blob: 698b1cbf306e14dcddb0ce48aad2e886c63f3077 [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPatch_DEFINED
#define SkPatch_DEFINED
#include "SkColor.h"
#include "SkPreConfig.h"
#include "SkPoint.h"
/**
* Class that represents a coons patch.
*/
class SK_API SkPatch {
public:
/**
* Structure that holds the vertex data related to the tessellation of a SkPatch. It is passed
* as a parameter to the function getVertexData which sets the points, colors and texture
* coordinates of the vertices and the indices for them to be drawn as triangles.
*/
struct VertexData {
int fVertexCount, fIndexCount;
SkPoint* fPoints;
SkPoint* fTexCoords;
uint32_t* fColors;
uint16_t* fIndices;
VertexData()
: fVertexCount(0)
, fIndexCount(0)
, fPoints(NULL)
, fTexCoords(NULL)
, fColors(NULL)
, fIndices(NULL) { }
~VertexData() {
SkDELETE_ARRAY(fPoints);
SkDELETE_ARRAY(fTexCoords);
SkDELETE_ARRAY(fColors);
SkDELETE_ARRAY(fIndices);
}
};
// Enums for control points based on the order specified in the constructor (clockwise).
enum CubicCtrlPts {
kTopP0_CubicCtrlPts = 0,
kTopP1_CubicCtrlPts = 1,
kTopP2_CubicCtrlPts = 2,
kTopP3_CubicCtrlPts = 3,
kRightP0_CubicCtrlPts = 3,
kRightP1_CubicCtrlPts = 4,
kRightP2_CubicCtrlPts = 5,
kRightP3_CubicCtrlPts = 6,
kBottomP0_CubicCtrlPts = 9,
kBottomP1_CubicCtrlPts = 8,
kBottomP2_CubicCtrlPts = 7,
kBottomP3_CubicCtrlPts = 6,
kLeftP0_CubicCtrlPts = 0,
kLeftP1_CubicCtrlPts = 11,
kLeftP2_CubicCtrlPts = 10,
kLeftP3_CubicCtrlPts = 9,
};
// Enum for corner colors also clockwise.
enum CornerColors {
kTopLeft_CornerColors = 0,
kTopRight_CornerColors,
kBottomRight_CornerColors,
kBottomLeft_CornerColors
};
enum {
kNumCtrlPts = 12,
kNumColors = 4,
kNumPtsCubic = 4
};
/**
* Points are in the following order:
* (top curve)
* 0 1 2 3
* (left curve) 11 4 (right curve)
* 10 5
* 9 8 7 6
* (bottom curve)
*/
SkPatch() { }
SkPatch(const SkPoint points[12], const SkColor colors[4]);
/**
* Function that evaluates the coons patch interpolation.
* data refers to the pointer of the PatchData struct in which the tessellation data is set.
* lod refers the level of detail for each axis.
*/
bool getVertexData(SkPatch::VertexData* data, int lodX, int lodY) const;
void getTopPoints(SkPoint points[4]) const {
points[0] = fCtrlPoints[kTopP0_CubicCtrlPts];
points[1] = fCtrlPoints[kTopP1_CubicCtrlPts];
points[2] = fCtrlPoints[kTopP2_CubicCtrlPts];
points[3] = fCtrlPoints[kTopP3_CubicCtrlPts];
}
void getBottomPoints(SkPoint points[4]) const {
points[0] = fCtrlPoints[kBottomP0_CubicCtrlPts];
points[1] = fCtrlPoints[kBottomP1_CubicCtrlPts];
points[2] = fCtrlPoints[kBottomP2_CubicCtrlPts];
points[3] = fCtrlPoints[kBottomP3_CubicCtrlPts];
}
void getLeftPoints(SkPoint points[4]) const {
points[0] = fCtrlPoints[kLeftP0_CubicCtrlPts];
points[1] = fCtrlPoints[kLeftP1_CubicCtrlPts];
points[2] = fCtrlPoints[kLeftP2_CubicCtrlPts];
points[3] = fCtrlPoints[kLeftP3_CubicCtrlPts];
}
void getRightPoints(SkPoint points[4]) const {
points[0] = fCtrlPoints[kRightP0_CubicCtrlPts];
points[1] = fCtrlPoints[kRightP1_CubicCtrlPts];
points[2] = fCtrlPoints[kRightP2_CubicCtrlPts];
points[3] = fCtrlPoints[kRightP3_CubicCtrlPts];
}
void getCornerPoints(SkPoint points[4]) const {
points[0] = fCtrlPoints[kTopP0_CubicCtrlPts];
points[1] = fCtrlPoints[kTopP3_CubicCtrlPts];
points[2] = fCtrlPoints[kBottomP3_CubicCtrlPts];
points[3] = fCtrlPoints[kBottomP0_CubicCtrlPts];
}
const SkPoint* getControlPoints() const {
return fCtrlPoints;
}
const SkColor* getColors() const {
return fCornerColors;
}
void setPoints(const SkPoint points[12]) {
memcpy(fCtrlPoints, points, kNumCtrlPts * sizeof(SkPoint));
}
void setColors(const SkColor colors[4]) {
memcpy(fCornerColors, colors, kNumColors * sizeof(SkColor));
}
void reset(const SkPoint points[12], const SkColor colors[4]) {
this->setPoints(points);
this->setColors(colors);
}
/**
* Write the patch to the buffer, and return the number of bytes written.
* If buffer is NULL, it still returns the number of bytes.
*/
size_t writeToMemory(void* buffer) const;
/**
* Initializes the patch from the buffer
*
* buffer Memory to read from
* length Amount of memory available in the buffer
* returns the number of bytes read (must be a multiple of 4) or
* 0 if there was not enough memory available
*/
size_t readFromMemory(const void* buffer, size_t length);
private:
SkPoint fCtrlPoints[kNumCtrlPts];
SkColor fCornerColors[kNumColors];
};
#endif