blob: eb96c57b436136395ba33b86f4ce414f55dc585e [file] [log] [blame]
/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGpu.h"
#include "GrBufferAllocPool.h"
#include "GrClipIterator.h"
#include "GrContext.h"
#include "GrIndexBuffer.h"
#include "GrPathRenderer.h"
#include "GrGLStencilBuffer.h"
#include "GrVertexBuffer.h"
// probably makes no sense for this to be less than a page
static const size_t VERTEX_POOL_VB_SIZE = 1 << 18;
static const int VERTEX_POOL_VB_COUNT = 4;
static const size_t INDEX_POOL_IB_SIZE = 1 << 16;
static const int INDEX_POOL_IB_COUNT = 4;
////////////////////////////////////////////////////////////////////////////////
extern void gr_run_unittests();
#define DEBUG_INVAL_BUFFER 0xdeadcafe
#define DEBUG_INVAL_START_IDX -1
GrGpu::GrGpu()
: fContext(NULL)
, fResetTimestamp(kExpiredTimestamp+1)
, fVertexPool(NULL)
, fIndexPool(NULL)
, fVertexPoolUseCnt(0)
, fIndexPoolUseCnt(0)
, fQuadIndexBuffer(NULL)
, fUnitSquareVertexBuffer(NULL)
, fPathRendererChain(NULL)
, fContextIsDirty(true)
, fResourceHead(NULL) {
#if GR_DEBUG
//gr_run_unittests();
#endif
fGeomPoolStateStack.push_back();
#if GR_DEBUG
GeometryPoolState& poolState = fGeomPoolStateStack.back();
poolState.fPoolVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER;
poolState.fPoolStartVertex = DEBUG_INVAL_START_IDX;
poolState.fPoolIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER;
poolState.fPoolStartIndex = DEBUG_INVAL_START_IDX;
#endif
resetStats();
}
GrGpu::~GrGpu() {
this->releaseResources();
}
void GrGpu::abandonResources() {
while (NULL != fResourceHead) {
fResourceHead->abandon();
}
GrAssert(NULL == fQuadIndexBuffer || !fQuadIndexBuffer->isValid());
GrAssert(NULL == fUnitSquareVertexBuffer ||
!fUnitSquareVertexBuffer->isValid());
GrSafeSetNull(fQuadIndexBuffer);
GrSafeSetNull(fUnitSquareVertexBuffer);
delete fVertexPool;
fVertexPool = NULL;
delete fIndexPool;
fIndexPool = NULL;
// in case path renderer has any GrResources, start from scratch
GrSafeSetNull(fPathRendererChain);
}
void GrGpu::releaseResources() {
while (NULL != fResourceHead) {
fResourceHead->release();
}
GrAssert(NULL == fQuadIndexBuffer || !fQuadIndexBuffer->isValid());
GrAssert(NULL == fUnitSquareVertexBuffer ||
!fUnitSquareVertexBuffer->isValid());
GrSafeSetNull(fQuadIndexBuffer);
GrSafeSetNull(fUnitSquareVertexBuffer);
delete fVertexPool;
fVertexPool = NULL;
delete fIndexPool;
fIndexPool = NULL;
// in case path renderer has any GrResources, start from scratch
GrSafeSetNull(fPathRendererChain);
}
void GrGpu::insertResource(GrResource* resource) {
GrAssert(NULL != resource);
GrAssert(this == resource->getGpu());
GrAssert(NULL == resource->fNext);
GrAssert(NULL == resource->fPrevious);
resource->fNext = fResourceHead;
if (NULL != fResourceHead) {
GrAssert(NULL == fResourceHead->fPrevious);
fResourceHead->fPrevious = resource;
}
fResourceHead = resource;
}
void GrGpu::removeResource(GrResource* resource) {
GrAssert(NULL != resource);
GrAssert(NULL != fResourceHead);
if (fResourceHead == resource) {
GrAssert(NULL == resource->fPrevious);
fResourceHead = resource->fNext;
} else {
GrAssert(NULL != fResourceHead);
resource->fPrevious->fNext = resource->fNext;
