| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrClipMaskManager_DEFINED |
| #define GrClipMaskManager_DEFINED |
| |
| #include "GrClipMaskCache.h" |
| #include "GrContext.h" |
| #include "GrDrawState.h" |
| #include "GrReducedClip.h" |
| #include "GrStencil.h" |
| #include "GrTexture.h" |
| |
| #include "SkClipStack.h" |
| #include "SkDeque.h" |
| #include "SkPath.h" |
| #include "SkRefCnt.h" |
| #include "SkTLList.h" |
| #include "SkTypes.h" |
| |
| class GrClipTarget; |
| class GrPathRenderer; |
| class GrPathRendererChain; |
| class GrTexture; |
| class SkPath; |
| |
| /** |
| * The clip mask creator handles the generation of the clip mask. If anti |
| * aliasing is requested it will (in the future) generate a single channel |
| * (8bit) mask. If no anti aliasing is requested it will generate a 1-bit |
| * mask in the stencil buffer. In the non anti-aliasing case, if the clip |
| * mask can be represented as a rectangle then scissoring is used. In all |
| * cases scissoring is used to bound the range of the clip mask. |
| */ |
| class GrClipMaskManager : SkNoncopyable { |
| public: |
| GrClipMaskManager() |
| : fCurrClipMaskType(kNone_ClipMaskType) |
| , fClipTarget(NULL) |
| , fClipMode(kIgnoreClip_StencilClipMode) { |
| } |
| |
| // The state of the scissor is controlled by the clip manager, no one else should set |
| // Scissor state. This should really be on Gpu itself. We should revist this when GPU |
| // and drawtarget are separate |
| struct ScissorState { |
| ScissorState() : fEnabled(false) {} |
| void set(const SkIRect& rect) { fRect = rect; fEnabled = true; } |
| bool operator==(const ScissorState& other) { |
| return fEnabled == other.fEnabled && |
| (false == fEnabled || fRect == other.fRect); |
| } |
| bool operator!=(const ScissorState& other) { return !(*this == other); } |
| bool fEnabled; |
| SkIRect fRect; |
| }; |
| |
| /** |
| * Creates a clip mask if necessary as a stencil buffer or alpha texture |
| * and sets the GrGpu's scissor and stencil state. If the return is false |
| * then the draw can be skipped. The AutoRestoreEffects is initialized by |
| * the manager when it must install additional effects to implement the |
| * clip. devBounds is optional but can help optimize clipping. |
| */ |
| bool setupClipping(const GrClipData* clipDataIn, |
| const SkRect* devBounds, |
| GrDrawState::AutoRestoreEffects*, |
| GrDrawState::AutoRestoreStencil*, |
| ScissorState*); |
| |
| /** |
| * Purge resources to free up memory. TODO: This class shouldn't hold any long lived refs |
| * which will allow ResourceCache2 to automatically purge anything this class has created. |
| */ |
| void purgeResources(); |
| |
| bool isClipInStencil() const { |
| return kStencil_ClipMaskType == fCurrClipMaskType; |
| } |
| bool isClipInAlpha() const { |
| return kAlpha_ClipMaskType == fCurrClipMaskType; |
| } |
| |
| GrContext* getContext() { |
| return fAACache.getContext(); |
| } |
| |
| void setClipTarget(GrClipTarget*); |
| |
| void adjustPathStencilParams(GrStencilSettings*); |
| |
| private: |
| /** |
| * Informs the helper function adjustStencilParams() about how the stencil |
| * buffer clip is being used. |
| */ |
| enum StencilClipMode { |
| // Draw to the clip bit of the stencil buffer |
| kModifyClip_StencilClipMode, |
| // Clip against the existing representation of the clip in the high bit |
| // of the stencil buffer. |
| kRespectClip_StencilClipMode, |
| // Neither writing to nor clipping against the clip bit. |
| kIgnoreClip_StencilClipMode, |
| }; |
| |
| // Attempts to install a series of coverage effects to implement the clip. Return indicates |
