressed data that corresponds |
| // to the pixmap. If the pixmap colorType cannot be compressed using the |
| // associated format, then we return nullptr. The caller is responsible for |
| // calling unref() on the returned data. |
| SkData* CompressBitmapToFormat(const SkPixmap&, Format format); |
| |
| // Compresses the given src data into dst. The src data is assumed to be |
| // large enough to hold width*height pixels. The dst data is expected to |
| // be large enough to hold the compressed data according to the format. |
| bool CompressBufferToFormat(uint8_t* dst, const uint8_t* src, SkColorType srcColorType, |
| int width, int height, size_t rowBytes, Format format); |
| |
| // Decompresses the given src data from the format specified into the |
| // destination buffer. The width and height of the data passed corresponds |
| // to the width and height of the uncompressed image. The destination buffer (dst) |
| // is assumed to be large enough to hold the entire decompressed image. The |
| // decompressed image colors are determined based on the passed format. |
| // |
| // Note, CompressBufferToFormat compresses A8 data into ASTC. However, |
| // general ASTC data encodes RGBA data, so that is what the decompressor |
| // operates on. |
| // |
| // Returns true if successfully decompresses the src data. |
| bool DecompressBufferFromFormat(uint8_t* dst, int dstRowBytes, const uint8_t* src, |
| int width, int height, Format format); |
| |
| // Returns true if there exists a blitter for the specified format. |
| inline bool ExistsBlitterForFormat(Format format) { |
| switch (format) { |
| case kLATC_Format: |
| case kR11_EAC_Format: |
| case kASTC_12x12_Format: |
| return true; |
| |
| default: |
| return false; |
| } |
| } |
| |
| // Returns the blitter for the given compression format. Note, the blitter |
| // is intended to be used with the proper input. I.e. if you try to blit |
| // RGB source data into an R11 EAC texture, you're gonna have a bad time. |
| SkBlitter* CreateBlitterForFormat(int width, int height, void* compressedBuffer, |
| SkTBlitterAllocator *allocator, Format format); |
| |
| // Returns the desired dimensions of the block size for the given format. These dimensions |
| // don't necessarily correspond to the specification's dimensions, since there may |
| // be specialized algorithms that operate on multiple blocks at once. If the |
| // flag 'matchSpec' is true, then the actual dimensions from the specification are |
| // returned. If the flag is false, then these dimensions reflect the appropriate operable |
| // dimensions of the compression functions. |
| void GetBlockDimensions(Format format, int* dimX, int* dimY, bool matchSpec = false); |
| } |
| |
| #endif |