}
if (NULL != resource->fNext) {
resource->fNext->fPrevious = resource->fPrevious;
}
resource->fNext = NULL;
resource->fPrevious = NULL;
}
void GrGpu::unimpl(const char msg[]) {
#if GR_DEBUG
GrPrintf("--- GrGpu unimplemented(\"%s\")\n", msg);
#endif
}
////////////////////////////////////////////////////////////////////////////////
GrTexture* GrGpu::createTexture(const GrTextureDesc& desc,
const void* srcData, size_t rowBytes) {
this->handleDirtyContext();
GrTexture* tex = this->onCreateTexture(desc, srcData, rowBytes);
if (NULL != tex &&
(kRenderTarget_GrTextureFlagBit & desc.fFlags) &&
!(kNoStencil_GrTextureFlagBit & desc.fFlags)) {
GrAssert(NULL != tex->asRenderTarget());
// TODO: defer this and attach dynamically
if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget())) {
tex->unref();
return NULL;
}
}
return tex;
}
bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
GrAssert(NULL == rt->getStencilBuffer());
GrStencilBuffer* sb =
this->getContext()->findStencilBuffer(rt->width(),
rt->height(),
rt->numSamples());
if (NULL != sb) {
rt->setStencilBuffer(sb);
bool attached = this->attachStencilBufferToRenderTarget(sb, rt);
if (!attached) {
rt->setStencilBuffer(NULL);
}
return attached;
}
if (this->createStencilBufferForRenderTarget(rt,
rt->width(), rt->height())) {
rt->getStencilBuffer()->ref();
rt->getStencilBuffer()->transferToCacheAndLock();
// Right now we're clearing the stencil buffer here after it is
// attached to an RT for the first time. When we start matching
// stencil buffers with smaller color targets this will no longer
// be correct because it won't be guaranteed to clear the entire
// sb.
// We used to clear down in the GL subclass using a special purpose
// FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported
// FBO status.
GrDrawState::AutoRenderTargetRestore artr(this->drawState(), rt);
this->clearStencil();
return true;
} else {
return false;
}
}
GrTexture* GrGpu::createPlatformTexture(const GrPlatformTextureDesc& desc) {
this->handleDirtyContext();
GrTexture* tex = this->onCreatePlatformTexture(desc);
// TODO: defer this and attach dynamically
GrRenderTarget* tgt = tex->asRenderTarget();
if (NULL != tgt &&
!this->attachStencilBufferToRenderTarget(tgt)) {
tex->unref();
return NULL;
} else {
return tex;
}
}
GrRenderTarget* GrGpu::createPlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) {
this->handleDirtyContext();
return this->onCreatePlatformRenderTarget(desc);
}
GrResource* GrGpu::createPlatformSurface(const GrPlatformSurfaceDesc& desc) {
this->handleDirtyContext();
return this->onCreatePlatformSurface(desc);
}
GrVertexBuffer* GrGpu::createVertexBuffer(uint32_t size, bool dynamic) {
this->handleDirtyContext();
return this->onCreateVertexBuffer(size, dynamic);
}
GrIndexBuffer* GrGpu::createIndexBuffer(uint32_t size, bool dynamic) {
this->handleDirtyContext();
return this->onCreateIndexBuffer(size, dynamic);
}
void GrGpu::clear(const GrIRect* rect, GrColor color) {
if (NULL == this->getDrawState().getRenderTarget()) {
return;
}
this->handleDirtyContext();
this->onClear(rect, color);
}
void GrGpu::forceRenderTargetFlush() {
this->handleDirtyContext();
this->onForceRenderTargetFlush();