| // whether the element list was successfully converted to effects. |
| bool installClipEffects(const GrReducedClip::ElementList&, |
| GrDrawState::AutoRestoreEffects*, |
| const SkVector& clipOffset, |
| const SkRect* devBounds); |
| |
| // Draws the clip into the stencil buffer |
| bool createStencilClipMask(int32_t elementsGenID, |
| GrReducedClip::InitialState initialState, |
| const GrReducedClip::ElementList& elements, |
| const SkIRect& clipSpaceIBounds, |
| const SkIPoint& clipSpaceToStencilOffset); |
| // Creates an alpha mask of the clip. The mask is a rasterization of elements through the |
| // rect specified by clipSpaceIBounds. |
| GrTexture* createAlphaClipMask(int32_t elementsGenID, |
| GrReducedClip::InitialState initialState, |
| const GrReducedClip::ElementList& elements, |
| const SkIRect& clipSpaceIBounds); |
| // Similar to createAlphaClipMask but it rasterizes in SW and uploads to the result texture. |
| GrTexture* createSoftwareClipMask(int32_t elementsGenID, |
| GrReducedClip::InitialState initialState, |
| const GrReducedClip::ElementList& elements, |
| const SkIRect& clipSpaceIBounds); |
| |
| // Returns the cached mask texture if it matches the elementsGenID and the clipSpaceIBounds. |
| // Returns NULL if not found. |
| GrTexture* getCachedMaskTexture(int32_t elementsGenID, const SkIRect& clipSpaceIBounds); |
| |
| |
| // Handles allocation (if needed) of a clip alpha-mask texture for both the sw-upload |
| // or gpu-rendered cases. |
| GrTexture* allocMaskTexture(int32_t elementsGenID, |
| const SkIRect& clipSpaceIBounds, |
| bool willUpload); |
| |
| bool useSWOnlyPath(const GrReducedClip::ElementList& elements); |
| |
| // Draws a clip element into the target alpha mask. The caller should have already setup the |
| // desired blend operation. Optionally if the caller already selected a path renderer it can |
| // be passed. Otherwise the function will select one if the element is a path. |
| bool drawElement(GrTexture* target, const SkClipStack::Element*, GrPathRenderer* = NULL); |
| |
| // Determines whether it is possible to draw the element to both the stencil buffer and the |
| // alpha mask simultaneously. If so and the element is a path a compatible path renderer is |
| // also returned. |
| bool canStencilAndDrawElement(GrTexture* target, const SkClipStack::Element*, GrPathRenderer**); |
| |
| void mergeMask(GrTexture* dstMask, |
| GrTexture* srcMask, |
| SkRegion::Op op, |
| const SkIRect& dstBound, |
| const SkIRect& srcBound); |
| |
| GrTexture* createTempMask(int width, int height); |
| |
| void setupCache(const SkClipStack& clip, |
| const SkIRect& bounds); |
| |
| /** |
| * Called prior to return control back the GrGpu in setupClipping. It |
| * updates the GrGpu with stencil settings that account stencil-based |
| * clipping. |
| */ |
| void setDrawStateStencil(GrDrawState::AutoRestoreStencil* asr); |
| |
| /** |
| * Adjusts the stencil settings to account for interaction with stencil |
| * clipping. |
| */ |
| void adjustStencilParams(GrStencilSettings* settings, |
| StencilClipMode mode, |
| int stencilBitCnt); |
| |
| /** |
| * We may represent the clip as a mask in the stencil buffer or as an alpha |
| * texture. It may be neither because the scissor rect suffices or we |
| * haven't yet examined the clip. |
| */ |
| enum ClipMaskType { |
| kNone_ClipMaskType, |
| kStencil_ClipMaskType, |
| kAlpha_ClipMaskType, |
| } fCurrClipMaskType; |
| |
| GrClipMaskCache fAACache; // cache for the AA path |
| GrClipTarget* fClipTarget; |
| StencilClipMode fClipMode; |
| |
| typedef SkNoncopyable INHERITED; |
| }; |
| |
| #endif // GrClipMaskManager_DEFINED |