}
bool GrGpu::readPixels(GrRenderTarget* target,
int left, int top, int width, int height,
GrPixelConfig config, void* buffer,
size_t rowBytes, bool invertY) {
GrAssert(GrPixelConfigIsUnpremultiplied(config) ==
GrPixelConfigIsUnpremultiplied(target->config()));
this->handleDirtyContext();
return this->onReadPixels(target, left, top, width, height,
config, buffer, rowBytes, invertY);
}
void GrGpu::writeTexturePixels(GrTexture* texture,
int left, int top, int width, int height,
GrPixelConfig config, const void* buffer,
size_t rowBytes) {
GrAssert(GrPixelConfigIsUnpremultiplied(config) ==
GrPixelConfigIsUnpremultiplied(texture->config()));
this->handleDirtyContext();
this->onWriteTexturePixels(texture, left, top, width, height,
config, buffer, rowBytes);
}
////////////////////////////////////////////////////////////////////////////////
static const int MAX_QUADS = 1 << 12; // max possible: (1 << 14) - 1;
GR_STATIC_ASSERT(4 * MAX_QUADS <= 65535);
static inline void fill_indices(uint16_t* indices, int quadCount) {
for (int i = 0; i < quadCount; ++i) {
indices[6 * i + 0] = 4 * i + 0;
indices[6 * i + 1] = 4 * i + 1;
indices[6 * i + 2] = 4 * i + 2;
indices[6 * i + 3] = 4 * i + 0;
indices[6 * i + 4] = 4 * i + 2;
indices[6 * i + 5] = 4 * i + 3;
}
}
const GrIndexBuffer* GrGpu::getQuadIndexBuffer() const {
if (NULL == fQuadIndexBuffer) {
static const int SIZE = sizeof(uint16_t) * 6 * MAX_QUADS;
GrGpu* me = const_cast<GrGpu*>(this);
fQuadIndexBuffer = me->createIndexBuffer(SIZE, false);
if (NULL != fQuadIndexBuffer) {
uint16_t* indices = (uint16_t*)fQuadIndexBuffer->lock();
if (NULL != indices) {
fill_indices(indices, MAX_QUADS);
fQuadIndexBuffer->unlock();
} else {
indices = (uint16_t*)GrMalloc(SIZE);
fill_indices(indices, MAX_QUADS);
if (!fQuadIndexBuffer->updateData(indices, SIZE)) {
fQuadIndexBuffer->unref();
fQuadIndexBuffer = NULL;
GrCrash("Can't get indices into buffer!");
}
GrFree(indices);
}
}
}
return fQuadIndexBuffer;
}
const GrVertexBuffer* GrGpu::getUnitSquareVertexBuffer() const {
if (NULL == fUnitSquareVertexBuffer) {
static const GrPoint DATA[] = {
{ 0, 0 },
{ GR_Scalar1, 0 },
{ GR_Scalar1, GR_Scalar1 },
{ 0, GR_Scalar1 }
#if 0
GrPoint(0, 0),
GrPoint(GR_Scalar1,0),
GrPoint(GR_Scalar1,GR_Scalar1),
GrPoint(0, GR_Scalar1)
#endif
};
static const size_t SIZE = sizeof(DATA);
GrGpu* me = const_cast<GrGpu*>(this);
fUnitSquareVertexBuffer = me->createVertexBuffer(SIZE, false);
if (NULL != fUnitSquareVertexBuffer) {
if (!fUnitSquareVertexBuffer->updateData(DATA, SIZE)) {
fUnitSquareVertexBuffer->unref();
fUnitSquareVertexBuffer = NULL;
GrCrash("Can't get vertices into buffer!");
}
}
}
return fUnitSquareVertexBuffer;
}
////////////////////////////////////////////////////////////////////////////////
// stencil settings to use when clip is in stencil
const GrStencilSettings GrGpu::gClipStencilSettings = {
kKeep_StencilOp, kKeep_StencilOp,
kKeep_StencilOp, kKeep_StencilOp,
kAlwaysIfInClip_StencilFunc, kAlwaysIfInClip_StencilFunc,
0x0000, 0x0000,
0x0000, 0x0000,
0x0000, 0x0000
};
// mapping of clip-respecting stencil funcs to normal stencil funcs
// mapping depends on whether stencil-clipping is in effect.
static const GrStencilFunc gGrClipToNormalStencilFunc[2][kClipStencilFuncCount] = {
{// Stencil-Clipping is DISABLED, effectively always inside the clip
// In the Clip Funcs
kAlways_StencilFunc, // kAlwaysIfInClip_StencilFunc
kEqual_StencilFunc, // kEqualIfInClip_StencilFunc
kLess_StencilFunc, // kLessIfInClip_StencilFunc
kLEqual_StencilFunc, // kLEqualIfInClip_StencilFunc
// Special in the clip func that forces user's ref to be 0.
kNotEqual_StencilFunc, // kNonZeroIfInClip_StencilFunc
// make ref 0 and do normal nequal.
},
{// Stencil-Clipping is ENABLED
// In the Clip Funcs
kEqual_StencilFunc, // kAlwaysIfInClip_StencilFunc
// eq stencil clip bit, mask
// out user bits.
kEqual_StencilFunc, // kEqualIfInClip_StencilFunc
// add stencil bit to mask and ref
kLess_StencilFunc, // kLessIfInClip_StencilFunc
kLEqual_StencilFunc, // kLEqualIfInClip_StencilFunc
// for both of these we can add
// the clip bit to the mask and
// ref and compare as normal
// Special in the clip func that forces user's ref to be 0.
kLess_StencilFunc, // kNonZeroIfInClip_StencilFunc
// make ref have only the clip bit set
// and make comparison be less
// 10..0 < 1..user_bits..
}
};
GrStencilFunc GrGpu::ConvertStencilFunc(bool stencilInClip, GrStencilFunc func) {
GrAssert(func >= 0);
if (func >= kBasicStencilFuncCount) {
GrAssert(func < kStencilFuncCount);
func = gGrClipToNormalStencilFunc[stencilInClip ? 1 : 0][func - kBasicStencilFuncCount];
GrAssert(func >= 0 && func < kBasicStencilFuncCount);
}
return func;
}
void GrGpu::ConvertStencilFuncAndMask(GrStencilFunc func,
bool clipInStencil,
unsigned int clipBit,
unsigned int userBits,
unsigned int* ref,
unsigned int* mask) {
if (func < kBasicStencilFuncCount) {
*mask &= userBits;
*ref &= userBits;
} else {
if (clipInStencil) {
switch (func) {
case kAlwaysIfInClip_StencilFunc:
*mask = clipBit;
*ref = clipBit;
break;
case kEqualIfInClip_StencilFunc:
case kLessIfInClip_StencilFunc:
case kLEqualIfInClip_StencilFunc:
*mask = (*mask & userBits) | clipBit;
*ref = (*ref & userBits) | clipBit;
break;
case kNonZeroIfInClip_StencilFunc:
*mask = (*mask & userBits) | clipBit;
*ref = clipBit;
break;
default:
GrCrash("Unknown stencil func");
}
} else {
*mask &= userBits;
*ref &= userBits;
}
}
}
////////////////////////////////////////////////////////////////////////////////
#define VISUALIZE_COMPLEX_CLIP 0
#if VISUALIZE_COMPLEX_CLIP
#include "GrRandom.h"
GrRandom gRandom;
#define SET_RANDOM_COLOR this->setColor(0xff000000 | gRandom.nextU());
#else
#define SET_RANDOM_COLOR
#endif
namespace {
// determines how many elements at the head of the clip can be skipped and
// whether the initial clear should be to the inside- or outside-the-clip value,
// and what op should be used to draw the first element that isn't skipped.
int process_initial_clip_elements(const GrClip& clip,
bool* clearToInside,
GrSetOp* startOp) {
// logically before the first element of the clip stack is
// processed the clip is entirely open. However, depending on the
// first set op we may prefer to clear to 0 for performance. We may
// also be able to skip the initial clip paths/rects. We loop until
// we cannot skip an element.
int curr;
bool done = false;
*clearToInside = true;
int count = clip.getElementCount();
for (curr = 0; curr < count && !done; ++curr) {
switch (clip.getOp(curr)) {
case kReplace_SetOp:
// replace ignores everything previous
*startOp = kReplace_SetOp;
*clearToInside = false;
done = true;
break;
case kIntersect_SetOp:
// if everything is initially clearToInside then intersect is
// same as clear to 0 and treat as a replace. Otherwise,
// set stays empty.
if (*clearToInside) {
*startOp = kReplace_SetOp;
*clearToInside = false;
done = true;
}
break;
// we can skip a leading union.
case kUnion_SetOp:
// if everything is initially outside then union is
// same as replace. Otherwise, every pixel is still
// clearToInside
if (!*clearToInside) {
*startOp = kReplace_SetOp;
done = true;
}
break;
case kXor_SetOp:
// xor is same as difference or replace both of which
// can be 1-pass instead of 2 for xor.
if (*clearToInside) {
*startOp = kDifference_SetOp;
} else {
*startOp = kReplace_SetOp;
}
done = true;
break;
case kDifference_SetOp:
// if all pixels are clearToInside then we have to process the
// difference, otherwise it has no effect and all pixels
// remain outside.
if (*clearToInside) {
*startOp = kDifference_SetOp;
done = true;
}
break;
case kReverseDifference_SetOp:
// if all pixels are clearToInside then reverse difference
// produces empty set. Otherise it is same as replace
if (*clearToInside) {
*clearToInside = false;
} else {
*startOp = kReplace_SetOp;
done = true;
}
break;
default:
GrCrash("Unknown set op.");
}
}
return done ? curr-1 : count;
}
}
bool GrGpu::setupClipAndFlushState(GrPrimitiveType type) {
const GrIRect* r = NULL;
GrIRect clipRect;
GrDrawState* drawState = this->drawState();
const GrRenderTarget* rt = drawState->getRenderTarget();
// GrDrawTarget should have filtered this for us
GrAssert(NULL != rt);
if (drawState->isClipState()) {
GrRect bounds;
GrRect rtRect;
rtRect.setLTRB(0, 0,
GrIntToScalar(rt->width()), GrIntToScalar(rt->height()));
if (fClip.hasConservativeBounds()) {
bounds = fClip.getConservativeBounds();
if (!bounds.intersect(rtRect)) {
bounds.setEmpty();
}
} else {
bounds = rtRect;
}
bounds.roundOut(&clipRect);
if (clipRect.isEmpty()) {
clipRect.setLTRB(0,0,0,0);
}
r = &clipRect;
// use the stencil clip if we can't represent the clip as a rectangle.
fClipInStencil = !fClip.isRect() && !fClip.isEmpty() &&
!bounds.isEmpty();
// TODO: dynamically attach a SB when needed.
GrStencilBuffer* stencilBuffer = rt->getStencilBuffer();
if (fClipInStencil && NULL == stencilBuffer) {
return false;
}
if (fClipInStencil &&
stencilBuffer->mustRenderClip(fClip, rt->width(), rt->height())) {
stencilBuffer->setLastClip(fClip, rt->width(), rt->height());
// we set the current clip to the bounds so that our recursive
// draws are scissored to them. We use the copy of the complex clip
// we just stashed on the SB to render from. We set it back after
// we finish drawing it into the stencil.
const GrClip& clip = stencilBuffer->getLastClip();
fClip.setFromRect(bounds);
AutoStateRestore asr(this);
AutoGeometryPush agp(this);
drawState->setViewMatrix(GrMatrix::I());
this->flushScissor(NULL);
#if !VISUALIZE_COMPLEX_CLIP
drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
#else
drawState->disableState(GrDrawState::kNoColorWrites_StateBit);
#endif
int count = clip.getElementCount();
int clipBit = stencilBuffer->bits();
SkASSERT((clipBit <= 16) &&
"Ganesh only handles 16b or smaller stencil buffers");
clipBit = (1 << (clipBit-1));
bool clearToInside;
GrSetOp startOp = kReplace_SetOp; // suppress warning
int start = process_initial_clip_elements(clip, &clearToInside,
&startOp);
this->clearStencilClip(clipRect, clearToInside);
// walk through each clip element and perform its set op
// with the existing clip.
for (int c = start; c < count; ++c) {
GrPathFill fill;
bool fillInverted;
// enabled at bottom of loop
drawState->disableState(kModifyStencilClip_StateBit);
bool canRenderDirectToStencil; // can the clip element be drawn
// directly to the stencil buffer
// with a non-inverted fill rule
// without extra passes to
// resolve in/out status.
GrPathRenderer* pr = NULL;
const GrPath* clipPath = NULL;
GrPathRenderer::AutoClearPath arp;
if (kRect_ClipType == clip.getElementType(c)) {
canRenderDirectToStencil = true;
fill = kEvenOdd_PathFill;
fillInverted = false;
} else {
fill = clip.getPathFill(c);
fillInverted = GrIsFillInverted(fill);
fill = GrNonInvertedFill(fill);
clipPath = &clip.getPath(c);
pr = this->getClipPathRenderer(*clipPath, fill);
if (NULL == pr) {
fClipInStencil = false;
fClip = clip;
return false;
}
canRenderDirectToStencil =
!pr->requiresStencilPass(this, *clipPath, fill);
arp.set(pr, this, clipPath, fill, false, NULL);
}
GrSetOp op = (c == start) ? startOp : clip.getOp(c);
int passes;
GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses];
bool canDrawDirectToClip; // Given the renderer, the element,
// fill rule, and set operation can
// we render the element directly to
// stencil bit used for clipping.
canDrawDirectToClip =
GrStencilSettings::GetClipPasses(op,
canRenderDirectToStencil,
clipBit,
fillInverted,
&passes, stencilSettings);
// draw the element to the client stencil bits if necessary
if (!canDrawDirectToClip) {
static const GrStencilSettings gDrawToStencil = {
kIncClamp_StencilOp, kIncClamp_StencilOp,
kIncClamp_StencilOp, kIncClamp_StencilOp,
kAlways_StencilFunc, kAlways_StencilFunc,
0xffff, 0xffff,
0x0000, 0x0000,
0xffff, 0xffff,
};
SET_RANDOM_COLOR
if (kRect_ClipType == clip.getElementType(c)) {
*drawState->stencil() = gDrawToStencil;
this->drawSimpleRect(clip.getRect(c), NULL, 0);
} else {
if (canRenderDirectToStencil) {
*drawState->stencil() = gDrawToStencil;
pr->drawPath(0);
} else {
pr->drawPathToStencil();
}
}
}
// now we modify the clip bit by rendering either the clip
// element directly or a bounding rect of the entire clip.
drawState->enableState(kModifyStencilClip_StateBit);
for (int p = 0; p < passes; ++p) {
*drawState->stencil() = stencilSettings[p];
if (canDrawDirectToClip) {
if (kRect_ClipType == clip.getElementType(c)) {
SET_RANDOM_COLOR
this->drawSimpleRect(clip.getRect(c), NULL, 0);
} else {
SET_RANDOM_COLOR
pr->drawPath(0);
}
} else {
SET_RANDOM_COLOR
this->drawSimpleRect(bounds, NULL, 0);
}
}
}
// restore clip
fClip = clip;
// recusive draws would have disabled this since they drew with
// the clip bounds as clip.
fClipInStencil = true;
}
}
// Must flush the scissor after graphics state
if (!this->flushGraphicsState(type)) {
return false;
}
this->flushScissor(r);
return true;
}
GrPathRenderer* GrGpu::getClipPathRenderer(const GrPath& path,
GrPathFill fill) {
if (NULL == fPathRendererChain) {
fPathRendererChain =
new GrPathRendererChain(this->getContext(),
GrPathRendererChain::kNonAAOnly_UsageFlag);
}
return fPathRendererChain->getPathRenderer(this->getCaps(),
path, fill, false);
}
////////////////////////////////////////////////////////////////////////////////
void GrGpu::geometrySourceWillPush() {
const GeometrySrcState& geoSrc = this->getGeomSrc();
if (kArray_GeometrySrcType == geoSrc.fVertexSrc ||
kReserved_GeometrySrcType == geoSrc.fVertexSrc) {
this->finalizeReservedVertices();
}
if (kArray_GeometrySrcType == geoSrc.fIndexSrc ||
kReserved_GeometrySrcType == geoSrc.fIndexSrc) {
this->finalizeReservedIndices();
}
GeometryPoolState& newState = fGeomPoolStateStack.push_back();
#if GR_DEBUG
newState.fPoolVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER;
newState.fPoolStartVertex = DEBUG_INVAL_START_IDX;
newState.fPoolIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER;
newState.fPoolStartIndex = DEBUG_INVAL_START_IDX;
#endif
}
void GrGpu::geometrySourceWillPop(const GeometrySrcState& restoredState) {
// if popping last entry then pops are unbalanced with pushes
GrAssert(fGeomPoolStateStack.count() > 1);
fGeomPoolStateStack.pop_back();
}
void GrGpu::onDrawIndexed(GrPrimitiveType type,
int startVertex,
int startIndex,
int vertexCount,
int indexCount) {
this->handleDirtyContext();
if (!this->setupClipAndFlushState(type)) {
return;
}
#if GR_COLLECT_STATS
fStats.fVertexCnt += vertexCount;
fStats.fIndexCnt += indexCount;
fStats.fDrawCnt += 1;
#endif
int sVertex = startVertex;
int sIndex = startIndex;
setupGeometry(&sVertex, &sIndex, vertexCount, indexCount);
this->onGpuDrawIndexed(type, sVertex, sIndex,
vertexCount, indexCount);
}
void GrGpu::onDrawNonIndexed(GrPrimitiveType type,
int startVertex,
int vertexCount) {
this->handleDirtyContext();
if (!this->setupClipAndFlushState(type)) {
return;
}
#if GR_COLLECT_STATS
fStats.fVertexCnt += vertexCount;
fStats.fDrawCnt += 1;
#endif
int sVertex = startVertex;
setupGeometry(&sVertex, NULL, vertexCount, 0);
this->onGpuDrawNonIndexed(type, sVertex, vertexCount);
}
void GrGpu::finalizeReservedVertices() {
GrAssert(NULL != fVertexPool);
fVertexPool->unlock();
}
void GrGpu::finalizeReservedIndices() {
GrAssert(NULL != fIndexPool);
fIndexPool->unlock();
}
void GrGpu::prepareVertexPool() {
if (NULL == fVertexPool) {
GrAssert(0 == fVertexPoolUseCnt);
fVertexPool = new GrVertexBufferAllocPool(this, true,
VERTEX_POOL_VB_SIZE,
VERTEX_POOL_VB_COUNT);
fVertexPool->releaseGpuRef();
} else if (!fVertexPoolUseCnt) {
// the client doesn't have valid data in the pool
fVertexPool->reset();
}
}
void GrGpu::prepareIndexPool() {
if (NULL == fIndexPool) {
GrAssert(0 == fIndexPoolUseCnt);
fIndexPool = new GrIndexBufferAllocPool(this, true,
INDEX_POOL_IB_SIZE,
INDEX_POOL_IB_COUNT);
fIndexPool->releaseGpuRef();
} else if (!fIndexPoolUseCnt) {
// the client doesn't have valid data in the pool
fIndexPool->reset();
}
}
bool GrGpu::onReserveVertexSpace(GrVertexLayout vertexLayout,
int vertexCount,
void** vertices) {
GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
GrAssert(vertexCount > 0);
GrAssert(NULL != vertices);
this->prepareVertexPool();
*vertices = fVertexPool->makeSpace(vertexLayout,
vertexCount,
&geomPoolState.fPoolVertexBuffer,
&geomPoolState.fPoolStartVertex);
if (NULL == *vertices) {
return false;
}
++fVertexPoolUseCnt;
return true;
}
bool GrGpu::onReserveIndexSpace(int indexCount, void** indices) {
GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
GrAssert(indexCount > 0);
GrAssert(NULL != indices);
this->prepareIndexPool();
*indices = fIndexPool->makeSpace(indexCount,
&geomPoolState.fPoolIndexBuffer,
&geomPoolState.fPoolStartIndex);
if (NULL == *indices) {
return false;
}
++fIndexPoolUseCnt;
return true;
}
void GrGpu::releaseReservedVertexSpace() {
const GeometrySrcState& geoSrc = this->getGeomSrc();
GrAssert(kReserved_GeometrySrcType == geoSrc.fVertexSrc);
size_t bytes = geoSrc.fVertexCount * VertexSize(geoSrc.fVertexLayout);
fVertexPool->putBack(bytes);
--fVertexPoolUseCnt;
}
void GrGpu::releaseReservedIndexSpace() {
const GeometrySrcState& geoSrc = this->getGeomSrc();
GrAssert(kReserved_GeometrySrcType == geoSrc.fIndexSrc);
size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t);
fIndexPool->putBack(bytes);
--fIndexPoolUseCnt;
}
void GrGpu::onSetVertexSourceToArray(const void* vertexArray, int vertexCount) {
this->prepareVertexPool();
GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
#if GR_DEBUG
bool success =
#endif
fVertexPool->appendVertices(this->getGeomSrc().fVertexLayout,
vertexCount,
vertexArray,
&geomPoolState.fPoolVertexBuffer,
&geomPoolState.fPoolStartVertex);
++fVertexPoolUseCnt;
GR_DEBUGASSERT(success);
}
void GrGpu::onSetIndexSourceToArray(const void* indexArray, int indexCount) {
this->prepareIndexPool();
GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
#if GR_DEBUG
bool success =
#endif
fIndexPool->appendIndices(indexCount,
indexArray,
&geomPoolState.fPoolIndexBuffer,
&geomPoolState.fPoolStartIndex);
++fIndexPoolUseCnt;
GR_DEBUGASSERT(success);
}
void GrGpu::releaseVertexArray() {
// if vertex source was array, we stowed data in the pool
const GeometrySrcState& geoSrc = this->getGeomSrc();
GrAssert(kArray_GeometrySrcType == geoSrc.fVertexSrc);
size_t bytes = geoSrc.fVertexCount * VertexSize(geoSrc.fVertexLayout);
fVertexPool->putBack(bytes);
--fVertexPoolUseCnt;
}
void GrGpu::releaseIndexArray() {
// if index source was array, we stowed data in the pool
const GeometrySrcState& geoSrc = this->getGeomSrc();
GrAssert(kArray_GeometrySrcType == geoSrc.fIndexSrc);
size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t);
fIndexPool->putBack(bytes);
--fIndexPoolUseCnt;
}
////////////////////////////////////////////////////////////////////////////////
const GrGpuStats& GrGpu::getStats() const {
return fStats;
}
void GrGpu::resetStats() {
memset(&fStats, 0, sizeof(fStats));
}
void GrGpu::printStats() const {
if (GR_COLLECT_STATS) {
GrPrintf(
"-v-------------------------GPU STATS----------------------------v-\n"
"Stats collection is: %s\n"
"Draws: %04d, Verts: %04d, Indices: %04d\n"
"ProgChanges: %04d, TexChanges: %04d, RTChanges: %04d\n"
"TexCreates: %04d, RTCreates:%04d\n"
"-^--------------------------------------------------------------^-\n",
(GR_COLLECT_STATS ? "ON" : "OFF"),
fStats.fDrawCnt, fStats.fVertexCnt, fStats.fIndexCnt,
fStats.fProgChngCnt, fStats.fTextureChngCnt, fStats.fRenderTargetChngCnt,
fStats.fTextureCreateCnt, fStats.fRenderTargetCreateCnt);
}
}
////////////////////////////////////////////////////////////////////////////////
const GrSamplerState GrSamplerState::gClampNearest;